What Brandon Sanderson gets wrong about AI and writing

Last week, Brandon Sanderson posted a video from a conference where he gave a talk titled “The Hidden Cost of AI Art.” In it, he argues that writers who use AI are not true artists, because the act of creating true art is something that changes the artist. This is true even if AI becomes good enough to write books that are technically better than human-written books. Therefore, aspiring authors should not use AI, because it’s not going to turn them into true artists. Journey before destination. You are the art.

Obviously, I disagree very strongly with Brandon on this point. For the past several years, I’ve been reworking my creative process from the ground up, in an effort to figure out how best to use AI to not only write faster, but to write better books. I’ve experimented with a lot of different things, some of which have worked, most of which haven’t. And I’ve published several AI-assisted books, many of which have a higher star rating than most of my human-written books. So I think it’s safe to say that I have some experience on this subject, at least as much as Brandon himself, if not more.

Brandon compares the rise of generative AI with the story of John Henry and the steam-powered rock drill, where John Henry beat the machine but died from overexertion. So he showed that man can still beat the machine, but the machine still went on to change the world.

But I don’t think that’s the right story when it comes to AI. It’s far too simplistic, pitting the AI against the artist. Instead, I think it’s better to look at how AI has changed the world of chess. For a long time, people thought that a computer would never be able to beat a human at chess. Then, in the 80s, an artificial intelligence dubbed “Deep Blue” beat Garry Kasparov at chess, proving that computers can beat even the best humans at the game. So now, all of our chess tournaments are played by AI, and humans don’t play chess at all. Right?

Of course not. Because here’s the thing: even though a strong AI can always beat a human at chess, a human who uses AI can consistently beat even the strongest AI chess engines. In fact, there are tournaments where teams of humans and AIs play against each other. They aren’t as popular as the human-only tournaments, since we prefer to watch humans play other humans, and the best human chess players prefer to play the game traditionally. But when they train, all of the top grandmasters rely on AI to hone their craft and sharpen their skills.

Chess is a great example of a field that has incorporated AI. And even though AI can play chess better than a human, AI chess players have not and never will replace human chess players. Because ultimately, asking whether humans or AI are better at chess is the wrong way of looking at it. AI is better at some things, and humans are better at other things. The best results happen when humans use AI as a tool, either in training or in actual play. And because of how they’ve incorporated AI, the game of chess is more popular now than ever.

Brandon spends a lot of time angsting about whether AI writing can be considered art. Perhaps when I’m also the #1 writer in my genre, and have amassed enough wealth through my book sales that I never have to work another day in my life, I can also spend my days philosophizing about what is and is not art. But right now, I prefer a more practical approach. I’m much less concerned about what art is than I am about what it does. And the best art, in my opinion, should point us to the good, the true, and the beautiful.

Can AI do that? Can it point us to the good, the true, and the beautiful? Yes, it can, just like a photograph or a video game can—both examples of counterpoints that Brandon brings up. But as with the game of chess, a human + AI can create better art than a pure AI left to its own devices. I suspect this will remain true, even if we reach the point where AI art surpasses pure human-made art. Because at the end of the day, AI is just a tool.

But what about Brandon’s point that “we are the art”? Isn’t it “cheating” to write a book with AI? Doesn’t that demean both the artist and the creative act?

It can, if all you do is ask ChatGPT to write you a fantasy story. Just like duct-taping a banana to a wall and calling it “art” is pretty demeaning (though you’ll still get plenty of armchair philosophers debating about whether or not it counts, highlighting again how useless the question is). But if you spend enough time with AI to really dig into what it can do, you’ll find that it’s no less “cheating” than pointing a camera and pushing a button.

One of the first AI-written fantasy stories I generated was a story about a half-orc. I wrote it using ChatGPT while my wife was in labor with our second child. We were both at the hospital, and I had a lot of down time before the action really began, so I used those few hours to write a 15k word novelette. It was fun, but the story itself was pretty generic, which is why I’ve never published it.

Basically, it read like an average D&D fanfic—which is exactly what every AI-generated fantasy story turns into if you don’t give it the proper constraints. If all you do is ask ChatGPT to tell you a story, it will give you a very average-feeling story. Every fantasy turns into a Tolkien clone or a D&D fanfic. Every science fiction turns into Star Trek. It may be fun, but it’s not very good. Just average.

My first AI novel was The Riches of Xulthar, and I wrote it quite differently. Instead of just running with whatever the AI gave me, I picked and chose what I wanted to keep, discarding the stuff that didn’t work very well. But I still didn’t constrain the AI very much, so it went off in some pretty wild directions, which made it a challenge to decide what was good. As a result, it went in some very different directions than I would have taken it, but the end result was something that I could still feel good about putting my name on. And of course, after generating the AI draft, I rewrote the whole book to make sure it was in my own words. That also helped to smooth out the story and make it my own.

Since writing The Riches of Xulthar, I’ve written (or attempted to write) some two dozen AI written novels and novellas. Most of them are unfinished. Some of them are spectacular failures. I’ve published another half-dozen of them, most in the Sea Mage Cycle.

It was while I was working on the latest Sea Mage Cycle book, Bloodfire Legacy, that I finally felt I was getting a handle on how to write something really great with AI. The key is constraints. AI does best when you give it constraints that are clear and specific. The more you constrain it, the more likely you are to get something that rises above the average and approaches something great.

But to do that, you have to have a very clear and specific idea of what you want your story to look like. Which means you have to have a solid outline (or at least some really solid prewriting), and a deep understanding of story structure.

I think the real reason Brandon is so opposed to AI writing is that it negates his competitive advantage—the thing that has made him the #1 fantasy writer. Without AI, the biggest bottleneck for new and established writers is putting words on a page. Brandon made a name for himself with his ability to write a lot of words relatively quickly. Where other fantasy writers like Martin and Rothfuss have utterly failed to finish what they start, Brandon finishes everything that he starts, and he starts more series than most other writers finish. This is why he’s known as Brandon Sanderson, and not just “the guy who finished Wheel of Time.”

