Another one done!

The Sword Keeper
Phase:3.0 Draft
100%

It’s done! Draft 2.0 of The Sword Keeper is finished. Still need to run it by some test readers, but it’s looking very good for a release this year.

In other news, the power cable for my laptop decided to die. I’ll replace it eventually, but in the meantime, I’m going to try turning my phone into a writing device. Just got a K480 bluetooth keyboard and I’m excited to try it out. My phone is a device I’ve always got with me, so adapting it for writing could be really great.

I’m also going to try a new writing technique that should hopefully lead to cleaner (perhaps even publishable) first drafts. If it works, this could significantly increase my writing output. It involves cycling through yesterday’s words before writing any new ones, getting into the flow and making any changes as necessary. This is actually very close to how I used to write back in high school, before all those college English classes. I also get the sense that this is how Dean Wesley Smith writes.

All sorts of experimental new things going on with my next WIP, which is Edenfall. Yes, it’s time to complete the trilogy. But before I jump into it, I’m going to take some time to do some serious prewriting, in the hopes (again) of writing a clean first draft. Which, if it works, means that the book will be published that much sooner.

In the meantime, Gunslinger to the Stars is almost ready for publication. My editor is working on it now, the cover art is just about finished, and besides that all that’s really left is crafting the book description and metadata. If all goes well, it should be up for pre-order on iBooks, Kobo, Smashwords, and Nook before the end of the month.

Also, new short story!

Nothing Found

An Answer…

Over the weekend, I read a really interesting post on The Passive Voice blog. It was an excerpt from a post by Dean Wesley Smith, looking at the tools and opportunities we have today and asking why we, as writers, still think that it’s difficult to write like the old pulp writers:

Yesterday, in the last chapter of the book I did about writing a novel in five days while traveling, I made a comment near the end that I found the exercise fun to be able to (just for a few days) feel like I belonged in the world of the pulp writers.

And I made a comment that I was born too late.

A reader wrote me privately with a good comment. Basically the reader reminded me that I should feel lucky to have the modern things we writers use such as computers, control of our own work instead of selling it to gatekeepers and so on.

The reader made a very good point. We do have it so easy, so much easier than the pulp writers did. I know that, I study the pulp writers and their lives.

Yet even with things being easier, it is unusual for a writer in 2017 to write a novel in five days.

So why do writers in this modern world not just write novels every week, week-after-week?

That even “Why?” question…

I knew the answer. Writer’s belief systems. Modern writers don’t believe they can.

That belief has been trained out.

Writers of the modern world have been taught to think that writing at pulp speed is different, unusual, a fantastic feat, massive work, and on and on and on…

I then realized I had done it too. And until tonight I hadn’t caught myself on it.

Look back at the last chapter I wrote. I called the entire idea of a novel in five days, “Crazy.”

Why? Writing a 40 thousand word novel should take me between 35 and 40 hours.

Sitting alone in a room and making stuff up for 40 hours in five days. What is so crazy about that????

And more importantly, what is so difficult about that?????

It’s a fair question. And it got me thinking: what are the false writing beliefs that are crippling me right now?

I can think of a few:

  • First drafts are never publishable.
  • Prewriting is not as important as butt in chair, hands on keyboard.
  • You can’t have more than one active WIP at the same time.
  • You can’t write short stories while working on a WIP.
  • Writing a short story per week is hard.

Well, it’s time to break free from these crippling beliefs, starting with the last one.

I’ve had a bunch of short story ideas recently, and I’m going to start running with them. I’ve neglected my short story writing for the past six months, so my active submissions have dried up somewhat (at least to the pro markets). But a lot of magazines have been giving me personalized rejections, which tells me that I’m not too far from a breakthrough. Trouble is, I just haven’t had anything to send them lately.

If I could write a novel per week, that would be absolutely fantastic. I’d probably write in a crazy obscure genre like Sword & Planet, except it’s not that obscure because Princess of Mars influenced everyone from Clarke, Bradbury, and Heinlein to George Lucas and the US Space Program.

But I’ll start with the short stories. And from there, who knows?

Four-part structure and the writing process

Over the course of writing Gunslinger to the Stars, I’ve learned some interesting new things about my writing process, as well as being reminded of some of the basic lessons I learned back when I was getting started. These lessons have helped me to have some fantastic writing days, like today, where I hit 2200 WPH at one point and knocked off 1.7k words before lunch.

Just a week ago, though, I was struggling to write anything, which was strange considering how well the story had been coming along up to that point. The realization that helped me to get through that and get back to writing strong was that my difficulty was a function of story structure, and that different parts of the story require a different process.

What follows are my personal conclusions about my own writing process, which may or may not be similar to your own. Every writer is different, so what works for me may not work for you. At the same time, there are enough similarities that I hope my own process may provide some insight into your own.

