Trope Tuesday: Colony Ship

It’s been a while since I did the weekly Trope Tuesday posts, but those were a lot of fun and they still get a lot of traffic, so I’m going to bring them back with a couple of changes. Instead of focusing on the trope itself, essentially rewriting the description on the tvtropes page, I’m going to pick apart what I like about it and focus instead on the trope’s appeal. I’m also going to pick tropes that are in my own books, so that I can talk about how I’m using them.To kick things off, this week’s trope is the Colony Ship. A staple of space opera, this trope is exactly what it says on the tin: a giant starship, often a worldship or a starship luxurious, taking a band of colonists to settle the final frontier. Essentially, this trope takes the wagon train to the stars concept to its logical conclusion, since what is a wagon train but a band of hopeful colonists? And since this is space, there’s no limit to where you can take it!

I love this trope because it’s so hopeful. Even in dark post-apocalyptic stories like A Canticle for Leibowitz, the possibility of taking humanity to the stars shines like a beacon of hope, an interstellar ark that can fling a light into the future. No matter how badly we screw up Earth, we can still atone for our sins by starting over with a clean slate out among the stars.

One of the other things that makes this trope appealing is that it’s not that far removed from reality. On that other wiki, there’s an article on Generation Ships with a link to this very interesting academic paper on the feasibility of building giant worldships. Just as Science Fiction conceptualized satellites, robots, and cloning before they were actually built, this may very well be the case with interstellar colony ships as well. I doubt that NASA or SpaceX are currently working on any prototypes, but we’re definitely on a path that will lead us there, if we have the courage and tenacity to follow it through.

If faster-than-light travel is in play, then the people who set off on the colony ship are usually the same people who build the colony. If FTL is not in play, though, things get really interesting. Sanderson’s second law of magic states that the limitations of a magic system are inherently more interesting than the powers, and since sufficiently advanced space travel is itself a kind of magic (see Clarke’s third law), then it makes sense that sublight colony ships are more interesting than FTL ones.

Sublight colony ships come in two basic types: generation ships and sleeper starships. In a generation ship, the colony ship itself becomes something of a miniature world, often like a city in a bottle (with all of the juicy story implications that come with it). In a sleeper starship, the colonists freeze themselves in stasis, opening the possibility for stuff like lightspeed leapfrog.

In my current WIP, Heart of the Nebula, I’ve combined both of these subtropes to create a hybrid generation sleeper ship. The ships are designed for sublight travel through a region of space where FTL is impossible, but there are too many colonists to fit in all the cryotanks. Subsequently, those who don’t go to sleep have to turn their tiny little ship into a self-enclosed home. When the sleepers wake up, they find that they’ve become living relics to the great-great grandchildren of their friends and relatives.

The main character in Heart of the Nebula is James McCoy, who you might remember from Bringing Stella Home. Just before he goes into cryo, he rescues his people from a terrible enemy, so that when he wakes up he’s a living legend. People have been watching movies about his exploits and doing grade school reports on him for generations. But the thing that made him a legend also put a lot of lives at risk, so that he’s also an extremely divisive figure. To make things worse, most of his friends didn’t go into cryo, so they’re all gone by now. But their great-great grandkids are still around …

As you can see, Colony Ships can be a lot of fun to play with. I’m definitely having fun with it now, and I plan to return to this trope often in the future!

The most unmarketable story every conceived

I have an awesome idea for a story that absolutely, completely, 100% unmarketable. It blends two completely unrelated genres in such a way that it will almost certainly offend large numbers of readers in both. The best way to blend genres is usually to label it clearly as one and don’t let the others know that they’re invited. Well, with this particular story, that’s impossible.

The story blends Mormon religious fiction with Space Opera. It takes place in the Millennium, hundreds of years after Jesus Christ’s second coming to the Earth. The lamb has laid down with the wolf, and the lion eats straw like the ox. There are no more wars or armed conflicts: the swords of the Earth have been turned into plowshares, and the spears into pruning hooks. Satan has been bound, that he has no power over man, and Christ reigns in power and glory upon the Earth. People live to the age of a tree, and when their time comes, they are changed from mortality to immortality in the twinkling of an eye without tasting death. Resurrected beings regularly come down to visit the Earth.

All is not well, however. The events that launched the Millennium set off a thousand-year chain reaction that will turn the Earth to a sea of glass. At that time, it will become a great Urim and Thummim and be rendered uninhabitable for mortal beings. For that reason, Christ descended in power and glory to unite the nations of the Earth so that they could pool their resources and build a generation ship that will take the last remnants of humanity to the stars. This Millennial ark, the Starship Lachoneus, now represents the last hope for the continuation of humanity.

By now, you can probably see why this story is completely unmarketable. Science Fiction fans will be turned off by all the overtly religious stuff (I plan to make Jesus Christ an actual character), and Mormons will be turned off by all the Science Fiction mixed with their religion. There’s no doubt that I’ll offend large numbers of people in both genres if/when I ever write it.