But generative AI removes this bottleneck. Suddenly, putting words on the page is quite easy. They might not be good words, but they might be as good as Brandon Sanderson’s words. After all, his prose isn’t exactly the most brilliant of our time. Deep down, I think Brandon feels this, which is why he sees AI as such a threat.

Will writing with AI make you lose some of your writing skills? Probably. I suspect it’s much like how using AI to code will make you weaker at coding, at least on a line-by-line level. But coding with AI will make you a much better programming architect and designer, since it frees you up to focus on the higher-level stuff.

In a similar way, I expect that the new bottleneck for writing will have to do with the higher level stuff: things like story structure and archetypes. The writers who will stand out in an AI-dominated writing field will be the ones with a deep and intuitive understanding of story structure, who can use that understanding to get the AI to produce something truly great. Because if you understand story structure, you can write better constraints for the AI. Pair that with a good sense of taste, and you’ve got an artist who can make some really great stuff with AI.

This is why I think Brandon’s views on AI art are not only misguided, but actually toxic. Love it or hate it, AI is just a tool. Using it doesn’t make you any less of an artist, just like using a camera vs. using a paintbrush doesn’t make you any less of an artist.

My spicy take on the ethics of AI art

There is nothing unethical about using generative AI to write or make art. Those who say otherwise either haven’t thought through their position, or they are lying for rhetorical effect. Or both.

If Andrew Tate wrote a book titled How To Enslave Your Woman For Fun and Profit, would he be within his rights to demand that no woman ever read that book? If you believe that AI is unethical because it was trained on writers’ and artists’ work without their consent, congratulations—that is exactly the position you have taken. You can’t pick up one end of the stick without also picking up the other.

Whether or not writers and artists were fairly compensated for the use of their work is a separate issue. Many of these AI companies obtained their training data by indescriminately scraping the internet, which means the used a lot of pirated work. But if using copyrighted material to train an AI system is fair use—and here in the US, the courts have ruled that it is—then all that they owe you is the cost of your book. So if your book is $2.99 on Kindle, that is what OpenAI owes you. Congratulations.

Does Brandon Sanderson owe Barbara Hambly royalties? Brandon Sanderson has sold something like $45 million in books, comics, and other media. Barbara Hambly struggles to pay her bills. Barbara Hambly wrote Dragonsbane, the young adult book that inspired Brandon Sanderson to write fantasy. Clearly, her work had a deep and lasting influence on him. So does he owe her?

If you believe that AI companies owe artists and writers more than simply the price of their own published work, this is a question that you must wrestle with. If it counts as “stealing” to train an AI on artists’ and writers’ work, then every artist and writer is also a thief, and owes royalties to the people who inspired them. Which is why the word “plagiarism” has a tight definition, and why our legal code recognizes fair use.

There is nothing unethical about using generative AI to write or make art. Almost everyone who says otherwise is either lying to themselves about that fact, or lying to you.

Why would someone lie about that? For the same reason people accuse you of being a racist, or a sexist, or a fascist, or a white supremacist, or a Christian nationalist… because using that term gives them power. They don’t actually want to make a reasoned argument. They just want to “win” the argument without ever having to make it in the first place. They use words that they know will get the reaction that they want, and they scream them as loudly as they can until they get it. That’s what the public discourse looks like in 2025.

To be fair, this is not just something that happens on the left. Plenty of people on the right will scream “woke” or “based” or “demonic” to cow people into accepting their point of view. These words do have meaning, and can be used to make a well-reasoned argument—just like “racist” and “fascist” have meaning. But most of the people who use these words are just wielding them like rhetorical clubs to bully their way around.

There is nothing unethical about using generative AI to write or make art. Most of the people who say otherwise are just using the word “ethical” to mean “things I don’t like.” They don’t believe in objective good or objective evil, and instead believe that things like truth and morality are relative. In other words, they think that good and evil change depending on who’s looking at it. This is why so many writers today can’t write a compelling villain (or a compelling hero, for that matter). They just don’t understand how good and evil work.

So why should you listen to them when they scream at you for using AI? You shouldn’t. They don’t know what they’re talking about. Or worse, they do, but they’re lying to you, because they want to compel you not to use AI in your art. Why? Because they’re afraid that if you do, you’ll create something better than what they can create. And on that point, they’re probably right.

Fantasy from A to Z: Y is for Yearning

What kind of fantasy books do you hope to see more of in the next few years? What direction do you hope the genre goes next?

Personally, I would like to see the genre return to its roots. But that probably isn’t a surprise, if you’ve read the other blog posts in this series. I’ve invoked Robert E. Howard and J.R.R. Tolkien in almost all of them. Those two men are the grandfathers of modern fantasy: Howard from the sword & sorcery side, and Tolkien from the epic fantasy side. Until just the last few years, most fantasy authors stood on the shoulders of those great authors.

I’m not opposed to rules-based magic on principle. I do think that it can be done quite well, such as with Brandon Sanderson’s earlier work. But I would like to see a revival of more traditional fantasy magic systems, which aren’t really “systems” at all, but mysterious forces of nature rooted in folklore and mythology. With its overemphasis on game-like dynamics and quirky rules-based magic systems, much of modern fantasy seems to have lost sight of the ancient archetypes that gave the works of Tolkien and Howard their staying power.

As the modern world drifts further from its roots, forgetting all the stories that were handed down to us from countless generations past, so too has our fantasy lost sight of its roots, thinning out to the point where it’s little more than an aesthetic—a bundle of tropes and caricatures that evoke a nostalgia not of our pre-modern past, but of other popular fantasy stories. Thus, with each new work in this vein, the genre is diluted just a little bit more, becoming a pale shadow of what it once was.

