The Short, Victorious War by David Weber

This is it—the big showdown! The war between the Kingdom of Manticore and the People’s Republic of Haven has come!

I’ve really been enjoying this series. Like I said in my review of On Basilisk Station, the Honorverse is what Star Trek wants to be when it grows up. Where Star Trek is campy, the Honorverse is polished. Where Star Trek is preachy, the Honorverse is nuanced. Where Star Trek relies on hand waving and technobabble, the Honorverse shines with complex, believable world-building and incredible attention to detail. And perhaps most importantly, where Star Trek characters do things that are head-shakingly stupid, the characters in the Honorverse all, for the most part, smart, capable people with very good reasons for everything they do.

In any case, while the third book wasn’t quite as good as the previous two, it did not disappoint. In terms of character development, this may have been the best book in the series so far. Honor Harrington confronts a bunch of her private demons in this book, including her near-rape at the hands of Pavel Yong, and Weber did a really good job of that. There was also no shortage of action, seeing as Honor commands one of the biggest and most ferocious RMN warships in the fleet, and goes head to head with the greatest existential threat to the kingdom itself.

That said, in some ways the ending felt… a little too perfect. There was very little of the underdog stuff that really drove the first book, and while the stakes were definitely high, and lots of people died, the way they pulled it off felt a little too flawless. Without getting into spoilers, this was especially true of the intrigue going on within the People’s Republic of Haven itself. There was definitely intrigue and subterfuge, but it didn’t feel complex enough, or messy enough, to really satisfy me. Everything lined up just a little too perfect.

That’s really my only complaint, though. There was no shortage of crowning moments, and some great come-uppances for the bad guys, especially Pavel Young. Quite a few tear-jerking moments as well, especially in the side stories and peripheral conflicts that didn’t involve Honor directly. More than just big guns and explosions, Weber really knows how to personalize a conflict and get you to feel deeply intimate with the characters. In that aspect, this was probably the best book in the series so far.

Great book, and immensely enjoyable, just like the previous two. I heartily recommend it.


I think I’m going to take a break from the Honorverse for a while. I do intend to come back to it eventually, but there’s a bunch of other similar stuff that I want to get to first, like House of Assassins, the Vorkosigan Saga, and David Gemmell’s Troy series. Baen stories are like a rich chocolate cake, and I can only take so many at a time—and yes, I know Gemmell was never a Baen author, but his books scratch the same itch for me. In fact, they may be the richest chocolate cake of them all.

On Basilisk Station by David Weber

The Honorverse is what Star Trek wants to be when it grows up.

That’s the best way I can put it. On Basilisk Station is the first book in the series known as the “Honorverse,” which taken as a whole is David Weber’s best known work. Like Star Trek, the Honorverse is a far-future sprawling space opera epic full of exotic planets, interstellar empires, big starships, and big space battles. Unlike Star Trek, though, the Star Kingdom of Manticore has a military that actually functions like a competent, professional military (most of the time), and doesn’t have stupid rules like the Prime Directive that exist solely for the characters to break them. Also, the technobabble isn’t just babble, and the practical implications of the science fiction technology are fully explored.

The thing I liked most about this book was the political intrigue, though the characters come in as a close second. In fact, the two are intricately connected, as the intrigue grows out directly from the interactions between the characters. Like Ender’s Game, it all comes down to leadership, and like Orson Scott Card, David Weber has a keen grasp on human nature and what it takes to be an effective leader—and an effective follower, for that matter.

But unlike Card, Weber also has a keen grasp on how governments and bureaucracies operate, for better or (more likely) for worse. None of the characters in On Basilisk Station operate in a vacuum; they are all constrained by their loyalties, duties, and responsibilities, and their place in the chain of command. They are also constrained by the organizations and nations to which they belong, which in turn have their own positons and agendas, some of which run contrary to the personal beliefs and convictions of the people within them.

Weber is a master not only at pitting smart, competent characters against each other, but at pitting bureaucracies, parties, and governments against each other in ways that make you root for the little guys caught in the middle of it all. And above all else, Honor Harrington is a character worth rooting for. In a fight between Honor and any Star Trek captain (with the possible exception of Kirk), my money would be on Honor.

On Basilisk Station was an excellent start to what promises to be a highly entertaining series. I look forward to reading more!

Trope Tuesday: Curiosity is a Crapshoot

curiosity
Is there life on Mars? NOT ANYMORE!

Is curiosity a bad thing?  Well, it depends how genre savvy you are.  It seemed to work out pretty well for Alice, but not quite so well for Pandora (or the rest of the ancient Greek world, for that matter).  Curious monkeys seem to come out all right, and their constantly curious counterparts also seem to do okay in the end, but anytime you run into schmuck bait you know that things aren’t going to turn out well.

The truth is, for just about every stock Aesop warning about the perils of being overly nosy, you can find another one exalting it as a virtue.  In fact, you could say that curiosity is a crapshoot.

But what is curiosity exactly?  The Merriam-Webster dictionary defines it as “desire to know,” and “interest leading to inquiry.” As you can imagine, there are situations where this could be good or bad.  Thus, what a story says about curiosity often changes depending on its genre.

