Extra Sci-Fi S3E6: Dune – Plots and Plans

In Future Mrs. Vasicek’s writing group, we were talking about plotting and I remarked that plotting didn’t seem to be one of Frank Herbert’s strengths in Dune. Looking back on it, though, I think that the plot was pretty solid, but he chose to focus on other things instead—such as all of the machinations and… Continue reading Extra Sci-Fi S3E6: Dune – Plots and Plans

Farmer in the Sky by Robert A. Heinlein

As a general rule, Heinlein novels are either really controversial (The Moon is a Harsh Mistress), really meta (The Number of the Beast), really fun (Citizen of the Galaxy), or some combination of all three (Starship Troopers). Farmer in the Sky is one of the really fun ones. This novel was written before the Apollo… Continue reading Farmer in the Sky by Robert A. Heinlein

Trope Tuesday: Made a Slave

Just because something is heinous doesn’t mean that it won’t make a good story.  In fact, the Rule of Drama practically guarantees that it will make a good story.  For some weird reason, we humans are fascinated by things in fiction that would horrify us in real life, and love it when our favorite characters… Continue reading Trope Tuesday: Made a Slave

Y is for Yesteryear

They say that the golden age of science fiction is about twelve years old.  That’s definitely true for me. My first exposure to the genre was Star Wars: A New Hope.  I saw it when I was seven, right around the height of my dinosaur phase.  Everything about the movie completely blew me away, from… Continue reading Y is for Yesteryear

M is for Merchanter

If space is an ocean and interstellar colonization is happening on a grand scale, then it should come as no surprise that so many starship captains are intrepid merchants, traveling the galaxy in pursuit of a good business deal.  Whether they’re doing it legally as entrepreneurs or illegally as smugglers, you can find these guys… Continue reading M is for Merchanter

Trope Tuesday: Settling the (Final) Frontier

I love stories about colonization, especially when they’re set in space.  There’s just something about a small group of rugged pioneers striking out into the harsh, unforgiving wilderness to make a new life for themselves.  Maybe it’s just something about my American heritage, or all those 4x games I played as a kid, but I doubt… Continue reading Trope Tuesday: Settling the (Final) Frontier

No more word counts and other paradigm shifts

This August, it will be five years since I decided to start writing on a professional level.  A lot of things have changed since then, and in some ways they’re changing even faster now. For example, in May 2009 I started a spreadsheet to keep track of my daily word counts.  I’ve been keeping it… Continue reading No more word counts and other paradigm shifts

Heinlein’s rules for the digital age

I’ve been thinking a lot about Heinlein’s rules and how they apply to my own writing career.  While a lot of newer writers like to debate Heinlein, all of the long-time professionals tend to agree with him.  For that reason, I think it’s worth taking a serious look at his rules and doing my best… Continue reading Heinlein’s rules for the digital age

The interior designer’s approach to story

I recently read a fascinating post on John Brown’s blog with an interesting exercise for analyzing the kinds of stories you most like to read.  By finding out what really turns you on in a story, you can have a much better idea what to write, and how to make your own stories better. He… Continue reading The interior designer’s approach to story

Farnham’s Freehold by Robert Heinlein

Bomb warning.  Third bomb warning.  This is not a drill.  Take shelter at once.  Any shelter.  You are going to be atom-bombed in the next few minutes.  So get the lead out, you stupid fools, and quit listening to this chatter!  TAKE SHELTER! Thus begins the wild and crazy story of Hugh Farnham, a middle… Continue reading Farnham’s Freehold by Robert Heinlein