That is why I would like to see fantasy return to its roots. I would like to see more fantasy that draws deeply from the well of history and mythology, not just to create an aesthetic, but to embed those themes and archetypes deeply into the story itself. I don’t care whether that mythology is European or not (though as a pan-European mutt, that is the culture that resonates most with me), but I do want to read books that do more than file the serial numbers off of another culture and wear it like a skin suit. 

It’s not so much that I’m worried about “cultural appropriation”—hell, as the son of medieval vikings, cultural appropriation is my culture—but if that’s what you’re going to do, you should damn right do it well. There’s a reason why we all got sick and tired of all the Tolkien clones. If we’re going to take fantasy back to its roots, we’ve got to do more than copy all the greats who came before us. We’ve got to understand, in a deep and visceral way, just what exactly they were trying to build, and then build upon it with something new.

Fantasy and science fiction are all about evoking that sense of wonder. Science fiction evokes that wonder by looking to the future; fantasy evokes that wonder by looking to the past. Our modern world has forgotten far too much of its cultural heritage. I want to see more fantasy that brings it back.

Fantasy from A to Z: X is for eXpectations

What sort of books are fantasy readers looking for today? What are the expectations that readers have for the genre?

Overall, the fantasy genre is growing. Sales are up, both in traditional and indie publishing, and the big names in the field (like Brandon Sanderson) are doing quite well. It’s clear that the fantasy genre as a whole is robust and healthy.

When you break it down by publishers and subgenres, however, things start to look a little different. Romantasy is dominating the traditional publishing world, but most of it is little more than pornography for women, dressed up with fantasy trappings. And because of how traditional publishing now relies on a few big blockbusters to make most of their earnings, romantasy is sucking all of the oxygen out of the room, making it much more difficult for debut and midlist authors in the other fantasy subgenres.

In the world of indie publishing, litRPG has begun to demonstrate some staying power. It was the new hot thing back in the early 2020s, but it’s attracted enough attention and developed enough of a following that it has become a major subgenre that is likely to endure for some time. I could be wrong about that, but from what I see, that’s where most of the innovative authors and whale readers (ie >1 book per week) are focusing their attention these days.

But because of the way that the algorithms tend to govern the indie publishing cycle (and the way that indie publishing has unfortunately turned into a zero-sum, pay-to-play game with online advertising), the rise of litRPG in the indie publishing world may very well be sucking all of the oxygen out of the room in the same way that romantasy is sucking it out of the traditional publishing world. 

Both subgenres are also very gender-biased, with women gravitating toward romantasy and men gravitating toward litRPG. This reflects the broader social and political trend of men and women going separate ways, across a whole host of different metrics. So as the gender divide continues to widen in society generally, that will probably reinforce the divide between romantasy and litRPG, creating a positive feedback loop (or death spiral, depending on how you look at it).

Sword and sorcery continues to do okay, and has probably been given a boost by the recent release of Conan the Barbarian into the public domain. But most of sword and sorcery got siphoned off into grimdark back in the 00s—in fact, you could say that sword and sorcery reinvented itself as grimdark. And while grimdark has resisted the feminization of literature, standing as one of the few remaining bastions where male readers continue to feel at home, I think grimdark has already passed its peak. In a post-pandemic, post-Trump world, I think most readers are hungry for books that are less nihilistic and more uplifting.

Which brings us to epic fantasy. While Brandon Sanderson continues to dominate this subgenre, with his massive kickstarters and huge book releases, it’s debatable whether his readers are hungry for more epic fantasy, or just for more Brandon Sanderson. He’s kind of a subgenre all to himself. Recent streaming adaptations like Wheel of Time and Rings of Power have failed miserably, and Game of Thrones has fallen almost totally out of cultural significance, with George R.R. Martin’s failure to finish the last book (and Patrick Rothfuss’s failure to finish his own series) becoming something of a meme.

In fact, the failure of these two big-name authors to finish writing their books may have struck epic fantasy a mortal wound. Because of how they have been burned, a large number of epic fantasy readers are now unwilling to commit to a series until after it is complete. But very few authors can afford to write a truly epic series and release the whole thing at once. It takes several years to write a series like that—and what are authors supposed to do if the first one flops? 

In other words, debut epic fantasy authors are damned if they do, and damned if they don’t. If they release the first book by itself, it will probably sink into obscurity before they can write and release the next book. And if by some measure of hard work and tenacity they manage to write a whole series and hold back from publishing until they’re ready to release it all at once, if the first book still fails to sell, they’re SOL and all that hard work was for nothing. 

This is also why traditional publishers are so unwilling to publish a new epic fantasy series from a debut or a midlist author. A bestseller like Larry Correia might be able to dip his feet in that pond (and do quite well—I highly recommend his Sons of the Black Sword series), they won’t do that for anyone else. Which is fine, except that indie publishing epic fantasy is just as hard—arguably more so.

For these reasons, I don’t think it’s an exaggeration to say that Patrick Rothfuss and George R.R. Martin have done more to kill epic fantasy than they have to grow it.

But this may actually have created an opportunity for those authors who are willing to drive into the smoke. After all, there’s much less competition if you can manage to break in and build a decent following. But how much hunger is there for epic fantasy, compared to other fantasy subgenres? And how can a newer/midlist author reach them, without a big push from a publisher or the algorithms?

Fantasy from A to Z: W is for Worldbuilding

What is the biggest thing that sets fantasy apart from all other genres? Without a doubt, it has to be worldbuilding. In every other genre (even science fiction, to some extent), the writer can get away with a loose or surface-level understanding of the world. But in order to do fantasy right, you have to build the world from the ground up, and include such an immersive and visceral level of detail that the reader feels like it’s a real world that they can lose themselves in. That is the feeling that readers want when they pick up a fantasy book.