For example, in most horror stories, curiosity and nosiness are usually bad, leading the protagonists to go places where they shouldn’t and uncover things that should never have been uncovered.  At the same time, a lack of curiosity can also be fatal … in fact, a lot of things can be fatal in a horror story.

In mythology and folklore, curiosity is often even worse.  From Pandora to Eve, Psyche to the proverbial cat, curiosity leads to Very Bad Things.  Perhaps this is because these kinds of stories are mostly tales of warning, passed on from generation to generation as a way to preserve our collective knowledge about the dangers of the world, rather than inspire us to go out and face them.

(As a side note, there are a few exceptions in the realm of folklore.  In the Bluebeard myth, curiosity killed off all of Bluebeard’s previous wives, but combined with cleverness, faith, and friendship, it saved the last one’s life.)

In fantasy, curiosity is often a mixed box bag.  For example, take the hobbits: most of them are perfectly content to live out their lives in the shire, but the few who are inquisitive enough to venture outside end up saving the world in a way that the elves, dwarves, and humans never could.  At the same time, it puts them through a great deal of pain, even after the world is saved–neither Bilbo nor Frodo are ever able to be content in the shire again.

Curiosity, in other words, is complicated.  It’s not just a quirk or a character flaw–it’s an underlying quality of the hero’s journey.  Without curiosity, either of the world around him or the internal struggles within, the hero would be content to live out an unremarkable life.  Certainly he wouldn’t have the capacity for the cleverness, guile, wisdom, and sensitivity that he needs in order to descend into the darkest dungeon, face his own nadir, and return with the elixir of life.  Curiosity may lead to sorrow, pain, or even death, but it also leads to adventure.

As a subgenre of fantasy, many of these issues carry over into the realm of science fiction.  And yet, as a genre unto itself, science fiction has a distinctly positive view of curiosity compared to other genres.  Science is nothing if not the primary process of human inquiry, where curiosity is not only a virtue but the virtue, one of the most important aspects of humanity.  Consider these words from Adam Steltzner, one of the leading engineers of the NASA Mars Curiosity mission:

Likewise, curiosity is a staple of science fiction.  In Star Trek, it’s the basis of the entire mission: “to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.” In Doctor Who, it’s how the Doctor finds his companions.  In Babylon 5, it’s Delenn’s curiosity about the humans that ultimately saves all the alien races.  And in 2001: A Space Odyssey, it’s the gift from the black monolith that helps monkeys to turn bones into space stations (well, not literally, but you get the idea).

Curiosity isn’t a central theme in most of my books, but it is a major part of Genesis Earth.  If anything, that book is about the importance of balancing curiosity about our universe with curiosity about ourselves and what it means to be human.  In Star Wanderers, Noemi’s curiosity is a huge part of her story, helping her to turn around a horrible (not to mention awkward) situation.  In Desert Stars, curiosity is complicated; it leads Jalil far away from home and puts a schism between him and the girl who loves him, but it also leads him to discover the truth about who he is, giving him the strength to return.

In general, I suppose it all comes down not only to genre, but to the underlying worldview of the author of the story.  Since I have a very positive and enthusiastic view of curiosity, it usually works out for the best in the stories that I write. Then again, perhaps that’s why I’m drawn to science fiction … how about you?

Y is for Yesteryear

Star_wars_oldThey say that the golden age of science fiction is about twelve years old.  That’s definitely true for me.

My first exposure to the genre was Star Wars: A New Hope.  I saw it when I was seven, right around the height of my dinosaur phase.  Everything about the movie completely blew me away, from the Jawas and Sand People of Tatooine to the stormtrooper gunfights and lightsaber duels.  After watching Luke blow up the Death Star, I spent the next few hours running around the yard pretending to fly my own starfighter.

In a lot of ways, I’ve never really stopped.

My parents made me wait until I was nine to watch The Empire Strikes back, because it was rated PG.  Without any exaggeration, I can say that those were the longest two years of my life.  I was literally counting down days by the end, and to pass the time without going crazy, I read up on all the books about space that I could possibly find.

My father bought the original X-wing flight simulator game somewhere around then, and I soon became totally engrossed in it.  Since the 386 was our only entertainment system (no Super Nintendo–I had to visit a friend’s house for that), X-wing became the defining game of my childhood.  I spent hours and hours on that game, to the point where I knew exactly which simulated missions the characters from the books were flying and how to complete them faster and easier.

I thought The Empire Strikes Back was a little slow the first time I saw it, but it’s since grown on me, to the point where now it’s my favorite film in the whole series.  Thankfully, my parents let me watch Return of the Jedi the next day, and for the next few months my life felt utterly complete.

Around this time I discovered the Star Wars novels and soon immersed myself in them.  The Courtship of Princess Leia by Dave Wolverton soon became one of my favorites, as well as the Heir to the Empire trilogy by Timothy Zahn and the X-wing series by Michael A. Stackpole.

