Trope Tuesday: Smart People Play Chess

Why?  Because Anastasia Gavrilova playing chess is HOT.
And if you’re Anastasia Gavrilova, chess gives you +10 charisma as well.

Want a fast and easy way to show that your characters are smart?  Not bookish, necessarily, or nerdy, or even the designated smart guy in the five-man band, but intellectually adept no matter what else their role in the story?  Well, you could indicate that through inordinate loquaciousness, but too much of that tends to make your dialog unreadable (not to mention, it’s way overdone).  You could have them rock a chalkboard, but not every story takes place in high school, and finding a chalkboard outside of academia is a bit of a challenge.  So what else can you do to indicate a high level of intelligence?

Show them playing chess.

It’s true.  Stereotypes aside, one of the most effective ways to indicate that your characters are intelligent is to show them playing chess.  From Star Trek to Discworld, Independence day to Doctor Who, Big Bang Theory to Harry Potter to Command & Conquer, chess is a fast, dirty, and effective way to show intelligence.  And while popular conceptions of chess nerds give the game a bit of baggage, it’s not as bad as you might think.  Sure, Sheldon might fit the stereotype, but Cain and Spock certainly don’t.  Even David Levinson from Independence Day turns out to be something of a badass in the end.

So why is chess such an effective way to show that a character is smart?  Probably because of all the other tropes associated with chess.  As one of the oldest and deepest strategy games of all time, chess is thoroughly embedded into our cultural consciousness.  Chess motifs are common in all sorts of stories, and the chess master is a significant character archetype.  There’s a reason we call the most complicated gambit pileup Xanatos Speed Chess.

Besides all the archetypal reasons for this trope, there are quite a few real-world reasons as well.  Playing chess can potentially do all sorts of interesting things to your brain, like stave off Alzheimer’s and improve your concentration and problem-solving skills.  All over the world, people associate chess skills with intellectual prowess, and after you’ve played a few games, it’s not hard to see why.  According to Carl Sagan, the game requires “strategy, foresight, analytical powers, and the ability to cross-correlate large numbers of variables and learn from experience.” If you’ve got all of those, chances are you’re at least above average.

Of course, this trope can be inverted in some clever and interesting ways.  In Bill and Ted’s Bogus Journey, for example, the ditzy main characters challenge Death to games of Battleship, Clue, Twister … basically, a whole host of non-cerebral games, in lieu of the expected trope.  In Foxtrot, the only character who loves chess is the Dad, who is rather dumb compared to his kids (maybe they all got bored of it?).  The classic example, though, has got to be Star Wars, where Chewbacca’s emotional impulsiveness is lampshaded over a game of <X> chess:

I haven’t used this trope a whole lot in my own work yet, but I just started work again on The Sword Keeper, an epic fantasy novel where chess tropes are going to be a major part of the story.  The mentor figure is something of a chess master, though because he’s a sentient sword he can’t experience or interact with the world except through his telepathic connection with the main character, a simple tavern girl.  She knows the basic rules of chess, however, (“chadrak” in this universe) and so one of the ways the sword trains her is through putting her through chess scenarios.  Later, it becomes apparent that the story itself is kind of like a game of chess, with the major characters loosely correlating with the different pieces, and the main character as the queen.  I’m excited–it’s going to be really cool. 😀

So yeah, this is definitely a trope you’re going to see from me in the future, and not just as a one-scene throwaway either.  Stay tuned for more!

Why I love writing novellas

Star Wanderers I (thumb)Star Wanderers II (thumb)Star Wanderers III (thumb)Star Wanderers IV (thumb)SW-V Dreamweaver (thumb)SW-VI Benefactor (thumb)thumb (Sholpan)

For the first half of this year, almost every project I’ve worked on (with the exception of an unfinished short novel) has been a novella.  It’s not a form I was familiar with when I first started writing, but I’ve come to enjoy it immensely, and look forward to writing much more in the future.

The technical definition of a novella is pretty simple, at least according to SFWA.  It mainly has to do with word length:

  • Novel — 40,000 words or more
  • Novella — 17,500–39,999 words
  • Novelette — 7,500–17,499 words
  • Short Story — 7,499 words or fewer

That one simple distinction leads to a host of other differences, though, since words and story length are so crucial to the different types of stories you can tell.

Short stories tend to be more situational.  A good short story writer (which I am not) can use the form to explore all sorts of other story elements, but there’s always something of a tradeoff.  A good short story will have strong characterization but a simplistic or nonexistent plot, or center around a compelling concept but not provide an immersive setting.  It’s a very minimalistic form–there’s always something of a sacrifice.

A good short story can pack a real punch, but it doesn’t really immerse you in another world.  It might resonate for a long time after you read it, but you finish it almost as soon as you start it.  It’s a form that I enjoy in audio form, but don’t actually read very much.  It’s great for the commute or a road trip, but not so great when I’m curled up in the lovesack looking to get lost in a book.

