R is for Rebel

rebel_allianceJust as sprawling interstellar empires are a staple of space opera, so are the plucky rebels that fight against them.  From Star Wars to Battlestar Galactica, Firefly to FTL, there’s no shortage of characters in science fiction trying to stick it to the man.

I’m not sure how it is in other cultures, but in America, it seems like science fiction upholds a host of values closely related to rebel tropes, such as self-reliance, individualism, freedom and independence, frontier justice, enterprising self-made men, etc.  A lot of this probably grew out of the genre’s early ties with pulp-era adventure fiction, which often featured former Confederate soldiers leaving the civilized world for the realms of adventure following the US Civil War.  That’s certainly the case with John Carter in A Princess of Mars, and echoed to some extent with the Browncoats from Firefly.

It may go even further, though, to the revolutionary origins of the United States itself.  The frontier has always loomed large in our culture, shaping our values in the early days of settlement and, now that the age of the frontier is largely over, standing for an idealized nostalgic past.  Americans have always favored the self-made individual who stands up to injustice and corruption in high places, and we’ve always had an aversion to the centralization of power and authority.

Back in the days of the Cold War space race, when writers like Heinlein and shows like Star Trek really started to popularize the genre, there seems to have been a real push to promote American identity and values.  The science fiction of that day certainly got caught up in all that, which is weird because as pro-Americanism became the establishment, a genuinely rebellious counterculture began to push back.  To its credit, though, there was plenty of science fiction that embraced the counterculture, especially in the New Wave movement that followed the Golden Age.

So why are we so enamored with rebels?  Probably for the same reason that we all love a good rogue.  Since space is the final frontier, it’s naturally the kind of place that would attract a more rugged, individualistic type.  At the same time, rogues and rebels are much more likely to have exciting adventures than the more mild-mannered folk who are apt to stay at home and conform.  Let’s not forget that most people who read science fiction are adolescent boys (of all ages), hungry for adventure and often a little rebellious themselves.

Though the rebels are often the good guys, that’s not always the case.  It all depends on who they’re fighting against, and how black and white the story is trying to be.  If they’re fighting against the Empire, then they’re almost always courageous freedom fighters standing up for truth and justice and all that, but if they’re fighting against the Federation, things can be a lot more gray.  In FTL, for example, the rebels are the outright antagonists, and you have to save the galaxy by defeating them.

The rebels don’t always win, either.  In stories like Star Wars that skew towards idealism, then in the end they usually do, but in darker, grittier tales (such as most cyberpunk), they may or may not.  And even in some happy-go-lucky adventure stories, the rebels are apt to be martyrs for a lost cause–again, think of the Browncoats from Firefly.

The wide variety in the role of rebels in science fiction is a good indication of a healthy, vibrant back-and-forth in the genre that’s been going on for some time.  It also means that there’s plenty of room for a new writer to take these old, worn tropes and shake them up in a new and exciting way.  As much as we love Luke Skywalker, we love Han Solo just as much, and if you combine him with John Carter to get Mal, then you’ve got a rebellious character that a whole new generation can come to know and love.

I love playing around with these tropes, and do so quite often in my own fiction.  In Bringing Stella Home, James McCoy is very much a rebel, though it’s not the Hameji that he’s fighting against so much as everything standing between him and his brother and sister.  In that sense, he’s kind of a martyr without a cause, a determinator who shakes his fist at the universe even when the more sensible thing is to learn how to cope.  Similarly, Danica and her band of Tajji mercenaries all fought in a failed revolution and have been wandering the stars ever since.  Their backstory features much more prominently in Stars of Blood and Glory, in which things come around full circle.  And then, of course, there’s Terra from Genesis Earth, who isn’t about standing up to the man so much as giving him the finger and running off somewhere where none of that even matters–the frontier ethic taken to its furthest extreme.

So yeah, I’m a fan of this trope, and have been ever since I saw Star Wars and fell in love with the genre.  You can definitely expect to find lots of rebellious characters throughout my books in the future.

L is for Lost Colony

worthingsagaAs we discussed in I is for Interstellar, space colonization is a major theme of science fiction, especially space opera.  Of course, things don’t always go smoothly.  Space is a really, really, really big place, and sometimes, due to war or famine or simple bureaucratic mismanagement, colonies get cut off from the rest of galactic civilization.  They become lost colonies.

Some of my favorite stories are about lost colonies: either how they became cut off, or how they reintegrate after so many thousands of years.  In many of these stories, the technology of these colonies has regressed, sometimes to the point where the descendents may not even know that their ancestors came from the stars.  When contact is finally made, the envoys from the galactic federation may seem like gods or wizards.

Because of this technological disconnect, stories about lost colonies often straddle the line between science fiction and fantasy.  After all, Clarke’s third law states:

Any sufficiently advanced technology is indistinguishable from magic.

Of course, the line between science fiction and fantasy has always been a fuzzy one.  Hundreds of attempts have been made to define it, but they all fall short.  In the end, it often breaks down to certain recurring tropes, like dragons and wizards versus ray guns and rockets, but even that doesn’t always work.