But it was Roger Allen McBride who first introduced me to a different flavor of science fiction with his Corellia trilogy.  As I mentioned in V is for Vast, those books had just enough of a touch of hard science to intrigue me about the other possibilities of the genre.  That was the last Star Wars series that I read before branching out into other works of science fiction.

The Tripod trilogy by John Christopher was my first introduction to the dystopian / post-apocalyptic genre, depicting an enslaved humanity after an alien invasion.  Those books really captured my imagination for a while.  The Giver was also quite interesting and thought provoking, though since it didn’t involve spaceships or aliens it wasn’t nearly as compelling.

I read a lot of fantasy in my early high school years, including Tracy Hickman, Lloyd Alexander, and (of course) J.R.R. Tolkien.  While I enjoyed those books and immersed myself in them for a while, my true love was still science fiction.  For almost a year, I watched Star Trek: Voyager religiously with my dad.  And every now and again, I’d pick out a science fiction book from the local town library and give it a try.  That’s how I discovered Frank Herbert’s Dune.

In eleventh grade, my English teacher had us choose an author and focus our term papers solely on their books for the entire year.  She suggested I choose Orson Scott Card, but I chose Cormac McCarthy instead.  I’m not sure if that was the worst decision of my high school career, or the best decision, since assigned high school reading tends to make any book feel like it sucks.  I discovered Ender’s Game the following summer, and finished it in a delirious rush at 3am the morning after checking it out from the local library.

More than any other book, Ender’s Game cemented my love for the genre, and showed me just how powerful and moving the genre could be.  It opened so many insights into the world and human nature, reading that book made me feel like I’d opened a pair of eyes that I didn’t even know I’d had.  Looking back, that was probably the moment when I knew I would be a science fiction writer.  I’d known I was going to be a writer ever since I read A Wrinkle in Time at age eight, but to be a science fiction writer specifically, that goal was probably cemented by reading Orson Scott Card.

After high school, I served a two year mission for my church, during which I didn’t read any novels or watch any TV or movies.  When I came back, though, Orson Scott Card and Madeline L’Engle helped me to ease through the awkwardness of adjusting back to normal civilian life.  When I left for college, I expanded my horizons even further, starting with Isaac Asimov’s Foundation series and Edgar Rice Burrough’s Princess of Mars.

When I discovered Pioneer Books in downtown Provo, I knew I’d found my favorite bookstore in Utah Valley.  I have so many fond memories sitting cross-legged on the floor in the science fiction section, browsing through the musty used books for hours at a time.  That’s where I discovered C.J. Cherryh, Arthur C. Clarke, Robert A. Heinlein, Ursula K. Le Guin, and numerous other authors who are among my favorites today.

When I discovered Spin, Robert Charles Wilson soon became one of my favorites.  I picked up that novel as a free PDF from Tor, and read it over the summer while studying abroad in Jordan.  Once again, that same hard sf sensibility I’d gotten from Roger Allen McBride touched me in an unforgettable way.  But it was the human element of that book that really moved me–in fact, it’s always been about the human element.  The world building in Downbelow Station was great and all, but the romance of Merchanter’s Luck had a much more lasting impact.  Starship Troopers had some good ideas, but it was Mandella’s personal journey in The Forever War that moved me almost to tears.  The intrigue of the Ender’s Shadow series was quite entertaining, but it was Ender’s Game and Speaker for the Dead that really taught me what it means to be human.

I finished my first novel, Genesis Earth, shortly after returning from that study abroad, and tried to capture the same sensibility from Spin as well as the intimately human element.  Since then, I’ve written several more sci-fi novels, some of them tragic, some triumphant, but in all of them I’ve tried to get as close as I can to the personal lives of the characters.  I don’t know if I’ll ever write a character portrait so intimate as Shevek’s in Ursula K. Le Guin’s The Dispossessed, but I certainly hope to someday.

For me, science fiction started out as a wonderfully exciting entertainment and turned into something much more meaningful.  If there’s anything the genre has taught me, though, it’s that the two aren’t mutually exclusive–that you can have your adventure and learn what it means to be human as well.  Indeed, the more imaginative the adventure, the greater the truths I’ve taken from it.

Because of that, even though I’m almost in my thirties now, I can’t possibly foresee a time when science fiction isn’t a major part of my life.  It’s a love affair that’s grown just as much as I have, and continues to grow with each new author I discover and each new book I write.  When I’m old and grizzled and pushing eighty, I’m sure there will still be a part of that twelve year old boy in me, still running around the yard flying his starship.

X is for Xenocide

xenocideThis post isn’t just about the third book in the Ender’s Game series–it’s about the genocide of an entire alien race, which is actually a fairly important trope in science fiction.

Of all the evils of our modern era, perhaps the most heinous is the systematic extermination of an entire race or ethnicity.  These acts of genocide not only cross the moral event horizon, they create specters and villains that live on from generation to generation.  Just look at how the Nazis are portrayed in popular culture–even today, they are practically mascots of the ultimate evil.

And for good reason.  There really is something evil about the total annihilation of a foreign culture.  It’s one of the reasons why terms like “genocide” and “ethnic cleansing” are so controversial, especially in conflicts that are still ongoing–and there are so many unresolved conflicts where the systematic and purposeful annihilation of a race or culture is still happening.

