Trope Tuesday: Lawful Evil

If the term “villain” applies to anyone, it applies to the Lawful Evil.  Whether the evil overlord, his trusted right-hand man, or one of his devoted minions, these characters are dedicated wholeheartedly to their cause, whether they believe it will lead to a better world or not.  Taking over the world is often a major obsession, because hey, someone’s got to do it.  A staple of the evil empire, these guys often turn their country into an industrialized wasteland, though they often have propaganda machines to take care of any bad press.  Bonus points if they can transform into a freakish monster in battle.

From the easydamus character alignment page:

A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

While Lawful Evils believe in following rules and keeping their word, they’re not above emotional manipulation, negotiating unfavorable contracts, or following the law in letter only.  Even so, they tend to suffer from genre blindness and bureaucratic stupidity (as well as megalomania–but hey, that’s part of the job description).

According to tvtropes, Lawful Evils come in four types:

  1. The supreme ruler, dedicated to establishing and maintaining a civic order that is itself evil.  A good example of this would be Sauron from The Lord of the Rings.
  2. A zealot or übermensch whose moral code falls outside of established social norms.  Khan from The Wrath of Khan is a pretty good example of this, as is Tyler Durden from Fight Club (though your mileage may vary).
  3. The Dragon or other minion who may have their own goals, but answers to the big bad.  Darth Vader is probably the most well-known example.
  4. A complete monster who is dedicated to the destruction of free will and liberty.  The Mormon conception of Satan fits this perfectly.

The scary thing about this trope is that it actually exists in real life.  In fact, outside of our sheltered middle-class, liberal democratic existence (a relatively recent and unusual development in the eyes of history), this type of overlord tends to be the rule and not the exception.  You don’t have to look any further than North Korea, Burma, or Syria for examples of this–which is to say nothing of the Soviet Union, the Third Reich, or the British Empire.

My favorite example of this trope is probably Darth Vader, not just because of how badass he is, but because of his heel face turn at the end of Return of the Jedi.  Ignoring how bad episodes I, II, and III were, his character arc really is the thing that makes that story.  And while we’re on the subject of history, let’s not forget this epic showdown between Stalin and Hitler.  Seriously, click that link.

In my own work, the best example of a Lawful Evil would probably be Qasar from Bringing Stella Home / Sholpan.  He’s more of the affable type than a true evil overlord, though; that would be Tagatai, who doesn’t really come to power until Stars of Blood and Glory. A much more sinister example would be Emile from Heart of the Nebula, or the villain I have planned for Edenfall–I’d better finish those!  And of course, there’s Sheikh Sathi from Desert Stars, though he’s mostly a type 3 Lawful Evil under the thumb of his Neutral Evil wife.

Perhaps one of the reasons I haven’t done a truly despicable Lawful Evil yet is because I’ve been kind of sheltered here in the states.  It will be interesting to see how my writing changes after spending some time in Eastern Europe; Georgia, after all, is the homeland of Stalin.

Darth Vader helmet taken from this site.

Wolfhound by Kindal Debenham

Jacob Hull may be just a spacer’s son, but he’s not afraid to dream big.  As an ensign in the Celostian Navy, his biggest dream is to pilot a destroyer like the Wolfhound, the brand new ship on which he receives his first assignment.  But when pirates attack on their training exercises and drive them far from the rest of the Celostian fleet, Hull realizes that his dream might be more than he asked for…

Full disclosure: Kindal Debenham is actually a good friend of mine–we were both members of Quark in college and still keep in touch as alpha readers for each others’ books.  That’s not why I’m saying that I loved this book, though.  I’ll admit, I had a few doubts when I first started it.  The descriptions are a little wordy, the formatting isn’t perfectly clean–but none of that really matters, because the story is AWESOME.

Why is it so awesome?  Because it’s full of characters you want to root for, facing one impossible conflict after the other, each one bigger and more daunting than the one before.  The story gets off to a decent start, but it really starts to take off after the first third or so, and just keeps getting better and better right up to the end.