At the same time, though, the concept really fascinates me. The Mormon version of Christ’s Millennial reign is completely different from most other Christian flavors, in ways that make for some very interesting story possibilities. For example, we believe that there will still be unbelievers in the Millennium–that people will still be free to reject Christ and deny the existence of God, even though He lives and walks among them. What kinds of life experience would lead a person to do that? And how would they react if Christ Himself took the time to have a personal chat with them?

Then there’s the question about which audience the book should be written for. Clearly, it’s meant for people who have at least a passing familiarity with Mormonism. It would be far too tedious for both myself and the readers if I had to stop and explain every religious reference. At the same time, though, I don’t feel that it’s right to limit the audience exclusively to Mormons. The Left Behind series was written almost exclusively for Evangelical Christians, and if you try to read those books, it readily becomes apparent that there’s a wide gulf between the gentile unbelievers and the faithful–not only in the books themselves, but in the eyes of the authors as well (full disclosure: I have only read parts of the first book). I don’t want this book to be that hostile or alien to anyone, whether they’re part of the intended audience or not.

By far, though, the most difficult issue is going to be the world building. What the heck is the Millennium supposed to be like? The last time any Mormon General Authority spoke in-depth about it was sometime in the 70s–not because we’re any less fervent in our Millennialist beliefs, but because whenever a church leader talks about it over the pulpit, people tend to freak out and think that the world is about to end (literally!). And aside from the issue of research, there’s the practical difficulties of fitting it all together in a way that doesn’t strain incredulity. If the lions, wolves, and other carnivorous animals no longer hunt or kill for their food, how can the Earth have a functioning ecosystem? If resurrected beings regularly visit the Earth, what’s to stop them from doing all our work for us?

In spite of all these challenges, though (or indeed, perhaps because of them), I really, really want to write this book. In some ways, I even feel like it’s something I’m supposed to write. I already have the title picked out: Starship Lachoneus, based off of a story from the Book of Mormon about a prophet who saved his people by gathering them all together for a lengthy siege that starved out their enemies and brought his people closer to God. I also have the first chapter planned out in my head, though as for the rest of the story, I have no idea.

For now, it’s probably just going to be another side project of mine. It might take years to get it done in a way that I find satisfactory. But it’s definitely something I plan to write, starting now.

Space Opera promo for free Kindle

Hey, just a quick post to let you know about a group promotion I’m participating in with a bunch of other science fiction writers.  It’s a rafflecopter give-away, where we all pooled together to get a Kindle Paperwhite as the main prize.

There’s a bunch of things you can do to enter–for example, if you download a copy of Star Wanderers: Outworlder (Part I) (or really, just visit the book’s Amazon page through the rafflecopter link) that will get you an entry from me.  Also, besides the Kindle grand prize, a bunch of us are giving away copies of other books to other winners as well.  I’ll be giving away a few omnibus copies of Star Wanderers, so if you haven’t picked one up yet, here’s an opportunity to get one!

Besides my books, there’s a bunch of other books by science fiction writers as well–specifically, space opera like Star Trek or Firefly.  These days, it seems like dystopian fiction and other Earth-based sci-fi dominates the charts, so if you’re looking for an escape to other stars and planets, here’s a chance to find some of that.

The promo ends this weekend, so you should probably check it out today or tomorrow if you want to pick up some of the free books.  Outworlder will still be free after this promo, but I don’t know about the others.

Take care!

Starliner by David Drake

starlinerWelcome to the Empress of Earth, the finest luxury liner in all of settled space.  Whether you’re alien or human, first class or economy, there is a place on the ship for you.  Just watch out for those Grantholmers and Nevassans–those planets are about to go to war, but don’t worry, the Empress is strictly neutral territory.  The envoys from Earth will see to that.  And as for the rumors that one of those sides might try to hijack the ship, I’m sure the crew is capable enough to deal with such threats.  Even if they are unarmed…

I saw this book on my also-boughts on Amazon, so I decided to pick it up.  It was an enjoyable read.  David Drake is very good at showing competent characters dealing with all sorts of complicated problems, operating within a strict chain of command while sometimes bending the rules a bit to get the job done.

The book is really a series of small vignettes, all tied together through the main viewpoint character, Ran Colville.  There is an overarching storyline about the Empress’s role as a coveted pawn in a larger interstellar war, but that only really drives the story at the very end.  Really, it’s more of a slice-of-life story about the crew of the ship, punctuated by all of the strange and exotic stops along the way–and boy, are there plenty of those!

Even though the Empress is neutral, she’s a potentially valuable military asset that both sides in the Grantholm-Nevassan war want to capture.  To complicate matters further, some of the passengers are dignitaries from either side.  At one point, there’s a romance between the peacenik daughter of a Nevassan diplomat and the son of a Grantholmer nobleman who is honor-bound to fight in the war.  That subplot was a lot of fun.

