Story Notebook #7

All right, it’s been forever since my last story notebook post, so I figure it’s time to do another one.

Last time, I shared the story ideas I from my fifth story notebook, during my time in Washington DC.  This next notebook is pretty tattered, and it covers my time from graduation to winter of last year.  One of the reasons it’s falling apart is probably because I didn’t have a car and had to bike everywhere.  That’s probably why I weighed fifteen pounds less, too.

EDIT: This notebook actually covers the end of summer to the the winter, after I’d gotten a car.  Minor point, but it’s worth noting to clarify.

Anyhow, here we go:

Machu Pichu…IN SPAAACE!!!  Seriously, an exploration mission that finds abandoned ruins on another planet.

Happens fairly often in science fiction, though it isn’t something I’ve tried my hand at yet.  Although I guess there was some of that in Genesis Earth, and I’ve got a couple of ideas for something similar in the Gaia Nova Universe…moving on!

A knight sets out to rescue the damsel from the dragon, but the damsel slays the dragon and becomes the monster that the knight must slay.

Hmm, this one sounds promising.  Of course, “knight,” “dragon,” and “damsel” are all archetypes, not literal characters.  For example, if Raoul is the knight, the Phantom is the dragon, and Christine is the damsel in distress…wow, that would be disturbing.

What if Earth is a wildlife preserve for an interstellar species that is far more advanced than us?

Kind of like “They’re Made of Meat”?  I think Predator might have done something like this, except that Earth was a hunting preserve.

A society where people achieve immortality by uploading their consciousnesses to a normal human fetus through a process called “reconception.” They do this because computer hardware is incompatible with human wetware.

I’m pretty sure I retrofitted this story idea from a play on the word “inception.” Man, that was a good movie.

Planetary colonization scheme: send down a group of genetically modified humans, who are hardy, extremely fertile, have shorter gestation periods, etc, and have them do the dirty work of building the first settlements.  Then send the regular humans after a couple of generations, when they’ll be revered as gods for their superior technology, and have the two cultures intermarry.

I had a long involved dream about this story idea shortly after I had it.  Sounds like a good idea for a series; one of these days, I’ll have to write it.

A character who sees right through all the pretenses and lies of society to know people for what they are–a magnificent judge of character who isn’t swayed by power, position, or pretend honors (eg high paying jobs)

In other words, Captain Moroni–IN SPAAACE!!!

An offworld version of Australia or Siberia, where convicts create their own country.

This idea could single handedly save the US space program.

A society in which everyone must remarry every X number of years.

Wow–I want to use this right now in my current WIP!  Okay, maybe that would be a bad idea.

What if dreams are not only the subconscious working through the events of the past day, but of events that our consciousness perceives as lying in the future?  That the subconscious transfers information non-linearly through time and space?

So shiny…must..resist…

A character who can read minds, knows every dirty thought inside your head, and isn’t disgusted by it.

If I ever met a girl like that, my first question for her would be “will you marry me?”

What if the evolution of our society in the information age is like simple celled organisms evolving into complex ones?  Where the AI overmind will organize into a giant organism as complex as a human being?

Reminds me of an excellent story on Escape Pod titled “Endosymbiont.” You should drop whatever it is that you’re doing and listen to that story right now!

An evil overlord who wants to unite mankind under the overmind instead of under his own rule

Kind of like a mashup between Sauron and Javier.

Perhaps every generation has an impossible battle, and whether they rise to meet it or fail to overcome it defines that generation’s place in history.

If that’s true, I’m pretty sure my generation is failing.

A fantasy that romanticizes the minion.

An AI that falls in love with its creator.

A person who appears schizo but actually jumps between close possible universes.

Better yet, a story that mashes all of those ideas together!

A character who loses the mental ability to translate sounds into words and language–who sees everyone else as animals.

I’m pretty sure this happened in The Silmarillion at some point.

