Heinlein’s rules for the digital age

I’ve been thinking a lot about Heinlein’s rules and how they apply to my own writing career.  While a lot of newer writers like to debate Heinlein, all of the long-time professionals tend to agree with him.  For that reason, I think it’s worth taking a serious look at his rules and doing my best to follow them.

The trouble is that Heinlein formulated his rules before the digital age, when self-publishing was non-viable and writers sold to editors, not to readers.  While I wouldn’t go so far as to say his rules are outdated, I do think that they need to be tweaked a little in order to apply to today’s aspiring professionals.

As a disclaimer, I should say that I’m only a beginning writer without much authority or experience.  However, my goal is not to debate Heinlein, but to explore ways in which his advice can be adapted to myself and writers in my position.  If any of you have any thoughts or input, I would very much like to hear it.

So anyhow, here we go:

Rule One: You Must Write.

Pretty straightforward: if you want to write for a living, then the bulk of your time should be spent writing.  Too many indie writers spend all their time and energy promoting their one book when they should be writing others.  If promotion gets in the way of writing, then you should stop promoting and just go write.

Personally, I could probably spend a lot more time writing new material as opposed to revising stuff I’ve previously written (yes, that’s the infamous third rule; I’ll get to it in a minute).  I tend to spend a month writing something new, then take a couple of months to revise old works without producing new material.  If I want to be strict about following Heinlein’s rules, I should probably change that.

Rule Two: You Must Finish What You Write.

Another straightforward rule, but you’d be surprised how hard it is when you know you can publish whatever you write.  Kris Rusch calls these ideas “popcorn kittens,” after a popular youtube video that embodies what goes on in our minds when we have the freedom to create anything.  The problem with too much freedom is that it’s a struggle not to flit from one idea to another, dabbling in all of them but carrying none to completion.

I myself had this problem over the summer, and to some extent I’m struggling with it now.  The key is just to buckle down and have the discipline to finish what you start.  Pretty straightforward.

Rule Three: You Must Refrain From Rewriting, Except to Editorial Order. 

This is Heinlein’s most controversial rule, especially for new writers.  However, I think he has a good point.  If a story is fundamentally broken, revising it is no more effective than stirring around a pile of crap; and if the story works, revising it without first getting a trusted second opinion could actually make it worse.  After all, writers are often the worst judges of their own work.

The key question, then, is where to go for that second opinion.  In the old days, money flowed from the editors to the writers (or at least from the publishers, who employed the editors), but in the new world of publishing, it’s exactly the opposite.  Most of us can’t afford to hire editors for extensive developmental edits, especially when we’re just starting out, and while it’s possible to publish a rough draft, for most of us it’s probably not a good idea.

My approach is to share my unpolished work with a network of trusted first readers, and use their feedback to guide me in the revision process.  I don’t always adopt all of their suggestions, but I carefully consider each one.  Most of the time, I use them to see where the problems are, then use my creative mind to come up with a solution, sometimes taking the book in an entirely new direction.  And if something works well for some but doesn’t for others, I figure it’s not a problem but a judgment call that requires my attention.

Using this method, it currently takes me about four or five drafts before I feel confident enough to publish something.  If I really wanted to follow Heinlein’s rules, I would probably try harder to nail it on the first draft, but I’ve found that my creative process works better in revision mode than while writing new material.  So long as I can revise efficiently enough to produce at least two novels each year, I think I’ll be in good shape.

Rule Four: You Must Put Your Story on the Market.

In the old days, this meant submitting your manuscript to contests, magazines, and publishing houses, not self-publishing.  For short stories, contests and magazines are probably still the best place to start.  However, with novels, indie publishing is generally much better.

The trouble is that publishing your own work is as scary as hell, especially when it’s close to your heart.  This is probably the main thing keeping most new writers from going indie: the need for external validation which grows out of a lack of much needed self-confidence.

The key, I believe, is to get some emotional distance between yourself and your work.  As a rule, I don’t respond to reviews, good or bad.  As for external validation, I don’t seek it at all.  I only publish the stories that I believe in, and even if I’m nervous about sending them out into the world, I figure it’s better to suck it up and do it anyway.  It was the same with writing queries; the only difference is that the market is now the readers, not the editors.