For example, Anne McCaffrey’s Dragonriders of Pern is technically about a lost colony far into the future, but it’s got dragons and castles and other tropes that belong squarely in fantasy.  Then again, the dragonriders have to fight alien worms who invade every few dozen years from a planet with a highly elliptical orbit, so there’s still a strong science fiction basis undergirding the whole thing.

And that’s just Dragonriders of Pern.  What about Marion Zimmer Bradley’s Darkover series, or C.S. Lewis’s Space Trilogy?  Trigun is more western than fantasy, but it’s also full of sci-fi tropes like giant sand-crawling monster ships and a weird post-apocalyptic backstory.  And then there’s all the Japanese RPGs that combine magic with mechas, with Xenogears as one of the best examples.  For a distinct Middle Eastern flavor, look no further than Stargate.

It’s no coincidence that all of these stories feature a lost colony of one kind or another.  When the characters don’t know that they’re living in a science fictional universe, it’s very easy to throw in tropes from other genres.  By no means is it required–Battlestar Galactica and Dune are evidence enough of that–but they certainly present the opportunity to do so.  After all, lost colony stories basically present a hiccup in humanity’s march of progress, breaking the essential science fiction narrative for all sorts of interesting side stories and tangents.

One perennial favorite of science fiction writers is to suggest that Earth itself is a lost colony from some other galactic civilization.  That forms the entire premise behind Battlestar Galactica: the original twelve colonies have been destroyed in the human-cylon wars, and the last few survivors are searching for the legendary thirteenth colony of Earth, hoping to find some sort of refuge.  Apparently, Ursula K. Le Guin’s Hainish cycle also plays with this trope, though she’s never very explicit with her world building.  It can be a bit tricky to twist the lost colony trope in this manner, but if pulled off right it can really make you sit back and go “whoa.”

My personal favorite is probably Orson Scott Card’s The Worthing Saga, about a colony of telepaths that breaks off from a collapsing galactic empire and actually becomes more advanced than the rest of humanity.  When Jason Worthing and Justice re-establish contact, the descendents of the galactics are basically pre-industrial subsistence farmers who view them as gods–which, in a certain sense, they almost are.

It’s a great story that really entranced me, not just for the science fictional elements but also for the distinct fantasy flavor.  Orson Scott Card’s handling of viewpoint in that book is truly masterful, so that I felt as if I were viewing everything through the eyes of his characters.  Since the farmers don’t know anything about their spacefaring ancestors, all the parts from their point of view feel like a completely different story.  It was really great.

My first novel was actually a lost colony story, combined with a first contact.  I trunked it a long time ago, but many of the earliest posts on this blog are all about my experience writing it.  As for my other books, Desert Stars contains elements of this, though the lost colony in question is actually a nomadic desert society that lives on the capital planet of the galactic empire, just outside of the domes where all the more civilized folk live.  Heart of the Nebula is basically about a society that puts itself in exile in order to escape the privations of the Hameji.  And in… no, I’d better not spoil it. 😉

The lost colony isn’t one of the flashier or more prominent tropes of science fiction, but it’s definitely one of my favorites.  It’s a great way to add depth and intrigue, as well as bend genres.  For that reason, I think this trope does a lot to keep science fiction fresh.

D is for Droids

droidsSome of the best-loved characters in science fiction don’t even have a heartbeat.  Why?  They’re robots, that’s why!

Unlike the mechanical “slaves” (the original meaning of the Czech root robota) that built your car or enable your GPS devices, these robots are a lot more human.  In fact, the word “droid” is short for “android,” which comes from the Greek root for “man” (andr-) and means “manlike.”

In other words, the thing that defines these robots is that they blur the line between machine and man.  And ever since they made their first appearance in some of the earliest works of science fiction (Frankenstein by Mary Shelley was arguably the first), that’s exactly what they’ve been doing.

Star Trek loves to play with this trope, from Data in The Next Generation to the doctor in Voyager.  But where the droids in Star Trek tend to be angsty and existential, the ones who populate Star Wars already know their place and don’t have any qualms filling it.

My first exposure to droids was when I saw the original Star Wars trilogy as a little boy.  An image of C3PO with his golden humanoid body wandering across the dune wastes of Tatooine will probably be stamped on my subconscious forever.  That, and the little traveling flea market the Jawas ran from their sand crawler.

One of the neat things about droids is that you can go either direction with them.  If you want to get all existential about the nature of humanity and whatnot, you can use them to explore those questions since they’re almost human but not quite.  On the other hand, if you just want an exciting space romp with some unique and interesting characters, you can bring them out as regular characters.

An advantage that droids have over humans is that they’re harder to kill and easier to bring back to life.  Star Wars leaned on this a lot, especially in episodes IV and V.  When R2D2 got shot in the battle of Yavin IV, right before Luke blew up the Death Star, I just about died.  And yet, they brought him back easily enough for the throne room scene because he’s a robot–all they had to say was “we’ll fix him up” and you knew that everything would be better.

So yeah, droids.  I haven’t done much with droids yet in my own writing, mostly because I’m a bit conflicted in my thoughts about the upper limits of AI (which I explored somewhat in Genesis Earth).  Most of my robots are actually cyborgs, and that’s something completely different.  Still, I can see myself playing with this trope at some point in the future, probably when/if I introduce some aliens or start a new series.