Seriously, this is the kind of book I used to hunt for in the library as a kid.  It reminds me a little of the old Star Wars novels by Timothy Zahn, Kevin J. Anderson and Michael A. Stackpole.  Forget dark, dystopian futures and boring, high-concept stuff–this is some rip-roaring space opera, with stations you wish you could visit and starships you wish you could fly.

So yeah, I loved this book.  Great read; once I got into the second half, I couldn’t put it down.  If you’re a fan of space adventure stories, you should definitely check out this book.  It’s available from both Amazon and Smashwords as an indie published ebook, and it’s actually holding it’s own quite well on the Amazon bestseller lists.  It definitely deserves the spot!  Oh, and if you want to check out Kindal’s blog, you can find him here.

Trope Tuesday: Chaotic Evil

If a character in a story scares the hell out of you, chances are he’s a Chaotic Evil.  From ax-crazy psychopaths to nightmarish clowns, from cold-hearted monsters to eldritch abominations, these guys are known for their complete lack of empathy, their nihilistic outlook on life, and their sick sense of humor.

From the easydamus character alignment page:

A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse…it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

According to tvtropes, characters who fall under this alignment can be categorized by five types, in decreasing order of redeemability:

  • A Chaotic Good who took things a little too far and inadvertently fell into evil.  Can usually be brought back with a heel realization if they haven’t already crossed the moral event horizon.  Scar from Fullmetal Alchemist is a good example of this type (incidentally, he’s also my favorite character from that series).
  • A character with a very feral nature who believes that everyone is out to get him and thus ends up killing everyone in order to protect himself.  Often manipulated by the Big Bad to do his dirty work.  He doesn’t really kill out of malice, though, so there may still be a possibility of redemption.
  • Committed to chaos before evil.  Can be convinced to team up with the heroes, if only because they happen to share the same enemy.  For these characters, their freedom is the most important thing–though don’t trust them too much, or else you’re liable to end up with a knife in your back.
  • Committed to evil before chaos.  These guys will never team up with the heroes, but they may team up with the Big Bad, even becoming one of his mooks if it gives them more opportunities to unleash fiery mayhem of death on the world.
  • True Chaotic Evil.  These are the most dangerous, because they have absolutely no loyalties and absolutely no compunction.  The best you can hope for is to kill them before they wipe out your entire civilization.

Fortunately, the Chaotic Evil’s weakness is his inability to put together a competent organization. If he has any plans, they’ll usually fizzle out because they’re too haphazard.  When the Chaotic Evil overlaps with the Chessmaster, however, things can get really, really dangerous.

My favorite Chaotic Evil is definitely the Joker from the Dark Knight.  He is, without a doubt, the most dangerous incarnation of this trope that I’ve ever seen.  Running a close second is Kefka from Final Fantasy VI.  Best final fantasy villain of all time, hands down–he totally owns Sephiroth.

I have to admit, I haven’t used this trope much in my own work yet.  Gazan from Bringing Stella Home probably falls under this character alignment, but he’s more of the third type than a true Chaotic Evil.  As a race, the Hameji initially fall under this trope, but they have reasons for everything they do, so once they overthrow the established order, they shift more to Chaotic Neutral.

One day, though, I’m going to write a character with this alignment.  One day…

Flash Gold by Lindsay Buroker

All Kali McAlister wants is to leave Moose Hollow far, far behind–and with her dogless sled, the $1,000 prize for the sled race is just her ticket.  But with pirates, gangsters, and thugs in the Yukon after her late father’s alchemical secrets, she’ll be lucky to make it to the finish line alive.  And then there’s that striking man by the mysterious name of Cedar–why is he helping her?

This was a fun steampunk adventure story.  It was fast-paced, well-written, and quite enjoyable; Buroker knows how to hook a reader with interesting characters and conflicts.  I’m looking forward to reading more books set in this universe.

That said, I did have a few issues with this book.  At some parts, the dialog came across as wooden because the characters’ words and reactions didn’t match the intensity of the scene.  For example, Kali and Cedar got caught up in a couple of friendly discussions during gunfights, one about her automatic reloading rifle (which was somewhat excusable) and one about the status of their relationship (which felt a little contrived).  Also, the climax of the story revolves around a late third act info dump, which is a pet peeve of mine.  It didn’t bring the story to a screeching halt, but it did feel a little clumsy.

