In Defense of Black & White Morality

I was born in 1984, and for most of my life, stories with black and white morality—in other words, stories about the struggle between good and evil, with good guys who are good and bad buys who are bad—have been considered unfashionable and out of style. This is especially true of fantasy, where grimdark has been the ascendant subgenre for basically the past two decades. The Lord of the Rings movies gave us somewhat of a respite from this, but the popularity of George R.R. Martin’s Game of Thrones seems to have turned everything darker and grittier, to the point where I just don’t enjoy reading most new fantasy anymore.

I remember going to conventions like World Fantasy 2009 and talking with other aspiring writers, most of whom could not stop gushing about this George R.R. Martin guy and how he was subverting reader expectations in new and innovative ways. So I picked up a copy of Game of Thrones, and after finishing it, I thought: “yeah, the writing was pretty good, and the story did have a lot of unexpected twists… but I hated literally every character in this book who was still alive by the end of it.”

Looking back, it seems like the greatest reader expectation that GRRM subverted was the expectation that he would finish the damned books. Then again, the books only really took off after the TV series got big, and I suspect that the real reason the TV series got so big was because of all the porn sorry, the sexposition that the writers threw in. (Sex + exposition = sexposition. Seriously, the term was coined because of Game of Thrones.)

So for at least the last three decades (Game of Thrones came out in 1996), grimdark fantasy has been in style, with its morally ambiguous characters and its gray-on-grey or gray-on-black morality. Meanwhile, stories that are unambiguously about the struggle between good and evil have been considered trite, passé, or otherwise out of style. We live in a modern, complex world, and stories with such black-and-white conflicts are far too simplistic and unsophisticated to speak to our times.

That’s a load of horse shit, and here’s why.

But first, because we live in the stupidest of all possible timelines, I need to preface this discussion by stating what should be obvious to anyone capable of free and independent thought: namely, that talking about morality in terms of “black” and “white” has not a damned thing to do with anyone’s race. Seriously. It is not racist in any way to use “black” to symbolize evil and “white” to symbolize good, and the term “black and white morality” is not an example of white supremacy or whatever. Frankly, only a racist would think that it is.

But if you’ve only recently recovered from the insane left-wing cult that dominates every aspect of our society right now, and terms like “black” and “white” still trigger you, perhaps it will help to keep these two images in the forefront of your mind as we talk about morality in terms of black and white:

Now, on to something of actual substance.

The biggest complaint against black and white morality is that it divides all of the characters into black hats and white hats. In other words, all the bad guys are unambiguously bad, and all the good guys are unambiguously good, with no room in the middle for moral ambiguity or complex ethical dilemmas. So in other words, the spectrum of morality in your story looks something like this:

Now, while that may work for a certain kind of story, I will concede that it’s usually a sign of poor writing. This is especially true of epic fantasy, where complex worldbuilding and an expansive cast of characters is typical for the genre. Black hats and white hats might work for a twenty minute episode of a classic western, but not for a multi-book epic fantasy series.

However, when black and white morality is done well, it looks a lot more like this:

Notice that every shade of gray is contained within the spectrum. Indeed, allowing for the extremes of good and evil is the only way to hit every shade of morality and have it mean anything at all.

Think of Lord of the Rings. Yes, there are purely evil characters like Sauron, and purely good characters like Gandalf, but in between those two extremes there is a lot of moral ambiguity. For example, you have Boromir, who falls to the temptation of the ring but redeems himself with his sacrifice; Gollum, who ultimately rejects the last remnants of good that is in him, but still ends up serving the good in the end; Sam, who isn’t particularly noble or heroic, but bears the ring without succumbing to its temptation because of the power of friendship; Faramir, a noble and heroic figure who nevertheless knows his own limits and recognizes that the ring will corrupt him if he takes it; etc etc. Even the hero of the story, Frodo nine-fingers, succumbs to temptation in the end, and only succeeds in his quest by a brilliant subversion of the reader’s expectations.