C is for Cryo

halo_cryochamber

I think every science fiction writer has a cryo (aka “human popsicle“) story sitting around somewhere, even if it’s just in the back of their head.  It’s one of those tropes that keeps coming back, just like the alien invasion, the robot apocalypse, and the Adam and Eve plot.

The basic concept is pretty simple, even if the technology is a bit more complex: a human or animal undergoes rapid freezing in order to put themselves into stasis for an extended period of time.  Months, years, or even centuries later, someone thaws and resuscitates them so that they wake up in a completely different time and place.

There are a lot of good reasons why going into cryo makes sense in a science fiction universe.  One of the more common ones is that the characters are colonists on a mission to an alien star, and their spaceship doesn’t have a faster-than-light drive.  Rather than go through all the trouble of building a generation ship, the designers instead built a series of cryo chambers to put the colonists into stasis for an extended period of time.  It might take centuries or millennia for the ship to reach its destination, but when it does, the colonists wake up as if it’s just been a long, dreamless night.

In The Worthing Saga, Orson Scott Card has a somewhat unusual rationale behind the prevalence of cryo in his universe (though they call it “hot sleep,” and it’s induced by a drug called soma).  Only the rich can afford the technology, and the imperial overlords very carefully regulate the use of it so that there’s a clear hierarchy based on who goes under for the longest amount at a time.  It’s a way for the citizens to achieve a simulated form of immortality, by skipping five or ten years every year or two of their lives.

In the Halo video game series, the UNSC uses cryo as a way to preserve their greatest military assets, the Spartans, for the times when they’re needed.  The first game in the series starts when John-117, aka the Master Chief, is awakened just as the starship Pillar of Autumn crash lands on a mysterious alien structure.  Like something from an old Norse legend, the third game ends when the Master Chief seals himself into the cryo chamber of a derelict starship, telling the AI Cortana “wake me when you need me.” (highlight to view spoilers).

So why are cryo stories so prevalent in science fiction?  For one thing, they’ve been floating around in our cultural subconscious a lot longer than the genre has been in existence–just think of Sleeping Beauty or Rip Van Winkle.  For another thing, the science is not that far-fetched.  Certain animals can be revived after extended periods of frozen stasis, and according to the New York Times, it’s happened at least once with a human being.  Science fiction has a long history of turning fiction into fact (for example, Arthur C. Clarke and communication satellites), so perhaps it’s only a matter of time before human cryotech becomes a reality.

I’m definitely a fan of this trope in my own writing.  Genesis Earth has a chapter with a rather horrific cryothaw scene, which I later spun off into a short piece titled “From the Ice Incarnate.” I haven’t played with it much in my latest books, but in Heart of the Nebula which I hope to publish later this year, the cryotech plays a very important role in the plot.  And if I ever write a prequel to my Gaia Nova series showing how that universe got started, it will feature a cryo colonization story.  The main premise of that series is that a group of human colonists fled 21st century Earth and went into cryo to colonize a distant corner of the galaxy, but when they woke up, they couldn’t find Earth anymore, so it became something of an ancient holy legend (which is a major driver for Desert Stars).

A is for Aliens

cantinaAlien races–what would science fiction be without them?  They’re as fundamental to the genre as elves and dwarves are to fantasy.  If you’re reading a book and an alien being from another planet shows up on the page, that in itself is usually enough to make the story science fiction.

My first exposure to aliens came from Star Wars IV: A New Hope, which I saw as a kid sometime back in the early nineties.  The cantina scene with the weird, catchy music and all the frighteningly creatures both scared and fascinated me.  Here were a bunch of humans, mingling with these things that looked like monsters as if nothing were strange or unusual.  In fact, it soon became clear that these weren’t monsters at all, but regular people–that is, as regular as you can be without being human.

I think the main reason for including aliens in a space opera story is that it makes the setting feel more exotic and otherworldly.  It can also add all sorts of interesting possibilities for plot and character, depending on the different capabilities of the various alien races and the way their culture shapes them.  Babylon 5 is a great example of this, with the characters from each alien race interacting with each other in ways unique to their various cultures.

One way to think of science fictional aliens is to put them on a spectrum with two extremes.  On the one side, you have the more familiar aliens–the races from Star Trek, for example, which are basically human-like except with weird skin or bone ridges to physically distinguish them.  On the other side, you have the truly bizarre–the kinds of aliens that are so different from us, we cannot possibly conceive their thoughts or the way they see the world.

The main advantage of the more familiar alien types is that they’re easy to understand and relate to.  Yeah, they may look weird, but they don’t think or act much differently than the Russians, or the Arabs, or whatever human culture they roughly parallel.  In fact, it’s not uncommon in fiction of this type for the aliens to be less “alien” than the Japanese (at least, in Western fiction–obviously, it’s different in manga and anime).  This, in turn, is the main weakness with aliens of this type: they are so readily understandable that it’s easy to lose that sense of otherness.

The main advantage of the more extreme kind of alien is that it can make a much stronger impact, which makes for a more compelling and thought-provoking story.  For example, the Hypotheticals in Robert Charles Wilson’s Spin trilogy are so fascinating because we know so little about them.  They have the power to shape entire worlds, manipulating space and time itself, and yet none of the reasons behind what they’re doing make sense–if indeed there’s any reason behind it at all.  Or in Octavia Butler’s Xenogensis trilogy, it’s not too hard to figure out what the aliens are trying to do, but the way in which they do it, impregnating the main character through their tri-sexual biological capabilities makes for a profoundly disturbing story.