As you can imagine, there’s plenty of violence.  And really, what would you expect from one of the world’s best military science fiction writers?  Drake does a really good job showing the adrenaline-soaked excitement of combat, as well as all the ugliness.  Even the mooks get a viewpoint from time to time, and when they die, it’s messy and traumatic.  For that reason, the violence feels very realistic, especially in how it affects the main characters.

Ran is something of a player, so there is a fair amount of explicit sex (including a bit of inter-species action).  Drake doesn’t mince words or shy away from the gritty details–he puts it all on the page as matter-of-factly as any other aspect of life.  The sex was brief enough that it didn’t really bother me that much, but Ran’s relationship toward one of his coworkers takes a turn at the end that seemed to come completely out of left-field.  I could understand why, for the purposes of the story, it had to happen, but the way it was handled I just didn’t buy it.

That was probably my biggest gripe.  If I had another, it would be that the story seems to meander a bit in the first two-thirds, but the world-building was interesting enough that it didn’t really bother me.  Overall, it was a fun, light read (well, light for military sf).  The ebook version is free on Amazon, so it’s definitely worth picking up.  If you haven’t read any David Drake yet, this isn’t a bad place to start.

Z is for Zenith

pioneer_book_scifiHas space opera passed its zenith?

Sometimes, it certainly looks that way.  All the major stuff seems to be reprints of past series and reboots of decades-old franchises.  Star Trek, Star Wars, Stargate, Battlestar Galactica, Ender’s Game, Dune, Babylon 5–all the big names seem to have had their start at least a generation ago.  At any science fiction convention, you’re likely to see more gray-haired men than kids in their teens and twenties.  And if you go to a publishing conference, new adult, urban fantasy, and paranormal romance are ascendant.

I’ve noticed that people are using the term “science fiction” increasingly to describe stories that don’t have anything to do with space.  Dystopian, post-apocalyptic, steampunk, even time travel–all of these subgenres are certainly part of the fold, but they’re very different from the stories about starships and alien worlds.  And then you have all the markets for short fiction that have been forced out of business–and even a few larger publishers, like Night Shade Books which is now selling off all its assets (read: authors) to avoid bankruptcy.

I remember going to World Fantasy 2010 in Columbus, Ohio, and feeling dismayed at the complete lack of science fiction.  World Fantasy is (or was, at least) the premier professional conference for speculative fiction literature, but all of the attention was going to urban fantasy and steampunk.  On the freebie table where publishers often dumped ARCs and review copies of their books, the only space opera stuff I really saw were a couple of titles by Glen Cook and one other guy–and I watched that table hawkishly for the full three days of the conference.

Sometimes, it seems as if it would be so much better if I had grown up in the 80s.  That’s when science fiction really had its heyday.  But all through the 90s, the genre seems to have been on the decline, much like NASA and the US space program.

So is space-centered science fiction on the way out?  Have we passed the glory days, and it’s now just a long decline until it becomes an obscure niche, beloved by some, but enigmatic to others?

In spite of everything I said above, I actually don’t think so.  In fact, I think we’re on the cusp of a science fiction renaissance, and that sci-fi geeks like myself will look back twenty years from now and wish that they were born in our era.  Here’s why:

1) Scientific discoveries are transforming the way we see the universe.

The day I posted P is for Planets, NASA’s Kepler mission announced the discovery of three Earth-like worlds orbiting in the habitable zones of their stars.  The existence of alien Earths is not conjecture–it’s a confirmed fact.  As our ability to study these worlds improves, it’s only a matter of time, IMO, before we find a world that has life.

We’ve discovered the Higgs-Boson.  We’re unraveling the fundamental building blocks of the universe.  We’ve built telescopes to look back to the dawn of time itself, and we’re learning more about the cosmology of the universe every year.  Perhaps even more remarkably, we understand now how little it is that we actually know–that the entirety of the observable universe is only about 5% of it, and even that’s optimistic.

All of this will take time to trickle down to the popular consciousness, but with all the new discoveries that are happening, I think that’s already in the process of happening.  In particular, I think the recent discoveries in the realm of exoplanets and astrobiology are going to shake things up in a major way in the next five or ten years.

2) The privatization of space travel is paving the way for a rapid expansion into space.

The US space program has been plagued with funding problems since at least the end of the Cold War space race.  Since the space shuttle program was retired just last year, the only way for our astronauts to get into space is through the Russian Soyuz spacecraft at Baikonur.  If NASA had to put a man on the moon, they do not currently have the knowledge or technology necessary to do it.

In the private sector, though, it’s been a very different story.  SpaceX has had a number of successful launches recently, most notably sending the first unmanned resupply capsule up to the International Space Station.  And just a couple days ago, Virgin Galactic had the first successful test flight of its rocket-powered spacecraft.

It’s sad to see the space shuttle go, but there are a lot of reasons why the program was flawed and inefficient to begin with.  By handing things off to the private sector and turning space exploration into a viable business venture, we can hopefully overcome those inefficiencies and eventually make space accessible to the general public.