At the same time, I think that most writers put too much emphasis on worldbuilding. It’s become trendy in writerly circles to talk about worldbuilding, almost as if it’s something you do for its own sake. In the best books, though—even in the best fantasy books—the worldbuilding is always in service to the story, and not the other way around.

For many of us writers, the act of dreaming up a world is the thing that immerses us the most in it. Daydreaming about our fantasy worlds and working out all of the details about it—that’s often the fun part, and the thing that got us into writing fantasy in the first place. But it doesn’t translate very well to the page. The things that seemed so cool to us when we were dreaming them up often come across as dry and boring when we write them out in a huge info dump.

In order for a reader to feel immersed in the world, they need to have a character that they can follow through it. The character’s experience of the world becomes the reader’s experience. But the character needs to be in motion—they need to have some sort of goal or objective that they’re working toward, even if they don’t consciously realize it yet. And it needs to be a struggle for them, at least on some level. Even in cozy fantasy, where the stakes are typically pretty low, the characters still have to put some effort into getting the things they want.

That’s because characters show us who they really are through the trials and struggles that they face. Just like in real life, hard times make us see what people are made of. Without that, readers have a difficult time connecting with the characters through whose eyes we want to show them our fantasy worlds. It’s through a character’s struggle that we find that we can relate to them.

Another thing I’ve noticed, particularly in some recent big-name traditionally published fantasy, is that the viewpoint characters are often just terrible people. If I met them in real life, I often think that I would find them petty, narcissistic, and repulsive. At best, they are amoral, and at worst, they are little better than the villains who oppose them—and yet, from the way they’re written, it’s clear that we’re supposed to latch onto them simply because they are the main character.

As a reader, that doesn’t work for me. If I’m going to connect with a character deeply enough to get that immersive fantasy experience, I want them to either be the kind of person I can admire, or the kind of person I feel like I can hang out with. Preferably both. And if the character is going to do something morally repulsive early on in the book, I need to see them wrestle with the ethics of it first, and perhaps feel some remorse afterward. Otherwise, it’s going to throw me out of the book.

Anything that throws the reader out of the book is also going to kill that immersive experience, rendering all that worldbuilding utterly ineffectual. In some ways, the reader first has to feel immersed in the characters before they can feel immersed in the world.

This is why the characters in the best fantasy books often have more depth and nuance to them than the characters in any other genre. When the book is set in our own familiar world, the characters themselves are often larger than life. The heroes are billionaires or ex-Navy SEALs, the love interests are supermodels or billionaires, and the villains are criminal masterminds or rival billionaires. But in fantasy, the larger-than-life element is the world itself, so the characters (or at least the viewpoint characters) often feel much more like real people, so as to ground us in the story.

I’ve often heard people say that worldbuilding is a bit like an iceberg, in that only 10% or so should be visible. But I think it’s more precise to say that worldbuilding should be grounded in the character (or characters) through whose eyes we get to see it. Of course, those characters are grounded in the conflict or plot of the story, since that’s what shows us who they really are. And the plot itself is grounded in time and space, which brings us back full circle to setting and worldbuilding. So ultimately, it’s all a virtuous cycle.

I don’t think I’ve ever found an author who does character better than Ursula K. Le Guin. I haven’t read much of her fantasy, but I did read Powers, and I felt so totally immersed in that world because I felt like I knew the main character even better than I know myself. It was an incredible reading experience, just like the best of her science fiction, which I adore.

Brandon Sanderson also tends to buck the current trend of morally ambiguous main characters who never really earn our sympathy or admiration. In almost all of his books, his protagonists strike me as good people—the kind that I can admire and hang out with. That fact, combined with how his books tend to be much cleaner than most contemporary fantasy, go a long way toward explaining his tremendous success (though of course, Sanderson’s greatest strength is his ability to write killer endings).

Bottom line, the best worldbuilding in fantasy is only as good as the characters through whom we experience it. Worldbuilding should always serve the story, and not the other way around.

Fantasy from A to Z: U is for Unicorns

If you were expecting a post on unicorns or other mythical beasts, I hate to disappoint you again, but that’s not what this is going to be. Instead, I want to write a bit about that most mythical of all human creatures: the full-time fiction writer.

Okay, perhaps we’re not that mythical. After all, Brandon Sanderson estimates that of all his students over the years, perhaps as many as 10% of the ones who set out to become full-time writers actually make that dream into a reality. I sometimes wonder: would Brandon count me as one of those 10%? Should he? The answer to that is… complicated. 

One of the first questions I get whenever I tell people that I’m a writer is “oh, wow—how is that working out for you?” Which is really a roundabout way of asking how much money I make, and whether I’ve been able to turn it into a full-time career. I am not (yet) a major bestselling author, and the closest thing I’ve had to a breakout thus far has been my (now unpublished) Star Wanderers novella series, which managed (mostly by accident) to hit the algorithms correctly back when a permafree first-in-series with lots of direct sequels was the best path to success. Then the publishing landscape changed, the algorithms shifted to favor pay-to-play advertising, and my books got left behind.

I will admit that if it weren’t for my wife’s income, I wouldn’t be able to pursue writing full-time. As a family, we’re following a path very similar to my Scandinavian ancestors, where the wife tends the farm while the husband goes off a-viking. In other words, my wife has the stable, traditional career that provides our family with some degree of security, while I have the more risky career that has the potential to catapult us into transformative levels of wealth and prosperity. We’re doing just fine, but it does sometimes feel like my Viking ship has yet to land ashore.

Because here’s the thing: something like 90% of the money in book publishing (after the booksellers and publishers and other middlemen take their often-exorbitant cuts) goes to less than 1% of the writers who actually make any money (and something like 30% of kindle books never sell a single copy). 