The disadvantage, of course, is that aliens of this kind are much more difficult for readers to relate to.  If the aliens are so advanced that their thoughts transcend our own, or if their sensory organs are so different that we cannot possibly conceive of how they see the world, then it’s very difficult for us to get inside of their heads.  For this reason, aliens of this kind tend to become more of a force of nature than actual characters–or characters in the aggregate, in the way that humanity is the main character of most of Arthur C. Clarke’s books.

Personally, I’m more of a fan of the extreme alien type.  The universe is so vast, and our understanding of it is so lacking, that it rings a lot truer to me.  The odds that we are alone in the universe are so infinitesimally small that refusing to believe in the existence of aliens would be akin to believing in 1492 that the Earth is flat, and yet if/when we ever make contact, I can’t help but wonder how different from us they’ll be.  So much of what we take for granted is just a fluke of our particular circumstances here on this planet–the chance combination of so many variables that changing any one of them would completely rewrite the story of how our species evolved, much less our civilization.

There is a place for the more familiar aliens of space opera, though. They make for some very entertaining stories, provide a fun escape from this world when that’s what we need.  They also give us a chance to look at ourselves through a lens that strips away our stereotypes and prejudices.  We might have some very strong opinions about immigrants, for example, or people of a different race or color, but none of us are prejudiced against Sand People, or Klingons, or Androsynth.  In space opera, most alien races are loosely based on real-world cultures, so it’s possible to draw parallels without all the cultural and historical baggage.

In a sense, all fiction is just the culture speaking to itself, so when we read about aliens we are really reading about ourselves.  Encountering the Other in a non-threatening fictional world enables us to face the real-world Other with understanding and compassion.

I haven’t written very many alien stories yet, but I have a couple cooking in the back of my mind.  Genesis Earth has an alien encounter with a bit of a twist to it, but the characters in my Star Wanderers and Gaia Nova series are all human (well, mostly).  If/when I do introduce an alien race, I plan to do it right, which will almost certainly involve a first contact story.  But that’s for Saturday’s blog post, not today’s.

Projects, projects everywhere …

… and not a clue where to start.

Seriously, I feel like that guy in the Russian proverb who’s chasing two rabbits.  Except, in my case, it’s more like a dozen.  Here’s what I currently have to choose from:

Stars of Blood and Glory — This one is in publishing mode, and should be out in a week or two.  I’ve gone through all the line/copy edits from my editor, finalized the book teaser–all that’s left is the formatting and cover art.  The preliminary sketches look really good, so it shouldn’t be too much longer before it’s ready to go.  Of course, it’s more of a publishing thing than a writing thing, but still important.

Lifewalker — This is a rough draft that’s only about 15% to 20% finished.  It’s in a totally different genre than I’m used to writing (post-apocalyptic / weird western), but so far it seems to be coming along fairly well.  I hit a block a couple of weeks ago and put it on the back burner for a while, but I may be ready to pick it up again.

Star Wanderers: Benefactor — This is another rough draft, about 35% to 40% finished.  It’s a parallel novella to Star Wanderers: Fidelity, except from Jakob’s point of view.  Right now, I’m in the phase where everything sucks and I don’t know where to go with it.  It’ll probably turn out just fine, but I may have to put it on hold for a while.  However, if I could just push through and finish the damn thing, that would be preferable.  It’s only another 15,000 words …

Star Wanderers: Dreamweaver — This is a first draft that I need to revise.  Last night, I looked over it for the first time in eight months.  Opening the file was like pulling out an unopened bottle of wine that’s been sitting for years in the back corner of the wine cellar.  So far, it seems pretty good, but I’m going to wait until I hear back from one of my first readers before doing any serious revisions.  After that, maybe run the first chapter through Kindal’s writing group, and if everything seems good, I’ll probably publish it sometime in April/May.

Star Wanderers: The Jeremiah Chronicles — This is purely a publishing project.  Basically, I want to bundle the first four Star Wanderers stories and release them as an omnibus.  To do this right, though, I’d have to commission some cover art, which takes time and money.  Since it’s not a writing project, and I already have enough publishing projects on my plate, I’ll probably put this one off until Dreamweaver is out.

Mercenary Savior — Long term followers of this blog might recognize this as the old title for the novel that became Bringing Stella Home.  Well, I plan to recycle that title, as well as the original prologue, in a prequel novel that basically tells the origin story of Danica Nova and her band of mercenaries.  So far, I’ve got the prologue and the beginnings of the first chapter.  Haven’t looked at it in a few months, but if I get stuck on these other projects, I just might pick it up again.

Heart of the Nebula — A second or third draft that needs a deep revision.  This is probably going to consume all my writing time for six to eight weeks, and I’d rather do it all at once rather than in chunks.  It’s been on the back burner long enough that I can probably pick it up again, but I want to finish a rough draft first.