Rule Five: You Must Keep It On The Market Until It Has Sold.

This is especially challenging for indie writers.  When weeks go by without a single sale, it’s easy to believe that your work is crap and that you should just take it down.  It’s even worse when your book isn’t selling and you get a bad review.

Just like with queries, however, the key is to keep your work out there until it finds its natural audience.  With indie publishing, you have all the time in the world, provided you don’t lose confidence.

The key question in my mind is whether to take down your old, crappy stuff as your writing improves, or to leave it up alongside your newer, better work.  Personally, I think it should come down to the readers; if the old stuff is consistently getting bad reviews, it’s probably better to take it down, but if not, might as well keep it up.

So there you have it.  From Heinlein’s rules, I’ve more or less crystalized the following approach:

  1. Always make time to write, even at the expense of promotion.
  2. Only chase new ideas if you know you can finish what you start.
  3. Don’t revise without first getting feedback from trusted readers.
  4. Don’t wait for external validation before you publish.
  5. Keep your work up, even if it doesn’t sell.

Not quite as pithy as Heinlein’s rules, but they seem pretty reasonable.  I don’t have the experience to say whether they follow his, however, so if you have any comments or suggestions, please chime in.

Interview with Slava Heretz

I met Slava Heretz online shortly after I started publishing my books.  He’s another indie writer who specializes in science fiction and space opera.  I’m reading his short story / novelette series Outer Pendulum right now, and it’s pretty good.  If you like a good space adventure, I think you’ll like his stuff.

Anyhow, we decided it would be fun to interview each other on our blogs, so here he is.

Tell us a little bit about your books.

The Outer Pendulum is a space opera which I am releasing in monthly 10,000 word installments. The story is set in a galaxy where humans are the unwanted newcomers, escaping an oppressive life back in the Milky Way, only to find themselves facing another kind of tyranny: the seemingly endless stream of piracy and corruption in their new land. Our hero is Captain Eli Saffinger, a former New Alliance Navy captain turned mercenary fleet commander. His mission, which he accepts reluctantly, is to escort a freighter carrying extremely valuable mining equipment to the only allies of the weakening colonial state. So his journey begins in Corsair (Outer Pendulum, Book 1), where he must immediately confront the most ruthless and dangerous privateer in the galactic region.

How long have you been a writer, and what got you started?

I started serious work on a near-future technothriller back in late 2007. I think that’s really when I began to consider myself a writer. As opposed to earlier dabbles with fiction back in my youth, I actually spent a very large portion of my days dedicated to this project — and to be perfectly honest, I’m still not exactly sure why. I just suddenly had a story to tell. It came to me one day in the shower and I said to myself, “Hey, Slava, let’s write a novel.” So when the idea for The Outer Pendulum popped into my head this past spring, I had the wisdom and experience from my many many mistakes to give this story more life, energy and passion.

What draws you to space opera and science fiction?

As an only child I had a lot of time to just sit there by myself and dream up wildly imaginative tales of space travel and cool technology. Some of these ideas were good, some not so much. But I always marveled (and still do) at the things which I have no hope of ever accomplishing. Theoretically I could be a rock star. I have no talent for it, but at least the occupation exists. But no matter how hard I work at, there is no way in my lifetime, save a true miracle, that I will ever travel to another solar system. And because of that, the possibilities of the imagination are endless. I love that.

Who are some of your favorite authors?

Dan Simmons for his wonderful characters and settings. Iain M. Banks for that touch of witty humor we all love and need. And M. John Harrison for anytime I want a truly warped, weird, yet poetic reading experience — he’s kind of the Stanley Kubrick of sci-fi noir.

Why did you decide to self publish?

I had submitted several pieces of fiction to traditional publishers in the past. Many of them flat out ignored me. Others, however, sent very positive rejection letters. That’s when a light bulb appeared over my head. I asked myself: why am I waiting for months to have one person tell me I write well, when I could let the world of hungry readers decide for themselves? It wasn’t long before I discovered Amazon Kindle Direct Publishing and Smashwords. I soon realized what a revolutionary idea it was to allow authors to simply create and let the market speak for itself.

