Odds and ends

A couple of quick things I neglected to mention in my last post:

First, I ran a promo for Star Wanderers: Outworlder (Part I) on The Fussy Librarian over the weekend. If you’re looking for a daily newsletter with good book recommendations, you should definitely check them out. The team behind the site puts a lot of effort into making it a quality newsletter, and they tailor your recommendations not only by genre, but by the level of sex, profanity, and violence as well. I’ve subscribed to them for a couple of weeks now, and I’ve already seen some excellent books on their list, including Brandon Sanderson’s The Way of Kings.

SFA-Z (thumb)Second, my latest book, Science Fiction from A to Z, is now up on Amazon, Amazon UK, Barnes & Noble, Smashwords, and Kobo! Feel free to pick up a copy. It’s up just in time for this year’s Blogging from A to Z Challenge, which starts tomorrow! I’ve already got a couple of posts lined up, so it should be just as fun as last year.

When I finished last year’s A to Z challenge, I realized that those blog posts would work well together as a book. You can still find the original posts on my blog, of course, but I’ve collected them here for your convenience. It was a fun side project, and at $2.99 you can consider it like buying me a drink or tossing a couple of bucks into the tip jar.

That just about does it. See you tomorrow for this year’s A to Z challenge!

New book coming soon!

So the A to Z blogging challenge is coming up again this year, and to get ready for it I’ve decided to put together my posts from last year into an ebook! I’ll be releasing it at the end of this week, probably around Friday or so. Here’s the cover:

SFA-Z (cover)

The space art is a picture of the Carina Nebula, taken by the ESO VLT (credit: ESO/T. Preibisch). The bookstore image is one that I took myself, of Pioneer Book, one of my favorite places in Provo. I’ve spent many, many hours happily browsing their Sci-Fi section. 😀

The book is basically an exploration of some of my favorite Sci-Fi genre tropes, starting with A is for Alien and ending with Z is for Zenith. This is basically a blog-to-book sort of thing, like what I did with Journey to Jordan. The original blog posts are still up, though, so if you want to read through them online, you can find them here.

In the meantime, I’m hard at work on Sons of the Starfarers and should have Brothers in Exile ready to publish in May. If all goes well, I’ll publish them in six week intervals, so you’ll get Comrades in Hope at the end of June and Strangers in Flight at the beginning of August, with the first omnibus sometime in September. That’s the plan, anyway–we’ll see how well it holds.

I’m also working to get new cover art for all the Star Wanderers books. I’ve found someone to work on them, and she says she can get them done quickly, so we’ll see how that goes. The print versions for the omnibuses may take a bit longer, but they should be out by the summer at the latest.

That’s just about it. Better get back to prepping Science Fiction from A to Z for publication–lots of work left to do!

What I’ve been up to lately (besides short stories)

It’s been a while since I did an update post, so I figure I should do one of those to let you guys know what projects I’m working on. There are quite a few of them, and I’m happy to say that the writing is going quite well! If I don’t post on this blog very much, it’s probably because I’m busy writing.

Anyhow, here’s what I’m working on (and what you can expect to see in the coming months):

Sons of the Starfarers
Book II: Comrades in Hope

This is the project that’s been taking most of my attention. What started out as a novella has grown and morphed into a short novel–I expect it will top out at just under 40k words. I’m just past the 2/3rds mark now, where it’s still a slog but I can just about see the end. I was hoping to finish it this week, but now it looks like I’ll be pushing it back into April.

That’s okay, though, because my second big project is:

Sons of the Starfarers
Book III: Strangers in Flight

I’ve been itching to start this one for a while, and last night I finally opened up and started it. In the first book, Brothers in Exile, the two starfaring brothers Aaron and Isaac find a beautiful girl covered in henna tattoos and frozen in a cryotank on a derelict space station. In this, the third book, the girl finally wakes up and we get to see things from her point of view.

With the way I’m writing Sons of the Starfarers, it’s going to be structured in a series of three book arcs. Since I want to release the books in each arc fairly close to each other, I don’t want to publish Brothers in Exile until Comrades in Hope and Strangers in Flight are both complete. So even if I end up taking a break from Comrades in Hope for a little while, if I’m working on Strangers in Flight, it’s not putting things off since I’d have to write that one first anyway.

I am really, really excited about these books, and when you read them, I think you will be to. I’m trying to think of ways that I can share them, since it’s hard to talk about something if it’s not actually out there for you to read. Maybe if I posted a series of short excerpts from the first book, no longer than 400-500 words each? I generally skip over blog posts where authors sample their own books, but maybe if they were shorter excerpts, that wouldn’t be as much of a problem. What do you guys think?

So that’s what I’m working on writing-wise. Here’s what I’m working on publishing-wise.

New Star Wanderers covers (and print editions)

So the cover designer I’ve been working with for Star Wanderers told me this week that he’s overextended himself by taking on more work than he can handle and that unfortunately he has to drop some clients. That’s unfortunate but understandable–we all have limitations, and things come up in life that we can’t always plan for. We’ve parted amicably, and he’s promised to get me the files I need to pick up on the cover work where he left off.

I’m really anxious to get the new covers done, though, and would like to find a good cover designer as soon as I can. If you guys have any recommendations, please let me know. Ideally, I’d like to find someone who I could work with long-term, since there definitely won’t be a shortage of work anytime soon!

Because of this, though, I’ll probably keep the original space art covers for the POD books at least for the foreseeable future. The omnibus editions will feature the new art, though, and I’ve just bartered with a friend of mine to do the typesetting for those. I’m not sure when they’ll be out, but it will probably be sometime in the late spring / early summer.