The Sword Keeper — I’ve still got this one on the current projects bar, but it’s been a while since I’ve worked on it, so it’s pretty much on the back burner.  I think it’s at about the 40% mark, though honestly I have no idea.  It’s an epic fantasy novel, a bit outside my usual scope, and it’s turning into a beast of a book.  The story is pretty solid, though, so I’ll probably finish it before the end of the year–that is, unless the muse drops an anvil on me (which has definitely happened before).

Empress of the Free Stars — An unwritten novel that’s been kicking around in my head ever since I finished Stars of Blood and Glory.  Basically, it’s a direct sequel from Hikaru’s point of view … except that I can’t really discuss it without giving away spoilers (TO A BOOK THAT ISN’T EVEN OUT YET).  In any case, the prologue has been beating on me to get written, and I finally caved and started it last night.  I’ve got a pretty good idea for what’s supposed to happen in this novel, but there’s still a whole lot of room for the story to surprise me.

Edenfall — Ah, Edenfall … this is probably my most neglected story.  I started it a little over a year ago, but hit a block, and then Star Wanderers happened.  I’ll pick it up eventually, but to really do it justice, I feel like I need to go backpacking in the wilderness for a week or two.  The weather isn’t good for that right now, so it will probably have to wait until spring.  Or maybe I’m just making things too complicated.  We’ll see.

Star Wanderers; Wanderlust — A Star Wanderers story from Samson’s point of view.  This one is going to be tricky, but I’ve actually got the whole thing plotted out already.  However, I don’t want to write it just yet, because there’s still a bunch of other Star Wanderers stories that need to come first.  Or maybe I will write it, and let it sit for a while until I write the others.  Maybe it’s better to finish it first and let it sit for a while, just to be safe …

Those are pretty much all the projects with titles that are floating around in my head right now.  There are a few others, like parts VII and VIII of Star Wanderers (from Mariya and Lucca’s points of view, respectively), but those aren’t quite ready to start.  With all of these, I’ve at least got some words on the page.

So now that I’m in that frustrating space between projects, I think I’m going to take a week or two to just let my creative mind do whatever the heck it wants.  Hopefully, I’ll get excited enough about one of them to see it all the way through.  I’m not going to stress about word counts so much as putting time in at my chair, doing something.

Man, I wish my creative side weren’t so scatterbrained.  Though as long as I’m still finishing stuff, I guess it’s all right.

And now that I’ve procrastinated long enough by writing this blog post, it’s time to go hang out with my friends and procrastinate some more.  Later!

LTUE 2013

Man, LTUE 2013 was this weekend, and it was AWESOME.  One of the best conventions I’ve ever attended.  I spoke on my first panel, attended my first book signing event as an author, and got to meet up with some old friends, as well as some amazing new people.

Since I live tweeted most of the panels I attended, I thought it might be interesting to repost a few of those here, with some additional thoughts.  So…here goes!

THURSDAY

I believe this was Scott Parkin from the “What Do You Write?” panel. Good advice. Megan Whalen Turner also had some very interesting things to say on the subject of genre, which I have since forgotten. But I recorded it, and the recording will eventually be made publicly available in the LTUE conference archives, or so I’ve been told.

This one was from the “What Is ‘Punk’ Literature and Its Many Genres?” panel. David Butler and Larry Correia were HILARIOUS. Nearly got into a wrestling match right in front of us.

And when the esteemed Mr. Butler began to describe his book, I swear, a choir of steampunk angel Moronis somewhere began to sing a heavenly chorus. I mean, he had me with Edgar Allen Poe faking his death to become a secret agent, but Orson Pratt’s phlogiston guns? Eliza R. Snow as chief counterintelligence officer for the Kingdom of Deseret? I will definitely be checking out this book, City of the Saints (which is apparently a finalist for the 2013 Whitney Award).

David Butler is also a way cool guy. I hung out with him a bit in the dealer’s room, chatting about Mormon history, Lyman Wight (“shoot and be damned!”), Sir Richard Francis Burton’s expedition to Salt Lake City, and all sorts of other crazy zany stuff. And the whole time, he was playing a guitar. So yeah, definitely a way cool guy.

This discovery CHANGED MY LIFE. Also, it helped me to save immensely on lunch money, as well as join in on some way cool conversations with other panelists as they desperately tried to escape their fans. Okay, not really, but the green room was AWESOME.

Howard Taylor’s presentation on teasers was tremendously insightful. In a nutshell, he said that a teaser (aka book description on Amazon / back cover) should have or at least point to the following things:

  1. The inciting incident
  2. Character action
  3. Conflict
  4. Hook

We then went over a few examples, including some good ones that broke these rules, and finished up by doctoring a couple of teasers volunteered from the audience. Howard Taylor admitted to me later that he wasn’t entirely satisfied with the way he presented it, but I get the impression that he’s never entirely satisfied with anything less than perfection. It was a great workshop.

From “Engaging the Reader.” Great panel. Lisa Mangum described the planning / drafting / revising process for each of her first three novels, and they were all wildly different. With seven novels under my belt so far, I can definitely relate. Some, like Genesis Earth and Stars of Blood and Glory, practically write themselves. Others are like having a c-section with a hacksaw. And others…yeah, I’m not going to go there.

FRIDAY

Okay, maybe I said one useful thing: when there’s a language barrier, little things become big obstacles. One of the other panelists, Anna Del C. Dye, also had a bunch of stories about adapting to a foreign language and culture (in her case, the United States).