Is wholesale genocide a phenomenon unique to our modern age?  Probably not, but modern science has enabled it on a scale that was previously impossible.  This became all too clear to us after World War II.  Only a generation before, great numbers of people believed that we were on a path of progress that would eventually culminate in world peace.  If there was any of that sentiment left, it was shattered with the liberation of Auschwitz and the bombings of Hiroshima and Nagasaki.  Suddenly, we realized that systematic mass destruction and genocide were not only possible, they were a modern reality.

It should come as no surprise, then, that science fiction immediately began to explore this issue.  From Frankenstein to 1984, science fiction has been full of cautionary tales of science gone wrong, issuing a critical voice of warning.  But after 1945, it went much further, exploring the issue in ways that can only be done in a science fictional setting.

Is genocide ever morally justifiable?  In our current world, probably not, but what if an alien race was bent on our destruction?  If their primary objective was the utter annihilation the human race, and negotiation was impossible?  Wouldn’t it be justifiable–perhaps imperative even–to stop such a race by annihilating them first?

This is what is meant by the term “xenocide.” A portmanteau of “xenos,” the Greek word for stranger, and “genocide,” it denotes the complete extermination of an alien race.

Xenocide forms the core conflict of Orson Scott Card’s Ender’s Game series (hence the title of the third book) and features in The Forever War by Joe Haldeman.  Battlestar Galactica presents an interesting twist, where the cylons debate the ethical questions surrounding the complete annihilation of the humans.  And then, of course, there’s all the time travel stories involving Hitler–let’s not even go there.

The interesting thing about xenocide stories is that even though they describe a dilemma that does not currently exist in our modern world, they inevitably come down to issues of Otherness that lie at the very core of the evils of genocide.  In order for xenocide to be morally justifiable, you have to know your enemy well enough to know that there’s no possibility of forging any sort of peace with them.  And to know them that well, they cease to be quite so alien.  It’s one of the major themes in Orson Scott Card’s work–that to defeat an enemy, you have to know them so well that you can’t help but love them.

In our modern world, genocide is only possible when an ethnic group is relegated to the position of Other–when they are made out to be so different and unlike us that we can never possibly relate to or mix with them.  They become “sticks” (Germany), “cockroaches” (Rwanda), “animals” and “barbarians” (Israel).  That is precisely why it makes us uncomfortable in stories about xenocide–because it turns the well-intentioned saviors of humanity into knights templar, or possibly the very monsters they are trying to destroy.

By positing a situation in which genocide might actually be justifiable, science fiction helps us to understand exactly why it is so reprehensible–and that’s only one of the ways in which the genre can uniquely explore these issues.  That’s one of the things I love so much about science fiction: its ability to take things to their extreme logical conclusions, and thus help us to see our own real-world issues in ways that would otherwise be impossible.

Since most of my characters are human, xenocide as such isn’t a major theme in my books, but genocide certainly is.  In the Gaia Nova series, the starfaring Hameji look down on the Planetborn as inferior beings and think nothing of enslaving them and slagging entire worlds.  That’s how Prince Abaqa from Stars of Blood and Glory sees the universe at first, but by the end of the novel he’s not quite so sure.  Stella from Sholpan and Bringing Stella Home also deals with these issues as she comes to realize how it’s possible for the Hameji to hold to such a belief system.

If genocide is one of the ugly skeletons in the closet of this screwed up modern world, then xenocide is science fiction’s way of taking those skeletons out and dignifying them with a proper burial.  By wrestling with these issues in stories set on other worlds, we are better able to humanize the Other and prevent these horrors from happening again on our own.  In this way and so many others, science fiction helps us to build a better world.

W is for Wagon Train to the Stars

big_damn_heroes_moment_smallWhen Gene Roddenberry pitched the original Star Trek series back in the 60s, Westerns were all the rage.  Consequently, he pitched his show as a “wagon train to the stars,” where a bunch of quirky characters on an awesome starship travel from adventure town to interstellar adventure town, exploring and pioneering the final frontier.

Sound familiar?  Yeah, I thought so.  The concept proved so catchy that it’s been redone time and again, from Battlestar Galactica to Firefly to Doctor Who.  Even though Westerns aren’t nearly as popular as they used to be, many of its tropes are so well suited to Science Fiction that they drive the genre even today.

For example, adventure planets.  In a typical Western, the characters travel from town to town, with a different adventure in each one.  Well, in Science Fiction, the characters do the same thing, except that they’re traveling from planet to planet.  And really, if you’ve got the ability to travel to other worlds, how can you not have an adventure in each one?

A large reason for the Western / Science Fiction crossover is the whole concept of space as the final frontier, which we explored earlier in this series with I is for Interstellar.  There’s a very real sense of manifest destiny in the space exploration community, not because of humano-ethnocentrism (heck, we don’t even know we’re not alone in our local stellar neighborhood), but to ensure humanity’s long-term survival.  The parallels between that and the westward movement in 19th century America aren’t perfect, but they do exist.