What have you learned from your indie publishing experience thus far?

I’ve actually learned quite a bit about readers of indie literature as a whole. I’ve heard the complete spectrum of praise and criticism about my series. Some have absolutely loved the story. Some have vehemently hated it. But if I were to pick out some things that they all had in common they would be a) a seemingly insatiable appetite for reading within the genre b) that MOST of them actually do read samples and/or product descriptions before buying and c) that this growing community of open-minded folks is truly willing to ignore the stigma of indie publishing and seek out works by self-published authors. I can’t say that for them it’s an easy job. But they try, and I thank each and every one that contacts me — because it seems in the end, the reward of finding a few self-published diamonds far outweighs the possible tedium of sifting through the ever-growing rough.

What are your goals and plans for the future?

First and foremost, I have to finish The Outer Pendulum. I envision eight or ten installments culminating into a complete saga by summer of 2012. There is also an audiobook/podcast in the works. There will even be a multiplayer online card game based on the universe within the story. I mean, I have a ton of other ideas kicking around in the ol’ noggin — such as books in other genres. But this will certainly keep me busy for the next several months. It’s really been a lot of fun writing the series.

If all of us have at least one impossible dream, what is yours?

I would love to meet a sentient alien. I can’t say with 100% certainty that they exist, but I really hope so. If I may quote one of my favorite TV shows — “I want to believe”

Slava lives in Brookline, MA with his beautiful wife Alyssa, his neurotic dog Duke and his passive aggressive cat Chester.

Trope Tuesday: Walking the Earth

Oh there’s sober men in plenty
And drunkards barely twenty
There are men of over ninety
That have never yet kissed a girl.
But give me a wandering rover
From Orkney down to Dover
We will roam the country over
And together we’ll face the world.

When a character decides to walk the Earth, they leave behind friends, family, and earthly possessions to wander from town to town in search of adventure. In real life, we think of these people as bums, but in fiction these characters are often the protagonists–or if not, then some sort of wise figure or noble adversary.

There are two character archetypes that tend to fill this trope: the drifter (or “the stranger” as Joseph Campbell called him) and the knight errant. For the knight errant, walking the Earth is simply part of the job description: always in search of evil to slay and damsels to rescue, he cannot stay in one place for long. It’s the same with the drifter, though he might not have the same skill set or code of honor.

As you can imagine, this trope tends to be most prevalent in Westerns, with the knight errant transformed into a gunslinger and the drifter wandering the wide frontier. American culture has definitely embraced this trope; what else did you expect from the nation that invented cars, highways, and the road trip? However, it’s also quite prevalent in East Asia as well, with the ronin and other wuxia archetypes.

Of course, this trope is only possible in a society that has a long tradition of sacred hospitality; otherwise, the wandering hero will almost certainly starve. That’s one way to spot stories where this trope is done poorly: if the wanderer has no visible means of support, yet appears clean and well-fed, the author hasn’t connected the dots. Also, characters who walk the earth are almost always male, since women who travel alone are more likely to get raped or assaulted.

One of my favorite examples of this is Van Hoenheim from Full Metal Alchemist. <SPOILER: highlight to read>After he unwittingly helps the first humunculous to sacrifice the population of Xerxes to make two giant philosopher’s stones, Hoenheim sets off to wallk the Earth as an immortal being, his sorrow too great to allow him to settle down. However, while the humunculous uses his stone to acquire even greater power, Hoenheim becomes familiar with every damned soul trapped in his and enlists their help. In the final battle, we learn that Hoenheim has used his centuries of walking the Earth to bury the damned souls in such a way to counter the humunculous’s transmutation circle, thus saving the people of Amnestria.</SPOILER>

There’s a dark side to this trope, however: the flying dutchman, cursed to wander the earth forever. By definition, every adventure must come to an end; when it doesn’t, it becomes instead a sentence of exile. Perhaps this is why characters who walk the Earth in a post-apocalyptic setting (like the wandering Jew in A Canticle for Leibowitz) tend to lean more towards this: after the world ends, there is no going home.

