FINISHED!

YES!  My last semester of classes at Brigham Young University is FINISHED!

And now I’ve got to grade a million tests and papers, mail my books home (the ones that I’m willing to pay to keep), clean out my car, sell it (I hope), pack all my junk in two >50 lb. bags and a carry-on…all before Monday.  Yikes!

It’s too late to be up.  I need to sleep.

But…school is finished!

The Dispossessed by Ursula K. Le Guin

Urras and Annares, a world and its moon, separated by the gulf of space and two hundred years of mutual contempt.  On Urras, capitalist and socialist nations vie for dominance over the world’s rich and abundant resources.  On  Annares, the anarchist exiles scrounge for a meager living, but live in peace–and in hope.

Shevek has never known any other world than the anarchist utopia of Annares.  His life’s work is to develop a unified theory of simultaneity–a tremendous feat that will rework the paradigm of space travel and communication.  When the people of Annares reject his theory, however, he voyages to Urras in the hopes that by offering his theory as a gift to all nations, he can bridge the gap between the worlds.

Hopelessly inexperienced in the cutthroat ways of the propertarians, Shevek has no idea what he is getting himself into.  In his gilded prison, with nations vying for control of his person, can he find allies who share his idealistic, utopian vision?  Or is he alone in a world of greed, lies, and murder?

This is, quite possibly, one of the most impressive and beautiful works of literary science fiction that I have read.  It may be the best novel I’ve read all year.  Le Guin’s characters are so deep, her ideas so compelling, her worlds so rich, her writing so poetic and beautiful that I hardly know where to start.

One of the many things that made this book so good was the depth of Le Guin’s character development.  The story had a plot, and Le Guin dropped just enough pieces of it here and there for you to know that there was one, but more than anything this book is a portrait of an incredibly interesting man, Shevek.

The book actually contains two stories that merge into one in the end.  One taking place in the present, after Shevek arrives at Urras, and the other is a series of flashbacks showing how he arrived at that point.  Le Guin alternates brilliantly between past and present to reveal insights into Shevek’s character that would otherwise remain unexplored.  By the end of this novel, I felt that I knew this man–and loved him–better than anyone in real life, including myself.  It blew me away.

Le Guin’s worldbuilding, too is incredible.  Before reading this book, I didn’t consider myself an anarchist, but after spending so much time in the utopian society of Anarres, I almost want to become one.  Le Guin meticulously extrapolates her world from her highly perceptive understanding of human nature, paying such attention to detail that her anarchist world is not only surprisingly plausible, but enviable as well.  This is the kind of world that I would like to visit, explore, and perhaps even settle down in and live.

Her ideas, like her world, are meticulously well thought out and incredibly compelling.  In the Hainish cycle, Shevek is the inventor of the ansible drive, the technology that eventually enables peaceable diplomatic missions to other worlds, such as the one chronicled in The Left Hand of Darkness. Shevek’s struggle is to find a way to let this technology bring peace and break down walls, rather than empower tyrants to conquer and destroy.  Time and again, Shevek’s egalitarian, anarchist values come to the surface, clashing not only with those of capitalist Urras, but with our own.

All of this would be enough to make this a compelling, memorable story–but Le Guin’s stunning, beautiful prose puts this book into a league of its own.  The rhythm and beauty in her words made every page a joy to read, with descriptions that kept me entranced and dialogue that made her characters leap off of the page.  Above all, her prose conveys with powerful and compelling clarity the many life-changing ideas and themes of this story.  The book’s last words still haunt me.

The Dispossed is, without a doubt, is one of the best works of Science Fiction that I have read.  I would even go so far as to claim that it is a superior book to Le Guin’s better known work, The Left Hand of Darkness. If I could read a book this insightful every month, I would be a much better man, and have a much deeper and imaginative understanding of the world than I presently have.  This book is a true masterpiece.

FF6 Werewolf Tribute: fifth day

[NOTE: this is part twelve in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf.  The theme was Final Fantasy 6, one of my favorite RPGs.  To see the other posts in the series, click here.

WARNING: there will be spoilers here, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]

Shafts of light from deep within Kefka’s tower break through as the walls and floors begin to break apart. With Kefka dead, all magic passes from the world in a great and tremendous storm. The magicite shards of the Espers disintigrate into thin air. Kefka’s tower, held aloft only by magic, begins to collapse.

Cyan makes a mad dash for the Falcon, but when he gets there, he realizes that without Setzer to pilot it, he’s lost. The upper floor of the tower collapses into ruin, and Cyan falls with the Falcon to his death.