Similarly, as we explored in R is for Rebel, the notion of space as the final frontier has a special resonance with the American audience.  The days of the old frontier may be over, but its spirit lives on in our culture, from guns to road trips to our glorification of the rugged, self-made individual.  Today’s Science Fiction, especially the space-focused SF of Space Opera, grew out of the adventure fiction of the pulps, which thrived on that frontier American ethos.

In fiction, the frontier can still be found in two major genres: the Western, which is historical and therefore more backward-looking, and Science fiction, which is futuristic and therefore more forward-looking.  Because Science Fiction isn’t burdened with all of the historical baggage of the traditional Western, it’s a much more flexible medium for story, readily adaptable to contemporary issues and concerns.

For example, where Star Trek echoes the large-scale nation to nation conflicts of the Cold War (Federation vs. Klingons and Romulans), the new Battlestar Galactica series echoes the much more asymmetrical conflicts of the post-9/11 world (Cylon agents who are indistinguishable from humans and may not even know that they are cylons).  At the same time, the wholesale co-opting of Western tropes enables a latent sense of nostalgia, evident in the look and feel of Firefly, or the famous opening lines from Star Wars: A long time ago in a galaxy far, far away.

My first real experience with a wagon train to the stars type of story was probably Star Trek: Voyager, which I watched religiously with my dad every Wednesday night until maybe 9th or 10th grade.  The Western-borrowed tropes are somewhat more muted in that series, but they exist, especially the planetville / adventure towns stuff.  However, it wasn’t until Firefly and Serenity that I really experienced the awesomeness of a true Space Western.  There were a lot of things in Firefly that I really loved, especially the character interactions, the gun-toting action scenes, and especially the starship Serenity.  There were some things I didn’t like so much, like the fact that every planet is basically Wyoming, but overall I really enjoyed the show.

It wasn’t until I started getting more acquainted with straight-up Westerns that I saw the real potential for crossover between the genres.  Stories about mountain men like Jeremiah Johnson really captured my imagination–what would this look like if it were set in space?  In that sense, I came to the Space Western more from the classic Science Fiction side first, rather than the pulp adventure stuff.  But once I discovered the crossover connection, it naturally found a way into my own work.

That’s basically how the story idea for Star Wanderers first came to me.  I was lying on my bed, daydreaming about having my own starship like the Serenity, when I wondered what it would be like for a starship pilot to get roped into an accidental marriage like in the movie Jeremiah Johnson?  The collision between the two ideas was like a supernova exploding in my brain.  I rolled out of bed and started writing, coming up with chapter one of Outworlder almost exactly like it’s written today.  And the more invested I became in those characters and that world, the more the story grew.  I’m writing Part VII right now (Reproach, from Noemi and Mariya’s POV), and so long as people read them I’ll keep writing more.

Genre mash-ups and crossovers are a great way to keep things fresh and come up with some really interesting stories.  Some genres aren’t very well suited for each other (Erotica and Middle Grade, for example), but others come together so well that they seem almost complementary.  That certainly seems to be the case with Westerns and Science Fiction, at least here in the United States where the spirit of the frontier still echoes through the popular culture.

U is for Universal Translator

In science fiction, whenever two characters from different planets or different alien races have to interact with each other, they almost always speak the same language or have some sort of universal translator that magically makes them able to communicate with minimal misunderstandings.  This is especially common in Star Trek, though it happens in just about every franchise involving a far-future space opera setting of some kind.

I’ve got to be honest, I think this is a cheap plot device that almost always weakens the story.  As a writer, it’s tempting to have something like this so you don’t have to deal with any pesky language barriers, but when you do this, you remove a major potential source of conflict, thus violating the rule of drama.  Also, you make your fictional universe feel a little less grand, your aliens a little less alien.  After all, if everyone can perfectly understand each other, then there must not be a huge difference between Earth and the far side of the galaxy.

There are some times when having a universal translator allows you to broaden the story and focus on other conflicts.  For example, if some sort of interstellar legislation is under review in the grand galactic council, you can’t spend all your time focusing on basic communication difficulties.

However, if this is the case, then you can usually overcome the language barrier through other means–a galactic lingua franca, for example, or translation tools that may or may not misfire on occasion (much like Google Translate).  Of course, if you’re writing a comedy like Galaxy Quest (or parts of Star Control II), then falling back on a universal translator is forgivable.  But if you’re going for believability and a sense of wonder, this trope isn’t going to do you any favors.

While linguists and technologists have been working on translation programs for some time (and admittedly making some significant breakthroughs), I’m extremely skeptical that we will ever develop a perfect universal translator in real life.  If we do, I expect we will have to develop a sentient AI as a prerequisite, since the nuances of language are so inseparable from the things that make us human.

Here’s how translation services like Google Translate work:

  1. They amass an enormous database of language material by scanning websites, newspapers, and other documents.
  2. They analyze this database to look at word combinations and frequencies, observing the likelihood that any one word will appear in combination with any others.
  3. They compare these combinations and frequencies with those in other language databases to match words and phrases.