That’s just me, at least.  And as for writing them, I need a lot more practice before I have anything useful to say on that.

With novels, it’s exactly the opposite.  They are so expansive that they tend to have multiple viewpoints, subplots, character arcs, and setting elements all woven together in one sprawling whole.  There are differences, of course, between a 200k word fantasy epic and a short 60k word thriller, but complexity is an important part of the form.  It’s not enough to have an interesting situation, or a single mind-blowing idea–you have to have several, and they have to work together.

When done well, the effect can be tremendous.  A good novel is much more than just the sum of its parts, and the climactic moments when everything comes together can be truly spectacular.  They’re incredibly immersive, too–I’m pretty sure that some of my childhood memories are things that never happened except in the pages of a book.

But sometimes, it can be hard to get into a novel, either because it starts off slow or because from the very beginning it’s so complex.  Also, it requires much more of an investment, especially in time.  I can’t tell you how many novels I’ve checked out from the library, only to return a few weeks later with a hefty overdue fine on my account–not because I didn’t like them, but because I just couldn’t find the time to finish.

In terms of writing, all of that storytelling complexity can make the task positively gargantuan.  It depends on the length of the novel, of course, but the longer it gets, the harder it is to keep everything straight.  And when something is off and the story just doesn’t seem to be coming together, it can be incredibly difficult to figure out exactly what is broken.  Even if it’s small, or something that’s easy to fix, you can easily find yourself revising in circles.

The novella falls more or less in the “Goldilocks” zone of these other forms.  It’s long enough to give you the space you need to play with things on a novelistic scale, but short enough that you don’t have to worry about bringing all that complexity to the page.

Generally, I’ve found that there isn’t much of a difference between novellas and novelettes.  I’ve dabbled with both, and found that the difference has more to do with brevity and less to do with actual structure or form.  A well-written novelette can do all (or at least most) of the things a novella can do, just in a slightly more economical fashion.  And of course, the differences in all of these forms is subjective and fuzzy.  Your experience could very well be different.

But personally, I find novellas (and novelettes) much more fun to write because it allows me, sometimes even forces me, to get a lot more intimate with my characters and their individual points of view.  A situation or idea alone is not enough to carry the story for the required length, but exploring multiple viewpoints (or at least more than two) tends to push the story too far.  Consequently, I find myself really diving into my characters and trying to see things from their perspective.

It’s similar with novels, but without all the other subplots or character arcs, there are fewer distractions–and fewer ways to screw up.  I can stay in the character’s head without having to break out to fix something else.  Also, my first drafts tend to be a lot cleaner, with less need for massive substantial revisions.  And even if the draft is irredeemable, I can toss it out and rewrite from scratch with a lot less pain, since it’s only 30k or 40k words.

So yeah, I really love writing novellas, which is something that would have surprised me only three or four years ago.  There aren’t a whole lot of traditional markets to sell them to, but that doesn’t matter because they’re perfect for ebooks and self-publishing.  It’s also a lot easier to take a loss on a perma-free novella than it is on a full-length novel.

I’ve found that I can write a good first draft of a novella in anywhere between two and six weeks.  I wish I could do it quicker, but I’m not a very fast writer, so thirty days is a pretty good cap for a deadline.  And because they’re shorter, they tend to be quicker to revise, and easier to hand off to alpha readers who will give you a good turn-around time for feedback.

For those of you who prefer more long-form stories, don’t worry–I haven’t given up on writing novels.  In fact, I’ve got a half-finished epic fantasy novel that I’ll probably work on next, once Star Wanderers: Benefactor (Part VI) has gone through a major revision pass.  But if you enjoy reading novellas as much as I enjoy writing them, then you’ve got a treat, because I’ve got a bunch of Star Wanderers novellas that will be coming out in the next few months!

And after that?  Who knows …

Trope Tuesday: The Last DJ

armstrongIn any vast bureaucracy, you’re bound to find obstructive bureaucrats and professional butt-kissers.  But if you look long and hard enough, usually somewhere towards the bottom, you may be lucky enough to find one of the Last DJs.

The Last DJ is a man with integrity, who often puts honor before reason and cannot be bought, no matter how much his superiors try.  Consequently, he usually ends up somewhere at the bottom of the organizational hierarchy, no matter how competent he may be.  In extreme cases, he may be reassigned to Antarctica.  Either way, do not expect to see him kicked upstairs–that’s for insufferably incompetent idiots who are promoted to an administrative post so everyone else can get back to the real work.  If anything, expect this guy to get thrown under the bus.

Depending on the story, he may be a brotherly mentor figure for the main character or play some other sort of supporting role.  However, don’t expect him to be much of a plot driver, unless the story is specifically about him.  Because of his refusal to suck up or play office politics, he’s rarely in a position to effect change or become a whistle-blower.