Now, let’s contrast (pun intended) black and white morality with gray and grey morality, which TV Tropes defines as “Two opposing sides are neither completely ‘good’ nor completely ‘evil’.” Here is what that looks like when it’s done poorly:

…and here is what that looks like when it’s done well:

Does anything about those two images stand out to you? Because the thing that stands out to me is that they look almost identical—which means, as a newbie writer, it’s much easier to get away with a badly written gray-and-grey story than a badly written black-and-white story. Little wonder that all those aspiring writers at World Fantasy 2009 were gushing about George R.R. Martin.

Of course, since there’s only so much of this morally gray soup that readers can stand, two other sub-tropes of graying morality have emerged to satisfy the readers’ unfulfilled needs: black-and-gray morality, which TV Tropes defines as “Vile villain, flawed hero,” and white-and-gray morality, where “the best is Incorruptible Pure Pureness, and the worst is an Anti-Villain.”

Representing both of those visually, here is what black-and-gray morality looks like:

…and here is what white-and-gray morality looks like.

Much more satisfying than the nihilistic, soul-sucking soup that is gray-on-grey morality, but taken individually, neither one truly represents the full spectrum of moral complexity. The only way to include every shade of gray within your story is to do black-and-white morality, and to do it well.

Also, do you notice how the gray on the right side of the black-and-gray spectrum looks a lot darker than the gray on the left side of the white-and-gray spectrum? Those are both identical shades of 50% gray, but they appear darker or lighter than they actually are, simply by association with only one of the extremes.

Likewise, even if a black-and-gray or white-and-gray story is done well, it will still feel like it’s totally black or white. And if you read a white-and-gray story for the contrast reading after a black-and-gray story, the effect will be more similar to reading a badly written black-and-white story, regardless of the quality of either one.

To get the full spectrum of morality, with all of its finer nuances and shades of gray, you must include both extremes of good and evil. Remember, here is what that looks like:

Which is why it’s a load of horse shit to say that black and white morality is “unsophisticated” or “simplistic.” Done poorly, perhaps that’s true—but you can say that of any book done poorly. Done well, though, a black-and-white tale of good and evil is more satisfying and complete than any other kind of tale is capable of being, even if done well.

“But Joe!” some of you may be saying right now. “What about blue-and-orange morality? What about that most bizarre of moral codes that is neither good nor evil, lawful nor chaotic, but bacon and necktie? What does that look like, represented visually?”

Fine. Here’s your blue-and-orange morality, which TV Tropes defines as “morality that’s bizarre, unconventional and distorted by human standards”:

He who takes the bacon path shall be with dinner blessed,
But he who takes the necktie path shall be for dinner dressed.

And here’s a poem by ChatGPT to explain the finer nuances of it:

In bacon’s sizzling embrace, flavors shall dance and sing,
A feast for the senses, a delightful offering.
Juicy and savory, its aroma fills the air,
Blessed is the one who follows the bacon’s dare.

Yet the necktie path, with elegance and grace,
Leads one to adornment, a refined embrace.
In formal attire, he walks the path of class,
Dressed for the occasion, ready to raise a glass.

For bacon nourishes the soul, brings joy and delight,
A savory indulgence, a culinary highlight.
While the necktie adorns, a symbol of esteem,
Preparing for gatherings, where memories gleam.

So choose your path wisely, with heart and desire,
Whether blessed with bacon or dressed to inspire.
For in the journey’s choice, a tale shall unfold,
Of dinners blessed or dressed, both stories worth being told.

R is for Rebel

rebel_allianceJust as sprawling interstellar empires are a staple of space opera, so are the plucky rebels that fight against them.  From Star Wars to Battlestar Galactica, Firefly to FTL, there’s no shortage of characters in science fiction trying to stick it to the man.