For every Brandon Sanderson, there are thousands—perhaps hundreds of thousands—of published authors who write on nights and weekends while holding down a day job to pay the bills. My writing contributes enough to the family budget to justify pursuing it, but if I were still single, I would need at least a part-time job.

Indie publishing has created a lot of opportunity for authors to make a career out of their writing, and there are many successful indies who are making a decent living at it. At the same time, indie publishing has also massively exploded the number of books that are published, so the proportion of full-time to still-aspiring authors is probably about the same (and may have actually tilted the other way). 

In recent years, it has very much turned into a zero-sum pay-to-play game, especially with advertising. From what I can tell, most authors lose money on advertising, and most of those who are making money are spending upwards of $10,000 each month to make $11,000. The elite few who learn how to successfully game the algorithms to blow up their books often put their writing on the backburner to launch their own companies or provide publishing services, leveraging their expertise to make a lot more than they otherwise would.

The algorithms are changing books in some very strange ways. If J.R.R. Tolkien or Roger Zelazny or Robert E. Howard were writing today, would they be able to make it in today’s publishing environment? 

Howard’s Conan stories would either have to be a lot sexier, or else would have to include the sort of tables and character stats you find in LitRPG. His covers would also be a lot more anime, and show a ridiculous amount of cleavage (which he actually might not have had a problem with, judging from some of the old Weird Tales covers). 

Zelazny’s Chronicles of Amber would all be far too short to make it in Kindle Unlimited—to make it in that game, you have to have super long books that max out on page reads, in order to maximize advertising ROI so that you can outbid your competitors. And if you aren’t winning the pay-to-play advertising game, your KU books will sink like rocks. Also, Zelazny took way too much time between books. Gotta work on that rapid release strategy, Roger.

As for Tolkien… hoo boy, there’s an author who did everything wrong. Decades and decades spent polishing his magnum opus, with a short prequel novel that falls squarely in the children’s category (totally different genre) as the only other fantasy book published in his lifetime. I suppose he could have serialized Lord of the Rings, except nothing really happened in episode 1: A Long-Expected Party. Certainly not anything that would adequately foreshadow all the dark and epic battles to come. Perhaps if he followed a first-in-series permafree strategy, and just gave away Fellowship of the Ring for free… and then made The Hobbit his reader magnet for signing up for his email list… maybe that could have worked? After all, there’s always BookBub…

I jest, of course. Each of these authors’ books became classics, not because of their marketing strategy, but because they hit the cultural zeitgeist in exactly the right way. But is it possible for an author to do that today without also getting a boost from the algorithms? Or do the algorithms have more power to shape our culture than anything else? Those are disturbing questions, and I honestly do not know the answer.

And then there’s the question of AI, which is massively disrupting all of the creative fields. In the interest of full disclosure, I am actually quite sanguine about generative AI, and have already been working to incorporate it into my creative process. I’m not a fan of AI slop, but I don’t feel particularly threatened by it. I decided a long time ago that if AI ever became good enough to write an entertaining book, it still would never be able to write a Joe Vasicek book. That’s insulated me from most of the doom porn out there.

Right now, there is a HUGE fight happening between authors like me who are embracing AI, and authors who treat it all as anathema, and have vowed to never use any sort of AI in any of their books (except Grammarly, of course, because… reasons. And Microsoft Word. And…) Frankly, it reminds me of the big debate between indie and traditionally published authors, back before self-publishing had lost its stigma. The biggest difference is that the level of online outrage has been ramped up to 11, mostly as a result of the social media algorithms (which weren’t as robust or as powerful back in the early 2010s). I suspect that we will ultimately settle on a “hybrid” approach, much like we did with publishing, but the sheer level of vitriol has made me wonder about that. 

On the reader end of things, though, it seems like most readers don’t really care if a book was written with or without AI assistance, so long as it’s actually a good book. Which means that there is a real opportunity for authors who 1) know how to tell great stories, 2) have already found and honed their voice, and 3) know how to strike the right balance between the AI and the human elements. 

Which describes my own position almost perfectly. Over the last fifteen years, I’ve read, written, and published enough books that I have a pretty good handle on what makes a great story. I’ve also honed my voice well enough that I can write in it quite comfortably. And as for the balance between AI and human writing, I’ve been working hard on that since ChatGPT burst onto the scene in 2022. Half a dozen books and about a million words later, I’ve learned quite a lot about how to best strike that balance.

Will AI replace authors entirely, making this particular unicorn extinct? I don’t think so. But AI may radically change our concept of what “books,” or “writers,” or “writing” really are. A long time ago, I realized that even if AI became good enough to write a decent book, it would never be able to write a Joe Vasicek book. Only I can do that. Whether or not that’s worth something is up to the readers to decide.

Fantasy from A to Z: S is for Sanderson

Brandon Sanderson is, without a doubt, the most popular fantasy writer currently living and writing today. He is also one of the classiest and most gracious authors you will ever meet, in any genre. I’ve also got a personal connection to him, from taking his writing class at BYU.

Brandon decided to become a writer when he was very young. The way he explains it, the bug really bit him when he read Dragonsbane by Barbara Hambly. Depression runs in his family, and growing up, he always felt emotionally monotone and distant—until he read that book. From then on, he became obsessed with fantasy, both with reading and with writing it.

The way I heard Brandon explain it, that emotional monotone has been both a personal struggle and a great asset. It’s part of the reason he’s able to write so much, since where other writers tend to have huge emotional swings that affect their ability to write, Brandon is able to just sit down and do the work, day after day after day. It’s also part of what gives him an even keel that makes him such a gracious and generous person. Where other writers tend to get worked up on social media or join outrage mobs, Brandon avoids all of that. I don’t think I’ve ever seen or heard of him becoming outraged about anything.