At least he dies knowing that he helped save the world from annihilation.

The “innocents” lynch Drakon, the last surviving innocent!

Meanwhile, elsewhere on the tower…

SHADOW (to INTERCEPTOR): Go on, Interceptor. Take care of yourself, boy…

SHADOW (to self): Relm, Strago…….it looks like I can finally stop running…

With everything collapsing all around him, Shadow leaps from the highest parapet of the collapsing tower, falling to the earth, to his death…

But as he falls, a familiar presence envelops him…the presence of a young girl, barely ten, and an older girl, not entirely human…

With the last of her ebbing magic, the ghost of Terra wraps her glowing arms around Shadow’s body and lowers him gently to the ground. The ghost of Relm, who has followed Shadow through the power of the Momento Ring which he wears, summoned the Esper girl’s spirit to his rescue. With the last of her strength, she saves him and gives him a chance at a new life.

With Kefka’s evil, draining presence gone from the world, the clouds begin to break up, allowing the sun to shine through once more. Life and color returns to the ruined world, and with it, hope…for life, love, hope, and the promise of rebirth.

Before Relm’s spirit departs to the Phantom train with the others, her presence lifts the darkness from Shadow’s troubled heart. He takes off his mask and resolves to return from his self-imposed exile from the world and leave his dark past behind…forever.

Victory for the Assassin!

PLAYER ROLES:

Avulsion: MAFIA
Baggins: NECROMANCER (Bannon)
Barigirl: INNOCENT (Edgar)
Caysyka: INNOCENT (Sabin)
CptSqweky: INNOCENT (Gau)
Drakon: INNOCENT (Cyan)
Drek: DETECTIVE (Terra)
Fredward: INNOCENT (Celes)
Jerle: MAFIA
Locke: INNOCENT (Locke)
Lunesar: MAFIA RECRUIT (Setzer)
Onlera: ASSASSIN (Shadow)
PharaohsQueen: INNOCENT (Relm) DL ASSASSIN
sunstarr12: MAFIA
ZeroMoon17: INNOCENT (Strago)

FF6 Werewolf Tribute: fifth night

[NOTE: this is part eleven in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf.  The theme was Final Fantasy 6, one of my favorite RPGs of all time.  To see the other posts in the series, click here.

WARNING: there will be spoilers here, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]

The battle continues…

The four friends come to the second tier of Kefka’s monument to nonexistence–a pillar of half-embodied beasts and humans, melded together in chaos. Cyan, Sabin, and Shadow prepare to fight the terrible monster, but a glossy-eyed look comes over Setzer, and he holds back…

SETZER: Phew… I don’t know if I have it in me anymore…

CYAN: What are you saying?!

SETZER: I’m just a gambler… I just want to be left alone… This
world is too chaotic for me. What’s worse, I’ve lost my wings…

SABIN: But before the world collapsed you fought with all your heart!
You were absolutely fearless…

SETZER: That was then… We can never have that world back!

Setzer’s eyes roll back in his head, and he reaches for his magical cards, but before he can turn on his friends, a shuriken strikes him square in the face, right between the eyes! Blood trickling across his pale skin, mingling with his silver hair, he falls end over end to the Earth below, dead.

Assassin kills Lunesar, a mafioso!

Working together, Sabin, Cyan, and Shadow defeat the monsters of the second tier of Kefka’s monument, and progress to the third. Shrouded in clouds, this one consists of a decapitated goddess’s head floating above a muscular, reclining man, surrounded by torches. The three survivors fight long and hard, but the monsters refuse to give way.

In desperation, Shadow throws one of his skeans at the decapitated head, and it shatters into a thousand pieces–but a magical implosion sends out a shockwave that knocks Sabin off of his feet and sends him careening to the ground, far, far below.

Assassin kills Caysyka, an innocent!

Alone, Cyan and Shadow rise above the destruction to face…FINAL KEFKA.

Angel wings sprout from his back, and his skin has turned a pale, sickly purple from unnatural levels of infused magic. His face is contorted into a permanent smile, and his eyes are pale and lidless. His muscles bulge with pure energy, and every movement seethes with hatred.

KEFKA: Life… Dreams… Hope… Where did they come from?
Where are they headed? These things… I am going to destroy!

At the sound of his voice, despair floods over the minds of the two surviving warriors, pulling them down, urging them to give up and die. But deep inside their hearts, hope shines through the darkness, hope for a new and better world, compelling them forward! They have long since given up every care for their own lives. Now, they fight on for the memory of those they love–and the love of those who still live!