I’m not sure how it is in other cultures, but in America, it seems like science fiction upholds a host of values closely related to rebel tropes, such as self-reliance, individualism, freedom and independence, frontier justice, enterprising self-made men, etc.  A lot of this probably grew out of the genre’s early ties with pulp-era adventure fiction, which often featured former Confederate soldiers leaving the civilized world for the realms of adventure following the US Civil War.  That’s certainly the case with John Carter in A Princess of Mars, and echoed to some extent with the Browncoats from Firefly.

It may go even further, though, to the revolutionary origins of the United States itself.  The frontier has always loomed large in our culture, shaping our values in the early days of settlement and, now that the age of the frontier is largely over, standing for an idealized nostalgic past.  Americans have always favored the self-made individual who stands up to injustice and corruption in high places, and we’ve always had an aversion to the centralization of power and authority.

Back in the days of the Cold War space race, when writers like Heinlein and shows like Star Trek really started to popularize the genre, there seems to have been a real push to promote American identity and values.  The science fiction of that day certainly got caught up in all that, which is weird because as pro-Americanism became the establishment, a genuinely rebellious counterculture began to push back.  To its credit, though, there was plenty of science fiction that embraced the counterculture, especially in the New Wave movement that followed the Golden Age.

So why are we so enamored with rebels?  Probably for the same reason that we all love a good rogue.  Since space is the final frontier, it’s naturally the kind of place that would attract a more rugged, individualistic type.  At the same time, rogues and rebels are much more likely to have exciting adventures than the more mild-mannered folk who are apt to stay at home and conform.  Let’s not forget that most people who read science fiction are adolescent boys (of all ages), hungry for adventure and often a little rebellious themselves.

Though the rebels are often the good guys, that’s not always the case.  It all depends on who they’re fighting against, and how black and white the story is trying to be.  If they’re fighting against the Empire, then they’re almost always courageous freedom fighters standing up for truth and justice and all that, but if they’re fighting against the Federation, things can be a lot more gray.  In FTL, for example, the rebels are the outright antagonists, and you have to save the galaxy by defeating them.

The rebels don’t always win, either.  In stories like Star Wars that skew towards idealism, then in the end they usually do, but in darker, grittier tales (such as most cyberpunk), they may or may not.  And even in some happy-go-lucky adventure stories, the rebels are apt to be martyrs for a lost cause–again, think of the Browncoats from Firefly.

The wide variety in the role of rebels in science fiction is a good indication of a healthy, vibrant back-and-forth in the genre that’s been going on for some time.  It also means that there’s plenty of room for a new writer to take these old, worn tropes and shake them up in a new and exciting way.  As much as we love Luke Skywalker, we love Han Solo just as much, and if you combine him with John Carter to get Mal, then you’ve got a rebellious character that a whole new generation can come to know and love.

I love playing around with these tropes, and do so quite often in my own fiction.  In Bringing Stella Home, James McCoy is very much a rebel, though it’s not the Hameji that he’s fighting against so much as everything standing between him and his brother and sister.  In that sense, he’s kind of a martyr without a cause, a determinator who shakes his fist at the universe even when the more sensible thing is to learn how to cope.  Similarly, Danica and her band of Tajji mercenaries all fought in a failed revolution and have been wandering the stars ever since.  Their backstory features much more prominently in Stars of Blood and Glory, in which things come around full circle.  And then, of course, there’s Terra from Genesis Earth, who isn’t about standing up to the man so much as giving him the finger and running off somewhere where none of that even matters–the frontier ethic taken to its furthest extreme.

So yeah, I’m a fan of this trope, and have been ever since I saw Star Wars and fell in love with the genre.  You can definitely expect to find lots of rebellious characters throughout my books in the future.

Trope Tuesday: Hoist By His Own Petard

One of the most satisfying ways to defeat the villain is to have his own nefarious scheme bring about his downfall.  In Hamlet, Shakespeare described this as “hoist by his own petard,” or blown up by his own bomb.  Basically, it’s a self-deposing villain whose evil plans have gone horribly right.

