Trope Tuesday: Big Damn Heroes

You know the drill.  The clock is ticking down to zero, the evil hordes are swarming through the gates, the virgins are about to be sacrificed and the damsel in distress is about to be lost forever–and then the  heroes show up in all their glory to save the day.

This happens all the freaking time, which means that if you want to make a living telling stories, this is not a trope that you should ignore.  And with good reason.  Not only does it give the writer ample opportunity to play with suspense and action, but it arguably lies at the very core of what makes a hero a hero:

David Gemmell, according to this interview with Ian Graham, defined a hero simply as “someone who does heroic things.” They might not always take the right side, or they might not even care about doing what is right, but when the universe conspires to bring them to a moment of decision, they make the choice that all of us would like to think that we would take and do something extraordinary.

I like this definition of a hero.  It strikes me as a lot more honest than the perpetual do-gooder whose only motivation is Truth, Justice and the American Way (though those characters can–and do–have Big Damn Hero moments of their own).  Also, it means that true heroism is not contingent upon actually winning.  History may be written by the victors, but that doesn’t cheapen the experience of those who actually lived it.

Of course, if the heroes don’t save the day, it’s pretty hard to pull off a crowning moment of awesome without bringing in the Bolivian Army.  Either the heroes find out that they’re too late, or they make things worse, or (as is so common with Othar Tryggvasson of Girl Genius) they just prove that their ego is too big for its own good.  When taken to the extreme, the heroes may even be in danger of turning to the dark side.

The biggest danger with this trope is turning it into a Deus Ex Machina.  The thing that makes Big Damn Heroes so incredibly satisfying is the sense of climax when they show up to save the day.  Thus, proper foreshadowing is key.  Yes, the rule of cool still applies, but if that’s all you rely on, you’re not going to be able to pull it off to maximum effect.

One of my favorite examples of this trope is Liam Neeson in Taken.  Plenty of action movies are more violent, but few are more satisfying.  It’s the perfect pick-me-up after a long crappy day at the office–not that I work in an office anymore.  I wonder why…

In any case, this is a great trope to look out for, and definitely one to master, especially if you’re writing any sort of action-adventure story.

Battle scenes are HARD

I’m in the middle of revising a major battle scene right now.  This is supposed to be one of the more important climaxes of the book, adding a lot more tension and emotion as the novel approaches the main climax.

Let me just say, writing a good battle scene is tough.  The first version of this one…yeah, it sucked.  Hardcore sucked.  I’m cutting whole sections at a time–five hundred words, eight hundred words–and completely rewriting them from the ground up.  I’m not sad to see these sections go, either–they were BAD.

I think the most difficult thing is to keep the pacing up without confusing the reader.  For that reason, I reconceptualized most of the action here and made it simpler.  I also repeated several times the main point of tension–basically, will we get out of here before reinforcements come and kick our trash?  I hate it when a fight scene is so confusing that the tension just leaks out.  I don’t want that to happen here.

At the same time, I’m trying to filter everything through the viewpoint character.  Too often, I’ll read an action scene that’s just a blow-by-blow of the physical action.  That gets boring REALLY fast.  Without character, you have no stakes.  I want the stakes to be high from the very onset.

Still, it’s hard.  I don’t know if I’m succeeding yet.  I probably won’t until I distance myself from what I’ve written tonight and take a good, hard look at it.

Since I can’t do that until the third revision, I’m not going to worry about it.  Better to write it out now and move on than to try so hard to get everything perfect that I can’t see the story for the words.

On the plus side, I’ve been listening to a LOT of Star Wars battle music while writing this.  That’s always fun!

Revision, revision, revision

I finished revising chapter 6 of Genesis Earth today. It took a lot more time and effort than I’d expected. Even though I’d revised half the chapter yesterday, I started from the beginning and changed a lot of the other revisions I’d made. I think this version is stronger, but I’m not sure how it’ll fit in with the other chapters.

The thing about revising is that if you change something fundamental about the character / setting / plot early on, it changes everything that happens later, meaning that you have even more revisions to make. It’s like ripples on a pond, or switching tracks at a railroad junction hundreds of miles before your destination. Right now, a lot of the changes I decided to make earlier are making much larger changes necessary later on. That’s one reason why this chapter took so long to revise.

Another reason is because I felt I’d told it wrong the first time. A lot of my alpha readers said that my novel was weakest on conflict; they didn’t feel that it had enough conflict to carry them through the longer parts in the middle. I realized, when I reread it, that the conflict was mostly there, it just wasn’t emphasized properly.

A lot of these revisions had to do with connecting the events better, starting late and exiting early, creating more of a build up to the climax. They also involved changing the order in which I explained certain things–it created more tension to bring up certain things earlier, before the action. Tension and release.

I think I failed to do all that in the rough draft because I’m more of what Sanderson calls a “discovery writer.” The middle sections are always the hardest for me, because I have to figure things out as I go along. I’ve tried planning everything out from the beginning, but when I did that, the story that came out was completely different than what I’d planned.

Trouble is, if I’m discovering my story as I’m going along, the middle sections are going to be much more choppy and rough. I can write a pretty good beginning, and I think I can pull off a decent ending, but the stuff in the middle is just all over the place, every time I write.

Fortunately, I think the revision process is going well. It takes a lot of time and effort, but it’s producing results. I think chapter 6 works much better now, though it could probably use a little more tweaking just to fit it into the context of the story as a whole. Better finish the 2.0 revision before I do that, though.

For a while, I thought that with school out and all this free time on my hands before I really go anywhere, I could finish the 2.0 revision before the end of the week. Now, I’m thinking it will probably take more time. I could probably be about 75% done by the end of the week, though. Even with all these deep revisions, I’m plugging along at a healthy pace. And honestly, this is the kind of work I enjoy. It’s a challenge, but not an unpleasant one at all.