As for the print edition of Star Wanderers: Deliverance (Part VIII), that should be out approximately whenever I get around to it, which would be sooner except that I’m so busy writing Sons of the Starfarers. I’m not sure how many of you are waiting on that one–the print versions for the individual novellas have been selling better than I’d expected, though still at a trickle, so that’s not quite at the top of my priorities right now.

Blogging A to Z Book

Last year, I did the Blogging from A to Z challenge and had a lot of fun with it! The topic I blogged on was science fiction, with a new post each day in April starting with “A is for …” “B is for …” etc. Well, I’d like to do that again this year, but first I’d like to put together last year’s posts into an ebook. It shouldn’t take too long–probably no more than a week at the longest–so I’ll probably take care of that next week or so.

For this year’s challenge, I’m going to blog about publishing. I already have the first few posts planned out: “A is for Amazon,” “B is for Big 6 (now 5),” “C is for Contracts,” etc. These posts aren’t meant to be advice, more just sharing my perspective and experience, since hey I’ve been indie published for 3+ years now, which might as well be 3+ decades what with the way the industry is changing. So even though there’s a lot I’m still learning, I do have a few things to share.

That’s just about it. Better grab some lunch now and head out to write. See you!

Z is for Zenith

pioneer_book_scifiHas space opera passed its zenith?

Sometimes, it certainly looks that way.  All the major stuff seems to be reprints of past series and reboots of decades-old franchises.  Star Trek, Star Wars, Stargate, Battlestar Galactica, Ender’s Game, Dune, Babylon 5–all the big names seem to have had their start at least a generation ago.  At any science fiction convention, you’re likely to see more gray-haired men than kids in their teens and twenties.  And if you go to a publishing conference, new adult, urban fantasy, and paranormal romance are ascendant.

I’ve noticed that people are using the term “science fiction” increasingly to describe stories that don’t have anything to do with space.  Dystopian, post-apocalyptic, steampunk, even time travel–all of these subgenres are certainly part of the fold, but they’re very different from the stories about starships and alien worlds.  And then you have all the markets for short fiction that have been forced out of business–and even a few larger publishers, like Night Shade Books which is now selling off all its assets (read: authors) to avoid bankruptcy.

I remember going to World Fantasy 2010 in Columbus, Ohio, and feeling dismayed at the complete lack of science fiction.  World Fantasy is (or was, at least) the premier professional conference for speculative fiction literature, but all of the attention was going to urban fantasy and steampunk.  On the freebie table where publishers often dumped ARCs and review copies of their books, the only space opera stuff I really saw were a couple of titles by Glen Cook and one other guy–and I watched that table hawkishly for the full three days of the conference.

Sometimes, it seems as if it would be so much better if I had grown up in the 80s.  That’s when science fiction really had its heyday.  But all through the 90s, the genre seems to have been on the decline, much like NASA and the US space program.

So is space-centered science fiction on the way out?  Have we passed the glory days, and it’s now just a long decline until it becomes an obscure niche, beloved by some, but enigmatic to others?

In spite of everything I said above, I actually don’t think so.  In fact, I think we’re on the cusp of a science fiction renaissance, and that sci-fi geeks like myself will look back twenty years from now and wish that they were born in our era.  Here’s why:

1) Scientific discoveries are transforming the way we see the universe.

The day I posted P is for Planets, NASA’s Kepler mission announced the discovery of three Earth-like worlds orbiting in the habitable zones of their stars.  The existence of alien Earths is not conjecture–it’s a confirmed fact.  As our ability to study these worlds improves, it’s only a matter of time, IMO, before we find a world that has life.

We’ve discovered the Higgs-Boson.  We’re unraveling the fundamental building blocks of the universe.  We’ve built telescopes to look back to the dawn of time itself, and we’re learning more about the cosmology of the universe every year.  Perhaps even more remarkably, we understand now how little it is that we actually know–that the entirety of the observable universe is only about 5% of it, and even that’s optimistic.

All of this will take time to trickle down to the popular consciousness, but with all the new discoveries that are happening, I think that’s already in the process of happening.  In particular, I think the recent discoveries in the realm of exoplanets and astrobiology are going to shake things up in a major way in the next five or ten years.

2) The privatization of space travel is paving the way for a rapid expansion into space.

The US space program has been plagued with funding problems since at least the end of the Cold War space race.  Since the space shuttle program was retired just last year, the only way for our astronauts to get into space is through the Russian Soyuz spacecraft at Baikonur.  If NASA had to put a man on the moon, they do not currently have the knowledge or technology necessary to do it.

In the private sector, though, it’s been a very different story.  SpaceX has had a number of successful launches recently, most notably sending the first unmanned resupply capsule up to the International Space Station.  And just a couple days ago, Virgin Galactic had the first successful test flight of its rocket-powered spacecraft.

It’s sad to see the space shuttle go, but there are a lot of reasons why the program was flawed and inefficient to begin with.  By handing things off to the private sector and turning space exploration into a viable business venture, we can hopefully overcome those inefficiencies and eventually make space accessible to the general public.

And then you have the organizations like Mars One that are looking even further ahead to the colonization of Mars.  There’s a groundswell of excitement for Martian colonization that is starting to get some real money behind it.  Will it go anywhere?  It’s hard to say right now, but even if it suffers another decade or two of setbacks, it’s getting public attention, especially from the younger generation.

3) Video games are bringing a fresh new look and feel to the genre.