Kefka readies his final attack, the consummation of his depraved monument, the explosion of pure magic that will annihilate all existence forever…

KEFKA: The end comes… beyond chaos.

At that moment, Cyan leaps into the air, and with a mighty, piercing scream, hurls the Atma Weapon at Kefka with all his strength!

Kefka screams and disintegrates into a thousand pieces!

PLAYERS:

All dead, except:

Drakon
Onlera

DAY

FF6 Werewolf Tribute: fourth day

[NOTE: this is part ten in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf.  The theme was Final Fantasy 6, one of my favorite RPGs of all time.  To see the other posts in the series, click here.

WARNING: there will be spoilers here, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]

Sabin, Setzer, and Cyan make their way to the Falcon, an airship that Setzer reconstructed many years ago for a friend. On their way, they meet up with Shadow, who offers his assistance. He, too, has decided that with nothing left to lose, the only course of action that makes sense in this ruined world is to take on the godlike Kefka.

Using the Falcon, the party makes an aerial drop on Kefka’s tower and fights their way through a series of impossible traps and monsters. Working together, they make their way through, until finally, at the heart of the hellish dungeon, they come face to face with…KEFKA.

KEFKA: Welcome, friends! I knew you’d make it here, so I’ve prepared
some suitable entertainment for you!

CYAN: How long are you going to let the destruction continue?

KEFKA: I’ve tapped into the ultimate power. Observe…!

Kefka levitates Setzer.

KEFKA: Such magnificent power! You are like insects to me!

Kefka lifts Shadow into the air with his magic and throws him against a wall.

KEFKA: I will exterminate everyone, and everything!

SABIN: People will keep rebuilding the things you take from them.

KEFKA: Then I’ll destroy those too. Why do people rebuild things they
know are going to be destroyed? Why do people cling to life when they
know they can’t live forever? Think how meaningless each of your
lives is!

CYAN: It’s not the net result of one’s life that is important. It’s
the day-to-day concerns, the personal victories, and the celebration
of life…and love! It’s enough if people are able to experience the
joy that each day can bring!

KEFKA: And have you found your “joy”, in this nearly dead world of
yours?

ALL: Yes!

CYAN: My family lives on inside of me.

SABIN: I have come to experience anew the love of my brother!

SETZER: My friend’s airship…and her love!

SHADOW: I know what friendship is…and family…

KEFKA: This is sickening… You sound like chapters from a self-help
booklet! Prepare yourselves!

KEFKA: Now, for my next trick, I will make you all…disappear!

SETZER: Kefka, you don’t know what you’re doing! Stop!

Kefka sends the Light of Judgement on the southern coast ot the
southern continent.

KEFKA: I command the greatest power in the universe! You are all
helpless before me!

Kefka rises on a tower, while other party members do the same.

KEFKA: I will destroy everything… I will create a monument to
non-existence!

CYAN: Life will go on! There will always be people, and dreams.

KEFKA: No! I will hunt them down. I will destroy it all! Destroy!
Destroy! Destroy!!

SABIN: We will not allow you to harm another living thing!

KEFKA: Hee, hee, hee!! But what fun is destruction if no “precious”
lives are lost!

Kefka sends another Light of Judgment on the northwest continent.

SHADOW: It’s over, Kefka!

With those words, the fight begins!

The ground on which Kefka stands suddenly lurches upward, and a host of monsters appear. Cyan, Sabin, Setzer, and Shadow fight their way through the first tier, a frighteningly monstrous beast with bulging muscles and a powerful physical attack. Working together, they defeat the monster and progress to the second tier!

Innocents lynch sunstarr12, a mafioso!

NIGHT

FF6 Werewolf Tribute: fourth night (continued)

[NOTE: this is part nine in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf.  The theme was Final Fantasy 6, one of my favorite RPGs of all time.  To see the other posts in the series, click here.

WARNING: there will be spoilers, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]

On a small, desolate island in gray, desolate world, Setzer, Cyan, and Sabin meet up in a bar in the city that was once Maranda. The world has been reshaped by Kefka, and life is slowly ebbing away. The skies are overcast, the flowers refuse to bloom, and the few survivors of the Kefka apocalypse barely struggle to survive amid the ruins of the fallen world.

An enormous tower of stone and magic looms over the barren landscape. From atop this tower, Kefka rules the ruined world, annihilating those who oppose him with the Light of Judgment.

Off to the north, a following of the lost and despondent has come together to worship the god of the World of Ruin. Known as the Cult of Kefka, its practitioners study the arts of dark magic and the powers of destruction. Soon, their following grows to encompass a sizable portion of the survivors…

The mafia recruits a new member!