Over time, this character may turn into something of a sour knight, developing a thick skin of crusty cynicism to protect his idealistic heart from all the crap he continually has to put up with.  Like the Obi-wan, if he’s a mentor figure, he will probably die.  If he’s the hero, though, or part of the ragtag bunch of misfits, expect him to be vindicated, possibly in a crowning moment of awesome.  Rarely if ever will this guy be the villain–that’s the obstructive bureaucrat, whom this guy hates.

Lieutenant Armstrong from Fullmetal Alchemist is a good example of this trope.  He’s a good soldier who was passed up on all the promotions because he refused to go along with the war crimes done against the Ishvalan people.  His sister, who WAS reassigned to Antarctica (though probably by choice), is a whole other story.

Another good example of this trope is Lucius Fox from Batman Begins.  The interesting thing about this one is that he’s a mentor figure who actually survives.  This is probably because the story requires a lot of badassery from the hero, and Lucius is in no position to fill that role, so there’s no threat of him outshining Bruce Wayne.  This is also a good example of the last DJ getting vindicated in the end.

In my own work, the best example I can think of is Tiera from Desert Stars.  She’s fiercely stubborn with an uncompromising sense of honor, which results in her being stripped of her claim of inheritance due to her stepmother Shira’s wiles (although ‘stepmother’ isn’t quite the right word–how do you describe your father’s evil second wife, when he’s still married to your mother?).  I’ve got some interesting plans for a sequel where she’s the main character, but that book is still in the early conceptual stages.

In my own life, I’ve actually fulfilled this trope.  I don’t care to discuss the details of it publicly, but back when I was interning in Washington DC, I had a very negative experience that this trope describes perfectly.  It’s one of the reasons I hate Washington so much, and decided to become a global nomad who makes a difference on the ground, rather than pushing papers in someone else’s petty empire of personal influence.  It’s also one of the reasons why I started the Star Wanderers series–because I wanted to tell a story about people on the space-bound frontier, as far away from the galactic empire as possible.

I may not write many stories about vast bureaucracies or other hierarchical organizations, just because that doesn’t interest me, but whenever I do, you’ll probably see this guy pop up.  As someone who’s been there, I have a lot of sympathy for this character.  You’ll probably see him (or her) pop up in my work from time to time.

Captain Cosette by R. Bruce Sundrud

captain_cosetteSo I saw this book in my alsobots on Amazon a few months ago, and it looked interesting so I figured I’d give it a shot.  The cover is admittedly pretty bad, but it has two of my favorite things in the universe (space and girls), and besides, I’ll sample just about anything.  A few days later, I realized the sample folder on my Kindle was getting pretty big, so I decided to go through and clear some of it out.

Well, I ended up buying this one.  The beginning really hooked me, and the rest of the book did not disappoint.

Captain Cosette is basically a Cinderella story set in space, except instead of getting glass slippers and going to the dance, Cosette goes to war and becomes a knock-out starship pilot.  It’s military sci-fi with a lighter edge than Drake or Haldeman.  And it’s good.  I think I read from the 36% mark to the end without stopping.  Sundrud is really good at making you care about his characters and then putting them in peril.

One thing that I really enjoyed were all the pulpy Renee Chevalier books that Cosette always reads, which were really just tongue-in-cheek references to modern pop-culture phenomena like Twilight and Casablanca.  It broke the fourth wall at times, but I always found them hilarious, especially with some of the twists they add at the end.

Unlike some other sci-fi books that I’ve started recently and failed to finish, the science fictional elements here are not just window dressing–they really drive the plot.  I thought the teaching machine was particularly interesting, especially when it … well, I won’t give away any spoilers.  And of course, the lost colonies and border worlds were also fascinating.  Cosette comes from a backwards farming planet, and the way she thinks about things at first, you really get the sense that this has been her whole universe.  As she gradually comes to understand the geo- (astro?) politics of Union and Alliance, her awareness expands, and so does yours as the reader.  It’s very cool.

There are a couple of things I wish this book had done a little better.  The world is not nearly as immersive as I wanted it to be, and sometimes it feels like the characters are hurrying from place to place.  Also, sometimes the characters seemed to blend together a bit.  There was enough to differentiate them, but at times they sounded almost the same.  None of these issues took much away from my overall enjoyment of the book, however.  The story was solid.

So yeah, if you like the kind of stuff I like to write, you’re probably going to love this one.  At $2.99 for the ebook, you really can’t go wrong.  Even if you’re not a huge military sf fan, if you like Cinderella stories (and who doesn’t?), this one is definitely worth checking out.