Not all of the big sci-fi series hail from 70s and 80s.  Halo started up as recently as 2001, and it’s a multi-billion dollar franchise with games, books–even Legos.  In fact, there are lots of sci-fi video game franchises right now, many of them right on par with other classic space opera.  Just look at Starcraft, for example, or Mass Effect, or Eve Online and Sins of a Solar Empire.  The number of sci-fi games has been exploding.

In fact, this explosion has been happening for some time.  While literary science fiction may have suffered something of a decline back in the 90s, that was the heyday of games like Master of Orion and Sid Meier’s Alpha Centauri.  Flight simulators like Flight Commander and X-wing proliferated like crazy, while even some of the classic RPGs like Final Fantasy borrowed heavily from science fiction tropes.  And those are just a few of the games that I can list off the top of my head!

Whether or not literary sf is on the decline, a whole new generation has been introduced to the genre through the medium of video gaming.  This is not just a small niche audience playing this stuff, either–in the US at least, Halo is as mainstream as Monopoly or Settlers of Catan.  In fact, you could say that science fiction is more mainstream now than it ever has been, and a lot of that is due to sci-fi video games.

4) The e-publishing golden age is giving us thousands of new voices.

But what about the world of literary sf?  Are we in a decline?  Do people just not read science fiction anymore?  How bright is the future for science fiction literature?

Actually, this is the area where I’m the most optimistic of all.

The publishing industry is changing at the speed of light, much in the same way that the music industry changed about a decade ago.  Just as the MP3 revolution allowed all sorts of eclectic yet entrepreneurial artists to thrive without the oversight of record labels, the epublishing revolution is opening all sorts of doors for the enterprising author.  And while the changes are driving publishers (such as NSB) out of business, they are enabling authors who only sell in the mid-list range to make a respectable living.

At Worldcon 2011, Ginger Buchanan (senior editor at Tor) asserted that there has never been a runaway science fiction bestseller.  In the eyes of New York publishing, that may be true–but New York has a notorious record for missing the catch in pursuit of one big fish.  Because of epublishing, whole new genres like New Adult that publishers thought would never sell are now going mainstream.

And even the niches that stay niches are becoming quite lucrative for the authors who can build a decent following.  When author cuts out the middlemen and develops a direct relationship with the readership, it only takes a thousand true fans or so become a financial success.  As Kris Rusch pointed out so aptly, those numbers may bring only scorn from New York, but for the writers who actually produce the content, that’s a vein of pure gold.

I can’t tell you how many success stories I’ve heard from fellow sci-fi writers over on the Kindle Boards, who started just for the grocery money and ended up quitting their day jobs.  But as Hugh Howey pointed out, the runaway bestsellers are not the true story of the epublishing revolution–it’s the little guys who only sell a few hundred copies a month but are earning enough to support themselves writing what they love.

Indeed, we’re already starting to see an explosion of new science fiction, thanks largely to the ease of electronic self-publishing.  I’ve only read a few of them so far, but Nathan Lowell stands out among them, as well as my good friend Kindal Debenham.  These guys and so many others are bringing a fresh new voice to space opera, revitalizing the genre in ways that simply weren’t economical back in the days of Big Publishing.

So even if space opera as a literary genre isn’t quite large enough to go mainstream, it is large enough to support a wide range of new voices under the emerging business models.  And as the epublishing revolution continues to mature, I think we’re going to see a new golden age comparable to the era of the pulp adventure stories.

I’ve been publishing my own work since 2011, and I can attest that there’s never been a better time to be a writer.  I’m not quite making enough to go full-time yet, but at the rate things are going, it will only be a  year or two before I realize my dream of making a living telling stories that I love.  And if they’re the kind of stories that you love too, then that’s great news for all of us!

So has science fiction reached its zenith?  I don’t think so.  It went mainstream about a generation ago, which was definitely a huge moment, but for the last few decades it’s been in the process of branching out and rediscovering itself.  Right now, I think we’re on the verge of a wonderful new renaissance that is going to blow us all away.  As a lifelong reader and writer of science fiction, I certainly hope that’s the case.  And because of the reasons listed above, I sincerely believe that it is.

Y is for Yesteryear

Star_wars_oldThey say that the golden age of science fiction is about twelve years old.  That’s definitely true for me.

My first exposure to the genre was Star Wars: A New Hope.  I saw it when I was seven, right around the height of my dinosaur phase.  Everything about the movie completely blew me away, from the Jawas and Sand People of Tatooine to the stormtrooper gunfights and lightsaber duels.  After watching Luke blow up the Death Star, I spent the next few hours running around the yard pretending to fly my own starfighter.

In a lot of ways, I’ve never really stopped.

My parents made me wait until I was nine to watch The Empire Strikes back, because it was rated PG.  Without any exaggeration, I can say that those were the longest two years of my life.  I was literally counting down days by the end, and to pass the time without going crazy, I read up on all the books about space that I could possibly find.

My father bought the original X-wing flight simulator game somewhere around then, and I soon became totally engrossed in it.  Since the 386 was our only entertainment system (no Super Nintendo–I had to visit a friend’s house for that), X-wing became the defining game of my childhood.  I spent hours and hours on that game, to the point where I knew exactly which simulated missions the characters from the books were flying and how to complete them faster and easier.

I thought The Empire Strikes Back was a little slow the first time I saw it, but it’s since grown on me, to the point where now it’s my favorite film in the whole series.  Thankfully, my parents let me watch Return of the Jedi the next day, and for the next few months my life felt utterly complete.

