FF6 Werewolf Tribute: fifth day

[NOTE: this is part twelve in a series of posts lifted from the quark message boards where I recently GM’d a game of Werewolf.  The theme was Final Fantasy 6, one of my favorite RPGs.  To see the other posts in the series, click here.

WARNING: there will be spoilers here, and lots of them, so if you haven’t played Final Fantasy 6, do yourself a favor and play the game before reading on!]

Shafts of light from deep within Kefka’s tower break through as the walls and floors begin to break apart. With Kefka dead, all magic passes from the world in a great and tremendous storm. The magicite shards of the Espers disintigrate into thin air. Kefka’s tower, held aloft only by magic, begins to collapse.

Cyan makes a mad dash for the Falcon, but when he gets there, he realizes that without Setzer to pilot it, he’s lost. The upper floor of the tower collapses into ruin, and Cyan falls with the Falcon to his death.

At least he dies knowing that he helped save the world from annihilation.

The “innocents” lynch Drakon, the last surviving innocent!

Meanwhile, elsewhere on the tower…

SHADOW (to INTERCEPTOR): Go on, Interceptor. Take care of yourself, boy…

SHADOW (to self): Relm, Strago…….it looks like I can finally stop running…

With everything collapsing all around him, Shadow leaps from the highest parapet of the collapsing tower, falling to the earth, to his death…

But as he falls, a familiar presence envelops him…the presence of a young girl, barely ten, and an older girl, not entirely human…

With the last of her ebbing magic, the ghost of Terra wraps her glowing arms around Shadow’s body and lowers him gently to the ground. The ghost of Relm, who has followed Shadow through the power of the Momento Ring which he wears, summoned the Esper girl’s spirit to his rescue. With the last of her strength, she saves him and gives him a chance at a new life.

With Kefka’s evil, draining presence gone from the world, the clouds begin to break up, allowing the sun to shine through once more. Life and color returns to the ruined world, and with it, hope…for life, love, hope, and the promise of rebirth.

Before Relm’s spirit departs to the Phantom train with the others, her presence lifts the darkness from Shadow’s troubled heart. He takes off his mask and resolves to return from his self-imposed exile from the world and leave his dark past behind…forever.

Victory for the Assassin!

PLAYER ROLES:

Avulsion: MAFIA
Baggins: NECROMANCER (Bannon)
Barigirl: INNOCENT (Edgar)
Caysyka: INNOCENT (Sabin)
CptSqweky: INNOCENT (Gau)
Drakon: INNOCENT (Cyan)
Drek: DETECTIVE (Terra)
Fredward: INNOCENT (Celes)
Jerle: MAFIA
Locke: INNOCENT (Locke)
Lunesar: MAFIA RECRUIT (Setzer)
Onlera: ASSASSIN (Shadow)
PharaohsQueen: INNOCENT (Relm) DL ASSASSIN
sunstarr12: MAFIA
ZeroMoon17: INNOCENT (Strago)

By Joe Vasicek

Joe Vasicek is the author of more than twenty science fiction books, including the Star Wanderers and Sons of the Starfarers series. As a young man, he studied Arabic and traveled across the Middle East and the Caucasus. He claims Utah as his home.

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