Downbelow Station by C. J. Cherryh

“The stars, like all man’s other ventures, were an obvious impracticality, as rash and improbable an ambition as the first venture of man onto Earth’s own great oceans, or into the air, or into space.” Thus begins Downbelow Station, an epic tale of man’s future beyond Earth.

The outer colonies of Earth have rebelled and are fighting a long, ferocious war against the Earth colony. Mazian’s fleet, the main battle fleet aligned with Earth, has been out of contact with their superiors for so long that Earth company no longer controls them. As they fight their losing war against the Union of outer stations, they leave wreckage and destruction in their wake, determined not to give Union forces anything that could be used against them. One by one, the stations that serve as stepping stones to the Beyond fall into destruction in this terrible, senseless war of attrition.

Pell is the last major station before Earth, the nexus point between the two warring sides. It is also the only station orbiting a marginally habitable world with sentient life–the peaceful and primitive Hisa, who worship the sun and dream of traveling one day to the stars. The Konstantin family is determined to do everything they can to maintain Pell’s neutrality, but with the war coming closer and floods of refugees bringing crime and disorder, that proves increasingly difficult. It is made even more difficult by power players within the station who, unbeknown to Mazian or the Konstantins, are seeking to strike a deal with Union.

This story won the 1982 Hugo award. Since I like to write science fiction, specifically epic space opera much like this, I was very interested in reading this book and seeing what Cherryh’s vision of the far future looked like.

Her worldbuilding in this book is really, really cool. In the first chapter, she outlines how human history takes mankind to the stars–through commercial means and business interests, not government expansion. Each station serves as a jumping off point for the next expedition to the next star system, with independent merchanters hauling the profits back to Earth and conducting trade between the stations. As humanity expands, however, communication between Earth and the Beyond becomes more and more difficult, and when the Earth company tries to impose taxes on the outer stations, they rebel and form the Union.

Stationers and merchanters have distinct cultures, with the stationers feeling much more rooted to one place, trusting more in bureaucracy, and feeling more of an allegiance with Earth and the company. Merchanters, on the other hand, are much more nomadic and independent, putting more credence to family names than port of origin, and tend to have single-parent families (to keep the population from becoming inbred, merchanter women remain single, obtaining their children through short-lived relationships whenever they come into port). Two of the main characters (Damon and Elene) are a stationer-merchanter couple, and the cultural differences really come out in the way they interact with each other.

At the same time, it’s a story of first contact and what happens after first contact. The Hisa are a distinct race of sentient beings, creatures who don’t understand the ways of the humans, especially war. Their presence adds a degree of tension, especially when you consider how disastrous the war could be on Human-Hisa relations. The Hisa, however, are very clever, and the humans come to realize that they have a lot to learn from this peaceful race of furry little creatures. One of the viewpoint characters is a Hisa, and it’s really interesting to look at the station, the world, and the humans from this alien perspective. Cherryh did a good job creating a believable, complex alien race.

Overall, this story is more about grand ideas and concepts than it is about individual characters, so while Cherryh did a fair job with her characterization, her point of view was always a bit distant and I never felt extremely close to any of her characters (except perhaps Mallory–more on that later). That made it a bit hard to read the story as I got deeper and deeper into the story. There was a lot of setup before the action really started to break, and because I wasn’t very close to the characters, I didn’t feel as engaged by the story.

The action, too, was very difficult to visualize. I never really understood how faster-than-light travel worked in this book, and because all of the space battles happened partially inside warpspace, I never knew what was going on. That was a little frustrating, and kept me from really understanding or getting the tension. The gunfights and hand to hand combat was good, but it was almost always chaotic mobs against lines of armed police and/or soldiers, and never really described all that concretely. Cherryh didn’t really describe what the soldiers were wearing, what they looked like, what their guns were like, what the mobs looked like, sounded like, etc. Distant viewpoint, more conceptual than immediate.

The political situation, however, was very interesting and complex. There were a lot of different players, each with their own distinct goals and interests. There is the Company, whose chief spokesman in the beyond is Ayres, a diplomat whose delegation essentially becomes prisoner to the Union; the Union, lead by Admiral Azov, a shrewd, effective military commander; there’s Pell, led by the Konstantin family (Damon, Emilio, Angelo); but then within these three main parties there are all sorts of other divisions, such as Mazian’s fleet (and within Mazian’s fleet there is another division, with Mallory and her ship as a sort of loose cannon), the merchanters, the Lucas company (Konstantin’s main rivals within Pell), the refugees of Pell (known as “Q,” for quarantine), etc etc.

With some of these groups, you know clearly who is good and who is evil. With others, however, you’re not so sure. Mallory was a fascinating character to me–fascinating because even though I hated what she was doing to everyone else, I really admired the way she ran her ship, the way she respected and took care of her troops, and the way she was always on top of things. She earned my respect, despite that I spent a good portion of the book hating her, and of all the characters, she was the one I felt closest to. She always did what needed to be done, even if it meant getting her hands bloody, and though she was a bit arrogant, she made up for it by being an excellent, top-rate leader. She was by far the most interesting character, the wild card, and Cherryh played her very well.

Cherryh’s writing is very dense and abstract; this book took me a lot longer than I thought it would. It’s not for everyone, and I wouldn’t be surprised if ended up quitting midway through. I almost did that, but I forced myself to read through it until the plot really took off. Cherryh’s vision of the future, however, is really fascinating, something complex, futuristic, and yet very believable, from the way she connects everything together. A fascinating world, and a vision that is, for all the war and horror, satisfyingly hopeful in the end.