Overall, the panel was really, really fun! I also had some cards out for Star Wanderers: Outworlder, and a bunch of people came up afterward to get them. Guess I must have said something interesting. I hope you guys enjoy the book!

 

From “Current Trends in SF.” Great panel–it totally wasn’t just another over-hyped discussion about what’s hot right now. I asked how the panelists think the trend cycle will change in the age of self-published ebooks, and they had some very interesting things to say. They all agreed that speed to market, while it may give some advantages, isn’t a make-or-break game changer, or even really a good strategy (unless you really love the trend you’re writing to). Some things change, others remain the same. It will be interesting to give this one a re-listen.

 

 

From “Creators in the Community.” Probably one of the best panels of the entire convention. Tracy Hickman is really on top of the changes in the publishing world, and had a lot of interesting things to say about it in all of his panels. As for the subject of writerly communities, much wisdom and insight was shared by all of the panelists. Definitely look for this one.

Man, I’d forgotten how cool the guys at Dungeon Crawlers Radio are! They interviewed me back in 2011, when I was just getting ready to publish Genesis Earth. This time, we talked about space opera, sci-fi romance, language barriers in marriage and all the crazy things I have to look forward to, and a bunch of other stuff. I also shared some of my thoughts and opinions on self-publishing myths, especially regarding the “tsunami of crap.” We coined a new word, “nerdaissance,” to describe all the awesome new stuff that’s coming out now, thanks to the ease of self-publishing.

So yeah, it was a great interview! I’ll definitely be cross-linking once it goes live.

From “Effective Book Covers.” Great panel with some very good artists and cover designers, including Isaac Stewart who does all the maps for Brandon Sanderson. Although some parts were geared toward illustrators, most of the advice was for writers (especially self-pubbing writers) who are looking to design their own covers. Lots of great and insightful perspectives from the visual arts side of things.

FRIDAY NIGHT BOOK SIGNING

Okay, I’ve got to be honest: when I went into the mass signing with my cardboard box of CreateSpace POD novels, I didn’t expect to sell anything. I figured that was just my ticket to get a seat at a table and hand out cards for Star Wanderers: Outworlder to some of the casual book browsers.

Well, I was pleasantly surprised! An uncle of one of my old mission companions was impressed enough to buy a couple of copies. I think he’s one of these guys who likes to buy things from new authors to help encourage them. It’s great to see people like that. He told me to keep writing, and I told him I definitely would!

Lots of people snagged the card for Outworlder, and I came up with a pretty decent pitch: “it’s about a starship pilot who accidentally marries a girl who doesn’t speak his language.” That raised a lot of eyebrows! A lot of people were really happy to see a science fiction story, especially a space adventure. I get the impression that there’s a craving for this kind of stuff in the market that isn’t currently being satisfied. So yeah, that was very encouraging!

After things wound down a bit, I wandered around the signing checking out some of the other books. Saw a couple that I recognized from the Kindle Boards, which was interesting. Chatted with them, as well as a bunch of geeky guys about chain mail, Halo, Frank Herbert, and all sorts of awesome stuff. Man, the best part about sci-fi/fantasy conventions is the chance to just talk with people! So much interesting stuff. It was great.

SATURDAY

 

 

From “Write For the Market or Write What You Know?” Another great panel. Definitely will be re-listening to that one.

From the main address with Megan Whalen Turner. She talked about book censorship and the need to teach children how to make their own reading choices, rather than keeping them sheltered and making the choice for them. She pointed out how every time a New York Times article comes out bemoaning some YA book for inappropriate content, it’s kind of hypocritical because there are so many other books they miss. The Golden Compass, for example, didn’t even pop up on their radar until the movie came out. Kids don’t magically become mature, well-adjusted adults when they turn 18–we have to teach them to make these choices (and mistakes) for themselves.

From “How Does Your Story Mean?” Great discussion on the writing process. Saw a lot of other good live-tweets during this one.

Okay, I take back what I said about the best panel of the convention. THIS was definitely the best. “The Engines of Exploration,” with Howard Taylor, Megan Whalen Turner, Roger White, James Owen, Kevin Evans, and Charles Stanford–the panel was packed. It basically turned into a round-robin discussion of which commodities are most essential to modern civilization, which ones will be the most valuable in the event of a societal collapse, and which ones will take us to the stars. The eventual consensus on each of these eventually came down to goats. Seriously. GOATS!

 

From “Writing Romance Without Erotica.” Lots of delicious awkwardness, as well as some really interesting thoughts and perspectives on the subject of romance. One of the panelists talked about the importance of “character penetration” without realizing about halfway through the panel how hilarious that phrase sounded in this context. But yeah, there was also a lot of wisdom in there as well. There are a lot of strong opinions about sex and romance floating around in this part of the world, so it was a very spirited and interesting panel.

 

 

The last panel of the convention (technically, symposium, but whatever) was “eBook Publishing” with some highly successful indies like Michaelbrent Collings. As you can tell from the tweets, it was a bit controversial, but very, very interesting. Questions were flying all over the place, on subjects ranging from formatting to building an audience. The biggest shock to me was that none of the panelists (none of them!) are on Smashwords. It’s a wild, wild west out here in indie-land. Makes me wonder, maybe I should publish to iTunes through another venue? Hmmmm…

So yeah, that was pretty much the whole convention/symposium. I finished it out by playing Alhambra with a bunch of friends from Kindal Debenham’s writing group who came down from Seattle and Idaho. Good, good times–it was actually kind of sad to say goodbye. Definitely worth coming 11 time zones to attend.