And then you have the organizations like Mars One that are looking even further ahead to the colonization of Mars.  There’s a groundswell of excitement for Martian colonization that is starting to get some real money behind it.  Will it go anywhere?  It’s hard to say right now, but even if it suffers another decade or two of setbacks, it’s getting public attention, especially from the younger generation.

3) Video games are bringing a fresh new look and feel to the genre.

Not all of the big sci-fi series hail from 70s and 80s.  Halo started up as recently as 2001, and it’s a multi-billion dollar franchise with games, books–even Legos.  In fact, there are lots of sci-fi video game franchises right now, many of them right on par with other classic space opera.  Just look at Starcraft, for example, or Mass Effect, or Eve Online and Sins of a Solar Empire.  The number of sci-fi games has been exploding.

In fact, this explosion has been happening for some time.  While literary science fiction may have suffered something of a decline back in the 90s, that was the heyday of games like Master of Orion and Sid Meier’s Alpha Centauri.  Flight simulators like Flight Commander and X-wing proliferated like crazy, while even some of the classic RPGs like Final Fantasy borrowed heavily from science fiction tropes.  And those are just a few of the games that I can list off the top of my head!

Whether or not literary sf is on the decline, a whole new generation has been introduced to the genre through the medium of video gaming.  This is not just a small niche audience playing this stuff, either–in the US at least, Halo is as mainstream as Monopoly or Settlers of Catan.  In fact, you could say that science fiction is more mainstream now than it ever has been, and a lot of that is due to sci-fi video games.

4) The e-publishing golden age is giving us thousands of new voices.

But what about the world of literary sf?  Are we in a decline?  Do people just not read science fiction anymore?  How bright is the future for science fiction literature?

Actually, this is the area where I’m the most optimistic of all.

The publishing industry is changing at the speed of light, much in the same way that the music industry changed about a decade ago.  Just as the MP3 revolution allowed all sorts of eclectic yet entrepreneurial artists to thrive without the oversight of record labels, the epublishing revolution is opening all sorts of doors for the enterprising author.  And while the changes are driving publishers (such as NSB) out of business, they are enabling authors who only sell in the mid-list range to make a respectable living.

At Worldcon 2011, Ginger Buchanan (senior editor at Tor) asserted that there has never been a runaway science fiction bestseller.  In the eyes of New York publishing, that may be true–but New York has a notorious record for missing the catch in pursuit of one big fish.  Because of epublishing, whole new genres like New Adult that publishers thought would never sell are now going mainstream.

And even the niches that stay niches are becoming quite lucrative for the authors who can build a decent following.  When author cuts out the middlemen and develops a direct relationship with the readership, it only takes a thousand true fans or so become a financial success.  As Kris Rusch pointed out so aptly, those numbers may bring only scorn from New York, but for the writers who actually produce the content, that’s a vein of pure gold.

I can’t tell you how many success stories I’ve heard from fellow sci-fi writers over on the Kindle Boards, who started just for the grocery money and ended up quitting their day jobs.  But as Hugh Howey pointed out, the runaway bestsellers are not the true story of the epublishing revolution–it’s the little guys who only sell a few hundred copies a month but are earning enough to support themselves writing what they love.

Indeed, we’re already starting to see an explosion of new science fiction, thanks largely to the ease of electronic self-publishing.  I’ve only read a few of them so far, but Nathan Lowell stands out among them, as well as my good friend Kindal Debenham.  These guys and so many others are bringing a fresh new voice to space opera, revitalizing the genre in ways that simply weren’t economical back in the days of Big Publishing.

So even if space opera as a literary genre isn’t quite large enough to go mainstream, it is large enough to support a wide range of new voices under the emerging business models.  And as the epublishing revolution continues to mature, I think we’re going to see a new golden age comparable to the era of the pulp adventure stories.

I’ve been publishing my own work since 2011, and I can attest that there’s never been a better time to be a writer.  I’m not quite making enough to go full-time yet, but at the rate things are going, it will only be a  year or two before I realize my dream of making a living telling stories that I love.  And if they’re the kind of stories that you love too, then that’s great news for all of us!

So has science fiction reached its zenith?  I don’t think so.  It went mainstream about a generation ago, which was definitely a huge moment, but for the last few decades it’s been in the process of branching out and rediscovering itself.  Right now, I think we’re on the verge of a wonderful new renaissance that is going to blow us all away.  As a lifelong reader and writer of science fiction, I certainly hope that’s the case.  And because of the reasons listed above, I sincerely believe that it is.

W is for Wagon Train to the Stars

big_damn_heroes_moment_smallWhen Gene Roddenberry pitched the original Star Trek series back in the 60s, Westerns were all the rage.  Consequently, he pitched his show as a “wagon train to the stars,” where a bunch of quirky characters on an awesome starship travel from adventure town to interstellar adventure town, exploring and pioneering the final frontier.