Four-Part Story Structure

First of all, let’s talk about story structure. There are a lot of different possible structures, but the most common one in the West is the three-act structure. This often echoes the hero’s journey, which goes something like this:

heros_journeyFor purposes of this blog post, I’ll assume you’re already familiar with both the three-act structure and the hero’s journey. If not, there are plenty of other resources where you can learn about them in-depth.

I prefer to think in terms of four-part structure, however, where act two is divided into two halves. In typical three-act structure, the hero hits his lowest point at the midpoint of act two. This is also the midpoint of the story itself, where the hero reaches the nadir of the hero’s journey. In four-part structure, that midpoint is just treated like a plot point, dividing part two from part three. Everything else is the same.

Thus, when you frame a particular story in four-part structure, it looks like this:

  1. The Call to Adventure
  2. Tests, Allies, and Enemies
  3. The Darkest Hour
  4. The Final Battle

Part One: The Call to Adventure

The first part of the story typically starts in the ordinary world, until the inciting incident somewhere around the middle of part one calls the hero to adventure. He then either refuses the call (which usually leads to bad things because the call knows where you live), or he accepts it and has to fight off some threshold guardians to get into the realm of adventure (sometimes, he refuses it and has to fight the guardians). Typically around this point, he meets a mentor to help him on his way.

Prewriting: To get off to a good start, I have found that the key is to know (or at least have a good idea) how the story is going to end before I begin to write it. That way, I know that I’m starting in the right part and I have a general idea where I’m going. I don’t know how I’m going to get there yet, but that doesn’t really matter yet.

Writing: The hardest part about writing this part is the first scene. After that, it usually comes quite easily. It helps to do a bit of world building, or to outline the characters and their backstories, but it isn’t always necessary. Personally, I’ve found that I can discovery-write these things pretty well (and yes, if you haven’t guessed already, I’m a pantser).

Revising: This is usually the part that needs the most revising. It’s also the part that can get me into the most trouble if I don’t do it well. I’m a chronological writer, and if something in the story is seriously off, I have to go back and fix it before I can proceed to the end. I’ve forced myself to finish even when I knew that things were broken, and it only made the writing process worse. So for me, the beginning usually gets the most revision work, whether I plan on it or not.

Part Two: Tests, Allies, and Enemies

Part two is where the adventure really begins. The hero crosses the threshold into the unfamiliar world, and everything is new and exciting. This is also the part where things start to become truly dangerous. Not everyone is who they seem in this part, and the hero may fall into some traps. But the mentor is usually still there to help him get back up.

Prewriting: In my experience, this is the part that needs the least pre-writing. It’s almost always pure discovery. With the ending clearly in mind but still distant enough not to worry about, I can afford to let the story meander a little and take me to some unexpected places.

Writing: This is usually the easiest part of the story to write, for the same reasons as above. I can afford to do almost 100% discovery writing at this part, and it usually feels quite effortless. When the writing does get blocked, it’s usually because something in part one is totally broken.

Revising: Most of the revision process for part two consists of making sure that later events are properly foreshadowed. I usually don’t add enough foreshadowing when I write the first draft, so it’s essential to go back and add it later. Thankfully, this can usually be accomplished by a couple of tweaks, or adding a couple extra paragraphs to an already extant scene.

Part Three: The Darkest Hour

This is where the story gets real. The hero falls into a much larger trap than any of the others, and the mentor can no longer help him (usually because he’s dead). Alone, the hero has to find his own way out, usually hitting rock bottom along the way. Just when it looks like all is lost, some new twist sends the hero in a different direction, setting things up for the final act.

Prewriting: This is where prewriting goes from being unimportant to absolutely essential. Whereas in part two, I can afford to let the story meander a little bit, in part three I absolutely need direction. It’s not enough just to know how the story will ultimately end: at this point, I’ve found that I really need to map my way there.

Writing: This is also typically the most difficult part for me to write. However, when the prewriting is done well and the plot is set up properly, it’s actually not that bad. But it’s important to go really hard on your characters—to make life truly miserable for them. There can be no easy way outs for them, otherwise the entire story will suffer.

Revising: For part three, revising usually consists of putting scenes in the proper order, not in rewriting them completely from scratch. If the foundational elements of the previous two parts were set up correctly, then everything in part three will usually come out well too, but they’re almost always in the wrong order. Transitions then are the part that usually need the most cleanup.

Part Four: The Final Battle

At this point, the hero has a clear direction and a knowledge of how to get there. In climbing up from his lowest point, he finds the boon that will save the world, makes peace with the higher power, and comes back stronger than ever before. But the forces of evil have never been stronger either, and the clash marks the climax of the entire story. There may be a big damn hero moment, or a last minute rescue from the cavalry. There may also be a standoff with no apparent solution, or some truly complex power plays. Inevitably, though, there is a resolution, followed by a return (even if only to the world of adventure). The hero saves the world, gets the girl, and rides off into the sunset. Curtains, applause, and lights.