This data crunch method of translation works fairly well for simple words and phrases, but it falls apart in the more complex grammatical structures.  I see this any time I try to use Google Translate with an Arabic source.  Arabic is an extremely eloquent language, with all sorts of structures that simply don’t work in English.  One mistranslated word can completely change the meaning of the entire text, and even when it works, the technically correct English translation sounds as if it’s full of errors.

The methodology also falls apart for languages that are too small to have much of an electronic database.  The Georgian language is a good example of this.  It’s spoken by only about 4.5 million people worldwide, most of them in the country of Georgia, which is predominantly rural.  Internet access for most of the population is very limited, and most Georgians who do communicate online tend to use the Roman or Cyrillic alphabets more often than their own.  As a result, Google Translate for Georgian is utterly useless–seriously, you’re better off just sounding out the letters and guessing at the meaning.  There are some other sites like translate.ge that try to fill the gap, but they seem to rely on actual lexicons, not databases and algorithms.

All of this is between entirely human languages that developed in parallel on the same planet–indeed, languages between human cultures that have traded and shared linguistic influences for thousands of years.  What happens when we encounter an alien race whose biology makes it impossible for them to make human-sounding noises?  Or an alien race that communicates through smell or electromagnetic impulses instead of sound?  What happens when humanity is spread out across hundreds of star systems, each of which periodically becomes isolated from the others for hundreds or even thousands of years?  When our definition of human is stretched so thin that we would not even recognize our far-future descendents as anything but alien?

There is so much wasted potential whenever a science fiction story falls back on a universal translator.  Case in point, compare Halo I, II, and III with Halo: Reach.  In the first three games, the Master Chief’s universal translator enables him to hear exactly what the enemy Covenant troops are saying.  This is great fun when you’re chasing down panicked grunts, but it tends to get old after a while.  In Halo: Reach, however, the human forces haven’t yet developed a universal translator, so everything the Covenant say is in their original language.  All of a sudden, the game went from a hilarious joyride to a serious war against aliens that felt truly alien.  That one little change did wonders to the tone and feel of the entire game.

Needless to say, you won’t find a universal translator in any of my books.  In Star Wanderers, the language barrier is the heart and soul of the story–it’s a science fiction romance between two characters from radically different worlds who don’t speak the same language, and yet overcome that to develop a strong and healthy relationship.  In Sholpan and Bringing Stella Home, Stella knows a language that is fairly similar to the one spoken by the Hameji, but there are still words and phrases that elude her.  This detail is critical because it impedes her ability to understand and adapt to the Hameji culture, leading to some major conflicts later in the book.

As someone who’s lived for significant periods of time in Europe and Asia and learned languages very different from English, I can say that the language barrier is not something that we as writers should avoid, but something that we should embrace.  There are so many interesting stories that can be told when two characters don’t speak the same language.  Please, don’t be lazy and write that out of the story through a cheap plot device!  Let your aliens be truly alien, and your worlds and cultures so fantastic that we can’t help but feel hopelessly lost in them.

N is for Nebula

659px-NGC_6302_Hubble_2009.full

Of all the objects in space, nebulae are some of the most beautiful and awe-inspiring.  These giant clouds of gas and dust span light-years, and often contain stellar nurseries where new stars (and with them, new planets) are born.  Few things can fill me with a greater sense of wonder than a detailed, high-res image of a nebula.

Many of the classic nebulae images come from the Hubble Space Telescope, which has probably done more to bring that sense of wonder to the general public than any other telescope.  These images, all of which are released by NASA into the public domain (with very few restrictions), have been shaping the pop culture dialogue about space and astronomy for more than a generation.  They’ve certainly had a tremendous impact on me.

There are many different kinds of nebulae.  The largest and most stunning ones are mostly diffuse, meaning that they have no clear boundaries where they begin and end.  These come in two basic flavors: emission nebulae, which glow on their own due to ionized hydrogen gas, and reflection nebulae, which consist mostly of dust and don’t glow on their own, but reflect the light of nearby stars.

The Witch Head Nebula is a classic reflection nebula.  Doesn’t it look eerie?  It’s probably because of the way it reflects blue and purple.  Many reflection nebulae share those same colors.

The Orion Nebula, one of my personal favorites, is a massive region of star formation visible just below the three iconic stars of Orion’s Belt.  It contains large regions of both reflection and emission.  In the center of the thickest clouds are dozens of young stars with protoplanetary disks–new solar systems in the process of being born.  How many of these will go on to form planets capable of hosting life?  Just a few billion years ago, our own sun may have been born in a cloud of gas and dust like this one.

The Helix Nebula, also known as the Eye of God, is apt to make you do a double-take the first time you see it!  It looks almost like an eye, watching you from the midst of the heavens.  Just as clouds here on Earth tend to form shapes and patterns that look like other things, so do nebulae.

The Cat’s Eye Nebula is another one of those gorgeous space objects that’s apt to give you a double take.  Both the Cat’s Eye and the Helix are Planetary Nebulae, which form after a star burns off its outer layer and collapses into a white dwarf.  The name is kind of misleading, because they don’t really have anything to do with planets at all–they just look a bit like them, when all you’ve got is a low powered telescope to view them with.