Sound familiar?  Yeah, I thought so.  The concept proved so catchy that it’s been redone time and again, from Battlestar Galactica to Firefly to Doctor Who.  Even though Westerns aren’t nearly as popular as they used to be, many of its tropes are so well suited to Science Fiction that they drive the genre even today.

For example, adventure planets.  In a typical Western, the characters travel from town to town, with a different adventure in each one.  Well, in Science Fiction, the characters do the same thing, except that they’re traveling from planet to planet.  And really, if you’ve got the ability to travel to other worlds, how can you not have an adventure in each one?

A large reason for the Western / Science Fiction crossover is the whole concept of space as the final frontier, which we explored earlier in this series with I is for Interstellar.  There’s a very real sense of manifest destiny in the space exploration community, not because of humano-ethnocentrism (heck, we don’t even know we’re not alone in our local stellar neighborhood), but to ensure humanity’s long-term survival.  The parallels between that and the westward movement in 19th century America aren’t perfect, but they do exist.

Similarly, as we explored in R is for Rebel, the notion of space as the final frontier has a special resonance with the American audience.  The days of the old frontier may be over, but its spirit lives on in our culture, from guns to road trips to our glorification of the rugged, self-made individual.  Today’s Science Fiction, especially the space-focused SF of Space Opera, grew out of the adventure fiction of the pulps, which thrived on that frontier American ethos.

In fiction, the frontier can still be found in two major genres: the Western, which is historical and therefore more backward-looking, and Science fiction, which is futuristic and therefore more forward-looking.  Because Science Fiction isn’t burdened with all of the historical baggage of the traditional Western, it’s a much more flexible medium for story, readily adaptable to contemporary issues and concerns.

For example, where Star Trek echoes the large-scale nation to nation conflicts of the Cold War (Federation vs. Klingons and Romulans), the new Battlestar Galactica series echoes the much more asymmetrical conflicts of the post-9/11 world (Cylon agents who are indistinguishable from humans and may not even know that they are cylons).  At the same time, the wholesale co-opting of Western tropes enables a latent sense of nostalgia, evident in the look and feel of Firefly, or the famous opening lines from Star Wars: A long time ago in a galaxy far, far away.

My first real experience with a wagon train to the stars type of story was probably Star Trek: Voyager, which I watched religiously with my dad every Wednesday night until maybe 9th or 10th grade.  The Western-borrowed tropes are somewhat more muted in that series, but they exist, especially the planetville / adventure towns stuff.  However, it wasn’t until Firefly and Serenity that I really experienced the awesomeness of a true Space Western.  There were a lot of things in Firefly that I really loved, especially the character interactions, the gun-toting action scenes, and especially the starship Serenity.  There were some things I didn’t like so much, like the fact that every planet is basically Wyoming, but overall I really enjoyed the show.

It wasn’t until I started getting more acquainted with straight-up Westerns that I saw the real potential for crossover between the genres.  Stories about mountain men like Jeremiah Johnson really captured my imagination–what would this look like if it were set in space?  In that sense, I came to the Space Western more from the classic Science Fiction side first, rather than the pulp adventure stuff.  But once I discovered the crossover connection, it naturally found a way into my own work.

That’s basically how the story idea for Star Wanderers first came to me.  I was lying on my bed, daydreaming about having my own starship like the Serenity, when I wondered what it would be like for a starship pilot to get roped into an accidental marriage like in the movie Jeremiah Johnson?  The collision between the two ideas was like a supernova exploding in my brain.  I rolled out of bed and started writing, coming up with chapter one of Outworlder almost exactly like it’s written today.  And the more invested I became in those characters and that world, the more the story grew.  I’m writing Part VII right now (Reproach, from Noemi and Mariya’s POV), and so long as people read them I’ll keep writing more.

Genre mash-ups and crossovers are a great way to keep things fresh and come up with some really interesting stories.  Some genres aren’t very well suited for each other (Erotica and Middle Grade, for example), but others come together so well that they seem almost complementary.  That certainly seems to be the case with Westerns and Science Fiction, at least here in the United States where the spirit of the frontier still echoes through the popular culture.

U is for Universal Translator

In science fiction, whenever two characters from different planets or different alien races have to interact with each other, they almost always speak the same language or have some sort of universal translator that magically makes them able to communicate with minimal misunderstandings.  This is especially common in Star Trek, though it happens in just about every franchise involving a far-future space opera setting of some kind.

I’ve got to be honest, I think this is a cheap plot device that almost always weakens the story.  As a writer, it’s tempting to have something like this so you don’t have to deal with any pesky language barriers, but when you do this, you remove a major potential source of conflict, thus violating the rule of drama.  Also, you make your fictional universe feel a little less grand, your aliens a little less alien.  After all, if everyone can perfectly understand each other, then there must not be a huge difference between Earth and the far side of the galaxy.