Cooking adventures and an awesome webcomic

So I have a bunch of ideas for blog posts I’d like to write, and I’ll probably get around to them eventually, but I thought I’d drop a line now just to let you all know what I’ve been up to.  It’s been a pretty good week, with some decent progress on the current WIP (Lifewalker) and some other random stuff that may be of some interest.

First, Lifewalker.  It’s coming along quite well.  I’m averaging around 2k words a day, so more of a leisurely pace than a white-hot creative heat, but not too bad.  It’s kind of turned into a post-apocalyptic Western, mostly because I can’t write about southern Utah without the landscape taking over.  This video should give you an idea why:

At the same time, the character’s voice really seems to be taking shape in a way that I like.  He’s kind of drifting right now, but the way he writes about it is very much like an old man reminiscing on the course of his life, lingering on the regrets as well as the triumphs, with some rather wistful commentary on each.  This is really a character that I can just pick up and run with–the story is practically writing itself.

It’s not just the voice, either.  Random stuff is just finding it in–powerful stuff that makes the story awesome.  For example, just in the last chapter, the characters were holding a meeting to see what they should do to rescue some of their friends who had been kidnapped.  Out of nowhere, one of them pulls out a skull from a human baby, with beads and feathers dangling from it like some sort of totem.  He brought it out to show that the people who’d attacked them were not just normal bandits, but cannibals from the Nevadan wastelands, which put them in a whole new category of badassery.  Stuff like that comes out of nowhere every time I write, and it’s awesome.

I’ve had a lot of time to write, though I don’t feel I’ve been using it all productively.  Still, I’m on track to finish this thing by the end of the month, which will be extremely gratifying.

In the meantime, I’ve been experimenting a lot with cooking and gardening.  Just planted some tomatoes in 3-gallon ice cream buckets (with dirt instead of ice cream, of course), and those are growing nicely.  It’s fun to have something to water in the morning, and when they start to yield fruit, I’m sure it will be awesome as well.

But I’ve also been experimenting with the old Egyptian kushari recipe I picked up after the 2008 study abroad.  It always seemed to be missing that one thing that would make the other ingredients come together and achieve that delicious synergy.  Well, I think I’ve found it: chickpeas and cumin, with maybe a touch of vinegar.  It might not be 100% authentic, but when I cooked it this time with that stuff, it tasted heavenly.

So this weekend, I’m going to try to perfect the recipe, something I’ve been wanting to do for years.  I’ll try cooking the rice in chicken broth, and adding more onions and garlic with maybe a little tomato.  Also, coriander–I know that coriander and cilantro are basically the same plant, but I think the coriander will go with this better than cilantro.  Also, it helps to fry it with a little oil after taking it out of the refrigerator, rather than sticking it in the microwave.  I haven’t had a microwave for over a year, and I think I actually prefer cooking without it.

Speaking of food, my roommate’s sister’s roommates dropped off a bag full of crap from their kitchen, since they’re moving out for the summer.  We’ve been having an interesting time combing through it–found some pretty good stuff, actually.  One of the more useful things is a bag full of buckwheat, which is AWESOME because kasha was one of my favorite dishes in Georgia.  Kasha and lobio–delicious!

So yeah, I’ve had food on my mind a lot this week.  If things work out, maybe I’ll post a recipe or two.  Kushari is delicious, cheap, filling, and healthy–a winning combination if ever there was one.  Kasha is pretty simple, but that’s what makes it so great–a simple, hearty food that leaves you feeling warm and whole.

Besides cooking exotic foods, I’ve also been reading a lot of Freefall.  I discovered it just last week, and I have to say, it is awesome.  One of the better webcomics I think I’ve ever read.  Like Schlock Mercenary, it’s a space opera comedy romp, but where Schlock kind of turned dark in recent years (which I’m not complaining about, don’t get me wrong), Freefall has still stuck to its happy-go-lucky roots.  And just like Schlock Mercenary, the humor is not only entertaining, but often wonderfully insightful.

Florence_AmbroseBut by far, the best part of the story is how compelling the characters are.  My favorite is Florence Ambrose, an artificially bred Bowman’s Wolf who is kind of a human-wolf hybrid.  She’s one of only 14 members of her species, and the corporation that created her considers her more as property than an individual. She’s got all these biologically programmed safeguards that force her to obey direct human orders, no matter how ludicrous–but the only way for her species to survive is to convince the corporation that Bowman Wolves are profitable, so that they’ll make more (the whole 50-500 rule and all that).

Somehow, she becomes the engineer of the Savage Chicken, a down-and-out starship captained by the infamous Sam Starfall.  Sam is basically a lazy, larcenous alien squid who wants nothing more than to steal everyone’s wallet and become famous doing it.  At first, it seems like a horrible combination–Florence is basically a good, honest person, who wants to do good work and please everyone.  But as the story goes on, the two develop quite a rapport, and start to rub off on each other.

