Selected daily thoughts, February 2017

February 3rd

Every new chapter in life begins with something that removes you from a comfort zone.

February 4th

A successful procrastinator is a failure at everything else.

February 5th

Those who cannot manage their time are often the most impatient.

February 8th

The most powerful story in the world is the one we tell ourselves.

February 21st

It’s very difficult to trade up for better problems. Normally, we trade sideways. This is why it’s so important to choose to be happy, regardless of circumstances.

Februar 22nd

The best way to build a relationship is to serve the other person.

February 23rd

Every generation reinvents the world.

Towards a new measure of writing productivity

When I decided back in college that I wanted to write professionally, I made a point of tracking my daily word counts. I even made graphs with the data, showing both my daily count and a seven-day rolling total (some of you may remember how I used to post those graphs on this blog). Tracking my daily word count like that was very helpful when I first started out. It helped me to develop the discipline to write daily, and gave me the encouragement I needed to push ahead even when I didn’t feel like writing. It also gave me a lot of satisfaction to see how much I had written over time.

But then I started to notice some problems with that system. For one thing, it didn’t track revisions very well. I eventually decided to count progress on a revision the same as counting new words, but that meant that whenever I revised something, my word count shot up dramatically. Consequently, I focused more on revising old stuff than on writing new words, since that was the fastest way to boost my word count. Also, because I didn’t feel as much pressure to push forward, I sometimes spent months at a time on revisions that should have taken just a couple of weeks.

Then I went overseas, and everything about the old system threw me into a funk. Adjusting to a new culture can be difficult and exhausting, not to mention that it takes up a lot of mental headspace. These made writing extremely difficult, but because of the daily word count tracking, I didn’t feel like I could take a break. But when I tried to write, it didn’t come out well because of all the stress I was going through. Of course, the more I failed to meet my word count expectations, the worse I felt for it. The thing that had been such a great motivator at the start of my career now threatened to drag me down.

So I did what all good creative people do and abandoned the routine that wasn’t working. And it helped–it really did. Without all the useless pressures and misplaced incentives, I wrote a novella in little less than a month.

But then I started to feel lost. Without those word counts, I had no way of measuring my productivity. The pressures were gone, sure, but so was any sense of orientation. I had no idea whether I was writing as much as I could reasonably expect to, or whether I was falling behind. My daily rhythms would fall out of whack at the slightest interruption. The self-imposed deadlines that I thought would keep me in line instead gave me one more thing to procrastinate about–and I am a master of procrastination.

So I looked for other metrics that I could use to gauge my productivity. For a while, I tried using a timer, with the idea that measuring time spent writing would be better than measuring raw word count. That experiment ended in disaster. It added even more pressure than the word counts did, and drove me so hard to busywork that my creativity was almost stifled. For some people, the clock might be a good source of motivation, but for me it was absolutely horrible.

I looked around for something better than word count, and never really found it. Eventually, I learned how to do my work without a direct way to measure it. When writing is your calling, you can’t not write, so I learned how to listen to my own creative rhythms and nurture them. That worked pretty well when I was excited about a project, but when I ran into a block, everything took a hit. And even when everything was going well, I still felt kind of lost without a concrete way to measure my productivity.

Last month, I ran into a pretty big block with Strangers in Flight (Sons of the Starfarers: Book III). I had expected to finish that book by the end of May, but instead I ran into some problems and had to go back and rewrite a few chapters. That should have taken two or three days, but instead it took two or three weeks. And during those weeks, I figured that I needed to change things up a bit.

I decided to base my new system on word count, since that seems to be the most reliable and objective measure of writing productivity. Instead of measuring it quantitatively, though, I decided to set a daily minimum word count, and mark on a calendar the days where I reach it. For new words, that minimum is 2,000, and for revised words, it’s 4,000. That seems to work with my natural rhythms–just enough so that I have to push myself, but not so much that I put it off and procrastinate instead.

So far, the new system seems to be working. As soon as I implemented it, progress on Strangers in Flight took off, to the point where it should be finished in just a couple of days. This past week, my daily routine was thrown off a bit from getting Comrades in Hope ready for publication, but even while I was busy with formatting and uploading, I managed to get 2k words written (on the author’s note and a short story). That surprised me, and makes me wonder if maybe the next time I publish a book, I can still manage to keep my writing routine intact.

The really nice thing about having a concrete way to measure your daily productivity is that it helps you to separate your work life from your personal life. When you’re self-employed, the two tend to blend into each other a lot, so that you’re always wondering if you should be spending your time doing something work related. But by keeping a daily minimum word count, I can say to myself “all right, today’s work is done–time to go play” and not feel guilty about it.