Which makes me wonder: in order for this trope to be positive, is it necessary for the main character to have the option of settling down whenever he wants to? Certainly there are those who choose a life of eternal adventure, but that implies that they have a choice. Even if they would have chosen not to settle, when that option is taken from them does that always make the story darker and less hopeful?

Either way, this trope intrigues me. Expect to see it in my own work soon.

Lyrics from “The Ramblin Rover” by Silly Wizard.

Story Notebook #7

All right, it’s been forever since my last story notebook post, so I figure it’s time to do another one.

Last time, I shared the story ideas I from my fifth story notebook, during my time in Washington DC.  This next notebook is pretty tattered, and it covers my time from graduation to winter of last year.  One of the reasons it’s falling apart is probably because I didn’t have a car and had to bike everywhere.  That’s probably why I weighed fifteen pounds less, too.

EDIT: This notebook actually covers the end of summer to the the winter, after I’d gotten a car.  Minor point, but it’s worth noting to clarify.

Anyhow, here we go:

Machu Pichu…IN SPAAACE!!!  Seriously, an exploration mission that finds abandoned ruins on another planet.

Happens fairly often in science fiction, though it isn’t something I’ve tried my hand at yet.  Although I guess there was some of that in Genesis Earth, and I’ve got a couple of ideas for something similar in the Gaia Nova Universe…moving on!

A knight sets out to rescue the damsel from the dragon, but the damsel slays the dragon and becomes the monster that the knight must slay.

Hmm, this one sounds promising.  Of course, “knight,” “dragon,” and “damsel” are all archetypes, not literal characters.  For example, if Raoul is the knight, the Phantom is the dragon, and Christine is the damsel in distress…wow, that would be disturbing.

What if Earth is a wildlife preserve for an interstellar species that is far more advanced than us?

Kind of like “They’re Made of Meat”?  I think Predator might have done something like this, except that Earth was a hunting preserve.

A society where people achieve immortality by uploading their consciousnesses to a normal human fetus through a process called “reconception.” They do this because computer hardware is incompatible with human wetware.

I’m pretty sure I retrofitted this story idea from a play on the word “inception.” Man, that was a good movie.

Planetary colonization scheme: send down a group of genetically modified humans, who are hardy, extremely fertile, have shorter gestation periods, etc, and have them do the dirty work of building the first settlements.  Then send the regular humans after a couple of generations, when they’ll be revered as gods for their superior technology, and have the two cultures intermarry.

I had a long involved dream about this story idea shortly after I had it.  Sounds like a good idea for a series; one of these days, I’ll have to write it.

A character who sees right through all the pretenses and lies of society to know people for what they are–a magnificent judge of character who isn’t swayed by power, position, or pretend honors (eg high paying jobs)

In other words, Captain Moroni–IN SPAAACE!!!

An offworld version of Australia or Siberia, where convicts create their own country.

This idea could single handedly save the US space program.

A society in which everyone must remarry every X number of years.

Wow–I want to use this right now in my current WIP!  Okay, maybe that would be a bad idea.

What if dreams are not only the subconscious working through the events of the past day, but of events that our consciousness perceives as lying in the future?  That the subconscious transfers information non-linearly through time and space?

So shiny…must..resist…

A character who can read minds, knows every dirty thought inside your head, and isn’t disgusted by it.

If I ever met a girl like that, my first question for her would be “will you marry me?”

What if the evolution of our society in the information age is like simple celled organisms evolving into complex ones?  Where the AI overmind will organize into a giant organism as complex as a human being?

Reminds me of an excellent story on Escape Pod titled “Endosymbiont.” You should drop whatever it is that you’re doing and listen to that story right now!

An evil overlord who wants to unite mankind under the overmind instead of under his own rule

Kind of like a mashup between Sauron and Javier.

Perhaps every generation has an impossible battle, and whether they rise to meet it or fail to overcome it defines that generation’s place in history.

If that’s true, I’m pretty sure my generation is failing.

A fantasy that romanticizes the minion.

An AI that falls in love with its creator.

A person who appears schizo but actually jumps between close possible universes.

Better yet, a story that mashes all of those ideas together!

A character who loses the mental ability to translate sounds into words and language–who sees everyone else as animals.