[OOC] NOTE: For gameplay purposes, this event was factored before the other events in the night. However, for the purposes of the story, I chose to wait until now to include it.  [/OOC]

A year has passed, but in the bar in Maranda, the three friends still recognize each other. With nothing left to lose, they decide to take on Kefka and end his reign of ruin!

PLAYERS:

Avulsion (mafia)
Baggins (necromancer)
Barigirl (innocent)
Caysyka
CptSqweky (innocent)
Drakon
Drek (detective)
Fredward (innocent)
Jerle (mafia)
Locke (innocent)
Lunesar
Onlera
PharaohsQueen (innocent)
sunstarr12
ZeroMoon17 (innocent)

Among them: 1 assassin (Shadow), 2 mafia (Kefka and one follower of the Cult of Kefka)

DAY

Feeble creatures, GO!!

FF6 Werewolf Tribute: fourth night

[NOTE: this is part eight in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf.  The theme was Final Fantasy 6, one of my favorite RPGs of all time.  To see the other posts in this series, click here.

WARNING: there will be spoilers here, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]

In the Empire’s Magiteck Research Facility, the party runs into Cid, the scientist unwittingly responsible for the atrocities against the Espers…

CID (to all): Kefka has used me…used the Empire. What have I done…? The
life-energy of those Espers… You’ve helped me come to a decision.
I’m going to talk to the Emperor and have this stupid war stopped!

CID (to Celes): CELES… I’ve known you since you were a baby. I raised you as
if you were my own daughter! But you were forced to become a Magitek
Knight, and have done some awful things. I…I want to apologize for
the way your life has turned out.

Maniacal laugh in the background.

CID: No! It’s Kefka! GO!!

The party hurries to the mine tunnel, but Celes is too slow. Smitten with his budding love, Locke jumps in front of Kefka, slowing him down just enough for her to escape. However, Locke was not so fortunate.

Mafia kills Locke, an innocent.

The party boards the Blackjack and fights their way through the IAF (Imperial Air Force), narrowly escaping Vector, the Imperial capitol. However, just when they think they’re out free…

The western half of the southern continent lifts into the air!

Using Terra’s corpse, which they retrieved from Zozo, Kefka and Emperor Gestahl entice the Espers to break down the Sealed Gate. Sensing Terra’s presence, the Espers emerge from the hidden realm to save the fallen girl, but Kefka and Gestahl are lying in wait…

KEFKA: Yes, I feel some incredible magic power here, today!
Wave after wave of pure, magical energy…

Other Espers break out of the sealed gate.

Wait we’re here to help!

Hurry!

Get going!

KEFKA: I’d say you’re all charged up, boys and girls…or whatever…
Say, remind me to show you my Magicite collection someday! You might
see a few familiar faces!!! Now for a little Magicite hocus-pocus…!

KEFKA: Now, little Espers… Let’s see whatcha got!

Kefka kills two Espers.

KEFKA: Imagine! Thinking you could defeat ME!! This is rich! Mwa,
ha, ha! Now, my little Magicite pretties…… come, and help me
build the magical empire of “Kefka”!

Kefka walks over and picks up the Magicite shard.

KEFKA: G’haw, haw…… Ooh! They’re warm to the touch!

Seven other Espers line up to attack.

KEFKA: What treasures! This is ridiculous! I had no idea you were
such wimps! Time to put a stop to all this.

Kefka kills the seven Espers at the same time.

KEFKA: Phew… I think I have plenty of Magicite for the time
being… that is, until I make my way through your precious sealed
gate!!

Kefka is tickled by the reality.

KEFKA: I don’t believe this!

Kefka laughs maniacally.

Setzer hurriedly flies the party to the floating continent, but they arrive too late! Emperor Gestahl and Kefka have already arrived at the Statues–the petrified bodies of the three Gods whose fighting caused the War of the Magi, one thousand years ago.

GESTAHL: Ooh! I’ve got goosebumps! What power…

CELES: Emperor Gestahl! Please. stop this madness!

GESTAHL: … Come to me, my pretty! You and Kefka were given life to
server me!! It is your birthright to rule the world with me!!

KEFKA: Kill the others and we’ll overlook your treachery!

GESTAHL: CELES…together we can rule an entire world! Think of
it…!

CELES: Power only breeds war… I wish I’d never been…born.

CELES garrotes Kefka with the sword.

KEFKA: Ouch!!