Brandon was one of the last major authors to break into book publishing before the indie revolution began turning everything upside down. He broke in by researching agents and editors, attending all the important conferences, and networking with everyone who’s anyone in the genre. He also wrote a lot of really good books—as well as a lot of crappy ones. I believe that Elantris, his debut novel, was actually the sixth novel he wrote, and Mistborn: The Final Empire was something like the 13th. He landed his agent, Joshua Bilmes, from attending World Fantasy, and his agent eventually got him his publisher, Moshe, at Tor.

Elantris and Mistborn were good, but not immediate bestsellers. In fact, Brandon was on track to be an average mid-list fantasy author with a relatively unremarkable career, until Robert Jordan died, leaving the Wheel of Time unfinished. By that point, a lot of readers felt frustrated with the series and used his death as an opportunity to write scathing screeds about how it had gone off of the rails and grown far too bloated and large. But Brandon was much more classy and gracious than that, and wrote a tribute to the man instead, praising his work and the impact it had had on his life. When Robert Jordan’s widow read Brandon’s post, she decided that he was the one who should finish the Wheel of Time.

Personally, I’m not a huge Wheel of Time fan. I read the first three books and enjoyed them, but I got lost midway through the fourth book. My wife read them all and feels like the series is overrated, and I generally trust her judgment. But I can appreciate how a lot of people really love the series—and really, there is a lot to love. Just because it isn’t to my personal taste doesn’t mean that it isn’t good. 

My friends who are Wheel of Time fans tell me that Brandon not only finished the series—he rescued it. Apparently, the last three books rejuvenated the series, wrapping things up in an incredibly satisfying way. Of course, Brandon would defer and say that it wasn’t his genius that turned the series around, but Robert Jordan’s original vision and the detailed notes and outlines that Brandon followed. But there’s no denying that Brandon really stuck the landing.

It was around this point in the story that I met Brandon. I was a student at BYU at the time, and I had an opportunity to take his writing class. From the time when I was eight, I had wanted to be a writer, but I didn’t think I would ever turn it into a career. Brandon’s writing class changed all that, and helped me to see that I could pursue writing as a career. He also taught me the nuts and bolts of writing fiction, vastly improving my writing skills. I had started several novels in high school, but never finished anything until I took his class. And while my first finished novel was a disaster that I promptly locked in the trunk, my second novel attempt (which I started writing in Brandon’s class) ultimately became my debut, Genesis Earth.

(As a side note, my wife was also in that ‘08 class with Brandon Sanderson, though we didn’t actually meet each other until almost a decade later when we matched on Mutual. She also started a writing group with her college roommate, who won the Writers of the Future and married into Brandon Sanderson’s writing group. Our writing group has also got one of Brandon’s college roommates.)

Brandon’s success with Wheel of Time was what catapulted Brandon from a midlist author to a bestselling phenomenon. But even then, if he wrote at the same slow pace as most other fantasy authors, he would have forever been known as “the guy who finished Wheel of Time.” Instead, he became famous for writing and publishing massive +300k word doorstopper tomes at an unprecedented rate, leading fans to joke about his writing super powers. Then the pandemic happened, and he wrote four “secret” novels with all of the extra time he had from not traveling anywhere. The fans went crazy, and his kickstarter blew everything out of the water.

I haven’t read all of Brandon’s books. I really loved the Mistborn era I books, and the first Stormlight Archive book was good, but my favorite is Emperor’s Soul, because I think that Brandon is at his best when he writes shorter novels rather than the massive +300k word doorstopper tomes. In my experience, Brandon is a 3-star author who writes 5-star endings. His writing tends to meander, especially in the early middle, but around the 3/4ths mark there’s usually a twist that brings things together, and the conflict escalates consistently until it builds into a really satisfying ending.

Brandon is also known for his hard magic systems, which have become a signature trait of his books. Some readers feel that clearly explaining the rules of magic defeats the sense of wonder that a fantasy novel should have, but that’s not been my experience with his books. When I read a Brandon Sanderson novel, I feel almost like I’m reading a video game. Knowing the ins and outs of the magic helps me to see the possibilities for the characters to use it, and Brandon is usually really good at adding an unexpected twist, exploiting the rules of magic in a surprising yet inevitable way. This creates its own sense of wonder that really adds to his books.

Brandon also is known for how all of his books are tied together into the same transdimensional “cosmere” multiverse, though I actually think this is the least remarkable thing that makes his books so distinctive. For one thing, he’s not the first one to do it—David Gemmell also discretely linked all of his books, which blew my mind when I discovered that particular easter egg. For another thing, Brandon has turned his cosmere from a delightfully hidden easter egg and nod to the fans to the grand key that you must possess in order to understand and appreciate his later books. As a result, the cosmere is becoming an obstacle to new readers, even as his most ardent fans all swoon over the cosmere connections.

I think Brandon’s ultimate goal is to turn his books into a massive cinematic universe, kind of like the MCU. From what I understand, he was really close to signing a Hollywood deal, but it fell through at the last minute, leaving him back at square one (I don’t know all the details, though Jon Del Arroz did some interesting reporting on that). This is also probably why his books have become more woke in recent years. 

I’ve already written at length about that subject, so I won’t belabor the point here. But I really do feel that this represents a betrayal of his more conservative fans, many of whom turned to Brandon precisely because his books tend to be free of all of the gratuitous language and sexual content of most modern fantasy. Also, one of Brandon’s really great strengths during the gamergate and puppygate fannish controversies of the 2010s was his strict neutrality. While the culture wars were raging all around them, he continued to be his classy and gracious self, refraining from picking sides or wading into the mudfest. With the LGBTQ romantic subplot in Wind and Truth, that appears to have changed.