A character who believes that existence itself is an epiphanic prison.

…and appears schizo but actually jumps between close possible universes…

What if war and terror is normal everywhere else in the world, and all of us Americans living our quaint middle class lives are ridiculously sheltered?

Uh, I’m pretty sure that’s not fiction…

A fast food place that uses time travel to delver full course meals.

<facepalm> Oh man, there are so many ways that could go wrong.

And finally:

A future world in which smiles have been turned into a commodity.

WE…ARE..THE NINETY NINE PERCENT!

And that concludes my sixth story notebook.  I sense an encouraging trend; some of these ideas were pretty good!  Or maybe I’m still too close to them…in any case, there’s no telling until someone actually sits down and writes the story.

So if you feel like taking one of these ideas and running with it, feel free!

Trope Tuesday: Bittersweet Ending

WARNING! CONTAINS SPOILERS FOR AMERICAN GODS, LAGAAN, LORD OF THE RINGS, TREASURE ISLAND, AND CROUCHING TIGER HIDDEN DRAGON.

And he sang to them, now in the Elven-tongue, now in the speech of the West, until their hearts, wounded with sweet words, overflowed, and their joy was like swords, and they passed in thought out to regions where pain and delight flow together and tears are the very wine of blessedness.

Tolkien, J.R.R. The Return of the King.

I love bittersweet endings.  I love stories that warm my heart even as they make me cry.  There’s something about reading them that makes me feel alive, and something about writing them that makes me feel like I’ve truly told a story worth telling.

The tvtropes page claims that bittersweet endings fall more to the cynical side of the sliding scale of idealism vs cynicism, but I disagree.  Without tasting the bitter, how can we know the sweet?  Too many of our modern stories are like high fructose corn syrup, where everything gets tied up with a pretty bow and the characters remain essentially unchanged.  I firmly believe that it’s only through sacrifice that we can know true joy, and stories that follow this often end up being bittersweet on some level, even if they are idealistic.

The tvtropes page lists six types of bittersweet endings, which are:

  • Did Not Get the Girl: When the hero either loses the girl or has to give her up to win the day.  American Gods is a good example of this, I think: Shadow never actually gets back with Laura, even though he spends most of the book looking for a way to bring her back.
  • The Greatest Story Never Told: When the hero fades into obscurity after winning the day.  Lagaan, one of my favorite Bollywood movies, is an excellent example of this.  The last line of the movie is the narrator explaining how after the events of the story, the village faded into history until it was forgotten.
  • End of an Age: When the triumph over evil transforms the world so completely that there is no going back to the way things used to be.  Lord of the Rings is the best example of this: after the one ring is destroyed, all the other rings lose their power, and the elves must pass into the west.
  • Heroic Sacrifice: When victory comes only after the death of many or all of the main characters.  This is basically every David Gemmell book ever written, which is why I can’t get enough of him.
  • Only the Leads Get a Happy Ending: Where life is great for the main characters but everyone else ends up suffering.  I can’t think of any examples where this is done well; it’s probably just bad storytelling.
  • Karma Houdini: When the bad guy doesn’t get what’s coming to him.  The best example of this is probably Treasure Island, where Long John Silver gets away with the treasure in the end, leaving the good guys to say “I can almost find it in my heart to hope he makes it.”

It’s important to point out that this trope is not simply a tragic tale with a heart-wrenching twist.  Crouching Tiger Hidden Dragon, for example, is a straight up tragedy: even though Mu Bai confesses his love to Shu Lien, he promptly dies, and Jen commits suicide.  It’s an awesome ending to an awesome story, but there is no sweet in it.

When done poorly, a bittersweet ending can feel confusing or anti-climactic.  When done well, however, I think it adds a wealth of depth and feeling, as well as a degree of believability and realism.  After all, how many of our victories are complete?  How often do we have to give up something good for something greater?

So yeah, I love this trope.