Florence helps Sam to clean up and get his act together, and Sam helps Florence to learn ways to get around her difficult situation vis-a-vis her safeguards and lack of free will.  More importantly, Sam helps her to stop feeling guilty long enough to recognize that doing the right thing sometimes means breaking (or at least twisting) the law.

As if that weren’t enough, there’s the whole cross-species romance angle between Florence and the biologist who rescues her back in one of the earlier subplots.  As you might expect, it gets really lonely being the only Bowman’s Wolf on the planet–especially when the other 13 are frozen in cryo, on their way to a world several light-years away.  Florence knows that she needs to do what she can to propagate the species, but she’s also got some emotional needs that demand to be satisfied now.  Winston is kind of similar, a lonely parasitic biologist on a frontier terraforming project with only 40,000 humans and a 40-60 male-female ratio.  Except for the whole cross-species issue, they make a really good couple.  I’m riveted to find out what happens next!

So yeah, if I had to sum it up: good, honest, likeable person + insecure future + social limbo + unsatisfied emotional needs = really compelling story.  Plus, she’s half wolf–how cool is that?  What I would give for her incredible sense of smell…

In any case, it’s getting late, and even though tomorrow is Saturday, there’s a bunch of stuff I want to do tomorrow so I’d better cut this short for now.  See you later!

Y is for Yesteryear

Star_wars_oldThey say that the golden age of science fiction is about twelve years old.  That’s definitely true for me.

My first exposure to the genre was Star Wars: A New Hope.  I saw it when I was seven, right around the height of my dinosaur phase.  Everything about the movie completely blew me away, from the Jawas and Sand People of Tatooine to the stormtrooper gunfights and lightsaber duels.  After watching Luke blow up the Death Star, I spent the next few hours running around the yard pretending to fly my own starfighter.

In a lot of ways, I’ve never really stopped.

My parents made me wait until I was nine to watch The Empire Strikes back, because it was rated PG.  Without any exaggeration, I can say that those were the longest two years of my life.  I was literally counting down days by the end, and to pass the time without going crazy, I read up on all the books about space that I could possibly find.

My father bought the original X-wing flight simulator game somewhere around then, and I soon became totally engrossed in it.  Since the 386 was our only entertainment system (no Super Nintendo–I had to visit a friend’s house for that), X-wing became the defining game of my childhood.  I spent hours and hours on that game, to the point where I knew exactly which simulated missions the characters from the books were flying and how to complete them faster and easier.

I thought The Empire Strikes Back was a little slow the first time I saw it, but it’s since grown on me, to the point where now it’s my favorite film in the whole series.  Thankfully, my parents let me watch Return of the Jedi the next day, and for the next few months my life felt utterly complete.

Around this time I discovered the Star Wars novels and soon immersed myself in them.  The Courtship of Princess Leia by Dave Wolverton soon became one of my favorites, as well as the Heir to the Empire trilogy by Timothy Zahn and the X-wing series by Michael A. Stackpole.

But it was Roger Allen McBride who first introduced me to a different flavor of science fiction with his Corellia trilogy.  As I mentioned in V is for Vast, those books had just enough of a touch of hard science to intrigue me about the other possibilities of the genre.  That was the last Star Wars series that I read before branching out into other works of science fiction.

The Tripod trilogy by John Christopher was my first introduction to the dystopian / post-apocalyptic genre, depicting an enslaved humanity after an alien invasion.  Those books really captured my imagination for a while.  The Giver was also quite interesting and thought provoking, though since it didn’t involve spaceships or aliens it wasn’t nearly as compelling.

I read a lot of fantasy in my early high school years, including Tracy Hickman, Lloyd Alexander, and (of course) J.R.R. Tolkien.  While I enjoyed those books and immersed myself in them for a while, my true love was still science fiction.  For almost a year, I watched Star Trek: Voyager religiously with my dad.  And every now and again, I’d pick out a science fiction book from the local town library and give it a try.  That’s how I discovered Frank Herbert’s Dune.

In eleventh grade, my English teacher had us choose an author and focus our term papers solely on their books for the entire year.  She suggested I choose Orson Scott Card, but I chose Cormac McCarthy instead.  I’m not sure if that was the worst decision of my high school career, or the best decision, since assigned high school reading tends to make any book feel like it sucks.  I discovered Ender’s Game the following summer, and finished it in a delirious rush at 3am the morning after checking it out from the local library.

More than any other book, Ender’s Game cemented my love for the genre, and showed me just how powerful and moving the genre could be.  It opened so many insights into the world and human nature, reading that book made me feel like I’d opened a pair of eyes that I didn’t even know I’d had.  Looking back, that was probably the moment when I knew I would be a science fiction writer.  I’d known I was going to be a writer ever since I read A Wrinkle in Time at age eight, but to be a science fiction writer specifically, that goal was probably cemented by reading Orson Scott Card.