All I can say is that I am STOKED for Conduit!

Trope Tuesday: Settling the (Final) Frontier

I love stories about colonization, especially when they’re set in space.  There’s just something about a small group of rugged pioneers striking out into the harsh, unforgiving wilderness to make a new life for themselves.  Maybe it’s just something about my American heritage, or all those 4x games I played as a kid, but I doubt it.  Ever since the dawn of time, we humans have been on the move, looking for new and better places to call home.  Small wonder, then, that so many of our stories, both ancient and modern, are about settling the frontier.

Since space is the final frontier, this trope is very common in science fiction.  Heinlein was a huge fan of it, but he wasn’t the only one to play with it–not by a long shot.  John Scalzi (The Last Colony), Nancy Kress (Crossfire), C.J. Cherryh (40,000 in Gehenna), Anne McCaffrey (Freedom’s Landing), and Kim Stanley Robinson (Red Mars, Green Mars, and Blue Mars) are just a few of the many science fiction writers who have explored this trope in their works.  In recent years, several sci fi miniseries (Battlestar Galactica, Terra Nova) have used it as a major premise as well.  And of course, you have all the classic 4x games like Masters of Orion and Alpha Centauri.

Space Colonies can come in a variety of different flavors:

  • Lost Colony — What happens when the original colonists lose all contact with the outside universe and no one thinks to check up on them for a while.  Can either turn into a story of survival or a clash of cultures, if/when they ever re-establish contact.
  • Cult Colony — Religion is one of the few things that will drive massive numbers of people to leave everything behind and start over in a new world.  Just look at the Pilgrims for a real-world examples.  In space colonies of this type, you can expect to see some extremely radical people, since the isolation of deep space tends to compound their fundamentalist tendencies.  Expect these to be both weird and frightening.
  • Space Amish — Something of a combination of the two, except with much more primitive technology.  Expect to see log cabins, horse- (or giant lizard) drawn carriages, and other tropes closer to the Western genre.  Sometimes, they may be hiding a superweapon.
  • Penal Colony — Australia in space (ahem…IN SPAAACE!!!).  What happens when the empire needs a place to conveniently exile all the troublemakers and rabble rousers.  Not a place for the faint of heart.
  • Wretched Hive — What happens to a penal colony when the prisoners actually run the place.  Like the previous type, except taken up to eleven.  Or not, depending on the history and culture.  Tatooine is the eponymous example.
  • Death World — As the name would suggest, this is not the kind of place you’d want to homestead.  Anyone who does is bound to be a badass.  The Empire and the Federation often recruit most of their soldiers from here.
  • Company World — I couldn’t find this one listed on tvtropes.  Basically, it’s a planet that is owned and governed entirely by a private corporation, which expects to make a tidy profit off of the place.  The colonists are basically indentured servants (since robots simply wouldn’t do) and have almost no property or rights.  Expect the story to be about sticking it to the man.

These are just a few of the many possibilities that you can play with when settling the frontier.  In my opinion, however, the essential elements are as follows:

  • The story is not just about exploring a new world, but establishing some kind of a permanent presence there.
  • By coming to the new world, the colonists must leave everything from their old, familiar lives behind.
  • The colonists must resolve the story conflict through their own self-reliance, not by waiting for an outside force to save them.

I’ve only dabbled with this trope, but it does play a role in many of my stories, most notably in the Star Wanderers series.  Genesis Earth also has elements of it as well, though it’s not the main driver for the plot.  It is a major factor in Heart of the Nebula, though, the (currently) unpublished sequel to Bringing Stella Home.  And in my future books, you can definitely expect to see this trope again.

Trope Tuesday: I Choose To Stay

The hero’s journey can be divided into three basic phases: departure, intiation, and return.  In the departure phase, the hero receives the call to adventure and eventually leaves the familiar world.  In the initiation phase, the hero passes through a series of tests and trials eventually leading up to the climax and final confrontation with the Big Bad (if there is one).  But after the hero wins and receives the ultimate boon (aka MacGuffin), there’s nothing left except to go back home and share that boon with the rest of mankind.

Except…after having such an awesome adventure, he just doesn’t wanna.

Joseph Campbell called this stage the Refusal of the Return.  It’s a lot like the Refusal of the Call in the departure phase, except in reverse: instead of being reluctant to cross the threshold of adventure into the unfamilar world, the hero doesn’t want to cross the threshold in the opposite direction going back home.  Campbell put it this way:

When the hero-quest has been accomplished…the adventurer still must return with his life-transmuting trophy. The full round, the norm of the monomyth, requires that the hero shall now begin the labor of bringing the runes of wisdom, the Golden Fleece, or his sleeping princess, back into the kingdom of humanity, where the boon may redound to the renewing of the community, the nation, the planet or the ten thousand worlds.