Not only is this a delicious form of death by irony, it’s also a satisfying way to show cosmic justice in action while allowing the heroes to keep their hands clean.  When done best, the villain keeps the tension notched up to eleven and only commits his fatal mistake after the heroes have made their last stand.  Bonus points if the petard takes the form of a minion who decides to switch sides.

Perhaps unsurprisingly, you’ll often find this trope in stories geared towards a younger audience, which generally try to avoid messy endings and shades of gray.  In some ways, it almost resembles a Disney Villain Death, in that the heroes often come out with clean hands and an unambiguously clear conscience.

However, this isn’t always the case–sometimes, it’s precisely because of the shades of gray that the villain’s plans become self-defeating.  Case in point, Pride and Kimblee from Fullmetal Alchemist: Brotherhood.  You’d think that both characters are totally evil–and perhaps they are–but that doesn’t stop the one from undermining the other at just the right moment.

When done right, this is an incredibly satisfying way to defeat a bad guy.  When done poorly, however, it undermines the villain altogether, or turns the story into just another Aesop.  As always, your mileage may vary, so when writing one of these stories it’s important to keep your audience in mind.

In my own books, it’s probably more common for this to happen to the heroes, which probably makes it a form of Two Rights Make A Wrong or Nice Job Breaking It, Hero.  I do enjoy hoisting the villains as well, though, and will almost certainly use this trope in the future.

Winter Warriors by David Gemmell

Eons ago, in the Days of Fire, demons feasted upon the souls of men the way that men feast on cattle.  Those days ended when the second most powerful demon betrayed his people, damning them to purgatory so that men could inherit the Earth.

Four thousand years have passed, and the demons are beginning to come back.  The dread Kreyakin, advance guard to the demon invasion, have already passed into the world of men.  In order to open the portal to the other world, however, they must cast a spell requiring the lives of three kings.

Two of the kings have already been sacrificed.  The third lies within the womb of the Princess Axiana.

The fate of the mortal world now lies in the hands of three aged warriors–Nogusta the swordsman, Kebra the bowman, and Bison the brute–and a handful of unlikely fugitives.  Together, they must stand against the dread Kreyakin and all the forces of hell.

Alright, my attempt at a jacket blurb really doesn’t do this book justice.  I want to say it was one of the best Drenai books I’ve ever read, but the truth is it’s just like every other book in the Drenai saga, which is to say that it’s awesome.

I think I’ve figured out why I love David Gemmell’s books so much.  It’s because his books so perfectly capture what it means to be a man.  Women read Twilight because it perfectly captures the experience of being a teenage girl in love, and Gemmell’s books–all of them–capture what it means to be a man.

I’m not just talking about the platonic ideal of manhood–I’m talking about the everyday reality as well. Two men sitting together in “companionable silence.” A warrior who scoffs when his commander sends some lesser men to accomplish a mission, then after getting chided says “I spoke in haste,” and the matter is dropped.  Guys who tackle problem after problem, from fighting duels to fleeing from armies from helping the inexperienced princess with her messy childbirth, and do so without flinching, because hey, someone’s got to do it.

But the ideal is definitely there too, because in every single one of Gemmell’s books, circumstances conspire to push his characters right up to the very limits of their abilities.  When that happens, their true character shines out, and the most unlikely ones rise to great feats of heroism, often sacrificing their lives in the process.

Indeed, if there’s one underlying theme in all of Gemmell’s books, it’s about heroism and what makes a true hero.  It’s awesome.

The best part, though, is how Gemmell redeems even the darkest characters.  I can’t say much about this book without giving away the ending, but let me just say it was extremely satisfying.  Evil is not some slimy b-movie monster–it’s a quality that everyone possesses in varying degrees, alongside the potential for greatness.