Around this time I discovered the Star Wars novels and soon immersed myself in them.  The Courtship of Princess Leia by Dave Wolverton soon became one of my favorites, as well as the Heir to the Empire trilogy by Timothy Zahn and the X-wing series by Michael A. Stackpole.

But it was Roger Allen McBride who first introduced me to a different flavor of science fiction with his Corellia trilogy.  As I mentioned in V is for Vast, those books had just enough of a touch of hard science to intrigue me about the other possibilities of the genre.  That was the last Star Wars series that I read before branching out into other works of science fiction.

The Tripod trilogy by John Christopher was my first introduction to the dystopian / post-apocalyptic genre, depicting an enslaved humanity after an alien invasion.  Those books really captured my imagination for a while.  The Giver was also quite interesting and thought provoking, though since it didn’t involve spaceships or aliens it wasn’t nearly as compelling.

I read a lot of fantasy in my early high school years, including Tracy Hickman, Lloyd Alexander, and (of course) J.R.R. Tolkien.  While I enjoyed those books and immersed myself in them for a while, my true love was still science fiction.  For almost a year, I watched Star Trek: Voyager religiously with my dad.  And every now and again, I’d pick out a science fiction book from the local town library and give it a try.  That’s how I discovered Frank Herbert’s Dune.

In eleventh grade, my English teacher had us choose an author and focus our term papers solely on their books for the entire year.  She suggested I choose Orson Scott Card, but I chose Cormac McCarthy instead.  I’m not sure if that was the worst decision of my high school career, or the best decision, since assigned high school reading tends to make any book feel like it sucks.  I discovered Ender’s Game the following summer, and finished it in a delirious rush at 3am the morning after checking it out from the local library.

More than any other book, Ender’s Game cemented my love for the genre, and showed me just how powerful and moving the genre could be.  It opened so many insights into the world and human nature, reading that book made me feel like I’d opened a pair of eyes that I didn’t even know I’d had.  Looking back, that was probably the moment when I knew I would be a science fiction writer.  I’d known I was going to be a writer ever since I read A Wrinkle in Time at age eight, but to be a science fiction writer specifically, that goal was probably cemented by reading Orson Scott Card.

After high school, I served a two year mission for my church, during which I didn’t read any novels or watch any TV or movies.  When I came back, though, Orson Scott Card and Madeline L’Engle helped me to ease through the awkwardness of adjusting back to normal civilian life.  When I left for college, I expanded my horizons even further, starting with Isaac Asimov’s Foundation series and Edgar Rice Burrough’s Princess of Mars.

When I discovered Pioneer Books in downtown Provo, I knew I’d found my favorite bookstore in Utah Valley.  I have so many fond memories sitting cross-legged on the floor in the science fiction section, browsing through the musty used books for hours at a time.  That’s where I discovered C.J. Cherryh, Arthur C. Clarke, Robert A. Heinlein, Ursula K. Le Guin, and numerous other authors who are among my favorites today.

When I discovered Spin, Robert Charles Wilson soon became one of my favorites.  I picked up that novel as a free PDF from Tor, and read it over the summer while studying abroad in Jordan.  Once again, that same hard sf sensibility I’d gotten from Roger Allen McBride touched me in an unforgettable way.  But it was the human element of that book that really moved me–in fact, it’s always been about the human element.  The world building in Downbelow Station was great and all, but the romance of Merchanter’s Luck had a much more lasting impact.  Starship Troopers had some good ideas, but it was Mandella’s personal journey in The Forever War that moved me almost to tears.  The intrigue of the Ender’s Shadow series was quite entertaining, but it was Ender’s Game and Speaker for the Dead that really taught me what it means to be human.

I finished my first novel, Genesis Earth, shortly after returning from that study abroad, and tried to capture the same sensibility from Spin as well as the intimately human element.  Since then, I’ve written several more sci-fi novels, some of them tragic, some triumphant, but in all of them I’ve tried to get as close as I can to the personal lives of the characters.  I don’t know if I’ll ever write a character portrait so intimate as Shevek’s in Ursula K. Le Guin’s The Dispossessed, but I certainly hope to someday.

For me, science fiction started out as a wonderfully exciting entertainment and turned into something much more meaningful.  If there’s anything the genre has taught me, though, it’s that the two aren’t mutually exclusive–that you can have your adventure and learn what it means to be human as well.  Indeed, the more imaginative the adventure, the greater the truths I’ve taken from it.

Because of that, even though I’m almost in my thirties now, I can’t possibly foresee a time when science fiction isn’t a major part of my life.  It’s a love affair that’s grown just as much as I have, and continues to grow with each new author I discover and each new book I write.  When I’m old and grizzled and pushing eighty, I’m sure there will still be a part of that twelve year old boy in me, still running around the yard flying his starship.

X is for Xenocide

xenocideThis post isn’t just about the third book in the Ender’s Game series–it’s about the genocide of an entire alien race, which is actually a fairly important trope in science fiction.

Of all the evils of our modern era, perhaps the most heinous is the systematic extermination of an entire race or ethnicity.  These acts of genocide not only cross the moral event horizon, they create specters and villains that live on from generation to generation.  Just look at how the Nazis are portrayed in popular culture–even today, they are practically mascots of the ultimate evil.

And for good reason.  There really is something evil about the total annihilation of a foreign culture.  It’s one of the reasons why terms like “genocide” and “ethnic cleansing” are so controversial, especially in conflicts that are still ongoing–and there are so many unresolved conflicts where the systematic and purposeful annihilation of a race or culture is still happening.