But the responsibility has been frequently refused. Even Gautama Buddha, after his triumph, doubted whether the message of realization could be communicated, and saints are reported to have died while in the supernal ecstasy. Numerous indeed are the heroes fabled to have taken up residence forever in the blessed isle of the unaging Goddess of Immortal Being.

Anyone who’s ever been two years old should know the feeling.  You’re at the playground, having fun, when out of the blue your mom says that it’s time to go.  So what do you do?  Throw a hissy fit, of course!  Grab onto the cold hard steel of the swingset, and don’t let go until she drags you kicking and screaming all the way to the car.

The hero may have fallen with the new world the moment he left his home behind, but he might also have hated it initially.  In stories where the hero actually does stay, this allows the author to give him a character arc: at first, he hated the new world, but gradually he warmed up to it, until by the end he was changed so much by the adventure that he decided to settle down there.

In milieu stories (see Orson Scott Card’s MICE quotient), this often manifests as Going Native, while in stories that are more plot or character driven, it’s more likely to manifest as Can’t Stay Normal.  When the hero eventually comes around and goes home anyway, it frequently morphs into Stranger in a Familiar Land.  The polar opposite is But Now I Must Go, though that trope tends to apply more to side characters than the main protagonist.

Ultimately, however, adventures are like stories: they all have a beginning, a middle, and an end.  The hero may want it to keep on going forever, but that is not this trope.  Even if the hero does stay in the lands of adventure, those lands eventually become his new home.  It just can’t be avoided.

For that reason, there’s an important element of bittersweetness to this stage of the hero’s journey–one which, if done well, can add a crowning moment of heartwarming or turn the story into a real tear jerker.  Or both, actually.  It all depends on how invested the reader is in the story by the end.  If the reader feels like she’s been right there with the hero all this time, then you can expect the tears to flow no matter which way he ultimately goes.

I pretty much played this trope straight in Genesis Earth.  Most of my other books feature a Refusal of the Return moment of one kind or another, but the hero usually ends up going home anyway.  If there even is a home to return to, of course.  I don’t know why, but a lot of my stories are about characters who are searching for home.  Maybe that’s because at heart, I’m still a wanderer.  It will be interesting to see how that changes over the coming years.

The song at the top, by the way, is from Disney’s Tarzan, a movie which plays this trope straighter than most.  In fact, this trope is practically Disney’s bread and butter.

Back in Georgia

Hey, just a quick post to let you guys know how I’m doing.

I made it out to the village yesterday, met my new host family and got more or less settled.  Due to some mixups, I ended up in Sairme (WAY up in the mountains) before making it down to Baghdati, but everything worked out well and I got to see some beautiful Georgian scenery at the same time.

My new host family is great!  It’s a 35 year old guy and his mom, living on a farm in a village with all their uncles and cousins and stuff pretty close by.  The guy, Dato, is way cool–he does IT at the school, farms his mom’s place, and otherwise just hangs out in the village.  We played nardi last night–I actually beat him on the first go, then he slaughtered me twice.  Then his aunt played him and things got really entertaining.

The house is WAY different from the apartment where I was living before.  Much more spacious.  It’s a couple hundred years old, though, so the wires are attached on the outsides of the walls and stuff.  We’ve also got chickens all over the place.  I’ll be sure to post some pictures, probably in a week or two.

I think I’ve hit it off pretty well with the family.  They’re impressed that I already know a bit of Kartuli, especially the aunt.  Things got a little tense when I turned down the wine and told them I can’t drink because my religion forbids it, but I don’t think it will be too much of a problem (though this being Georgia, you never know).

The mom is an awesome cook.  This morning, she made one of the best breakfasts I’ve ever had in my life.  The house is old but comfortable, I’ve got all the space and privacy I need, there’s a lot more nature out here in the village–I think I’m really going to like it here.  What’s more, Kutaisi is only a short half-hour marshrutka ride away.

After I’m through here, I’ll walk up to my old host family’s place and drop off some gifts: specifically, some RAM for their broken down computer.  Then I’ll head over to my old school, say hi to my old coteachers, run downtown to pick some stuff up, then head back out to the village.  Tomorrow, I’ll meet up with a friend of mine to get some stuff for camping, then head out the next day to go backpacking in Borjomi or Tusheti.  That’s the plan at least.

Oh, and about the trip to Ani: I tried to get down to Kars, but couldn’t find a bus.  I ended up in Akhaltsikhe, the Georgian border town, but the only way out was to catch a taxi to the crossing ($$$), catch a taxi on the other side to the Turkish town on the other side, and from there to catch a bus down to Kars (about 140 km).  I was traveling alone, didn’t know any Turkish, it was about mid-afternoon and I didn’t have a backup plan, so I ended up aborting and headed back to Tbilisi.

Oh well–it happens.  I’ll try again, though, probably in a few weeks.  This time, we’ll meet up in Georgia, where I actually know how to  get around.

In other news, I bought three author copies each of Genesis Earth, Bringing Stella Home, and Desert Stars before I left the US.  They’re signed and numbered, and if you want to buy one of them, just shoot me an email (joseph [dot] vasicek [at] gmail [dot] com).  The #1 copies are already sold, but the #2 and #3 copies of each book are still available.  You can buy them from me at the current Amazon paperback price, and I’ll have my parents ship them out to you.

That’s all for now.  Take care, and I’ll see you guys around!