None of those kept me from enjoying the story, but they were definitely things I noticed.  My biggest issue was probably a lack of real dept or thoughtfulness; what I like to call a “stuff happens, the end” kind of story.  The main character had good internal motivations, but no real internal conflict.  For example, she had this whole history with a previous lover betraying her trust, but she didn’t really struggle much with learning to trust again; all that old baggage was just a part of her background.

Overall, though, this was a fun action-adventure romp.  The steampunk setting was great, one that I’d like to come back and revisit.  And in spite of my critiques, I didn’t feel cheated by this story at all; it really was an enjoyable read.  For $.99, what do you have to lose?

You can find Flash Gold at the author’s site here, or at Smashwords and Barnes & Noble (for some reason, the Amazon link appears to be broken).

Trope Tuesday: Chaotic Good

A pox on the phony king of England!

Wherever you find the evil empire, dirty cops, or a misguided crusade, chances are there’s a Chaotic Good somewhere in the shadows fighting against it.  From barbarian heroes to freedom fighters, rebellious princesses to ethical sluts, these free-spirited, noble-minded rebels are constantly at war with the man, robbing the rich to give to the poor.

From the easydamus character alignment page:

A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

Interestingly, once the evil bad guys are gone, the balance between Good and Chaotic is even more difficult to keep than the line between Good and Lawful.  For that reason, Chaotic Goods often make extremely poor rulers after the war is over.  When they win, they usually do one of the following:

Of all the character alignments, this one is my favorite.  It fits my own sensibilities almost perfectly.  Whenever a character of this type has to give up their old life to accept their new responsibilities, I can’t help but feel a little wistful and sad (maybe that’s why I haven’t settled down and married yet…hmm…).

This trope is extremely prevalent in manga and anime, with Edward Elric from Fullmetal Alchemist my personal favorite.  Agatha and Gil from Girl Genius are also really awesome–it’s going to be interesting to see how Gil shifts now that his father is out of the picture.  In science fiction, Captain Kirk is probably the most beloved character of this type, though almost all of Heinlein’s protagonists also fit the bill.

In my own work, Tiera Al-Najmi from Desert Stars is probably the best example of this trope.  She stands alone against the restrictive norms and hypocrisy of her society, urging Mira to do what’s right instead of what’s expected.  In Bringing Stella Home, James McCoy fits this trope too, though you could also make an argument that he’s more of a Neutral Good.  In Heart of the Nebula, however, he’s definitely Chaotic Good, which puts him squarely at odds with Lars, a Lawful Good who appears in all of the Gaia Nova novels thus far.

Trope Tuesday: Lawful Good

Lawful Good is the character alignment that is the most unambiguously heroic.  These are the white hats, the caped crusaders, the knights in shining armor who fight for Truth, Justice, and the American way.  They might not always be smart, and they might not always be nice, but you can always count on them to do the right thingalways.

From the easydamus character alignment page:

A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

Although most Lawful Good characters are unambiguous, their conflicts are often quite complicated.  This is because their dedication to the moral code is itself a weakness which an intelligent villain can exploit.  Typically, this is done by putting them in a situation where they have to choose between being lawful (catching the bad guys) or being good (saving all the innocent people who will die in the process).  A smart Lawful Good character, however, will come up with a third option that turns the ethical dilemma on its head, though it might require a heroic sacrifice.

Very often, these kinds of characters appeal to us because they represent some higher ideal which we wish we could follow.  However, that’s not always the case, especially in more cynical works like A Game of Thrones, where the most lawful good characters also tend to be the most stupid.  Ultimately, it all comes down to the bias of the writer; even when you’re trying not to be didactic, it’s hard not to use the Lawful Good character as a vehicle for some sort of message.

A shallow Lawful Good will be little more than a paragon for whatever virtue they’re meant to represent.  A more nuanced Lawful Good will have some sort of a flaw (besides the backhanded ones), or some sort of internal conflict connected with their moral code to make them more human and relatable.