The danger, of course, is that the daily minimum will become a ceiling instead of a floor, holding me back from being as productive as I could be instead of pushing me to do that last little bit. However, I think I have a way around that. On the calendar that I’m using to keep track of all this, I’ll mark down not only the days where I hit my minimum word count, but the days where I double (or even triple) it. That way, if I hit the 2k mark a little early, I’ll still have incentive to push farther. Besides, that 2k minimum isn’t set in stone. I plan to review it each month, and change it accordingly.

In any case, that’s my new system. If you guys want an update in a month or two on how it’s working, let me know–I’d be happy to share any insights I might have. But blog posts don’t count toward my daily word count, and since the rest of my afternoon is wide open, I’d better get cracking at it!

Parents: talk to your kids about Dwarf Fortress

DFSo if you’ve been wondering why I seem to have gone missing from the world of the living lately, it’s because I recently started playing Dwarf Fortress.  Those of you who know what Dwarf Fortress is are probably shaking your heads already, but for the rest of you, I’ll endeavor to explain.

Dwarf Fortress is easily the most detailed and immersive fantasy RPG ever created.  In it, you command a group of dwarves as they seek a new life in an unclaimed territory, designing their new home, seeking all sorts of precious metals, and defending their dwarven hordes from all manner of evil monsters. The graphics (what little there are) are basically ASCII, so you do all this by scrolling through an endless array of text-based menus, which sounds rather tedious but is actually what makes the game so awesome.

For every dwarf in your fortress, there is a detailed list with their personal history, their relationships, their likes/dislikes, their strengths/weaknesses, skills–even their thoughts!  And when there’s combat, the game generates a blow-by-blow where you can read exactly what happened to whom, who got injured, and what those injuries exactly were.  This extends to every part of the game, so that when you’re in overworld mode you can actually look up the histories of every person in every civilization.

What really makes it insane, though, are the crazy, crazy ways in which your fortress can die.  Kobolds, Goblins, vampires, were-creatures, tantrum spirals, catsplosions–the possibilities are endless.  If your dwarves are unhappy, one of them might throw a tantrum that sets everyone off so that they all kill each other.  If they don’t have socks, apparently they’ll riot over that as well.  And heaven help you if a forgotten beast gets loose in your dwarven hall.

The learning curve for this game is ridiculously steep, which is why I haven’t gotten into it before now.  I actually tinkered with it a couple of years ago, but could never get into it because I had no idea what was going on.  Some youtube tutorials and the lazy newb pack helped remedy that, and now, sixty some-odd hours later, I feel like I might have an idea of how it maybe works.

The things that make the game appealing are largely the same things that make fantasy appealing: the chance to build and live in a world full of crazy-awesome fantasy stuff.  The graphics might be horrible, but the level of detail is so incredible that with a bit of imagination, you can really immerse yourself in it.

… which is why I probably went a bit overboard.  That tends to happen with me and games–I tend to binge a lot when I first get started, then go cold turkey for a while, then come back for more before gradually easing into a more healthy level of play.  Right now, I’m just getting over that first binge; I’ll probably go cold turkey for a while, taking care of all the things I’ve neglected before easing back in.

But wow, this game has given me a TON of story ideas.  I really want to write about a band of dwarves now, or reread Lord of the Rings, or get back into classic high fantasy in some way.  It’s too early to say whether it’s just a phase or a genuine shift, but I’m happy to follow it out and see where it leads.

In the meantime, I’ve got a bajillion other things to do, and writing currently tops that list.  Later!

Beware the catsplosion.

I will turn this time suck into a powerful new writing motivator

ftl-game

Last night, I caved and bought the new FTL game that all my friends have been talking about.

OMIGOSH.

Six hours later, I was screaming in agony as my awesome starship went down in flames.  AGAIN.  In sector eight (on the easy setting, though, so not too impressive).

Seriously, this game is AMAZING.  I haven’t seen such a perfect combination of strategy, skill, random chance, and dumb luck since Star Control II.  There are SO MANY things you can do … and SO MANY ways you can die!  I love it!

Granted, with every game like this, there’s a danger that it will become a huge time suck (minecraft, anyone?).  However, this one is different.

Famous last words, right?

But seriously, each round takes only an hour or two, there’s only one save slot, and you die so frequently that it’s hard to become too attached to any one game.  In other words, this is the sort of game I can pick up and put down again without devoting too much mental space to it.  Which (hopefully) makes it a perfect carrot to get me to write more.