I’m pretty sure this happened in The Silmarillion at some point.

A character who believes that existence itself is an epiphanic prison.

…and appears schizo but actually jumps between close possible universes…

What if war and terror is normal everywhere else in the world, and all of us Americans living our quaint middle class lives are ridiculously sheltered?

Uh, I’m pretty sure that’s not fiction…

A fast food place that uses time travel to delver full course meals.

<facepalm> Oh man, there are so many ways that could go wrong.

And finally:

A future world in which smiles have been turned into a commodity.

WE…ARE..THE NINETY NINE PERCENT!

And that concludes my sixth story notebook.  I sense an encouraging trend; some of these ideas were pretty good!  Or maybe I’m still too close to them…in any case, there’s no telling until someone actually sits down and writes the story.

So if you feel like taking one of these ideas and running with it, feel free!

Trope Tuesday: Bittersweet Ending

WARNING! CONTAINS SPOILERS FOR AMERICAN GODS, LAGAAN, LORD OF THE RINGS, TREASURE ISLAND, AND CROUCHING TIGER HIDDEN DRAGON.

And he sang to them, now in the Elven-tongue, now in the speech of the West, until their hearts, wounded with sweet words, overflowed, and their joy was like swords, and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.

Tolkien, J.R.R. The Return of the King.

I love bittersweet endings.  I love stories that warm my heart even as they make me cry.  There’s something about reading them that makes me feel alive, and something about writing them that makes me feel like I’ve truly told a story worth telling.

The tvtropes page claims that bittersweet endings fall more to the cynical side of the sliding scale of idealism vs cynicism, but I disagree.  Without tasting the bitter, how can we know the sweet?  Too many of our modern stories are like high fructose corn syrup, where everything gets tied up with a pretty bow and the characters remain essentially unchanged.  I firmly believe that it’s only through sacrifice that we can know true joy, and stories that follow this often end up being bittersweet on some level, even if they are idealistic.

The tvtropes page lists six types of bittersweet endings, which are:

  • Did Not Get the Girl: When the hero either loses the girl or has to give her up to win the day.  American Gods is a good example of this, I think: Shadow never actually gets back with Laura, even though he spends most of the book looking for a way to bring her back.
  • The Greatest Story Never Told: When the hero fades into obscurity after winning the day.  Lagaan, one of my favorite Bollywood movies, is an excellent example of this.  The last line of the movie is the narrator explaining how after the events of the story, the village faded into history until it was forgotten.
  • End of an Age: When the triumph over evil transforms the world so completely that there is no going back to the way things used to be.  Lord of the Rings is the best example of this: after the one ring is destroyed, all the other rings lose their power, and the elves must pass into the west.
  • Heroic Sacrifice: When victory comes only after the death of many or all of the main characters.  This is basically every David Gemmell book ever written, which is why I can’t get enough of him.
  • Only the Leads Get a Happy Ending: Where life is great for the main characters but everyone else ends up suffering.  I can’t think of any examples where this is done well; it’s probably just bad storytelling.
  • Karma Houdini: When the bad guy doesn’t get what’s coming to him.  The best example of this is probably Treasure Island, where Long John Silver gets away with the treasure in the end, leaving the good guys to say “I can almost find it in my heart to hope he makes it.”

It’s important to point out that this trope is not simply a tragic tale with a heart-wrenching twist.  Crouching Tiger Hidden Dragon, for example, is a straight up tragedy: even though Mu Bai confesses his love to Shu Lien, he promptly dies, and Jen commits suicide.  It’s an awesome ending to an awesome story, but there is no sweet in it.

When done poorly, a bittersweet ending can feel confusing or anti-climactic.  When done well, however, I think it adds a wealth of depth and feeling, as well as a degree of believability and realism.  After all, how many of our victories are complete?  How often do we have to give up something good for something greater?

So yeah, I love this trope.

Trope Tuesday: Childhood Friend Romance

Oh come on--you just KNOW that they get together!

There’s something heartwarming about a romantic couple that knew each other as children.  Maybe it’s that return to innocence, or a sense that destiny is on your side, but I find these kinds of stories hopeful and encouraging.