There are some times when having a universal translator allows you to broaden the story and focus on other conflicts.  For example, if some sort of interstellar legislation is under review in the grand galactic council, you can’t spend all your time focusing on basic communication difficulties.

However, if this is the case, then you can usually overcome the language barrier through other means–a galactic lingua franca, for example, or translation tools that may or may not misfire on occasion (much like Google Translate).  Of course, if you’re writing a comedy like Galaxy Quest (or parts of Star Control II), then falling back on a universal translator is forgivable.  But if you’re going for believability and a sense of wonder, this trope isn’t going to do you any favors.

While linguists and technologists have been working on translation programs for some time (and admittedly making some significant breakthroughs), I’m extremely skeptical that we will ever develop a perfect universal translator in real life.  If we do, I expect we will have to develop a sentient AI as a prerequisite, since the nuances of language are so inseparable from the things that make us human.

Here’s how translation services like Google Translate work:

  1. They amass an enormous database of language material by scanning websites, newspapers, and other documents.
  2. They analyze this database to look at word combinations and frequencies, observing the likelihood that any one word will appear in combination with any others.
  3. They compare these combinations and frequencies with those in other language databases to match words and phrases.

This data crunch method of translation works fairly well for simple words and phrases, but it falls apart in the more complex grammatical structures.  I see this any time I try to use Google Translate with an Arabic source.  Arabic is an extremely eloquent language, with all sorts of structures that simply don’t work in English.  One mistranslated word can completely change the meaning of the entire text, and even when it works, the technically correct English translation sounds as if it’s full of errors.

The methodology also falls apart for languages that are too small to have much of an electronic database.  The Georgian language is a good example of this.  It’s spoken by only about 4.5 million people worldwide, most of them in the country of Georgia, which is predominantly rural.  Internet access for most of the population is very limited, and most Georgians who do communicate online tend to use the Roman or Cyrillic alphabets more often than their own.  As a result, Google Translate for Georgian is utterly useless–seriously, you’re better off just sounding out the letters and guessing at the meaning.  There are some other sites like translate.ge that try to fill the gap, but they seem to rely on actual lexicons, not databases and algorithms.

All of this is between entirely human languages that developed in parallel on the same planet–indeed, languages between human cultures that have traded and shared linguistic influences for thousands of years.  What happens when we encounter an alien race whose biology makes it impossible for them to make human-sounding noises?  Or an alien race that communicates through smell or electromagnetic impulses instead of sound?  What happens when humanity is spread out across hundreds of star systems, each of which periodically becomes isolated from the others for hundreds or even thousands of years?  When our definition of human is stretched so thin that we would not even recognize our far-future descendents as anything but alien?

There is so much wasted potential whenever a science fiction story falls back on a universal translator.  Case in point, compare Halo I, II, and III with Halo: Reach.  In the first three games, the Master Chief’s universal translator enables him to hear exactly what the enemy Covenant troops are saying.  This is great fun when you’re chasing down panicked grunts, but it tends to get old after a while.  In Halo: Reach, however, the human forces haven’t yet developed a universal translator, so everything the Covenant say is in their original language.  All of a sudden, the game went from a hilarious joyride to a serious war against aliens that felt truly alien.  That one little change did wonders to the tone and feel of the entire game.

Needless to say, you won’t find a universal translator in any of my books.  In Star Wanderers, the language barrier is the heart and soul of the story–it’s a science fiction romance between two characters from radically different worlds who don’t speak the same language, and yet overcome that to develop a strong and healthy relationship.  In Sholpan and Bringing Stella Home, Stella knows a language that is fairly similar to the one spoken by the Hameji, but there are still words and phrases that elude her.  This detail is critical because it impedes her ability to understand and adapt to the Hameji culture, leading to some major conflicts later in the book.

As someone who’s lived for significant periods of time in Europe and Asia and learned languages very different from English, I can say that the language barrier is not something that we as writers should avoid, but something that we should embrace.  There are so many interesting stories that can be told when two characters don’t speak the same language.  Please, don’t be lazy and write that out of the story through a cheap plot device!  Let your aliens be truly alien, and your worlds and cultures so fantastic that we can’t help but feel hopelessly lost in them.

I have a confession…

…I’ve started writing a Sword & Planet story.

In case you’re wondering what the heck is Sword & Planet, think Conan the Barbarian in space.  With giant lizards and man-eating plants.  And half-naked princesses getting kidnapped by evil technomancers with giant four-armed bodyguards that wield laser-bladed swords.  Basically, science fiction in the style of the classic 20s pulp adventure novels.

In other words, this:

I’ve read a lot more Heroic Fantasy and Sword & Sorcery than straight Sword & Planet, but I figure there’s a good deal of overlap.  I read A Princess of Mars way back in college and really enjoyed it, and of course I’m a huge fan of Star Wars and other series that were heavily influenced by the genre.  Basically, I want to try my hand at a classic science fiction adventure style, without the scientific rigor of Hard SF or the sprawling world building of Space Opera.  It’s all about the adventure, with liberal helpings of awesome sprinkled with omigoshomigoshomigosh.