Is wholesale genocide a phenomenon unique to our modern age?  Probably not, but modern science has enabled it on a scale that was previously impossible.  This became all too clear to us after World War II.  Only a generation before, great numbers of people believed that we were on a path of progress that would eventually culminate in world peace.  If there was any of that sentiment left, it was shattered with the liberation of Auschwitz and the bombings of Hiroshima and Nagasaki.  Suddenly, we realized that systematic mass destruction and genocide were not only possible, they were a modern reality.

It should come as no surprise, then, that science fiction immediately began to explore this issue.  From Frankenstein to 1984, science fiction has been full of cautionary tales of science gone wrong, issuing a critical voice of warning.  But after 1945, it went much further, exploring the issue in ways that can only be done in a science fictional setting.

Is genocide ever morally justifiable?  In our current world, probably not, but what if an alien race was bent on our destruction?  If their primary objective was the utter annihilation the human race, and negotiation was impossible?  Wouldn’t it be justifiable–perhaps imperative even–to stop such a race by annihilating them first?

This is what is meant by the term “xenocide.” A portmanteau of “xenos,” the Greek word for stranger, and “genocide,” it denotes the complete extermination of an alien race.

Xenocide forms the core conflict of Orson Scott Card’s Ender’s Game series (hence the title of the third book) and features in The Forever War by Joe Haldeman.  Battlestar Galactica presents an interesting twist, where the cylons debate the ethical questions surrounding the complete annihilation of the humans.  And then, of course, there’s all the time travel stories involving Hitler–let’s not even go there.

The interesting thing about xenocide stories is that even though they describe a dilemma that does not currently exist in our modern world, they inevitably come down to issues of Otherness that lie at the very core of the evils of genocide.  In order for xenocide to be morally justifiable, you have to know your enemy well enough to know that there’s no possibility of forging any sort of peace with them.  And to know them that well, they cease to be quite so alien.  It’s one of the major themes in Orson Scott Card’s work–that to defeat an enemy, you have to know them so well that you can’t help but love them.

In our modern world, genocide is only possible when an ethnic group is relegated to the position of Other–when they are made out to be so different and unlike us that we can never possibly relate to or mix with them.  They become “sticks” (Germany), “cockroaches” (Rwanda), “animals” and “barbarians” (Israel).  That is precisely why it makes us uncomfortable in stories about xenocide–because it turns the well-intentioned saviors of humanity into knights templar, or possibly the very monsters they are trying to destroy.

By positing a situation in which genocide might actually be justifiable, science fiction helps us to understand exactly why it is so reprehensible–and that’s only one of the ways in which the genre can uniquely explore these issues.  That’s one of the things I love so much about science fiction: its ability to take things to their extreme logical conclusions, and thus help us to see our own real-world issues in ways that would otherwise be impossible.

Since most of my characters are human, xenocide as such isn’t a major theme in my books, but genocide certainly is.  In the Gaia Nova series, the starfaring Hameji look down on the Planetborn as inferior beings and think nothing of enslaving them and slagging entire worlds.  That’s how Prince Abaqa from Stars of Blood and Glory sees the universe at first, but by the end of the novel he’s not quite so sure.  Stella from Sholpan and Bringing Stella Home also deals with these issues as she comes to realize how it’s possible for the Hameji to hold to such a belief system.

If genocide is one of the ugly skeletons in the closet of this screwed up modern world, then xenocide is science fiction’s way of taking those skeletons out and dignifying them with a proper burial.  By wrestling with these issues in stories set on other worlds, we are better able to humanize the Other and prevent these horrors from happening again on our own.  In this way and so many others, science fiction helps us to build a better world.

W is for Wagon Train to the Stars

big_damn_heroes_moment_smallWhen Gene Roddenberry pitched the original Star Trek series back in the 60s, Westerns were all the rage.  Consequently, he pitched his show as a “wagon train to the stars,” where a bunch of quirky characters on an awesome starship travel from adventure town to interstellar adventure town, exploring and pioneering the final frontier.

Sound familiar?  Yeah, I thought so.  The concept proved so catchy that it’s been redone time and again, from Battlestar Galactica to Firefly to Doctor Who.  Even though Westerns aren’t nearly as popular as they used to be, many of its tropes are so well suited to Science Fiction that they drive the genre even today.

For example, adventure planets.  In a typical Western, the characters travel from town to town, with a different adventure in each one.  Well, in Science Fiction, the characters do the same thing, except that they’re traveling from planet to planet.  And really, if you’ve got the ability to travel to other worlds, how can you not have an adventure in each one?

A large reason for the Western / Science Fiction crossover is the whole concept of space as the final frontier, which we explored earlier in this series with I is for Interstellar.  There’s a very real sense of manifest destiny in the space exploration community, not because of humano-ethnocentrism (heck, we don’t even know we’re not alone in our local stellar neighborhood), but to ensure humanity’s long-term survival.  The parallels between that and the westward movement in 19th century America aren’t perfect, but they do exist.

Similarly, as we explored in R is for Rebel, the notion of space as the final frontier has a special resonance with the American audience.  The days of the old frontier may be over, but its spirit lives on in our culture, from guns to road trips to our glorification of the rugged, self-made individual.  Today’s Science Fiction, especially the space-focused SF of Space Opera, grew out of the adventure fiction of the pulps, which thrived on that frontier American ethos.

In fiction, the frontier can still be found in two major genres: the Western, which is historical and therefore more backward-looking, and Science fiction, which is futuristic and therefore more forward-looking.  Because Science Fiction isn’t burdened with all of the historical baggage of the traditional Western, it’s a much more flexible medium for story, readily adaptable to contemporary issues and concerns.