KEFKA: B…blood!? You…vicious brat! Grrr… Aargh…

Kefka has a temper tantrum.

KEFKA: I hate hate hate hate hate hate hate hate hate hate hate hate
hate hate hate hate HATE YOU! Grrr…

KEFKA: Goddesses…you were born only to fight. I implore you…show
me your power!!

Kefka is thrown back.

KEFKA: I command you! Give me your power! Arrrgh! Curse!

Statues glow.

KEFKA: Listen to me, or you’ll regret it! Give me…POWER!

GESTAHL: Kefka, stop it! Revive those statues, and you’ll destroy the
very world we’re trying to possess!

KEFKA: Shuddap!

GESTAHL: Kefka! Are you nuts?!

KEFKA: Nuts…?! Emperor! Don’t disturb me! I’m showing them the
meaning of power!

GESTAHL: I don’t think so, friend. Your days are now over.
Now relax… …I’m simply going to put you to sleep with the
very power you unleashed……

Kefka starts laughing.

GESTAHL: What’s so funny?!

GESTAHL: Very well. It is only fitting that you go to sleep laughing!
Fire 3!!!

Nothing happens. Kefka continues to laugh

GESTAHL: Flare!!!

Kefka laughs harder.

GESTAHL: N… …noooo!! Why isn’t my magic working?!
Merton!!!

Nothing happens.

GESTAHL: K… …Kefka!!!!! H… …how…?! How are you
doing this?!

Kefka shoves Gestahl.

KEFKA: How? Simple! I’m standing within the field of the Statues!
Their strong field absorbs all magic sent their way! Or didn’t you
notice?!

GESTAHL: …………!!!

KEFKA: And now, Statues! You’ve shown me a sign! It is time you show
this old man your true power!

GESTAHL: No! KEFKA!!

KEFKA: Run! Run! Or you’ll be well done!

Lightning strikes Gestahl directly.

KEFKA: YES!!!!!

Kefka starts kicking Gestahl toward the edge.

KEFKA: Poor old…… Oh well, what a worthless excuse for an
Emperor!!

Kefka kicks Gestahl over the edge. Emperor Gestahl falls to his death.

CELES: Snap out of it, Kefka!

Kefka strikes CELES with magic, knocking her down a slope.
He begins to rearrange the statues.

CELES: Oh, that’s really smart, Kefka! Disturb their delicate
balance, and they’ll go haywire…!

KEFKA: Uwee hee hee!!

At this moment, Shadow appears. He starts to push
the statues back into their original alignment.

KEFKA: Nooo!

SHADOW (to the party): Go! There are people counting on you!

The statues’ balance is destroyed, throwing the party down. SHADOW
is still with the statues.

SHADOW: Don’t worry about me! Run!! I can’t stop this chain
reaction! I’ll see you again. Count on it!

KEFKA: You can’t escape me!!

Kefka sends a light over to the far right of the Floating Continent.

SHADOW…… Get outta here on the double!

As the floating continent begins to break apart, the party dashes back to the Blackjack. Not all of them make it, however. King Edgar falls to his death, and Celes is struck down by a stray shaft of lightning.

The assassin kills Barigirl and Fredward. Both are innocent.

Shadow struggles long and hard with Kefka, but to no avail. Inevitably, he is forced to retreat to the Blackjack with the others.

With none to stop him, Kefka usurps the godlike powers of the Statues and takes over the world!

On that day, the world was changed forever…

FF6 Werewolf Tribute: third day

[NOTE: this is part seven in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf.  The theme was Final Fantasy 6, one of my favorite RPGs of all time.  To see the other posts, click here.

WARNING: there will be spoilers here, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]

Unaware of Terra’s demise, the party arrives at Jidoor and begin to plan their strategy for infiltrating the Empire…

CELES: So…how we gonna get there? The Empire’s on the continent to
the south. No boats go there…

They make their way to Owzer’s house uptown–home to the Impresario.

IMPRESARIO: Maria!?

CELES: Are you talking to me?

IMPRESARIO: Sorry…my mistake. Wow, you could pass for Maria in a
heartbeat! Hoo boy, now I really am in trouble…

Impresario leaves.

LOCKE: CELES looks like Maria…?

A man is at the entrance of Owzer’s home.

MAN: You’re the spittin’ image of Maria! Huh? Haven’t you heard of
her? She’s a famous opera singer! That PERSON dropped it off. He’s
the directory of operas here. Everyone just calls him “Impresario.”
He’s been in a tizzy since that letter arrived.

(Letter) “My Dear Maria, I want you for my wife. I’m coming for you…
The Wandering Gambler”

LOCKE: Who’s this “Wandering Gambler”…?