The tentative title for this book is The Last Warrior Princess, though it’s about a twenty-something college grad working a wilderness job in southern Utah who accidentally finds a portal to another world while wandering around Arches National Monument.  The princess comes later, though not too much later.  I don’t know much about her yet.

In fact, I don’t know much about the story at all.  I’m discovery writing everything, and I do mean everything.  This is a fly-by-your-pants ready-set-go kind of book, with no restrictions and no limits–just me and the muse, not caring what anyone else thinks.  My internal editor is bound and gagged in the cellar with the spiders, and if he breaks out somehow I’ll hamstring him and toss him back down.  This project might never get another mention beyond this post, but I’m okay with that because it’s going to be a whole lot of fun.

For those of you waiting for the next Star Wanderers story, don’t worry, I’m still writing those too.  This is more of a side project at this point, so I won’t put up a progress bar for it until I get fairly close to the end and know it’s something I want to keep.  Which might never happen.

So basically, it’s just a personal pet project for now.  It’s interesting, though, because when you’ve got nothing to fall back on but your own creative impulses, the words start to flow in remarkable ways.  Take this passage, for example:

I drove up just as the sun was setting. The crescent moon hung like a razor in the yellow-orange sky, with Venus a twinkling point on its edge. Blood-red Mars was not far off, while Jupiter loomed ascendant.

I have no idea where that came from, but in the white-hot creative heat of the moment, it just spewed out onto the page that way.  The only word that I changed was “loomed,” which I had originally written as “hung” (maybe I should change it back? Nah, who cares).  In a little over an hour, I committed about 1,500 words, all just like this.

So yeah, if nothing else, this project will help to shake up my creative process and get the juices flowing for other projects.  I could really use that right now, what with a couple of recent life roles (my grandmother passed away last week, which wasn’t unexpected but it did throw a kink in my already rocky routine).  And who knows?  If it turns out well, you might see me put it out as a novel in a few months.  Or maybe the first part of a new series … nah, better not get carried away.  Better just write it first.

Besides the A to Z challenge (which I may also turn into a book at some point) and Star Wanderers: Reproach, that’s what I’ve been up to recently.  I’ve got a Star Wanderers omnibus in the publishing queue, but there’s nothing firm I can say about that yet, other than it will probably be for Parts I-IV and feature a professional cover (though I plan to keep the space images for the individual installments).  I could say more, but I want to go for a walk.  Later.

S is for Space Station

downbelow_stationPlanets are not the only setting for science fiction stories–space stations are common as well.  From the Death Star (“that’s no moon…”) to Downbelow Station, the Venus Equilateral to ISPV 7 to the Battle School in Ender’s Game, space stations are a major staple of any space-centered science fiction.

The reasons for this should be fairly obvious.  Before we can go to the planets and the stars, we need to have a permanent presence outside of this massive gravity well we call Earth.  The easiest and most logical place to expand first is to orbit, where supplies can be ferried up without too much difficulty and astronauts can escape in case of an emergency.  Indeed, with the International Space Station, that’s exactly what we’re doing right now.

In science fiction, of course, space stations go much further than they do in real life.  They’re often giant orbital cities, with thousands of people living and working there permanently.  Often, they feature some sort of rotating toroidal structure in order to simulate gravity.  If there are settlements on the planet below, the station often serves as a major hub for commerce, serving as a waypoint for interstellar merchants and wholesalers who ferry their wares up to orbit.  And if the planet is still being colonized, then the space station often serves as an important umbilical to the outside universe.

They can also have strategic value in the event of a war.  Battleships need to be serviced too, after all, and a station’s position in orbit can provide an excellent platform from which to bombard or lay siege to the planet.  Alternately, outposts at more distant locations like the Lagrange points can serve as a staging ground for future attacks–a sort of astronomical “high ground,” if you will.  If nothing else, abandoned stations may contain supply caches that can aid a fleeing starship, or provide shelter behind enemy lines, as was the case with the first Halo game.

Stations can come in all sorts of different flavors, from the puny to the magnificent.  The most eye-popping station of all is probably the Ringworld from Larry Niven’s series of the same name.  As the name would imply, the station is a giant ring–so huge, its circumference is the orbit of a habitable planet, with the sun at its center!  Gravity is provided by rotation, and night and day by giant orbiting panels that block out the sun at regular intervals.

My favorite stations, though, are the more realistic ones–the ones that I can imagine myself living on someday.  That was one of the things I enjoyed about Downbelow Station by C.J. Cherryh–her depiction of human expansion into space is eminently believable, and her stations are a natural extension of that.  I also really enjoyed her focus on the social dynamics of living on a giant station, and what it would be like to live in such a society.