My favorite example of this is probably Deanna and Michael from For Better or for Worse.  My sister was obsessed with that comic growing up, so my parents bought her just about every book and I got to read them all.  I still remember when Deanna showed up again, after seven or eight books: at first, I was like “holy cow, is it the same girl from way back when Michael was a little boy?” And then he started dating her, and I was like “YES!!!”

Another good example is Phantom of the Opera, with Christine and Raoul.  Lloyd Alexander’s Chronicles of Prydain also had a long-running friendship between Taran and Eilonwy, which eventually took a romantic turn.  Apparently, Jane Austen was also fond of this trope, though I haven’t read enough of her to be able to say.

A lot of times, this trope is coupled with a childhood marriage promise.  It doesn’t have to be, though; I just love the thought that Calvin and Susie eventually end up together, even though they hate each other as kids.  As a storytelling device, this trope can also work well in conjunction with first girl wins.

Sometimes, though, the love is unrequited.  In many stories, this happens when one of the friends thinks their relationship is more like a brother and sister thing.  The scientific rationale for this is called the Westermarck effect, where people become sexually desensitized to those with whom they grow up together.  A good example of this would probably be Cyrano de Bergerac; the whole nose thing was more a self-esteem issue for Cyrano than a turnoff for Roxane.

In the Middle East, where it’s still common for first cousins to marry, this trope tends to be a lot more prevalent.  In Arabic 202, we read several magazine stories about couples who fell in love after growing up together.  There might be a bit of a squick factor there for Western readers, though–and that’s something you have to look out for with this trope.  If the characters really are like brother and sister, and they get together anyway…ew.

So there you have it.  For an innocent, hopeful, satisfying romance or romantic subplot–or a crushingly depressing tale of unrequited love–the childhood friend romance trope can be used to great effect.

Image courtesy sora1589. Line art by nami86.

Tradition!

We have some pretty weird traditions in my family.  One of them is that we watch The Ten Commandments every Thanksgiving.  Another is that my mother tells everyone “rabbit rabbit!” on the first of every month.  Yet another: whenever anyone opens a bucket of fresh butter, everyone nearby screams bloody murder and scrambles to be the first one to break it.

The biggest tradition of them all, however, is that whenever it’s someone’s birthday, everyone else rushes to be the first to wish them a happy birthday–or at least to get one of the first slots.  For mine, my youngest sister called me at midnight to get the coveted number one spot.

So anyways, today is my sister Kate‘s birthday.  I called her at 11:35 pm MST (GMT-6), which is half an hour past midnight where she lives.  Of course, she didn’t answer her phone (she never does!) so I called her husband and asked him to wake her up so I could talk with her. “It’ll only take a second,” I said.

Well, he did…AND SHE SAID I WAS NUMBER TWO!!!

All I can say is she married smart.

#$@! !#$@# $%@^ !@#!

That is all.

Trope Tuesday: Recycled IN SPACE!

Or, as my friends at Leading Edge would say, IN SPAAACE!!!

The basic idea behind this trope is that setting a story in space makes it cool and different.  The tvtropes article focuses mainly on how this trope is used in children’s cartoons, but it actually goes much wider.  In fact, most space stories are actually based on stories from other genres, or even from history.

For example, Asimov’s Federation series is based on Edward Gibbon’s Decline and Fall of the Roman Empire, David Drake’s Lieutenant Leary series is based on Patrick Obrian’s Master and Commander series, and Frank Herbert’s Dune is based on the rise of Islam.  Westerns are especially prone to get the space treatment (Firefly, anyone?), which is where we get “wagon train to the stars.”

At its worst, this trope is nothing more than a pointless gimmick.  At its best, however, it can produce some extremely good work.  The key, as always, is to work within the limitations of the setting.

One of the best examples of this is Dune.  Frank Herbert didn’t merely lift 7th century Arabia into space and call it Arrakis; he created a distinctly alien world with its own history, culture, biology, and role within the galactic empire.  For example, Herbert solved the FTL problem by linking interstellar travel to the spice, tying his space-Arabs to the politics and economics of the rest of the galaxy.