Trope Tuesday: Childhood Friend Romance

Oh come on--you just KNOW that they get together!

There’s something heartwarming about a romantic couple that knew each other as children.  Maybe it’s that return to innocence, or a sense that destiny is on your side, but I find these kinds of stories hopeful and encouraging.

My favorite example of this is probably Deanna and Michael from For Better or for Worse.  My sister was obsessed with that comic growing up, so my parents bought her just about every book and I got to read them all.  I still remember when Deanna showed up again, after seven or eight books: at first, I was like “holy cow, is it the same girl from way back when Michael was a little boy?” And then he started dating her, and I was like “YES!!!”

Another good example is Phantom of the Opera, with Christine and Raoul.  Lloyd Alexander’s Chronicles of Prydain also had a long-running friendship between Taran and Eilonwy, which eventually took a romantic turn.  Apparently, Jane Austen was also fond of this trope, though I haven’t read enough of her to be able to say.

A lot of times, this trope is coupled with a childhood marriage promise.  It doesn’t have to be, though; I just love the thought that Calvin and Susie eventually end up together, even though they hate each other as kids.  As a storytelling device, this trope can also work well in conjunction with first girl wins.

Sometimes, though, the love is unrequited.  In many stories, this happens when one of the friends thinks their relationship is more like a brother and sister thing.  The scientific rationale for this is called the Westermarck effect, where people become sexually desensitized to those with whom they grow up together.  A good example of this would probably be Cyrano de Bergerac; the whole nose thing was more a self-esteem issue for Cyrano than a turnoff for Roxane.

In the Middle East, where it’s still common for first cousins to marry, this trope tends to be a lot more prevalent.  In Arabic 202, we read several magazine stories about couples who fell in love after growing up together.  There might be a bit of a squick factor there for Western readers, though–and that’s something you have to look out for with this trope.  If the characters really are like brother and sister, and they get together anyway…ew.

So there you have it.  For an innocent, hopeful, satisfying romance or romantic subplot–or a crushingly depressing tale of unrequited love–the childhood friend romance trope can be used to great effect.

Image courtesy sora1589. Line art by nami86.

Trope Tuesday: Recycled IN SPACE!

Or, as my friends at Leading Edge would say, IN SPAAACE!!!

The basic idea behind this trope is that setting a story in space makes it cool and different.  The tvtropes article focuses mainly on how this trope is used in children’s cartoons, but it actually goes much wider.  In fact, most space stories are actually based on stories from other genres, or even from history.

For example, Asimov’s Federation series is based on Edward Gibbon’s Decline and Fall of the Roman Empire, David Drake’s Lieutenant Leary series is based on Patrick Obrian’s Master and Commander series, and Frank Herbert’s Dune is based on the rise of Islam.  Westerns are especially prone to get the space treatment (Firefly, anyone?), which is where we get “wagon train to the stars.”

At its worst, this trope is nothing more than a pointless gimmick.  At its best, however, it can produce some extremely good work.  The key, as always, is to work within the limitations of the setting.

One of the best examples of this is Dune.  Frank Herbert didn’t merely lift 7th century Arabia into space and call it Arrakis; he created a distinctly alien world with its own history, culture, biology, and role within the galactic empire.  For example, Herbert solved the FTL problem by linking interstellar travel to the spice, tying his space-Arabs to the politics and economics of the rest of the galaxy.

Interestingly, your space physics don’t have to be perfect for this trope to work; they just have to be believable.  For things like artificial gravity and faster than light travel, most people will accept a little hand-waving, provided that you do it well.  The important thing, as always, is the story.

Trope Tuesday: Pet the Dog

Awwwww!!

The basic principle behind this trope is that when you want your readers to feel some kind of sympathy toward a character, have them pet a puppy / puppy equivalent.  Often used to show who the good guy is, but can also be used to add depth to a villain.