My favorite Lawful Good would probably be Sir Galahad from Le Morte d’Arthur, but mostly because of the sharp counterpoint he provides next to all the thugs and criminals other Knights of the Round Table.  Carter from Halo: Reach is a pretty cool Lawful Good, though he wasn’t my favorite (that would be Jorge).  And even though he’s a complete idiot, Ned Stark is still the only adult character from A Game of Thrones that I found remotely likable.

In my own work, Jalil from Desert Stars starts out as Lawful Good, though he shifts to Lawful Neutral in the middle and up to Neutral Good by the end.  In Bringing Stella Home / Sholpan, Lars and Narju definitely fall under this alignment, putting a lot of pressure on Stella to live up to their ideals.  I explore Lars’s idealistic character a bit further in Heart of the Nebula, a direct sequel to Bringing Stella Home which I hope to release later this year.  And in Star Wanderers, Noemi tends to fall under this alignment–though the story is not so much about saving the world as it is about saving each other.

Trope Tuesday: Character Alignment

Alternate versions put 20th Century Fox in the Lawful Evil slot.

I love personality tests.  There’s something immensely satisfying about putting yourself on a grid that tells you something new and insightful about yourself and the people around you.  My personal favorite is the Meyers-Briggs test (I’m an ENTP), but I like playing around with others as well.

Character alignment is what you get when you combine fictional characters with the role they’re supposed to play in the story.  It’s a way to categorize the different ways they react to problems and ethical dilemmas, and to see which are inclined to be enemies and  which are inclined to be allies.

These systems initially arose out of RPG systems like Dungeons and Dragons, which use numbers, charts, and statistics to turn a story into a playable game.  There are many different kinds of alignments, but the most well-known is probably the one used by D&D, which charts characters along a good-evil axis and a lawful-chaotic axis.  In practice, the result looks a little like this:

Of course, that’s a very simplified version.  The tvtropes page goes into much greater depth, but I’ve personally found that this page right here does a much better job explaining the concepts behind the chart.

The horizontal axis, law vs. chaos, describes how much the character values order and authority vs. their own independence and freedom.  Lawful characters value honor and obedience, while chaotic characters value innovation and rebelliousness.  Characters who are neutral with regards to law and chaos generally respect authority, but put their own interests first and go against the established norms when that’s the best way to further their own ends.

The vertical axis, good vs. evil, describes how well (or poorly) characters tend to treat other people.  Good characters are altruistic and make sacrifices to protect the defenseless, whereas evil characters will kill, rob, or torture the innocent simply for the evulz.  Characters who are neutral with regards to good and evil don’t like to hurt others, but are not above pursuing questionable means to achieve their own goals.

Put together, the alignments create a 9-square chart, like the one at the top of the post.  While it’s certainly not obligatory to fill every slot, doing so can add a greater degree of depth to your story, as it certainly did with Firefly.

As with any formula, however, there is danger in holding too closely to the chart and becoming inflexible.  In real life, people switch alignments all the time, just as personalities can change and evolve (in high school, for example, I was an INTP).  Not only that, but some characters even fulfill all the possible roles, depending on the incarnation and the story.

Because I'm BATMAN!

The point is, character alignment is just a tool, not a hard-and-fast rule that needs to be used with every story.  If it’s a helpful way to think about your characters and set them up with interesting conflicts, great.  If not, don’t sweat it; Homer and Shakespeare were telling great stories long before this chart.

I’m going to be going overseas soon, so I expect my internet access is going to be spotty for the next couple of months.  Because of that, I’m going to write up a bunch of Trope Tuesday posts on each of the nine alignments and schedule them to post automatically.  So stay tuned for more!

Character Interview: Master Sergeant Roman Andrei Krikoryan

So I recently heard about a really interesting blogfest, where the goal is to blog about the characters in your story, as well as have a little fun with flash fiction.  The prizes look pretty good, too: a couple of free books and a manuscript critique, from a couple of up-and-coming editors.

Not bad…but the 250 word limit on the character interview seemed a little too restrictive.  The idea really caught my imagination, though, so I decided to go ahead and do it for the main character of the book I’m writing now: Stars of Blood and Glory.

It was really fun!  Stuff like this can be great for working out different aspects of your character.  I already knew most of this stuff about Roman, but the exercise helped to solidify it.