Interestingly, your space physics don’t have to be perfect for this trope to work; they just have to be believable.  For things like artificial gravity and faster than light travel, most people will accept a little hand-waving, provided that you do it well.  The important thing, as always, is the story.

Minecraft!

I have a confession to make…I bought minecraft a week ago, and I’ve been playing it almost non-stop ever since.  It is such a fun, addicting game!

The goal is…well, there is no goal, and that’s kind of the point.  You start out in this vast open wilderness full of resources, and you gather them together and build stuff while trying to survive the monsters that spawn in the night.  It’s like a world made of legos–there’s no limit to what you can do!

I got it so that I could play with my brother in law, but since then I’ve learned that a whole bunch of my other friends play too.  I’ve got a pretty awesome world that I want to share with them, since multiplayer is probably a lot more fun than single player anyway.  I call it New Cappadocia, and it’s basically a vast underground city that runs from the top of a mountain down to the bedrock.

Anyhow, I just finished up the main hall.  Here are some pics:

The view from the entrance.
The hearth.
One of the wings--not sure whether to build anything here or just leave it as is.
The feasting table. Get me a tankard of ale, serving wench!

So yeah…needless to say, my productivity has taken a major hit.  Fortunately, the novelty of the game has started to wear off; I managed about 2k words in Star Wanderers on Saturday, and I’ve all but got the kickstarter campaign for Desert Stars ready to launch.  Last week was upside down, but this week I think I’ll be able to strike some balance.  Famous last words, right?

Anyhow, if I did throw this up on a server, who would be interested in playing?  I don’t want to make it too public for fear that griefers would tear it apart, but I think it would be cool to open it up to friends.  My only rule would be that the physical structures have to look semi-plausible–no giant floating platforms with waterfalls that you swim up to get to the top (unless you can make it look believable).

Together, we could build something truly awesome!

Trope Tuesday: Pet the Dog

Awwwww!!

The basic principle behind this trope is that when you want your readers to feel some kind of sympathy toward a character, have them pet a puppy / puppy equivalent.  Often used to show who the good guy is, but can also be used to add depth to a villain.

I first learned about this trope in Brandon Sanderson’s English 318 class, where he taught it as a way to build immediate sympathy when introducing a major character.  A good example from his own work is Mistborn, where Kelsier’s first scene shows him giving the manor lord’s food to the skaa.  From that moment on, there’s never really any doubt that Kelsier is the good guy.

Although often used to introduce a good guy, this trope can also be used quite effectively in the middle of the story, especially in a gray and black world where it seems that everyone’s a bad guy.  A good example of this is Shadow from American Gods, who flips a coin with a hitchhiker to see who pays for dinner.  Even though he’s a thief and an ex-convict, he rigs the coin toss so that he can pay for her.  Through little gestures like this, Gaiman maintains rooting interest in his protagonist, even though everyone else in the novel is basically a jerk.

Another good example from a darker work is Angelo Osic from On My Way to Paradise.  On the very first page, a fugitive shows up at his pharmacy booth, asking him to grow her a new hand.  Even though he knows it’s dangerous, he takes her in and does what he can to help her.  Later on, this same character rips out a man’s testicles and guts him like a fish.  As repulsive as that is, however, I still keep rooting for him because I know that at his heart, he’s a good person.

Of course, when used most effectively, the pet-a-puppy moment has to grow naturally out of a person’s character.  Even though Shadow is an ex-con, he served his time and feels genuinely sorry for what he did.  Angelo Osic is a doctor, so it’s natural for him to try to help others; whenever he commits an act of violence, a part of his humanity dies, which becomes a major driving conflict throughout the book.

Don't. Touch. Me.

Finally, though this trope is often used to create rooting interest in a protagonist, it can also be used to add depth to a villain.  A prime example for this is Captain Nemo from 20,000 Leagues Under the Sea.  The first moment happens when he rescues the main characters after their ship sinks, but it happens many more times too, such as when Arronax finds him weeping over a picture of his family.  At the end of the book, even though we know that Nemo is the bad guy, we can’t help but feel a little sorry for him after he’s gone.

Puppy image courtesy Wikimedia.  Cat image taken by me.