One of the most famous Hubble images is the Pillars of Creation, a close-up image of a stellar nursery within the Eagle Nebula.  Stars form when clouds of gas and dust become so dense that they collapse on themselves, creating a gravity well that sucks up more of the surrounding dust and gas.  As enough matter accumulates, the pressure and heat at the center grow until the whole thing goes nuclear.  When nuclear fusion begins, the newborn star sends out a strong stellar wind that pushes away any remaining dust and gas from the rest of the nebula.  After several million years, the whole cloud is blown away, leaving us with a star cluster like the Pleiades.

In the Pillars of Creation, the long, finger-like clouds of the nebula are so dense that they appear dark and opaque, blocking out any light from the other side.  These kinds of structures are called molecular clouds, after their ability to form molecules due to their increased density.  In this image, though, we can see a group of newborn stars just starting to blow away the cloud’s outer shell.  Once the cloud is completely blown away (in just a few thousand years or so), these stars will shine clearly enough for us to see–but for now, they’re hidden inside those pillars where they were born.

The Crab Nebula is particularly fascinating, not only for the stunningly complex structures visible in this image, but because less than a millennium ago, it used to be a star.  In 1054, medieval astronomers in Europe, Asia, and the Americas reported the appearance of a new star, bright enough to be seen even in daylight.  What they actually saw was a supernova, the spectacular death of a massive star.  When a star goes supernova, it explodes with as much energy in just a few days or months as it put out during its entire lifetime.

The outer layers were blasted out to form this nebula, while the inner core collapsed and formed a neutron star–an object so dense that it contains as much as three times the mass of the sun in a sphere roughly the size of New York City.  If the supernova is really big, the star might even collapse into a black hole.

Because of how fascinating and gorgeous nebulae can be, it should come as no surprise that they often show up in science fiction.  When you have a starship and can travel at ease across the stars, nebulae become a part of the geography of space, just like forests and mountain ranges in a fantasy setting.  I haven’t played any of the Mass Effect games yet, but apparently they do this quite a lot.  In the re-imagined Battlestar Galactica series, the colonists are able to set a course for Earth after using the Lagoon Nebula to orient themselves relative to the stars of the zodiac.  And of course, who can forget the classic battle between Kirk and Khan at the end of Star Trek II: The Wrath of Khan?

In real life, though, it’s much more likely that nebulae like the ones above wouldn’t even be visible if you got up close to them.  Even though they’re much denser than other regions of space, they’re still for the most part much less dense than our planet’s own atmosphere.  From a distance, they appear bright because we can see the entire structure in one field of view, but up close, it’s possible that you wouldn’t even know you were in one.

That being said, it sure makes for more exciting fiction when the nebulae are these giant mysterious clouds capable of hiding an entire space fleet.  And really, who knows what these things are actually like up close?  For now, all we can do is watch them from afar.  But someday, if science fiction becomes reality, we may be able to be firsthand witnesses to the births and deaths of stars.

M is for Merchanter

CherryhMerchantersLuckCoverIf space is an ocean and interstellar colonization is happening on a grand scale, then it should come as no surprise that so many starship captains are intrepid merchants, traveling the galaxy in pursuit of a good business deal.  Whether they’re doing it legally as entrepreneurs or illegally as smugglers, you can find these guys in almost any space opera, from Star Wars and Star Trek to Firefly and Foundation.

Ever since Marco Polo and Sindbad the Sailor, intrepid merchants have played a major role throughout history.  The brave adventurers who travels to exotic locales to bring you all the best deals, these are often the guys at the forefront of exploration and expansion.  After all, Columbus sailed the ocean blue to find a better trade route to India–discovering a new world was just a side benefit.  The British Empire had its origins in mercantilism, forming the empire to protect their trade routes (and later, to secure markets and resources for their industrialized economy).

Unlike their real-world counterparts, however, space merchanters have a lot more challenges to contend with than sandstorms and bandits.  Science fictional universes are teeming with all sorts of exotic dangers, from black holes and solar flares to space pirates and strange alien races.  Unless FTL communication is in force, the immensity of space often makes it impossible to know exactly what to expect on your next FTL jump.  And then there’s all the normal space stuff, like busted airlocks and critical failures in the oxygen recyclers.

The best stories, though, are the ones that world build their merchanters to the point where they form their own distinct society.  This may overlap with the proud merchant race, though IMO it works best when it’s more than just a hat that everyone wears.  The merchanters from C.J. Cherryh’s Alliance-Union universe are a great example, where the entire society has restructured itself around the nomadic spacefaring lifestyle.  Another is Heinlein’s Citizen of the Galaxy, where the free traders have developed a strict social hierarchy that defines everyone’s role in running the spaceships.

Since space-centered science fiction largely grew up in the Cold War era, I wonder how much of this trope stems out of the clash between communism and capitalism.  The original Star Trek certainly shows a lot of Cold War influences, with the Klingons originally playing proxy for the Russians.  Is the genre’s fascination with the adventurous space merchant somehow an outgrowth of that world-shaping conflict?  And if so, how do the stories differ on the Soviet side?  It makes me wish I could read Russian, since the Soviets certainly had their own fascination with science fiction and space opera.