MAN: You born on a farm, son?

cue music…

A black jack-playing, world-traveling casino-dwelling free spirit…

MAN: SETZER! The owner of the world’s fastest airship.

CELES: If we could get that airship, we’d make the Empire in no time.

LOCKE: Let’s set up a meeting…with SETZER…

The party meets with the Impresario. Together, they agree to have Celes and Maria switch places. When Setzer arrives in the middle of the opera to abduct her, she will let the others up into his airship, where they hope to convince him to join their cause.

The opera begins. All goes according to plan. In the tower scene before the climactic battle, Celes sings for her lost love, Draco.

[OOC]If you’ve never heard of or seen the Opera scene from Final Fantasy 6, seriously, click on the link. One of the greatest moments from any SNES game EVER.[/OOC]

Aria de Mezzo Caraterre.

NARRATOR: The forces of the West fell,
and Maria’s castle was taken.
Prince Ralse, of the East,
took her hand by force,
but she never stopped yearning for Draco…

CELES is standing on the set in costume, singing.

Oh my hero, so far away now.
Will I ever see your smile?
Love goes away, like night into day.
It’s just a fading dream.

I’m the darkness, you’re the stars.
Our love is brighter than the sun.
For eternity, for me there can be,
Only you, my chosen one…

Must I forget you? Our solemn promise?
Will autumn take the place of spring?
What shall I do? I’m lost without you.
Speak to me once more!

Draco appears and dances with Maria.

DRACO: Come, Maria. Follow my lead.

Draco then vanishes. Maria walks
up some stairs, holding a bouquet of flowers.

…We must part now, my life goes on.
But my heart won’t give you up.
Ere I walk away, let me hear you say
I meant as much to you….

So gently, you touched my heart.
I will be forever yours.
Come what may, I won’t age a day,
I’ll wait for you, always…

Celes throws the bouquet of flowers over the balcony.

The ploy works! Setzer arrives right on schedule, abducting Celes in the middle of the climactic battle between Ralse and Draco.

Aboard the airship, Celes lets down a rope, allowing the other members of the party to climb aboard. Together, they confront Setzer.

CELES: SETZER, we need your help. We have to go to Vector. We need
this ship to get there.

SETZER: Look, if you’re not Maria, I don’t want you aboard.

CELES: Wait! We were told your ship is the finest vessel in the
world.

LOCKE: And that you were the world’s most notorious gambler…

EDGAR: I’m King EDGAR of Figaro. If you cooperate, you’ll be well
rewarded.

SETZER: Phew… The Empire’s made me a rich man.

CELES: Stop thinking of yourself. Many towns and villages have been
smashed by the Empire.

LOCKE: The Empire’s also totally rotten! It’s using magic to enslave
the world.

EDGAR: The Empire and my realm were allies…until recently.

CELES: We all hate the Empire for the same reasons. That’s why…

SETZER: You know, you’re even more stunning than Maria.

CELES: ????

SETZER: Enough! If you… If Celes becomes my wife, I’ll help.
Otherwise…

LOCKE: WHAT! Are you stupid!?

CELES: We haven’t any choice.

SETZER: Yes! It’s settled!

CELES: But I have conditions…

CELES gets a coin from Edgar.

CELES: We’ll decide with a coin toss. If it’s heads, you’ll help us.
If it’s tails, I’ll go with you. Well, Mr. Gambler…?

SETZER: Oho! Fine! I accept!

LOCKER: Listen to yourself! CELES…you can’t become his wife! You
just can’t!

CELES: Ready?

CELES tosses the coin.

CELES: I win! Now, honor your part of the bargain!

SETZER: How…unusual! A codin with identical sides…!

SABIN: That coin…!? EDGAR!!! Don’t tell me…!

CELES: I think you’ve been hustled, Mr. Gambler.

SETZER: Ha! How low can you get?! I love it! Alright, I’ll help
you. Nothing to lose but my life… My life is a chip in your pile!
Ante up!

Together with their new ally, the party flies to the southern continent, where they sneak into Vector and infiltrate the Empire’s dreaded Magiteck Research Facility!

As they break in, however, an unlucky guard happened to run into them in the hallway. He was no match for a samurai warrior; Cyan made quick work of him.

Innocents lynch Jerle, a mafioso.

NIGHT

Meanwhile, deep in the Magiteck Research Facility…

KEFKA: I’m all-powerful! Hee, hee, haw! I’m collecting Espers! I’m
extracting magic! And…and…I’ll restore the statues!