I first learned about this trope in Brandon Sanderson’s English 318 class, where he taught it as a way to build immediate sympathy when introducing a major character.  A good example from his own work is Mistborn, where Kelsier’s first scene shows him giving the manor lord’s food to the skaa.  From that moment on, there’s never really any doubt that Kelsier is the good guy.

Although often used to introduce a good guy, this trope can also be used quite effectively in the middle of the story, especially in a gray and black world where it seems that everyone’s a bad guy.  A good example of this is Shadow from American Gods, who flips a coin with a hitchhiker to see who pays for dinner.  Even though he’s a thief and an ex-convict, he rigs the coin toss so that he can pay for her.  Through little gestures like this, Gaiman maintains rooting interest in his protagonist, even though everyone else in the novel is basically a jerk.

Another good example from a darker work is Angelo Osic from On My Way to Paradise.  On the very first page, a fugitive shows up at his pharmacy booth, asking him to grow her a new hand.  Even though he knows it’s dangerous, he takes her in and does what he can to help her.  Later on, this same character rips out a man’s testicles and guts him like a fish.  As repulsive as that is, however, I still keep rooting for him because I know that at his heart, he’s a good person.

Of course, when used most effectively, the pet-a-puppy moment has to grow naturally out of a person’s character.  Even though Shadow is an ex-con, he served his time and feels genuinely sorry for what he did.  Angelo Osic is a doctor, so it’s natural for him to try to help others; whenever he commits an act of violence, a part of his humanity dies, which becomes a major driving conflict throughout the book.

Don't. Touch. Me.

Finally, though this trope is often used to create rooting interest in a protagonist, it can also be used to add depth to a villain.  A prime example for this is Captain Nemo from 20,000 Leagues Under the Sea.  The first moment happens when he rescues the main characters after their ship sinks, but it happens many more times too, such as when Arronax finds him weeping over a picture of his family.  At the end of the book, even though we know that Nemo is the bad guy, we can’t help but feel a little sorry for him after he’s gone.

Puppy image courtesy Wikimedia.  Cat image taken by me.

Fighting for a Homeland

For the past few weeks, I’ve been brainstorming ideas for my next big novel project.  One of the ways I’ve been doing this is to by trawling tvtropes and putting together a mashup of the story tropes I’d like to play with.

By far, the one that’s struck me the most is Fighting for a Homeland.  This is basically when a band of displaced warriors is wandering the Earth, trying to find their own promised land.  There are a lot of examples of this on the tropes page, but the coolest one is probably this from real life:

The first Czech legion, after World War one. Their country was then merely a province of Austria-Hungary, who started the war and teamed up with the Germans. The Czechs had very little reason to fight for them, and surrendered to the opposing Russians whenever they could. Through a lot of political scheming, the Russians were convinced to raise a Czech legion of 60,000 men to fight against the Austrians.

Then the Revolution broke out, and with the peace treaty between Russia and Austria, and the vicious warfare and politicking in Russia, they would not get their goal, an independent Czechia, so they turned to the western allies. They could not leave the country through the western side, so the allies chose to rendezvous with them in the port of Vladivostok, on the other side of Russia.

They crossed the country in three years, using the railways that they hijacked, joined with the Russian White Army (anti-communists) and the allies, stole the Tsar’s gold, traded it for free passage to Vladivostok with the advancing reds when they lost, and safely sailed home, to the newly founded country of Czechoslovakia.

Isn’t that friggin awesome?  What’s even cooler is that I might have ancestors who fought in the legion.  My great grandfather emmigrated from Moravia right around that time, perhaps a little before.  Man, if I ever write a historical novel…

But yeah, the trope almost perfectly characterizes Danica and her band of mercenaries, who feature prominently in Bringing Stella Home.  Their homeworld, Tajjur V, was fighting for independence right before the Hameji conquests began, and the New Gaian Empire put down the rebellion rather forcibly.  Later, when the system fell to the Hameji, their homeworld was bombarded and slagged into oblivion, leaving them with nowhere to call their own.