After high school, I served a two year mission for my church, during which I didn’t read any novels or watch any TV or movies.  When I came back, though, Orson Scott Card and Madeline L’Engle helped me to ease through the awkwardness of adjusting back to normal civilian life.  When I left for college, I expanded my horizons even further, starting with Isaac Asimov’s Foundation series and Edgar Rice Burrough’s Princess of Mars.

When I discovered Pioneer Books in downtown Provo, I knew I’d found my favorite bookstore in Utah Valley.  I have so many fond memories sitting cross-legged on the floor in the science fiction section, browsing through the musty used books for hours at a time.  That’s where I discovered C.J. Cherryh, Arthur C. Clarke, Robert A. Heinlein, Ursula K. Le Guin, and numerous other authors who are among my favorites today.

When I discovered Spin, Robert Charles Wilson soon became one of my favorites.  I picked up that novel as a free PDF from Tor, and read it over the summer while studying abroad in Jordan.  Once again, that same hard sf sensibility I’d gotten from Roger Allen McBride touched me in an unforgettable way.  But it was the human element of that book that really moved me–in fact, it’s always been about the human element.  The world building in Downbelow Station was great and all, but the romance of Merchanter’s Luck had a much more lasting impact.  Starship Troopers had some good ideas, but it was Mandella’s personal journey in The Forever War that moved me almost to tears.  The intrigue of the Ender’s Shadow series was quite entertaining, but it was Ender’s Game and Speaker for the Dead that really taught me what it means to be human.

I finished my first novel, Genesis Earth, shortly after returning from that study abroad, and tried to capture the same sensibility from Spin as well as the intimately human element.  Since then, I’ve written several more sci-fi novels, some of them tragic, some triumphant, but in all of them I’ve tried to get as close as I can to the personal lives of the characters.  I don’t know if I’ll ever write a character portrait so intimate as Shevek’s in Ursula K. Le Guin’s The Dispossessed, but I certainly hope to someday.

For me, science fiction started out as a wonderfully exciting entertainment and turned into something much more meaningful.  If there’s anything the genre has taught me, though, it’s that the two aren’t mutually exclusive–that you can have your adventure and learn what it means to be human as well.  Indeed, the more imaginative the adventure, the greater the truths I’ve taken from it.

Because of that, even though I’m almost in my thirties now, I can’t possibly foresee a time when science fiction isn’t a major part of my life.  It’s a love affair that’s grown just as much as I have, and continues to grow with each new author I discover and each new book I write.  When I’m old and grizzled and pushing eighty, I’m sure there will still be a part of that twelve year old boy in me, still running around the yard flying his starship.

R is for Rebel

rebel_allianceJust as sprawling interstellar empires are a staple of space opera, so are the plucky rebels that fight against them.  From Star Wars to Battlestar Galactica, Firefly to FTL, there’s no shortage of characters in science fiction trying to stick it to the man.

I’m not sure how it is in other cultures, but in America, it seems like science fiction upholds a host of values closely related to rebel tropes, such as self-reliance, individualism, freedom and independence, frontier justice, enterprising self-made men, etc.  A lot of this probably grew out of the genre’s early ties with pulp-era adventure fiction, which often featured former Confederate soldiers leaving the civilized world for the realms of adventure following the US Civil War.  That’s certainly the case with John Carter in A Princess of Mars, and echoed to some extent with the Browncoats from Firefly.

It may go even further, though, to the revolutionary origins of the United States itself.  The frontier has always loomed large in our culture, shaping our values in the early days of settlement and, now that the age of the frontier is largely over, standing for an idealized nostalgic past.  Americans have always favored the self-made individual who stands up to injustice and corruption in high places, and we’ve always had an aversion to the centralization of power and authority.

Back in the days of the Cold War space race, when writers like Heinlein and shows like Star Trek really started to popularize the genre, there seems to have been a real push to promote American identity and values.  The science fiction of that day certainly got caught up in all that, which is weird because as pro-Americanism became the establishment, a genuinely rebellious counterculture began to push back.  To its credit, though, there was plenty of science fiction that embraced the counterculture, especially in the New Wave movement that followed the Golden Age.

So why are we so enamored with rebels?  Probably for the same reason that we all love a good rogue.  Since space is the final frontier, it’s naturally the kind of place that would attract a more rugged, individualistic type.  At the same time, rogues and rebels are much more likely to have exciting adventures than the more mild-mannered folk who are apt to stay at home and conform.  Let’s not forget that most people who read science fiction are adolescent boys (of all ages), hungry for adventure and often a little rebellious themselves.