Kefka laughs maniacally.

FF 6 Werewolf Tribute: third night

[NOTE: this is part six in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf.  The theme was Final Fantasy 6, one of my favorite RPGs of all time.  To see the other posts in the series, click here.

WARNING: there will be spoilers here, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]

In South Figaro…

SOLDIER 1: That clown, Kefka, is on the verge of
invading Narshe.

SOLDIER 2: A detached force is making its way toward Narshe. We’ll
link up with them soon.

SOLDIER 1: Time’s up? Good! I’ll take a break!

SOLDIER 2: Never a dull moment… Time to guard the passage under the
big mansion… Oh, well. Life is tough…

SOLDIER 1: I heard there are two secret tunnels under the rich man’s
house. One leads out of town, the other to one of these houses…

SOLDIER 2: I heard they grabbed a famous general who turned traitor!
She’s locked up somewhere in this town.

The dirty lawyer has been selected!

Awoooo! Awwooooooo!

Clack clack! Clack clack! Clackack clackack clackackack!

Cyan awakes to the sound of a train whistle and the vibration of the carpeted wooden floor beneath him. He opens his eyes and sees a stocky young man with a blond mullet staring back down at him. On either side, rows of plush, velvet couches stretch forward for the length of the aisle. Outside the windows, the dark forest is moving.

He realizes at once where he is, and leaps to his feet.

CYAN: Let me off! This train’s haunted!

SABIN: What?

CYAN: This is the Phantom Train… It carries the departed to…the
other side.

SABIN: Wait a sec… I don’t want to go THERE!

CYAN: We all have to go sometime…

SABIN: I have things to do HERE. We have to stop this thing. Let’s
make for the engine.

After hurried introductions, Sabin and Cyan fight their way through hordes of ghosts and creatures of the night, until they reach the train engine and bring the train to a stop.

PHANTOM TRAIN: I will let you go… …but first there is something I
must do…

The train stops.

CYAN: Hulp…where are we?

SABIN and CYAN exit the car.

SABIN: Hoo, boy! Finally got off…

People to the far right are boarding the train.

SABIN: We shouldn’t be here. Let’s go NOW!

CYAN: No!!! Elayne! Owain!!

SABIN: CYAN! Is that your wife and child?

The train starts the leave.

CYAN: Please, wait!

CYAN knocks SABIN off the platform while running toward Elayne and
Owain.

CYAN: Elayne! Owain…

ELAYNE: My love… You made me so happy. Don’t forget me…

OWAIN: Dad! I’ll make sure Mom’s alright!

The train leaves. CYAN stands despondently at the edge of the platform.

Drakon rises from the dead!

After several days, the returners regroup at Narshe. Sabin returns with Cyan, Locke returns with a defector from the Empire named General Celes, and together with Terra, Banon, and King Edgar, they convince the elders of Narshe to take up arms and fight the invading Imperial forces…

BANON: Emperor Gestahl’s racing to acqure Magitek power. He’s set his
sights on the Esper that was found here! The increased use of Magitek
power’ll surely lead to global destruction…

ELDER: The War of the Magi… The mythical battle that set mankind
back a thousand years. Can this really be happening? People will
never learn…

The warriors form ranks…

CYAN: Don’t think for a moment I trust you!

CELES: Fine. Use your own eyes, then decide.

Kefka and his forces advance…

KEFKA: I don’t care what you do here, JUST GET ME THAT ESPER!!

SOLDIER: Lord Kefka! There are civilians here…!

KEFKA: Exterminate everyone!

SOLDIER: But Narshe is neutral…

KEFKA: Idiot!! Read my lips!! Dispose of all who oppose us! March!

A fierce battle ensues. The Returners fight bravely, but the imperial forces are too strong! The Returners are routed, Narshe is taken, and Banon is slain!

BANON: Couldn’t hold out? I have a bad feeling about this…

The mafia kills Baggins, the necromancer.

As the Returners fall back, Terra finds herself face to face with Tritoch, the esper discovered in the Narshe mines. An eerie sensation comes over her, and her mind melts with that of the frozen monster before her.

LOCKE: TERRA!! What is it?

TERRA: Nooo!!

TERRA and the Esper become fixed on each other.

SABIN: TERRA and the Esper…

EDGAR: There’s…some kinda reaction!

TERRA: What!? What am I feeling?! Huh? W… …what’s going on…
…? Please… …tell me! Who am I? WHO?!

LOCKE: TERRA!