For example, where Star Trek echoes the large-scale nation to nation conflicts of the Cold War (Federation vs. Klingons and Romulans), the new Battlestar Galactica series echoes the much more asymmetrical conflicts of the post-9/11 world (Cylon agents who are indistinguishable from humans and may not even know that they are cylons).  At the same time, the wholesale co-opting of Western tropes enables a latent sense of nostalgia, evident in the look and feel of Firefly, or the famous opening lines from Star Wars: A long time ago in a galaxy far, far away.

My first real experience with a wagon train to the stars type of story was probably Star Trek: Voyager, which I watched religiously with my dad every Wednesday night until maybe 9th or 10th grade.  The Western-borrowed tropes are somewhat more muted in that series, but they exist, especially the planetville / adventure towns stuff.  However, it wasn’t until Firefly and Serenity that I really experienced the awesomeness of a true Space Western.  There were a lot of things in Firefly that I really loved, especially the character interactions, the gun-toting action scenes, and especially the starship Serenity.  There were some things I didn’t like so much, like the fact that every planet is basically Wyoming, but overall I really enjoyed the show.

It wasn’t until I started getting more acquainted with straight-up Westerns that I saw the real potential for crossover between the genres.  Stories about mountain men like Jeremiah Johnson really captured my imagination–what would this look like if it were set in space?  In that sense, I came to the Space Western more from the classic Science Fiction side first, rather than the pulp adventure stuff.  But once I discovered the crossover connection, it naturally found a way into my own work.

That’s basically how the story idea for Star Wanderers first came to me.  I was lying on my bed, daydreaming about having my own starship like the Serenity, when I wondered what it would be like for a starship pilot to get roped into an accidental marriage like in the movie Jeremiah Johnson?  The collision between the two ideas was like a supernova exploding in my brain.  I rolled out of bed and started writing, coming up with chapter one of Outworlder almost exactly like it’s written today.  And the more invested I became in those characters and that world, the more the story grew.  I’m writing Part VII right now (Reproach, from Noemi and Mariya’s POV), and so long as people read them I’ll keep writing more.

Genre mash-ups and crossovers are a great way to keep things fresh and come up with some really interesting stories.  Some genres aren’t very well suited for each other (Erotica and Middle Grade, for example), but others come together so well that they seem almost complementary.  That certainly seems to be the case with Westerns and Science Fiction, at least here in the United States where the spirit of the frontier still echoes through the popular culture.

V is for Vast

Pale_Blue_Dot

If you don’t know anything else about the universe, you should know this: it’s big.  Really, really, REALLY big.

How big, you ask?  Well, for starters, take a look at Earth in the picture above.  Can you see it?  It’s the pale blue dot in the beam of starlight on the right side of the picture.  As Carl Sagan so famously put it:

From this distant vantage point, the Earth might not seem of any particular interest. But for us, it’s different. Consider again that dot. That’s here. That’s home. That’s us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every “superstar,” every “supreme leader,” every saint and sinner in the history of our species lived there – on a mote of dust suspended in a sunbeam.

The picture was taken by the Voyager 1 spacecraft more than a decade ago.  At the time, the spacecraft was about 6,000,000,000 kilometers from Earth, or 5.56 light-hours.  A light-hour is the distance a particle of light can travel in one hour (assuming it’s traveling through a vacuum).  To give you some sense of scale, in one light-second, a particle of light can travel around the circumference of the Earth seven and a half times.

And lest you think that’s actually a distance of any cosmic significance, consider this: the nearest star, Proxima Centauri, is about 4.24 light-years away.  That’s more than 6,500 times the distance in the photograph above–and that’s just the closest star!

Our galaxy, the Milky Way, is between 100,000 to 120,000 light-years across.  If you were on the other side of the galaxy and had a telescope powerful enough to get a good view of Earth, you would see a gigantic ice sheet over both of the poles with no visible sign of humanity whatosever.  The light from all our cities, from our prehistoric ancestors’ campfires, has not yet traveled more than a fraction of the distance across this galactic island universe we call home.

Seriously, the universe is huge.  If you don’t believe me, download Celestia and take yourself for a spin.  In case you haven’t heard of it, Celestia is basically like Google Earth, except for the universe.  Everything is to scale, and there are all sorts of plugins and mods for exoplanets, nebulae, space probes, and other fascinating celestial objects.

I remember what it was like when I first tried out Celestia back in 2010.  I was at the Barlow Center for the BYU Washington Seminar program, in the little library just below the dorms.  I think it was twilight or something, and I hadn’t yet turned on the lights.  The building had a bit of that Northeast feel to it, like something old and rickety (though not as old as some of the buildings up here in New England).  I turned off the ambient light option to make it look more realistic, and began to zoom out.

Let me tell you, the chills I got as the Milky Way disappeared to blackness were like nothing I’ve felt ever since.  So much space, so much emptiness.  It’s insane.  The vastness between stars is just mind boggling–absolutely mind-boggling.

I got my first introduction to science fiction when I saw Star Wars IV: A New Hope as a seven year old boy.  In the next few years, I think I checked out every single Star Wars novel in our local library’s collection.  It wasn’t enough.  Whenever I was on an errand with my mom, I tried to pick up a new one.  I think they even left some copies of the Young Jedi Knight series under my pillow when I lost my last few baby teeth.