In this way, I think Gemmell is the antithesis of George R. R. Martin.  While both authors write in shades of gray, Martin emphasizes how even the noblest, most honorable people have an ugly black stain somewhere in their character, whereas Gemmell focuses on the potential within all of us to rise above the darkness in our souls and accomplish feats of greatness.  His heroes are dark and gritty, but at the end of the day, they are heroes nonetheless.

In short, this book was awesome. If you’ve ever read a book by David Gemmell and loved it, I guarantee you’ll love this one.  I certainly did.

A Game of Thrones by George R. R. Martin

Almost twenty years have passed since the fall of the Targaryen dynasty–twenty years since the last of the dragons was seen in the Land of the Seven Kingdoms.  Now, the libertine Robert Baratheon sits on the Iron Throne, blind to the conspiracies and secret combinations that surround him.

In this dangerous time, Ser Jon Arryn, the King’s Hand, dies of mysterious causes.  Most of the realm accepts the official story that the death was natural, but when Arryn’s wife Lysa sends a letter to her sister, Catelyn and her husband Ser Eddard Stark immediately suspect that the death was orchestrated by the Lannisters.  Only one thing remains: to travel to King’s Landing and uncover the proof.  Soon, King Robert calls on Ser Eddard to become his new Hand, giving them the perfect opportunity to do this.

Little does Ser Eddard know, the intrigue goes much deeper than any of them realize.  For the Lannisters are gathering an army, and Queen Cersei and her brother, Ser Jaime, harbor a secret that would tear the realm apart.  Meanwhile, the last of the Targaryens bears a child prophesied to rule the world, while far to the North, an ancient evil bides its time, waiting to sweep the seven kingdoms with horror the likes of which has not been seen in a thousand years.

Winter is coming–and the people of the Seven Kingdoms are ill prepared to face it.

Everyone seems to be talking about George R. R. Martin’s Song of Ice and Fire series these days–next to The Wheel of Time, it’s probably the biggest epic fantasy line of the last ten or fifteen years.  Martin is well known for killing off his characters and writing in shades of gray, so I thought it would be good to give this series a try.

As soon as I picked up the book, I was hooked.  Martin knows how to craft a beautiful, engrossing fantasy world.  In order to leave no doubt on that point, observe:

Yeah, that pretty much sums up what Martin did with his Land of the Seven Kingdoms. It’s an awesome fantasy world, and I found myself lost in it from the first page.

I must admit, however, after hearing so much about the Song of Ice and Fire series, I was surprised at how few characters died in this book. That’s not to say everyone survived–in fact, Martin killed my favorite character, which made me feel HORRIBLE–but I was expecting there to be more. However, this is the first book in the series, so I assume that the really crazy stuff happens later.

While overall I loved A Game of Thrones, I admit I did have a few misgivings about the book. Martin really does write in shades of gray, and while that makes the story unpredictable and surprising, it also makes things very dark and austere. Martin seems to have no interest in redeeming his characters, and when any of them try to be noble, he cuts them down at every turn.

Personally, I don’t care for that. Flawed characters may be more relateable, but seriously flawed characters (or characters with no interest in overcoming their flaws) turn me off. In this way, Martin is practically the antithesis of David Gemmell; whereas Gemmell makes you love his characters despite their flaws, Martin keeps you reading in spite of the fact that you hate all his characters.

How does he do it? By creating a beautiful, wondrous world. By crafting a masterful story full of intricate twists and turns. By making you hate some of the characters so #%$^! much that you have to stick around and see how they die. It’s all entertaining and extremely engrossing, but at the end of it all, I didn’t come away with any real love for Martin’s characters–except perhaps for a couple of Eddard’s kids, who are still young enough to be somewhat innocent.

I suppose it’s all a part of this new non-conciliatory movement in fantasy. Don’t get me wrong; A Game of Thrones is an EXCELLENT book, but it’s very…non-conciliatory. If that’s your thing, more power to you, but I personally prefer stories about redemption, where romance still lives and even the most unlikely character can be a True Hero, if only for a few fleeting, glorious moments.