Here’s what I’m going to do: for every thousand words in my WIP, I’ll allow myself to play one (and only one!) round of FTL.  If I hit my daily goal, I’ll allow myself to play as much as I want.

It’s still too early to tell if this is going to work, but I’m going to give it a try.  Seriously, though, once I told myself “you can play FTL as soon as you hit that first 1k,” all I wanted to do was write!  And now that I’m more or less finished with this blog post, I think that’s what I’m going to do.

Later!

Projects, projects everywhere …

… and not a clue where to start.

Seriously, I feel like that guy in the Russian proverb who’s chasing two rabbits.  Except, in my case, it’s more like a dozen.  Here’s what I currently have to choose from:

Stars of Blood and Glory — This one is in publishing mode, and should be out in a week or two.  I’ve gone through all the line/copy edits from my editor, finalized the book teaser–all that’s left is the formatting and cover art.  The preliminary sketches look really good, so it shouldn’t be too much longer before it’s ready to go.  Of course, it’s more of a publishing thing than a writing thing, but still important.

Lifewalker — This is a rough draft that’s only about 15% to 20% finished.  It’s in a totally different genre than I’m used to writing (post-apocalyptic / weird western), but so far it seems to be coming along fairly well.  I hit a block a couple of weeks ago and put it on the back burner for a while, but I may be ready to pick it up again.

Star Wanderers: Benefactor — This is another rough draft, about 35% to 40% finished.  It’s a parallel novella to Star Wanderers: Fidelity, except from Jakob’s point of view.  Right now, I’m in the phase where everything sucks and I don’t know where to go with it.  It’ll probably turn out just fine, but I may have to put it on hold for a while.  However, if I could just push through and finish the damn thing, that would be preferable.  It’s only another 15,000 words …

Star Wanderers: Dreamweaver — This is a first draft that I need to revise.  Last night, I looked over it for the first time in eight months.  Opening the file was like pulling out an unopened bottle of wine that’s been sitting for years in the back corner of the wine cellar.  So far, it seems pretty good, but I’m going to wait until I hear back from one of my first readers before doing any serious revisions.  After that, maybe run the first chapter through Kindal’s writing group, and if everything seems good, I’ll probably publish it sometime in April/May.

Star Wanderers: The Jeremiah Chronicles — This is purely a publishing project.  Basically, I want to bundle the first four Star Wanderers stories and release them as an omnibus.  To do this right, though, I’d have to commission some cover art, which takes time and money.  Since it’s not a writing project, and I already have enough publishing projects on my plate, I’ll probably put this one off until Dreamweaver is out.

Mercenary Savior — Long term followers of this blog might recognize this as the old title for the novel that became Bringing Stella Home.  Well, I plan to recycle that title, as well as the original prologue, in a prequel novel that basically tells the origin story of Danica Nova and her band of mercenaries.  So far, I’ve got the prologue and the beginnings of the first chapter.  Haven’t looked at it in a few months, but if I get stuck on these other projects, I just might pick it up again.

Heart of the Nebula — A second or third draft that needs a deep revision.  This is probably going to consume all my writing time for six to eight weeks, and I’d rather do it all at once rather than in chunks.  It’s been on the back burner long enough that I can probably pick it up again, but I want to finish a rough draft first.

The Sword Keeper — I’ve still got this one on the current projects bar, but it’s been a while since I’ve worked on it, so it’s pretty much on the back burner.  I think it’s at about the 40% mark, though honestly I have no idea.  It’s an epic fantasy novel, a bit outside my usual scope, and it’s turning into a beast of a book.  The story is pretty solid, though, so I’ll probably finish it before the end of the year–that is, unless the muse drops an anvil on me (which has definitely happened before).

Empress of the Free Stars — An unwritten novel that’s been kicking around in my head ever since I finished Stars of Blood and Glory.  Basically, it’s a direct sequel from Hikaru’s point of view … except that I can’t really discuss it without giving away spoilers (TO A BOOK THAT ISN’T EVEN OUT YET).  In any case, the prologue has been beating on me to get written, and I finally caved and started it last night.  I’ve got a pretty good idea for what’s supposed to happen in this novel, but there’s still a whole lot of room for the story to surprise me.

Edenfall — Ah, Edenfall … this is probably my most neglected story.  I started it a little over a year ago, but hit a block, and then Star Wanderers happened.  I’ll pick it up eventually, but to really do it justice, I feel like I need to go backpacking in the wilderness for a week or two.  The weather isn’t good for that right now, so it will probably have to wait until spring.  Or maybe I’m just making things too complicated.  We’ll see.