The Battle School from Ender’s Game is another huge favorite of mine.  One of the advantages of building a structure in space is that gravity becomes malleable, so that some parts of the structure can simulate Earth-surface gravity while others leave people completely weightless.  The Battle School uses that to its advantage, with the main training room a zero-g laser tag battle arena, where the students have to learn how to stop thinking in terms of the planar dimensions, where “up” and “down” have any meaning.  It’s really quite fascinating.

It should come as no surprise that space stations pepper my own works.  They’re especially common in the Star Wanderers series, where few worlds have been terraformed and orbital platforms make up the majority of human living space (at least in the Outworlds).  In Sholpan and Bringing Stella Home, James, Ben, and Stella are all from a space station–a distinction that is especially useful for Stella, since her Hameji captors despise the “planetborn.” Genesis Earth takes that a step further, as spaceborn Michael and Terra have never been to the surface of a planet before until midway through the novel.  Just as going into space is paradigm shifting for us, the experience of walking on a planet proves just as transformative for them.

R is for Rebel

rebel_allianceJust as sprawling interstellar empires are a staple of space opera, so are the plucky rebels that fight against them.  From Star Wars to Battlestar Galactica, Firefly to FTL, there’s no shortage of characters in science fiction trying to stick it to the man.

I’m not sure how it is in other cultures, but in America, it seems like science fiction upholds a host of values closely related to rebel tropes, such as self-reliance, individualism, freedom and independence, frontier justice, enterprising self-made men, etc.  A lot of this probably grew out of the genre’s early ties with pulp-era adventure fiction, which often featured former Confederate soldiers leaving the civilized world for the realms of adventure following the US Civil War.  That’s certainly the case with John Carter in A Princess of Mars, and echoed to some extent with the Browncoats from Firefly.

It may go even further, though, to the revolutionary origins of the United States itself.  The frontier has always loomed large in our culture, shaping our values in the early days of settlement and, now that the age of the frontier is largely over, standing for an idealized nostalgic past.  Americans have always favored the self-made individual who stands up to injustice and corruption in high places, and we’ve always had an aversion to the centralization of power and authority.

Back in the days of the Cold War space race, when writers like Heinlein and shows like Star Trek really started to popularize the genre, there seems to have been a real push to promote American identity and values.  The science fiction of that day certainly got caught up in all that, which is weird because as pro-Americanism became the establishment, a genuinely rebellious counterculture began to push back.  To its credit, though, there was plenty of science fiction that embraced the counterculture, especially in the New Wave movement that followed the Golden Age.

So why are we so enamored with rebels?  Probably for the same reason that we all love a good rogue.  Since space is the final frontier, it’s naturally the kind of place that would attract a more rugged, individualistic type.  At the same time, rogues and rebels are much more likely to have exciting adventures than the more mild-mannered folk who are apt to stay at home and conform.  Let’s not forget that most people who read science fiction are adolescent boys (of all ages), hungry for adventure and often a little rebellious themselves.

Though the rebels are often the good guys, that’s not always the case.  It all depends on who they’re fighting against, and how black and white the story is trying to be.  If they’re fighting against the Empire, then they’re almost always courageous freedom fighters standing up for truth and justice and all that, but if they’re fighting against the Federation, things can be a lot more gray.  In FTL, for example, the rebels are the outright antagonists, and you have to save the galaxy by defeating them.

The rebels don’t always win, either.  In stories like Star Wars that skew towards idealism, then in the end they usually do, but in darker, grittier tales (such as most cyberpunk), they may or may not.  And even in some happy-go-lucky adventure stories, the rebels are apt to be martyrs for a lost cause–again, think of the Browncoats from Firefly.

The wide variety in the role of rebels in science fiction is a good indication of a healthy, vibrant back-and-forth in the genre that’s been going on for some time.  It also means that there’s plenty of room for a new writer to take these old, worn tropes and shake them up in a new and exciting way.  As much as we love Luke Skywalker, we love Han Solo just as much, and if you combine him with John Carter to get Mal, then you’ve got a rebellious character that a whole new generation can come to know and love.

I love playing around with these tropes, and do so quite often in my own fiction.  In Bringing Stella Home, James McCoy is very much a rebel, though it’s not the Hameji that he’s fighting against so much as everything standing between him and his brother and sister.  In that sense, he’s kind of a martyr without a cause, a determinator who shakes his fist at the universe even when the more sensible thing is to learn how to cope.  Similarly, Danica and her band of Tajji mercenaries all fought in a failed revolution and have been wandering the stars ever since.  Their backstory features much more prominently in Stars of Blood and Glory, in which things come around full circle.  And then, of course, there’s Terra from Genesis Earth, who isn’t about standing up to the man so much as giving him the finger and running off somewhere where none of that even matters–the frontier ethic taken to its furthest extreme.

So yeah, I’m a fan of this trope, and have been ever since I saw Star Wars and fell in love with the genre.  You can definitely expect to find lots of rebellious characters throughout my books in the future.