Though the rebels are often the good guys, that’s not always the case.  It all depends on who they’re fighting against, and how black and white the story is trying to be.  If they’re fighting against the Empire, then they’re almost always courageous freedom fighters standing up for truth and justice and all that, but if they’re fighting against the Federation, things can be a lot more gray.  In FTL, for example, the rebels are the outright antagonists, and you have to save the galaxy by defeating them.

The rebels don’t always win, either.  In stories like Star Wars that skew towards idealism, then in the end they usually do, but in darker, grittier tales (such as most cyberpunk), they may or may not.  And even in some happy-go-lucky adventure stories, the rebels are apt to be martyrs for a lost cause–again, think of the Browncoats from Firefly.

The wide variety in the role of rebels in science fiction is a good indication of a healthy, vibrant back-and-forth in the genre that’s been going on for some time.  It also means that there’s plenty of room for a new writer to take these old, worn tropes and shake them up in a new and exciting way.  As much as we love Luke Skywalker, we love Han Solo just as much, and if you combine him with John Carter to get Mal, then you’ve got a rebellious character that a whole new generation can come to know and love.

I love playing around with these tropes, and do so quite often in my own fiction.  In Bringing Stella Home, James McCoy is very much a rebel, though it’s not the Hameji that he’s fighting against so much as everything standing between him and his brother and sister.  In that sense, he’s kind of a martyr without a cause, a determinator who shakes his fist at the universe even when the more sensible thing is to learn how to cope.  Similarly, Danica and her band of Tajji mercenaries all fought in a failed revolution and have been wandering the stars ever since.  Their backstory features much more prominently in Stars of Blood and Glory, in which things come around full circle.  And then, of course, there’s Terra from Genesis Earth, who isn’t about standing up to the man so much as giving him the finger and running off somewhere where none of that even matters–the frontier ethic taken to its furthest extreme.

So yeah, I’m a fan of this trope, and have been ever since I saw Star Wars and fell in love with the genre.  You can definitely expect to find lots of rebellious characters throughout my books in the future.

Trope Tuesday: Mentor Occupational Hazard

Being a mentor to the hero can be a pretty tough job.  Don’t believe me?  Check out the tvtropes page:

If you don’t have to convince The Chosen One who just wants to be normal to grow a spine and accept the Call to Adventure, you have to convince your blindly excited and dangerously eager young pupil that You Are Not Ready to learn the Dangerous Forbidden Technique. When you try to protect The Hero from the Awful Truth, you end up facing their Rage Against the Mentor. You have to maintain an ongoing conspiracy to keep The Hero Locked Out of the LoopIf they’re an orphan, you have to find them a set of Muggle Foster Parents while keeping social services in the dark. You have to endure accusations of insanity when you’re trying to teach your charge that Your Eyes Can Deceive You, give them advice on how to tell a love interest “It’s Not You, It’s My Enemies,” and keep a close eye on them 24/7.

And what is your reward for all this patience and effort?

You die.

And that right there is the heart of the matter: mentors tend to die.  And stay dead.  Even if they do figure later in the story, they tend to be spirit advisors from the other side with little or no chance of coming back from the grave–even if everyone else does.

So why does this happen?

The most obvious reason is that if the mentor and the hero are both working toward the same goal, the mentor cannot overshadow the hero–otherwise, why not forget the hero and send the mentor off to save the world?  The hero may start off weak, which is why he needs the mentor in the first place, but at some point in the growth arc, he’s  going to have to stand on his own two feet.  Oftentimes, the most poignant (and convenient) way to mark that transition is to knock the mentor off.

That doesn’t explain everything, though.  If the only reason for killing the mentor is to give the hero a growth arc, you can accomplish that just as well by putting him on a bus.  So why does he have to die?

Lots of reasons!  Character growth, increasing tension, making the story more meaningful–the list goes on and on.  For an in-depth discussion on killing off characters, I’d recommend checking out this last week’s episode of Writing Excuses.  My own personal take is that everyone dies eventually–even the immortal characters have to pass through some sort of transition from this world to the next–so the best thing I can do for a character isn’t to keep them alive, but to make their lives and their deaths actually mean something.

It’s also worth pointing out that in most stories, the mentor isn’t actually fighting against the big bad, but the dragon–the big bad’s lancer.  Again, the main reason for this is to keep him from overshadowing the hero.  But the dragon is a character in his own right, with his own agenda that may run counter to his boss–think Darth Vader from Star Wars.  And in a lot of stories, the dragon actually tries to tempt the hero to come around and join him.

Perhaps that’s another reason why mentors often die–if they didn’t, then the bad guys wouldn’t ever be able to dissuade the hero through temptation.  The hero would be so protected that he’d never have the opportunity to switch sides, or at least he’d never have to face any moral ambiguity because of the guardian mentor constantly guiding him.

So those are some of the reasons why mentors tend to have a short life expectancy.  Can you think of any good ones?