I hope he turns away from all of that. What the world really needs right now are books that transcend the whole woke vs. anti-woke divide, bringing us together and healing the artificial (and in many cases subversive) divisions that pit us against each other. Maybe Brandon will surprise me, and accomplish exactly that, just from the left side of the aisle. But as of Wind and Truth, I can’t help but wonder if we’ve reached peak Sanderson. Only time will tell.

Regardless, I will always be grateful to Brandon Sanderson for the things he taught me, and for all of his graciousness and generosity that he showed in his writing class. Without that experience, I probably would have pursued a different career, and not written nearly so many books. I also probably would not have married my wife, since one of the big things that drew her to me was my love and dedication to my writing craft. 

Fantasy from A to Z: M is for Magic

Magic! What would fantasy be without it? About the same place as science fiction if you took out the science. Speculative fiction is all about the sense of wonder that it makes you feel, and the main way that fantasy does that is through magic.

In Brandon Sanderson’s writing class (which he has generously made available to the public, by videotaping and podcasting his lectures), Sanderson divides magic into two broad types: hard magic and soft magic. And while some fantasy readers take issue with the way that Sanderson leans more toward hard magic in his own books, the division he draws between hard and soft magic is still quite useful.

Soft magic is the kind of magic that isn’t fully explained, and is mostly left up to the reader’s imagination. Magical things happen, and we don’t know how or why, but it helps to instill a feeling that the world is vast and wondrous. As such, soft magic is primarily used as a way to enhance the setting.

In Tolkien’s Lord of the Rings, a good example of this is the elves. We know that they are immortal and that they are far more glorious than most other races, but we never really know the full extent of their capabilities. Gandalf is another example of this. Just what was he doing with the Balrog, and how did defeating that ancient beast in a marathon spelunking-hiking-wrestling match? Who knows!

And that’s the biggest criticism of soft magic: if you don’t know how the magic works, how do you know that the heroes won’t just pull a rabbit out of their hat to save them at the last possible moment? Or summon the eagles, which amounts to the same thing. For that matter, if the eagles are so awesome, why don’t the heroes just fly on their backs all the way to Mount Doom? I mean, can you believe what it would have been like if they had to walk the entire way? Somebody might have died!

Hard magic, on the other hand, is the kind of magic where everything is explained. It’s not just magic, but a whole magic system, which operates by rules in the same way that our physical universe works according to rules. In essence, it is the fantasy inverse of Clarke’s third law, where any sufficiently explained magic is indistinguishable from science. The reader might not know all of the rules, but the writer does, and he drops enough hints throughout to make the reader confident that there are rules.

In Lord of the Rings, a good example of hard magic is the ring of power itself. What does it do? It makes you invisible if you put it on (though it makes you shine like a beacon to Sauron and his ringwraiths), and it tempts you with false promises of power, with the goal of leading you back into the clutches of Sauron. If Sauron ever gets the ring, it’s game over, because he will regain all of his powers. Oh, and it also stretches out your lifespan, at the cost of your quality of life (and quite possibly your sanity).

Because we know the rules the govern the magic of the one ring, we aren’t upset when Tolkien uses that magic to advance the plot of the book. Indeed, that is the biggest strength of hard magic: that it can be used in all sorts of interesting and creative ways to advance the plot.

“But hold on!” the advocates of soft magic will say. “If you reduce your magic into a fancy plot device, it kills the sense of wonder that comes with the best magic systems.” After all, there’s a reason why Tom Bombadil is in the book. There are two big things that happen when the hobbits make their detour to his house: first, Tom Bombadil puts on the ring and shows that it has absolutely no effect on him; and second, when Frodo puts on the ring and goes invisible, Tom Bombadil demonstrates that he can still see Frodo. 

It’s subtle, but it’s there—and believe it or not, it’s there for a reason. By demonstrating that there are higher or more powerful forces that can supersede the laws of magic surrounding the one ring, Tolkien preserves that sense of vastness and wonder that more rules-based magic systems tend to lose.

There is a rejoinder to that point, however. When hard magic is done well, it creates its own sense of wonder, more akin to what we feel when we’re playing a good video game. It’s the wonder that comes from imagining what it would be like to exercise the kind of magical powers that we see the characters exercise. Brandon Sanderson is a master of this, and my favorite example is from his novella The Emperor’s Soul. By the end of that book, I couldn’t help but daydream what I would do if I had my own set of soulstamps. One of them would make me an awesome writer, the other an awesome marketer, and the third an awesome publisher. How cool would that be? (Okay, maybe you have to be an indie author yourself to fully get it… but still!)

As you can probably guess, though, the best fantasy novels feature a blend of hard and soft magic—and Sanderson says as much in his lectures. There’s a reason why he draws from Lord of the Rings for examples of each, much as I’ve done here. And ultimately, it’s less of a binary and more of a spectrum. The important thing is to know when to lean more toward the soft side, and when to lean more to the hard side. The best authors can play to the strengths of both to capture that magical sense of wonder that makes fantasy such a pleasure to read.

Fantasy from A to Z: E is for Epic

What is the ideal length of a fantasy novel? Of a fantasy series?

Fantasy, as a genre, is known for being big. Big stakes, big emotions, big battles—and big books. It isn’t unusual for a single fantasy novel to run well over 200,000 words. Authors like Brandon Sanderson regularly turn in doorstoppers, with Words of Radiance clocking in at over 400,000 words, longer than the entire Lord of the Rings trilogy combined. And of course, there’s J.R.R. Tolkien himself, whose influence looms large over the genre. The Lord of the Rings helped establish the idea that a fantasy story needs room to breathe—and to expand.

Series length is no different. Some of the most beloved and influential fantasy series are also some of the longest. Steven Erikson’s Malazan Book of the Fallen spans ten main volumes and several more side novels. Robert Jordan’s Wheel of Time ran for fourteen massive books (fifteen, if you count the prequel). These stories require commitment, but for many readers, that’s part of the appeal. Once they find a world they love, they want to spend as much time there as possible.