Star Wanderers; Wanderlust — A Star Wanderers story from Samson’s point of view.  This one is going to be tricky, but I’ve actually got the whole thing plotted out already.  However, I don’t want to write it just yet, because there’s still a bunch of other Star Wanderers stories that need to come first.  Or maybe I will write it, and let it sit for a while until I write the others.  Maybe it’s better to finish it first and let it sit for a while, just to be safe …

Those are pretty much all the projects with titles that are floating around in my head right now.  There are a few others, like parts VII and VIII of Star Wanderers (from Mariya and Lucca’s points of view, respectively), but those aren’t quite ready to start.  With all of these, I’ve at least got some words on the page.

So now that I’m in that frustrating space between projects, I think I’m going to take a week or two to just let my creative mind do whatever the heck it wants.  Hopefully, I’ll get excited enough about one of them to see it all the way through.  I’m not going to stress about word counts so much as putting time in at my chair, doing something.

Man, I wish my creative side weren’t so scatterbrained.  Though as long as I’m still finishing stuff, I guess it’s all right.

And now that I’ve procrastinated long enough by writing this blog post, it’s time to go hang out with my friends and procrastinate some more.  Later!

Some thoughts on internet access, self-discipline, and productivity

As many of you probably know, for the past four months I’ve been living in a small Georgian village in the foothills of the Caucasus Mountains.  It isn’t as remote as some places in this country (like Tusheti, where some people still practice pagan animal sacrifices), but my internet access has been limited, especially compared to the 24/7 access I had back in the States.

I knew that coming in, and was actually looking forward to it.  I had the option to buy a USB stick from the phone company that would give me service, but I wanted to experience living off the grid for a while to see if that would increase my writing productivity.  Long story short: it didn’t.

In order to use the internet, I have to take a marshrutka (small passenger bus) about half an hour to Kutaisi, where the most convenient place to get wifi is McDonalds.  I can usually go for two or three days without internet, but so many other things in my life (work, family, publishing) are tied up in it that it’s not a good idea to go much longer.

Since each trip takes a huge chunk out of my day, it’s become a lot harder to keep and maintain any sort of momentum on any of my writing projects.  Also, cutting out the internet hasn’t increased my self-discipline at all, it’s just driven me to find different ways to distract myself.

In the end, I think I actually would have been more productive if I’d ponied up the 70 GEL and bought a USB stick from the phone company.  I certainly would have saved a lot of money, considering all that I’ve spent on these trips to Kutaisi.  But at least I’ve learned a few things from the experience.

First, I’ve learned that all of the high-priority things that I absolutely must do on the internet only amount to an hour or two each week.  And even for most of those things, it isn’t a disaster if I put them off for a day or two.  It’s possible to structure your internet time around everything else in your life, rather than vice versa.  In fact, that’s almost certainly a better way to live.

Second, the enjoyment I get from recreational internet usage maxes out after about two hours.  Anything beyond that, and I become something of a zombie.  It’s a weird feeling when you run out of things to do on the internet, but when you realize that you don’t actually enjoy scrolling down an endless list of photos and status updates, it’s a lot easier to pull back and say “no.”

Third, you don’t need social media to sell books.  I made more in book sales in the first week of this month than I did in the first quarter of this year, and my Facebook and Twitter pages are a wasteland.  It might help you if you already enjoy that sort of thing, but it’s not an absolute requirement for success.  Certainly, you don’t have to open a vein and spill everything.

Fourth, exercising good self-discipline doesn’t mean cutting something completely out of your life, but learning how to properly manage it.  The internet isn’t an either/or thing, it’s a matter of finding and maintaining the proper balance.  In the future, I plan to do what Dean and Kris recommend, which is to have two computers: one for internet usage, and one for writing.

Fifth, for me personally, it’s actually healthy to have a couple of harmless distractions available while I write.  I deleted all of the games off of my computer about a month ago, and I haven’t been able to write more than a thousand words a day ever since–often, much less.  Before, whenever I hit a rough patch, I would play a quick round of super-melee in Star Control II and come back to it with fresh eyes.  Without that, I find myself taking my butt out of the proverbial chair and wandering around until I find something else to do, which inevitably takes more time and energy.  A lot of games (Tetris, Spider Solitaire) are addicting and should be nixed, but for me personally at least, opening up something that isn’t a time-sink can actually help to keep me going.