One of those summers, we drove down to Texas for a family vacation.  I picked up the second Star Wars book in the Corellian trilogy, written by Roger Allen McBride.  It was completely unlike any of the other Star Wars books I’d ever read.  In it, Han Solo’s brother leads a terrorist organization in the heart of their home system of Corellia.  They hijack an ancient alien artifact and use it to set up a force field that makes it impossible for anyone to enter hyperspace within a couple of light hours from the system sun.  The part that blew my mind was that without FTL tech, it would take the good guys years to get to the station with the terrorists.

All of a sudden, the Star Wars universe didn’t seem so small anymore.  And it only got crazier.  Roger Allen McBride did an excellent job getting across the true vastness of space.  At one point, Admiral Ackbar mused on just how puny their wars must seem to the stars, which measure their lifespans in the billions of years. For the ten year old me, it was truly mind boggling.

That was my first taste of science fiction that went one step beyond the typical melodrama of most space opera.  And once I had that taste, I couldn’t really stop.  As much as I love a good space adventure, real-life astronomy offers just as much of a sense of wonder.  When a good author combines the classic tropes of science fiction in a space-based setting that captures the true vastness of this universe we live in, it’s as delicious as chocolate cake–more so, even.

I try to capture a bit of that in my own fiction, though I’m not always sure how much I succeed.  In Star Wanderers, the vastness of space is especially significant for the characters because their FTL tech is so rudimentary that it still takes months to travel between stars.  All of that time out in the void can really make you feel lonely–or, if you have someone to share it with, it can bring you closer together than almost anything else.  It’s the same in Genesis Earth, which is also about a boy and a girl who venture into the vastness alone.  The Gaia Nova books lean closer to the action/adventure side of space opera, but the same sensibility is still there.

The best science fiction, in my opinion, both deepens and broadens our relationship with this marvelous place we call the universe.  It’s not just a fantastic setting for the sake of a fantastic setting–it’s the universe that we actually live in, or at least a plausible version of it set in a parallel or future reality.  The universe is an amazing, beautiful place, and my appreciation for it only grows the more science fiction I read.  If I can get that across in my own books, then I know that I’ve done something right.

U is for Universal Translator

In science fiction, whenever two characters from different planets or different alien races have to interact with each other, they almost always speak the same language or have some sort of universal translator that magically makes them able to communicate with minimal misunderstandings.  This is especially common in Star Trek, though it happens in just about every franchise involving a far-future space opera setting of some kind.

I’ve got to be honest, I think this is a cheap plot device that almost always weakens the story.  As a writer, it’s tempting to have something like this so you don’t have to deal with any pesky language barriers, but when you do this, you remove a major potential source of conflict, thus violating the rule of drama.  Also, you make your fictional universe feel a little less grand, your aliens a little less alien.  After all, if everyone can perfectly understand each other, then there must not be a huge difference between Earth and the far side of the galaxy.

There are some times when having a universal translator allows you to broaden the story and focus on other conflicts.  For example, if some sort of interstellar legislation is under review in the grand galactic council, you can’t spend all your time focusing on basic communication difficulties.

However, if this is the case, then you can usually overcome the language barrier through other means–a galactic lingua franca, for example, or translation tools that may or may not misfire on occasion (much like Google Translate).  Of course, if you’re writing a comedy like Galaxy Quest (or parts of Star Control II), then falling back on a universal translator is forgivable.  But if you’re going for believability and a sense of wonder, this trope isn’t going to do you any favors.

While linguists and technologists have been working on translation programs for some time (and admittedly making some significant breakthroughs), I’m extremely skeptical that we will ever develop a perfect universal translator in real life.  If we do, I expect we will have to develop a sentient AI as a prerequisite, since the nuances of language are so inseparable from the things that make us human.

Here’s how translation services like Google Translate work:

  1. They amass an enormous database of language material by scanning websites, newspapers, and other documents.
  2. They analyze this database to look at word combinations and frequencies, observing the likelihood that any one word will appear in combination with any others.
  3. They compare these combinations and frequencies with those in other language databases to match words and phrases.

This data crunch method of translation works fairly well for simple words and phrases, but it falls apart in the more complex grammatical structures.  I see this any time I try to use Google Translate with an Arabic source.  Arabic is an extremely eloquent language, with all sorts of structures that simply don’t work in English.  One mistranslated word can completely change the meaning of the entire text, and even when it works, the technically correct English translation sounds as if it’s full of errors.

The methodology also falls apart for languages that are too small to have much of an electronic database.  The Georgian language is a good example of this.  It’s spoken by only about 4.5 million people worldwide, most of them in the country of Georgia, which is predominantly rural.  Internet access for most of the population is very limited, and most Georgians who do communicate online tend to use the Roman or Cyrillic alphabets more often than their own.  As a result, Google Translate for Georgian is utterly useless–seriously, you’re better off just sounding out the letters and guessing at the meaning.  There are some other sites like translate.ge that try to fill the gap, but they seem to rely on actual lexicons, not databases and algorithms.

All of this is between entirely human languages that developed in parallel on the same planet–indeed, languages between human cultures that have traded and shared linguistic influences for thousands of years.  What happens when we encounter an alien race whose biology makes it impossible for them to make human-sounding noises?  Or an alien race that communicates through smell or electromagnetic impulses instead of sound?  What happens when humanity is spread out across hundreds of star systems, each of which periodically becomes isolated from the others for hundreds or even thousands of years?  When our definition of human is stretched so thin that we would not even recognize our far-future descendents as anything but alien?