In my own work, this trope plays a central role.  Most of the major characters in my stories are merchants of one stripe or another.  James McCoy from Bringing Stella Home is the son of a merchanter, and comes from a mining colony where interplanetary trade drives the local economy (setting up the conflict for Heart of the Nebula after the Hameji take over).

But the trope takes special prominence in my Star Wanderers novellas, which was largely a reaction to C.J. Cherryh and Heinlein.  I wanted to create a spacefaring society on the starbound frontier that revolved not only around trade and colonization, but much more personal struggles like finding love and fighting loneliness.  In that sense, the stories are a lot more like Merchanter’s Luck than Downbelow Station–more about the lives of individual characters than the grand sweep of galactic history.

Either way, I’m a big fan of this trope.  If you’ve got any examples from your favorite books, please share!  Wish-fulfillment is a huge part of any fictional genre, and science fiction is no exception.  If I could leave it all behind to become a merchant to the stars, you can bet I’d do it in an instant!

K is for Klingon

worfAh, the proud warrior race.  Where would science fiction be without it?  From Klingons to Ur-Quans, Wookies to Sangheilis, Mri to Green Martians to Vor Lords, warrior races have been a staple of space opera and space-centered science fiction pretty much since the genre was invented.

The concept behind this trope is the same as the one behind blood knight: honor is more valuable than life, and the best way to win or defend honor is through combat.  It’s not necessarily death that these guys live for, so much as glory and a chance to prove their prowess.  Unlike the always chaotic evil races, these guys usually follow a strict code of honor, sometimes to the point of absurdity.

When taken too far, of course, you get a planet of hats, where everyone has exactly the same values without any kind of depth or diversityFridge logic leads to Klingon Scientists Get No Respect.  After all, how did the Klingons build starships and discover space travel if they’re all constantly fighting each other?

Fortunately, we have plenty of real-world examples for how this sort of thing works.  Lots of human cultures have placed a high value on warrior qualities, including the Spartans, the Samurai, the Vikings, and the Mongols, just to name a few.  Of course, relying on stereotypes may lead to some unfortunate implications, so it’s not a good idea not to have too narrow or ethnocentric a reading of history.  Still, there’s a lot from history that we can glean.

In fact, you could make a valid argument that humans are the quintessential warrior race.  After all, we developed the technology to annihilate our own species before we put a man in space.  Even today, the amount of resources we spend on war and security far outstrips the amount of resources we dedicate to just about any other pursuit.  From the earliest ages, we engage in competitive physical sporting activities that mimic warfare and video games that outright simulate actual combat.  Our everyday language is full of violent terms like “on target,” “wiped out,” and “having a blast,” to the point where most of them are invisible.  Indeed, if we ever make contact with an alien race, we may very well find that we are the Klingons.

In that respect, this trope is just another way that science fiction acts as a mirror through which we can better see ourselves.  The proud warrior race fascinates us because we have so much in common with them.  Klingons are not just faceless orcs for the good guys to slay by the dozen–in many sci-fi universes, they (or individual members) actually become good guys.  Just think of Worf from Star Trek, or The Arbiter from Halo, or Aral Vorkosigan from Louis McMaster Bujold’s Vorkosigan Saga.  While on the surface, these guys seem absolutely crazy, when you start to explore them you frequently find a lot of depth.

I am fascinated by the concept of a warrior race.  I’ve played with it quite a bit in my own work, especially with the Hameji in Bringing Stella Home, Sholpan, and Stars of Blood and Glory.  The Hameji are an entirely spacefaring society that lives on the outer fringes of space, beyond any terraformed planets.  Because they live entirely on spaceships, they must capture and repurpose new spaceships just to have enough living space to expand their families.  Since their battleships also house their families, they make no distinction between military and civilian, and live by an extremely rigid social hierarchy with the patriarchal captain at the top and everyone else under his command.  Life is a privilege, not a right, and disobedience is strictly punished since it has the potential to put everyone’s life at risk.

As a result of all this, the Hameji are extremely vicious and warlike, living by a moral/ethical code that runs completely counter to our modern sensibilities but makes perfect sense to them.  They think nothing of slagging entire worlds and killing billions of people because to them, a world is a giant starship, and all those billions of people are so many enemy warriors.  They look down at the planetborn as weak because of their lack of discipline and obedience, and think nothing of enslaving them due to their strict social hierarchy.  In fact, because resources are limited and life is a privilege granted by the ship’s captain, the Hameji prefer to space their prisoners rather than keep them alive.

Man, those books were fun to write. 😀 Brutal, but fun.  Because the weird thing is, as much as you abhor a culture whose values contradict your own, when you really understand them, you can’t help but feel something of a connection.  You might not love them, but you respect them, and in a strange sort of way sympathize with them.  I’m not sure if that’s the experience with the Hameji that my readers have had, but that’s definitely been my experience in writing them.

So yeah, I’m definitely a big fan of the proud warrior race.  Expect to see me play with it many more times in the future.