That’s just about all I can come up with now.  I’m sure there are other lessons to be had, but these are the major ones.  I’m coming back to the States on the 31st, and should be back in Utah in time for LTUE and Conduit.  It’s going to be interesting living with 24/7 internet access again; hopefully, it won’t be too hard to adapt back.

Some new thoughts on productivity

I’ve been thinking a lot about writing and productivity, mostly because I seem to be struggling a lot with it lately. With nanowrimo just starting, this is a pretty topical thing to blog about, but I also want to look at it from a long-term career perspective, since that’s what I’m personally more interested in.

As writers, when we spend all our time procrastinating or fail to meet our word count goals, we tend to beat ourselves up and frame the problem in terms of a lack of self-discipline. If only we had greater will power, we could buckle down and pound out five or ten thousand words a day like those super-prolific authors.

While there’s definitely something to say for raw self-discipline, though, I think there’s another dimension to writing productivity that we tend to miss. Not all writing-related activities are productive–and not all non-writing related activities are totally unproductive. In order to make the most efficient use of our writing time, I think it’s more important to understand and respect our individual creative process than it is to merely force ourselves to produce more words.

To better understand my own creative process, I took a little time to group every writing-related thing I do into four different categories:

  • Writing activities
  • Fill-the-well activities
  • Publishing chores
  • Procrastinating

WRITING ACTIVITIES

This should be pretty self-explanatory. It’s basically all the stuff that leads directly to a finished manuscript. It requires the highest amount of energy and produces the most important content.

Activities in this category include:

  • Writing new material
  • Making substantial revisions (putting in and taking out)
  • Updating chapter and scene outlines

FILL-THE-WELL ACTIVITIES

This is the non-writing stuff I do that helps me to be more productive when I switch back to the writing activities. Basically, it’s the stuff I do before and after I write that helps me to maintain a creative momentum.

Activities in this category include:

  • Reading
  • Blogging
  • Catching up on blogs
  • Listening to podcasts
  • Doing mindles chores
  • Going on walks
  • Exploring new places
  • Watching movies
  • Playing RPGs
  • Talking with friends
  • Reviewing first reader feedback
  • Writing character outlines
  • Making book soundtracks

PUBLISHING CHORES

This is all the professional stuff that I have to do, which may feel productive while I’m doing it, but actually takes time away from the stuff I should be doing. I still have to do it, but I should waste as little time doing it as possible.

Activities in this cateogry include:

  • Ebook formatting
  • Producing cover art
  • Writing blurbs and book descriptions
  • Writing author’s notes
  • POD typesetting
  • Handing financial stuff (royalties, invoices, etc)
  • Researching the publishing industry
  • Processing copy edits
  • Sending out email newsletter

PROCRASTINATION

Again, pretty self-explanatory. This is the stuff I shouldn’t do, but end up doing anyway in order to avoid stuff that feels like work. It’s all the stuff that I need to cut out entirely if I want to maximize my productivity.

Activities in this category include:

  • Minecraft
  • Alpha Centauri
  • Any other game that I can’t stop thinking about
  • Checking ebook sales numbers
  • Dicking around on Facebook and Twitter
  • Browsing the Kindle Boards
  • Watching TV and Youtube
  • Minecraft

So now that that’s done, what next?

I’m still figuring this part out, but I think the best thing to do would be to put as much distance as possible between the stuff that boosts productivity (writing and filling the well) and the stuff that doesn’t (publishing chores and procrastination).

The way I see it, there are basically two ways to do this:

  • Physically separate the activities. Do all your writing on a machine that’s disconnected from the internet and doesn’t have any games installed, and do everything else on a separate computer.
  • Set aside blocks of time specifically for writing. Organize your schedule so that writing is a priority, while acknowledging the need to take breaks and refill the creative well.

I can’t really do the first one while I’m here in Georgia, but I definitely can do the second. So far, I’ve found that waking up early to start the day with an hour of writing helps me a ton to build and keep momentum. However, I need to do a better job setting time aside in the afternoon, both for writing and for refilling the well. If I don’t, I usually end up procrastinating by default without realizing it until it’s too late.

So anyhow, those are some of my latest thoughts on writing and productivity. What are yours? Does this square with your experience, or is there a better way to think about it that I’ve missed?

Sid Meier’s Alpha Centauri, aka the best 4x strategy game of ALL TIME

Sid Meier’s Alpha Centauri is, without a doubt, the best strategy game I have ever played.  I have many fond memories playing it into the early morning hours while I was in college.