CELES: An Esper… …I can actually feel its mind……

EDGAR: TERRA…… Step away from the Esper…

TERRA and the Esper interact, and TERRA turns bright pink. She
starts spinning, then flies off in a blaze of light.

Barely conscious of the world around her, Terra is drawn to the mountain town of Zozo in the Western continent, where a band of espers fleeing from the empire has gone into hiding. Even though she is weak from her journey, she manages to check them out before falling unconscious in the bed they have provided for her.

Detective checks an innocent.

With Narshe fallen to the empire, the band of unlikely friends retreats over the mountains to Kohlingen, where they plot their next move. They are greatly disheartened by the loss of Banon, their leader, but remembering his words about Terra being their last hope, they decide to go on a search for her.

Before they leave, however, a man in black offers to join their party.

SHADOW: The Reaper is always just a step behind me…

After a long and arduous journey across the western continent, the band of friends arrives at Zozo, where they find their green-haired, magically endowed friend…and others…

An old man appears out of nowhere.

RAMUH: She’s scared, you know.

LOCKE: Who’re you?

RAMUH: This girl is your friend?

EDGAR: Is TERRA alright?

RAMUH: You call her TERRA… …TERRA?? How odd…

TERRA leaps out of bed, and jumps around disoriented.

RAMUH: She is undamaged. But I fear she can’t understand you. As for
me, I am Ramuh. The Esper, Ramuh.

ALL: ESPER!?

CELES: But don’t Espers live in another world?

RAMUH: That doesn’t mean we don’t live here, too. Espers take a
variety of forms. Sometimes we live here, taking the shape of humans.
You have nothing to fear from us.

EDGAR: Why do you hide the fact that you’re Espers?

RAMUH: Humans and Espers can’t survive together.

LOCKE: But my grandma told me that Espers and people once lived side
by side! Was that just a fairy tale?

RAMUH: No, that was no fairy tale. That was true. We started out as
friends. Then along came the War of the Magi…

RAMUH: It took place…long ago. Espers fought humans who were
infused with magical powers extracted from Espers… Fearing our
magical powers would once again become a target, we fashioned a new
realm, and moved there…

RAMUH: We erected a doorway, and threw the humans
out. Even as we speak, many of my kind are trapped in the Empire’s
Magitek Research Facility, being… …drained of their powers… I
fled here to avoid a similar fate.

The party carries TERRA back to her bed.

RAMUH: (to Terra) That’s right, relax.

RAMUH: (to the party) I sensed that TERRA was in trouble. My magic…
summoned her here.

LOCKE: TERRA’s an…Esper?

RAMUH: No, she’s actually quite different.

CELES: She looks like she’s in pain.

RAMUH: Her very existance strikes fear into her own heart.

CYAN: How can we help her?

RAMUH: When she accepts this aspect of herself, I think she’ll be
alright.

SABIN: We have to do something!

RAMUH: Then free those of my kind imprisoned in Gestahl’s Magitek
Research Facility. One of them can surely help her.
Like a coward, I escaped leaving the others there. It’ll be
the end of them…

EDGAR: What do you mean?

RAMUH: Gestahl’s methods are incorrect. You can’t drain a live Esper
of all its power. It is only when we are reduced to Magicite that our
abilities can be transferred in total…

CELES: Pardon?

RAMUH: When we transform into Magicite, our power can be relocated.

ALL: Magicite…?!

RAMUH: That’s what’s left of us when we…pass away.

Ramuh reveals three Magicite stones.

RAMUH: These are my comrades who fell while escaping the Empire. And
I will give you my power, as well…

Ramuh turns to Magicite, lighting up the room.

LOCKE: Old man… Are you really gone…?

SABIN: Magicite…?

CYAN: He traded his power, so that others might live…

LOCKE: TERRA, wait for us. We’ll be back!

The party leaves Zozo and heads for Jidoor, where they can regroup and work out their plan.

Before they go, however, the man in black slips out of their party and heads back for the tower in Zozo. In her weakened state, Terra is no match for the dark assassin. She dies with a shuriken buried in her heart.

SHADOW: My job here’s over. I’ve earned my fee!

Assassin kills Drek, the detective.

PLAYERS:

Avulsion (mafia)
Baggins (necromancer)
Barigirl
Caysyka
CptSqweky (innocent)
Drakon (innocent)
Drek (detective)
Fredward
Jerle
Locke
Lunesar
Onlera
PharaohsQueen (innocent)
sunstarr12
ZeroMoon17 (innocent)

Among them: 1 assassin (Shadow), 2 mafia (Kefka and 1 Imperial agent).

DAY