Trope Tuesday: The Vamp

Also known as the temptress or the seductress, the vamp is one of the more dangerous characters the hero meets on his journey.  A devastating beauty who is as evil as she is sexy, she uses her feminine wiles to exploit men’s flaws to her own advantage.  If the hero falls for her, he will be destroyed.

Unlike the femme fatale, her more neutral counterpart, she is completely evil and cannot be redeemed.  This is because her role in the story demands it.  She generally makes her first appearance in the initiation phase of the hero’s journey, after the hero sets out on the adventure but before he masters the unfamiliar world.  In many cases, she represents a leave your quest test or a secret test of character.

Joseph Campbell thought this character was so important that he dedicated an entire phase of the monomyth to her:

When it suddenly dawns on us…that everything we think or do is necessarily tainted with the odor of the flesh, then, not uncommonly, there is experienced a moment of revulsion: life, the acts of life, the organs of life, woman in particular as the great symbol of life, become intolerable to the pure, the pure, pure soul. The seeker of the life beyond life must press beyond (the woman), surpass the temptations of her call, and soar to the immaculate ether beyond.

As such, the vamp represents the more carnal elements of the hero’s nature, which he must reject or overcome in order to be transformed.  Confronting her is an important part of the story because it gives him an opportunity to recognize his flaws and master them.  It isn’t easy, though–the vamp is an extremely deceptive character, and often plays tricks like the wounded gazelle gambit to confuse the hero and gain his sympathy.

While often a female character, there are a few male examples of this character.  Mr. Wickham from Pride and Prejudice is one of the more obvious ones.  Basically, the vamp can be of any gender, so long as s/he is someone the main character finds sexually enticing.  Because of the traditionally male-centric nature of the hero’s journey, however, she’s almost always female.

Also, I think it’s important to add that it’s not just the vamp’s sexiness that makes her evil, it’s the way that she uses it to manipulate and undermine the hero.  If she starts out evil but has a heel-face turn later in the story, she doesn’t fulfill this trope.  Likewise, if falling for her wouldn’t make the hero fail, then she doesn’t fulfill the trope either.

I’ve played with this trope a little bit in my own work, but not in a big way yet.  Heloise from Star Wanderers: Fidelity (Part II) probably fits this trope the best, though her appearance is fairly brief.  Tamu from Bringing Stella Home might appear superficially to be one, but she’s actually more of a fair weather mentor for Stella (and has good reasons for choosing the life of a Hameji consort).  And of course, Mira from Desert Stars doesn’t fit this trope at all, seeing how much she changes by the end.

Trope Tuesday: The Trickster

After the hero crosses the threshold of adventure and finally sets out on his journey, he passes through a long phase that Campbell called “the road of trials.” This is often where the meat of the story happens, but it doesn’t fit squarely into any one trope because of all the possible directions where the story can go.  For that reason, I think it’s more useful to think in terms of who the hero meets, not what the hero does.

The Trickster is often (though not always) one of the first characters the hero encounters upon entering the lands of adventure.  He is almost always male, though sometimes he can change shapes and even sexes (for example, Loki, who turned into a mare and conceived Odin’s horse).  His role in the story, though, can range from mentor (Merlin, Yoda, Mary Poppins) to bad guy (the Joker, the Homonculi, Grand Admiral Thrawn) to the hero himself (Prometheus, Bugs Bunny, Bilbo Baggins).

Obviously, the Trickster is a very slippery character.  You can tell who he is, though, by whether he meets these two basic criteria:

  • completely unpredictable
  • not beholden to any authority

In this way, the Trickster often stands in stark contrast to the people of the ordinary world that the hero left behind.  Which makes sense–having just crossed the threshold of adventure, the hero needs to leave his old mentality behind and be exposed to new experiences and ideas.  For that reason, the Trickster’s antics often serve to teach the hero an Aesop, helping him to learn and grow.

That doesn’t mean that the Trickser is harmless.  Quite the contrary–he’s a dirty, lying cheat, capable of taking any disguise and throwing the victims of his pranks into any moral quandary just for laughs.  He’s not necessarily a jerkass–he may even be more of an ally than an enemy–but he definitely is not to be trusted.

Like most things associated with the hero’s journey, the amazing thing is just how prevalent this trope is.  It’s even cropped up in some of my own work.  For example, in Bringing Stella Home, Ilya Ayvazyan is a trickster of the playful hacker variety.  In Star Wanderers, Samson is a blithe spirit who doesn’t necessarily have Jeremiah’s best interests at heart…though his girlfriend (the one at Alpha Oriana) is a lot more sinister.  I’m not sure if anyone fits this trope in Desert Stars, but you could probably make a case for Lena or Amina–or better yet, Ibrahim.

Of all the major character archetypes, though, the Trickster is the one I feel like I know the least about.  If you have anything else to add, I would like to hear it!