S is for Space Station

Planets are not the only setting for science fiction stories–space stations are common as well.  From the Death Star (“that’s no moon…”) to Downbelow Station, the Venus Equilateral to ISPV 7 to the Battle School in Ender’s Game, space stations are a major staple of any space-centered science fiction. The reasons for this should be fairly… Continue reading S is for Space Station

L is for Lost Colony

As we discussed in I is for Interstellar, space colonization is a major theme of science fiction, especially space opera.  Of course, things don’t always go smoothly.  Space is a really, really, really big place, and sometimes, due to war or famine or simple bureaucratic mismanagement, colonies get cut off from the rest of galactic… Continue reading L is for Lost Colony

J is for Jedi

As much as science fiction looks to the future, it also of necessity looks to the past.  And as much confidence as it places in the scientific method, it often turns to religion, simply because of the scope of the great cosmic questions that such stories inevitably pose. For these reasons, it should come as… Continue reading J is for Jedi

C is for Cryo

I think every science fiction writer has a cryo (aka “human popsicle“) story sitting around somewhere, even if it’s just in the back of their head.  It’s one of those tropes that keeps coming back, just like the alien invasion, the robot apocalypse, and the Adam and Eve plot. The basic concept is pretty simple,… Continue reading C is for Cryo

B is for Space Battles

If you fell in love with science fiction when you were twelve, chances were it was because of the awesome space battles.  That was certainly the case with me.  When I saw Star Wars for the first time, I spent hours running around the house pretending I was flying my own starfighter.  In some ways,… Continue reading B is for Space Battles

Out of the Silent Planet by C.S. Lewis

When Doctor Elwin Ransom went on a spontaneous walking tour of rural England, he wasn’t expecting to be kidnapped by a mad scientist and taken to Mars.  He soon escapes, only to find himself lost without any way to return home. Fortunately, the native Martians soon take him in, teaching the otherworldly stranger of their… Continue reading Out of the Silent Planet by C.S. Lewis

Trope Tuesday: The Hero’s Journey

For the next few Trope Tuesday posts, I’m going to pick apart one of my favorite story patterns, the monomyth or “hero’s journey.” Other tropes come and go, but the hero’s journey is truly timeless.  If you can get it to work for you, it can do wonders for your ability to understand and tell… Continue reading Trope Tuesday: The Hero’s Journey

Sid Meier’s Alpha Centauri, aka the best 4x strategy game of ALL TIME

Sid Meier’s Alpha Centauri is, without a doubt, the best strategy game I have ever played.  I have many fond memories playing it into the early morning hours while I was in college. I just bought it for $2.99.  What have I done?? The last time I played this game, it quite literally consumed my… Continue reading Sid Meier’s Alpha Centauri, aka the best 4x strategy game of ALL TIME

“Who would have thought…”

I would like to address this post to my fellow Mormon readers. A couple of days ago, I got a discouraging message from some old mission friends of mine.  It said, more or less: “who would have thought that the missionary that taught us the gospel would write such a lurid book?” They were referring… Continue reading “Who would have thought…”

The interior designer’s approach to story

I recently read a fascinating post on John Brown’s blog with an interesting exercise for analyzing the kinds of stories you most like to read.  By finding out what really turns you on in a story, you can have a much better idea what to write, and how to make your own stories better. He… Continue reading The interior designer’s approach to story