And so, without further ado: enjoy!

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Hello, and welcome!  I’m here on the Tajji Flame with Master Sergeant Roman Andrei Krikoryan, one of the Tajji mercenaries in Bringing Stella Home and a major character in the sequel, Stars of Blood and Glory.  How are you doing today, Roman?

How do you do, my friend.

Very well, thank you.  Let’s get started shall we?  First question: What is your biggest vulnerability? Do others know this or is it a secret?

What is my vulnerability?  This is strange question to be asking a mercenary.  Why do you wish to know? <narrows eye>

Um, it’s not meant to be intrusive, more just as ah, um…well, what would you say is your biggest emotional vulnerability?

“Emotional vulnerability”?  Look at me.  I am not a man anymore, but a cyborg; what “emotions” I still feel, they are distant and weak.  Rare pleasures, like sweet, unbidden memories.

I tell this to the doctor every time at check up, but she does not believe me.  She is still young, and wishes to believe that there is some humanity left in me.  Who knows?  Perhaps she is right.  But cyborgs do not die, my friend: their humanity fades until they are a ghost within a machine.

I have wandered the stars for over seventy standard years; I have seen my homeworld conquered not once, but twice.  I have killed many men, I have slept with many whores, I have watched my old friends die, and had other friends watch me, thinking I was dead.  I am old–too old.  And yet cyborgs do not die: they fade.

So if you consider this as “emotional vulnerability,” then this is mine: to be alive, and yet not truly living.  And it is no secret.  I am a man of very few secrets.

What do people believe about you that is false?

Many things, some more false than others.  You cannot be soldier for as long as I without learning how to cultivate a certain, how do I say?  Persona.  My men, they see the side of me that is strong–and it is a true side, for in battle, it is impossible to live a lie.  But the side that they do not see, that is the pain–the memories, the weariness, the silent longing.  It is dull now, but it is still there, even if I do not show it.

And so, if there is something that people believe about me that is false, it is that I feel no pain.  I have always felt pain, until even before the rebellion was lost.  It is way of life for me now.  When the pain finally stops, then I will know that I am no longer human.

What would your best friend say is your fatal flaw? Why?

My best friend is the captain, Danica Nova.  She knows of my pain; she shares in it.  And what would she say is my flaw?  That I suffer in silence, perhaps.  Every time she has question, she is asking me for help, seeking for my guidance.  She believes that everyone must have someone on whom they can lean, that without this, no one can truly stand.  And so she sees me suffering, and wishes that I would talk with her, so that these wounds might heal.

But I do not wish for my wounds to heal.  They are the last thing I have left–the pain which tells me I have not yet faded, that I am still human.  I have lived many years with this pain, and I do not know what would become of me without it.  And so, it is not my friends, but the pain, that has been my constant companion these many long years.

I do not know if this is flaw, but I do know that Danica would say that it is.

What would the same friend say is your one redeeming quality? Why?

That question, I know without a doubt what is the answer.  It is that I will do anything–anything–for my men.  You see my arm, how that it is prosthetic?  I lost the original fighting in a battle that all of us thought we would lose.  If I am fading, it is because I have given my life for my men–and I will continue to do so until I have nothing left to give.

What do you want most? What will you do to get it? 

<laughs> A strange question, with an even stranger answer.  As you can see, I am man of war–but if there is one thing that I wish for, it is peace.  Peace!  And what sort of peace, you may ask?  I will tell you.  I wish for the peace that one feels by coming home. <throws back head and laughs again>

And so you see, my friend, this is a peace that I can never feel.  My homeworld is gone–slagged into oblivion.  My country has been destroyed, my people scattered across a hundred stars. I have nothing left but to keep on fighting; and so, even though I long for peace, I continue to make war, because it is all that I am.

But what will I do to get this peace?  I will tell you.  Since I do not have a homeland, I will find this peace by dying for my men.  It is fitting, is it not?  That the man of war should only find peace in his own death?  This is as it should be.  But it must not be a selfish death–it must be a sacrifice, so that others may live.

Thank you very much, Roman.  I enjoyed writing Bringing Stella Home, and look forward to chronicling your further exploits in Stars of Blood and Glory.