I just bought it for $2.99.  What have I done??

The last time I played this game, it quite literally consumed my life.  I eventually had to delete it from my computer just to keep up with my schoolwork.

But wow, it’s so good.  And the best part, in my opinion, is the story.  Unlike other 4x strategy games, where everything is basically up in the air, Alpha Centauri has a very distinct storyline full of interesting twists and turns.

It starts out with a colony mission to (where else?) Alpha Centauri that fractures into seven factions, based not on ethnicity or nationality, but on ideology.  These are: the scientists, the religious fundamentalists, the communists, the free-market capitalists, the diplomatists, the militarists, and the environmentalists.

The last faction is my favorite, because the planet itself is a character in this story.  As you settle and explore new territory, you come across giant patches of fungus and swarms of hostile mind-worms.  The more the game progresses, however, the more you realize that the fungus is part of a giant neural network, and that it’s trying to communicate with you.  When you finally learn to communicate back–THAT’S when things get interesting.

Oh man, I love this game.  It’s a science fiction classic, reminiscent of Orson Scott Card and Arthur C. Clarke.  I just hope I can exercise some self-restraint this time–but hey, if I can moderate how much time I spend on Minecraft, surely I can do the same with Alpha Centauri.

Famous last words…

Quick update

Just an update before I go to bed (and hopefully don’t sleep in like this morning).

My writing’s tapered off a bit this past month, partially because I’ve got a lot on my plate (Worldcon, online TEFL course, moving apartments, working full time, etc), but also because I’m between projects and not totally absorbed in any one.

I’m hoping to finish Sholpan by the end of the week, but that isn’t going to require more than 8k words total.  At the same time, I’m finding it hard to keep myself engaged with that project.  Today, for example, I rebelled a bit and worked on the next Gaia Nova book instead, which doesn’t yet have a title.  Had a blast, but only managed about 800 words.

My writing productivity took a huge dip in the end of July as I got Bringing Stella Home ready to publish, dropping down to between 500 and 1,000 words per day.  I probably won’t be able to raise that significantly until after Worldcon, and even then, I’ll have to juggle a full-time job for probably another month or two (but hey, a job’s a job; I’m not complaining).

Thing is, I really, really, REALLY want to work on this untitled project–so much that I’m treating it as procrastination when I have other stuff to write.  I’m also worried that if I leave off on that project for too long, I’ll lose sight of it.  That’s why I’m juggling it with Sholpan right now, but I think I can handle it, especially since Sholpan should be finished in just a week or two.

I also got an email from a fan (a fan!) asking about Edenfall.  Right now, I don’t have any concrete plans, but I’m hoping to finish the first draft sometime in October/November (after polishing Desert Stars), and have it ready for publication sometime in 2012.  If enough people ask about it, though, I may bump it up in the queue; it all depends.

Other than that, I had a great idea yesterday for a blog series.  It came while I was thinking about my dreams for the future, and the thought came that I should blog about them  But I don’t want it to be just about me; I want to share my thinking about the future and how I’ve come to develop my goals and plans, so that my many friends who are in similar circumstances can glean something useful.

I’ll probably start that in a day or two.  But now…sleep.

Momentum slowly building

I wrote about 2.2k words today in ITND–not a bad amount, but I feel as if it could have been much more.  I think I spent more time thinking about the novel than I did actually writing it, which is either 1) a sign that I’m procrastinating too much, or 2) a sign that I’m slowly building momentum.

Trouble is, it’s hard to tell the difference between the two.  When I haven’t worked on a project for a while, I’m often restless for a couple of days before I settle back into the zone.  The weird thing, though, is that while I’m pacing restlessly around, I’ll be writing out lines of dialog or paragraphs of description in my head.  Weird.

I think I’ve got a good idea where I’m going with this project, though.  The thing that hung me up on the first attempt was that I did a poor job introducing one of the viewpoint characters (Kyla Jeppson), even though I did a good job outlining her.  I’ve given that scene to my online writing group, so hopefully they’ll give me some good feedback tomorrow.  However, I still have to read the other submissions, and it’s getting late, so I’ll probably just cut this short and go to bed.

But first…what the heck, provo craigslist?

I swear, one hundred years from now, our contemporary attitudes towards women will seem as wrong-headed and despicable as the last century’s attitudes seems to us.  Honestly, which is worse: turning women into domestic house slaves, or turning them into mindless sex objects?  And we consider ourselves feminists…

…but that’s a post for another time.  G’night!