There is so much wasted potential whenever a science fiction story falls back on a universal translator.  Case in point, compare Halo I, II, and III with Halo: Reach.  In the first three games, the Master Chief’s universal translator enables him to hear exactly what the enemy Covenant troops are saying.  This is great fun when you’re chasing down panicked grunts, but it tends to get old after a while.  In Halo: Reach, however, the human forces haven’t yet developed a universal translator, so everything the Covenant say is in their original language.  All of a sudden, the game went from a hilarious joyride to a serious war against aliens that felt truly alien.  That one little change did wonders to the tone and feel of the entire game.

Needless to say, you won’t find a universal translator in any of my books.  In Star Wanderers, the language barrier is the heart and soul of the story–it’s a science fiction romance between two characters from radically different worlds who don’t speak the same language, and yet overcome that to develop a strong and healthy relationship.  In Sholpan and Bringing Stella Home, Stella knows a language that is fairly similar to the one spoken by the Hameji, but there are still words and phrases that elude her.  This detail is critical because it impedes her ability to understand and adapt to the Hameji culture, leading to some major conflicts later in the book.

As someone who’s lived for significant periods of time in Europe and Asia and learned languages very different from English, I can say that the language barrier is not something that we as writers should avoid, but something that we should embrace.  There are so many interesting stories that can be told when two characters don’t speak the same language.  Please, don’t be lazy and write that out of the story through a cheap plot device!  Let your aliens be truly alien, and your worlds and cultures so fantastic that we can’t help but feel hopelessly lost in them.

T is for Terraforming

[NOTE: this post is a reprint of an earlier post from the Trope Tuesday series, which you can find here.]

The fantasy isn’t that Mars could actually look like this, but that NASA might actually get the funding.

One of the problems with interplanetary colonization is that Earth-like worlds are fairly rare (though possibly not as rare as we once thought). In our own solar system, the only other world that comes anywhere close (Mars) is a radiation-blasted desert with only the barest hint of an atmosphere and a surface temperature colder than Antarctica. To get around this problem, you can do one of two things: build an artificial enclosed environment to house the colony, or change the world itself to make it more Earthlike–in other words, terraform it.

The actual science of terraforming is way over my head far too complex to do it justice in this post. Instead, I’ll just point you to the Terraforming Wikipedia page as a starting point and focus on how the concept is used as a story trope.

According to tvtropes and Wikipedia, the term came from a 1942 novella by Jack Williamson titled “Collision Orbit.” The concept of changing the environment of an entire planet actually goes back much further, with H.G. Wells subverting the trope in War of the Worlds (instead of humans terraforming other worlds, the hostile Martians try to xenoform Earth to make it habitable for them). Before the U.S. and U.S.S.R. put probes on the surface of Mars and Venus, it was fairly common for writers to speculate that those planets were able to support human life, at least on a basic, rudimentary level. Once the science showed that that isn’t actually the case, terraforming as a story trope really began to take off.

Today, this trope occurs commonly across all ranges of the Mohs scale. Soft sci-fi stories (such as Firefly) use it as an excuse to have planets that look and feel like Earth. Hard sci-fi stories (such as Red Mars, Green Mars, and Blue Mars) use it as a fundamental premise, or to pose questions like “what is the ultimate destiny of human evolution?” or “how important is it to our species’ survival that we spread out beyond Earth?” Although it’s not something that we as a species have (yet) done, our present science seems to place it well within the range of the plausible, and that means that makes it fair game for any kind of science fiction.

In order to be believable, however, any significant terraforming project requires two things: resources and time. LOTS of time. We’re talking on the order of centuries and millenia here. Because of that, stories that use this trope generally fall into the following categories:

  • The terraforming happened a long time ago and is part of the world’s ancient (or near ancient) history.
  • The terraforming is on-going and directly impacts almost every element of the world’s culture and setting.
  • The terraforming has failed in some way, which may (or may not) make it a key element in the story conflict.

As with generation ships, the scope of this trope spans more than just the interests of a single character–it deals with the ultimate destiny of entire cultures and civilizations. In hard sci-fi stories, the planet that’s being terraformed may actually become more of a character in itself than the individual people who are terraforming it. Unless they have some form of immortality, they have little hope of ever seeing the ultimate end of it.

Of course, that almost makes the project more of a religion to the colonists than a science, with all sorts of interesting philosophical and story implications.

Why is this trope so widespread in science fiction? I can think of a few potential reasons. First, it hits on some of the key issues that lie at the very heart of the genre, such as the ultimate destiny of humanity and the ethical issues surrounding our ability to play God through the wonders of science. Also, it captures the imagination in a way that few other tropes can equal. Because the scope of any terraforming project is so vast, the implications touch on almost every key element of the story, including setting, character, and conflict.

But on an even more fundamental level, it hits on one of the key elements of any fantasy magic system: limitations. We can’t live on an alien world because the conditions are too hostile, but we can’t just wave our hands to make it Earth-like either. We have to undergo a painstaking, laborious process that could unravel at any point and throw everything we’ve worked for into chaos. We have to dedicate our whole lives to the project for dozens of generations before it will ever pay off. There are no shortcuts–none that won’t strain our readers’ suspension of disbelief, anyway. But if it all works out, then we will have created a new Earth–and how is that not magic?

Needless to say, I’m a big fan of this trope. I’ve used it in just about every science fiction story I’ve written, though I probably play with it the most in Star Wanderers. The main character of that story comes from a world where a terraformation project failed, having severe religious implications that drive the whole series. Sacrifice is largely set in orbit around a world that is midway through the terraforming process. Elswhere in the Gaia Nova universe, people build domes just as often to keep humanity from screwing over a terraformed world as they do to provide room to live on one that isn’t. After all this, though, I feel like I’ve only begun to scratch the surface of this trope. You can definitely expect to see it in my work in the future.