But not all fantasy needs to be long.

Robert E. Howard, one of the foundational voices in the genre, wrote mostly short stories. His Conan tales, often published in pulp magazines like Weird Tales, rarely ran longer than a few thousand words. Yet they endure. David G. Hartwell, in “The Making of the American Fantasy Genre,” points out that Howard and Tolkien were arguably the two most successful fantasy authors of the twentieth century. Before The Lord of the Rings took off in the 1970s, most fantasy readers thought of the short story as the natural format for the genre. That pulp tradition carried strong into the mid-century, where fantasy shared shelf space with science fiction in magazines and anthologies.

That clearly isn’t the case anymore. In today’s market, a 90,000-word fantasy novel is often considered short. Readers are more than happy to put up with a bit of filler or extra padding if it means they get to linger in the world a little longer. And to be fair, there is something immersive about a book that takes its time. When done well, it can feel less like reading a story and more like living inside another world.

That said, I still believe in the value of economy of words. Economy of words doesn’t mean writing short—it means writing lean. It means using only as many words as the story needs. Louis L’Amour is a great example of this. His prose is tight, clear, and evocative. Most of his novels are quick reads, but they pack a punch. He could sketch a character in half a page and make you care about them. That’s not to say all of his books were short—The Walking Drum is a long and sprawling novel—but even there, his style is efficient. Every scene does something. Every word earns its place.

So why does epic fantasy run so long? Does it always have to be padded with extra filler? Not when it’s done well. One of the defining features of epic fantasy is that the world itself becomes a character. Tolkien mastered this. Middle-earth isn’t just a setting; it has a history, a culture, and an arc. The long travelogues, the deep lore, the songs and genealogies—they help build a sense of depth that makes the final conflict in The Return of the King resonate on a mythic level. You’re not just watching Frodo destroy a ring; you’re watching the curtain fall on an entire age.

And when the world has that kind of weight—when it grows, transforms, and carries the burden of history—it’s no surprise that a single book often isn’t enough. That’s one of the reasons epic fantasy so often stretches into multi-volume series. If the world is a character, it needs space for its own arc to unfold. A hero might only need three acts to complete their journey, but a world? That can take a bit longer.

Still, there’s more than one way to structure a series. Take Louis L’Amour again. He wrote mostly short standalone novels, but many of them followed the same families—like the Sacketts or the Chantrys—so that readers who wanted more could get it. You didn’t have to read them in order. You could pick up whichever one you found first and still get a complete story. That’s a far cry from most modern fantasy series, where the series itself is a single, complete work that must be read in order. After all, try starting The Wheel of Time at book five or A Song of Ice and Fire at book three, and you’ll be utterly lost.

My copy of The Lord of the Rings is a single-volume edition, the way Tolkien originally intended it. The main reason it was split into multiple books was to save on printing costs (Tolkien himself split the book into six parts, but the publisher turned it into a trilogy). Frankly, I think it works better that way. When a series beings to sprawl, the middle books often sag, and readers can definitely feel that. Just look at Crossroads of Twilight (Book 10 of The Wheel of Time) and how much the fans hate that book. I also remember when A Dance with Dragons first came out, with a 2.9-star average on Amazon that held for several years. (That rating has since improved, but I suspect that a large part of it is due to review farming by the publisher.)

Another risk inherent in writing a long, sprawling series is that the author will never finish it. George R.R. Martin is the most infamous example here—fans have been waiting for The Winds of Winter for over a decade, with no firm release date in sight. Patrick Rothfuss has faced similar criticism, with readers growing increasingly frustrated over the long delay between The Wise Man’s Fear and the long-promised third book in the Kingkiller Chronicle. And Orson Scott Card has yet to finish his Alvin Maker series. Seventh Son was published when I was just four years old, and though I enjoyed the first two books in that series, I refuse to read the rest of it until Card finishes the damned series.

I’m not alone. Many readers, burned one too many times, now refuse to even begin a new fantasy series until it’s complete. I can’t blame readers for feeling this way, but it does create a real challenge for new and midlist authors trying to break into the genre. Without the benefit of an established readership, it’s hard to convince readers to invest in book one of a planned trilogy or longer series. And if readers don’t start the first book, the rest may never see publication.

Right now, I’m writing an epic fantasy series based loosely on the life of King David. According to my outline, it’s a seven book series, but I’ve decided instead to split it into two trilogies (each with a complete arc) and a bridge novel (kind of like what Frank Herbert intended for the Dune books, though he died before he could finish the final book of the second trilogy). My plan is to wait until the first trilogy is totally written, publish the first three books within a month of each other, and promote that trilogy while I write the bridge novel and sequel trilogy.

In the meantime, I’ve been having a blast writing short fantasy novels in the Sea Mage Cycle, in-between drafts of my larger books. With The Sea Mage Cycle, I’m following a series structure that’s much closer to what Louis L’Amour did with his Chantry and Sackett books. Each book is a standalone, and the books can be read in any order, but they all tie together with recurring characters/families. As with all epic fantasy, the world itself is something of a character, but each book is more like a single thread in the tapestry of that wider story.

Not every epic needs to be long. Not every story benefits from being part of a massive, sprawling series. But when done well—when every word pulls its weight, when the world itself becomes a living character, when the structure supports the arc instead of smothering it—epic fantasy becomes something truly special.

It becomes epic, in every sense of the word.

A fascinating take on Brandon Sanderson’s Winds of Truth

Really interesting take on the publishing industry. This is politically incorrect, but I think it’s related to the way that publishing has become dominated by liberal women. The Nonsense-Free Editor has a lot of great videos about that.

There are lots of great books in the indie publishing scene that are not “Potempkin villages,” as this BookTuber calls them… but how is one to find them? When we finally solve that question, there will be a resurgence of great writing and great art.