My pleasure.

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As an interesting side note, if Roman had a theme song, this would be it.  Have a great day!

Trope Tuesday: Xanatos Speed Chess

Well, I can’t say any of this mess was part of my original plan, but it’s all working out so beautifully that I can’t complain.

Tarvek, Girl Genius.

The Xanatos Gambit is when a character plans out a scheme such that all possible outcomes (including abject failure) ultimately benefit that character.  Named after David Xanatos from Gargoyles, it is most often used by villains who are very good at evading karma.

Xanatos Speed Chess, on the other hand, is when the character relies not on setting up an only-win scenario from the beginning, but on being able to adapt and change their plans quickly enough to pull off a victory even after their first few attempts inevitably fail.  For this character, the important thing is not to keep everything from falling apart, but to outsmart their opponent even after everything already has.

Both heroes and villains can play at this game, but the heroes generally tend to be better at it.  Part of the reason for this is that try-fail cycles are much more conducive to Xanatos speed chess than the Xanatos gambit.  The heroes might lose a pawn or two, or even the queen, but that doesn’t stop them from turning defeat into victory.  In fact, depending on the story, it may provide exactly the sort of dramatic tension that makes the ending so awesome.

A good example of this in recent cinema would probably be the new Mission: Impossible movie.  Over and over, the mission falls apart–and the characters respond either by changing the mission or by crafting a new one.  It’s one of the things that makes it such a great spy thriller: the tension is always high, because you never know how they’re going to pull it off.

The opposite of this trope is the Indy Ploy.  This is because Xanatos speed chess is still chess; even though the plans are dynamic, they are still plans, and involve a large degree of calculation and forethought.  With the Indy ploy, the character is just wingin’ it, jumping into the thick of things and making it up as they go along.

The main reason I’m interested in this trope is because my current project, Stars of Blood and Glory, has a strong military plot, and I want one of the characters to be a magnificent bastard.  Let’s just say that if Bringing Stella Home is the Mongol conquests in space, Stars of Blood and Glory is the Battle of Ayn Jalut.  It’s going to be challenging to pull it off, but that’s part of what makes writing so much fun…

The Jerusalem Man by David Gemmell

The old world is dead, destroyed by nuclear fire.  The old ways are long forgotten–except by one man in search of the Holy City.  He wanders the Earth with two guns and a Bible, leaving a trail of death and ancient prophecy in his wake.  Brigands fear him, honest men pity him, and the Hellborn hunt him.  He is John Shannow–the Jerusalem man.

This is some vintage David Gemmell.  In fact, I think this particular edition has been reprinted as Wolf in Shadow, and can no longer be found except in used bookstores and book trading sites.  Regardless, the book is awesome, right on par with Gemmell’s other work.

David Gemmell has the uncanny ability to suck you in almost as soon as you open the book, making you emotionally invested in the characters and conflicts to the point where you can’t stop thinking about it.  My favorite part of this book was in the first few chapters, when John Shannow found a frontier woman and briefly settled down.  It only lasted a handful of pages, but it was so powerful and moving that I felt compelled to read almost nonstop until I’d finished the book.

The later half gets a little outlandish, with magic stones, the lost city of Atlantis, and a Satanic cult bent on world domination.  It was a fun adventure, but not as compelling for me as the personal story of John Shannow.  In fact, it seems as if Gemmell unconsciously fell back on all the old tropes of the Drenai series, turning his post-apocalyptic western into a sword and sorcery romp, like Waylander with guns.  It wasn’t bad, but at times it did feel a little over the top.

This might have to do with my own personal tastes, however.  I tend to enjoy stories that have more to do with the personal lives and intimate struggles of the characters than grand quests to save the world.  I don’t know if it’s always been like that, or if it’s just something that’s changed as I’ve gotten older.

Regardless, The Jerusalem Man was a great book, and I thoroughly enjoyed it.  If you’re a fan of fantasy-western mashups, or post-apocalyptic fantasy in general, then this is a must-read.  And even if that’s not your usual fare, if you’re drawn to loner heroes who don’t pull any punches, you’ll almost certainly love this book.