Prewriting: By this point, most of the prewriting has already been done. The important thing is to have the flexibility to change and adjust, because this is the point where the story often surprises me. It is also the point where discovery-writing is often the most satisfying.

Writing: At this point, I’m usually tearing it up in a white-hot heat of creative energy. It’s extremely rare that I’ll get blocked at this point, but if I do, the key is almost always to just write through it. Often, I’ll make notes of things to change in revision and just barrel ahead—and it works, because there’s no need to set anything up for later. This is the moment of truth, where everything comes together.

Revising: Most of the revision at this point of the story has to do with tying up loose ends. That’s usually not a problem for me, though, because I tend to write very clean. If there is a loose end, it’s usually something that I’ve made a note to fix earlier in the story. For me, the ending is usually the part that needs revising the least.

So there you have it. The biggest lesson I’ve learned just recently is how important it is not to neglect the prewriting aspect of the creative process, especially around part-three. When everything is in place, it makes the story flow so much better.

What are your thoughts? Any plotters or outliners out there with a different take on the process? Everyone is different, but we’re all basically trying to do the same thing, so it’s interesting to see what works for different people!

Torn between projects and some new thoughts on the creative process

So I have a confession to make: a couple of days ago, when I was in something of a rough spot with my current novel, Stars of Blood and Glory, I had this overwhelming urge to go back and revisit Star Wanderers.  In two days, I went through everything I’d written up to the point where I’d gotten stuck, and something just clicked.  All of a sudden, I knew exactly where to take the story.

So today, I sat down and wrote the next scene…and man, it was hot!  The words were flying, the characters were leaping off the page (and almost into the sack with each other–almost, but not quite)–it was awesome!  The flame for this project has definitely been rekindled, and I’m really enthusiastic to get it rolling again.

Trouble is, I’m already working on Stars of Blood and Glory–and making some good progress on that one as well.  In fact, I’m still quite excited about it.  I’ve got all the twists planned out, the characters are really coming alive, and while the manuscript is still pretty rough, none of the problems are too serious to stop the creative process.

But sometimes…well, sometimes I feel like I’ve been writing so fast on this one, that the story hasn’t had time to really percolate.  I’ll have the next few scenes planned out, but I just won’t want to write them–not because I’m lazy, I don’t think, but because it hasn’t really clicked yet in my mind.

This is something I’m slowly coming to grips with.  The creative writing process isn’t something you  can completely capture with metrics (like daily/weekly word counts, hours worked, writing rates etc). There’s a whole lot of mental-space work that, on the outside, looks a whole lot like procrastination or laziness–and can easily degenerate into that, if you aren’t careful.  However, these mental activities are absolutely crucial, because they serve to refill the creative well.  Without them, writing becomes painfully difficult, and the quality of the stuff you do manage to put out tends to suffer.

That’s what I’m starting to notice, in any case.  I’ve found it somewhat helpful to go on a long walk each day, like maybe for an hour or more, but I wonder if it might also be helpful to have multiple projects to fall back on, so that even if I’ve got to refill the well for one of my projects, I can still be actively creating.

Because it’s more complicated than just outlining the next chapters.  The best scenes to write are the ones that go off in their own direction, without any planning (or perhaps minimal planning) on my part.  Discovery writing is definitely a part of my process.  To make that happen, however, I have to get a real feel for what’s happened up to that point, and think through all the implications of their possible choices.  If I do it right, something I haven’t considered comes to mind, and it helps the scene to come to life enough for me to write through it.

So yeah.  For Star Wanderers, the ideas have been percolating since a conversation I had with my brother in law and former roommate over Christmas break.  For Stars of Blood and Glory, I feel almost as if I’m going too fast to percolate–or that at least I need to take a little time off here or there.  And the real trouble is that I’m probably going to be going overseas in a couple of weeks–which means that all the free time I enjoy right now is probably going to become extremely scarce in the near future.

So I’m going to do my best to finish Stars of Blood and Glory before the end of the month, but if I’m not getting enough prewriting in to do the story justice, I’m not going to push it.  And when I’m not working on that one, I’ll work on Star Wanderers, since I’m really in love with this project (seriously, very much in love) and it’s not in my heart to put it off any longer.  I just hope that it doesn’t get in the way…

Anyhow, if I’m going to pound out another 4k to 5k tomorrow, I’d better get to bed.  I’ll leave you with this:

Man, I need to get this girl to do the soundtrack for my life. Either that, or my next book, which pretty much amounts to the same thing. 😛

G’night!