Long story short, the story of the Czech Legions and their epic journey across Siberia has totally inspired me for this next novel.  I’m going to make Roman (Danica’s NCO) a major viewpoint character, bring back the old mercenary team, throw in a few new ones (including a character from Desert Stars)…man, it’s going to be AWESOME!

In other news, “Decision LZ1527” and “From the Ice Incarnate” are both available for free from Diesel Ebooks.  Genesis Earth is also up there too, so if you feel inclined to post a review, I would certainly appreciate it!

Also, if you REALLY want to help, drop by the Amazon pages for “Decision LZ1527” and “From the Ice Incarnate” and fill out the little form where it says “tell us about a lower price.” I’m trying to get Amazon to offer my short stories for free, but the only way to do that is to make it free somewhere else and get Amazon to price match.

Hopefully, by making them free it will get me more exposure and drive more interest in the novels.  Moses Siregar did a guest post on that just this morning.

Also, I think I’ve found a new template that might work well for this blog.  What do you think?  Obviously, I would tweak the background and header (and possibly the color scheme as well). The main thing is that it has multiple sidebars, which will make more room for my books.  But if you have a better suggestion, please let me know.

Guest post: Developing Characters in a Fantasy Setting

Nathan Major is a friend and fellow writing who, like me, has taken the epublishing route for his first novel, Paradise Seekers. I met him through our mutual friend Charlie at Brandon Sanderson’s English 318 class.  His book is pretty good; I’m only partway through it right now, but he’s playing with some interesting fantasy concepts and I’m definitely looking forward to seeing how he pulls it off.

I recently appeared on his blog with a guest post on how I develop my characters; for his appearance here, I decided to throw the question back at him.  Like a true fantasy author, he answered it with a multi-part epic that is probably only the first installment of a trilogy.  He makes some good points, though, and it’s definitely worth reading (and not just for the snarkiness, heh).

On a tangentially related note, I also appeared recently on Charlie’s blog with a post on ebook formatting and book DIY.  When you’re finished here, be sure to check it out!

And now, I give you Nathan Major…

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When you think of fantasy, what is the first thing that comes to your mind? Mystical worlds populated with elves, dwarfs, and other magical races? Kingdoms and castles, dark lords and noble heroes? Perhaps you entertain a world that is more supernatural and more interesting than our own, one that would allow you to escape to its enchanted forests and sweeping vistas.

The fantasy genre differs from other forms of fiction (except perhaps science fiction) in that the worlds they take place in tend to be the stars of the stories. Middle-earth and Prydain. Oz and Earthsea. And within these worlds, a classic clash of good vs evil is expected. The characters and story can often take a backseat, with many authors spending years of their lives crafting the perfect magic system, most precise system of fantastical government, and the means to make their elves the best damn elves you’ve ever seen.

This drives me crazy.

I’ve been reading fantasy my entire life, but it wasn’t until a few years ago that I got fed up with the whole thing. I loved The Hobbit and The Lord of the Rings, but as I dug deeper and picked up more modern fantasy, it all seemed to start blending together. Here is our noble hero, beating the odds to fight against a nameless, oft-hidden dark lord. Here is his spunky princess sidekick slash love interest, his old mentor who dies in act two, and the hardened warrior with a dark secret. While not all books contained these tropes, the main issue still persisted: I wasn’t seeing any new characters.

That was actually what drove me to writing. After reading through a particularly popular fantasy book that was also atrociously generic, I remember tossing the book on the couch and thinking, “I could do better than this!” So I set out to try my damnedest to write a fantasy novel that, yes, was in a fantastic worlds that we wish we could live in, but was populated by people just as interesting and well-developed as the world.

Since I’m severely ADHD, I’m going to break this up into a few key ideas that (hopefully) will get my point across. These aren’t just applicable to fantasy, but it’ll be my main focus.

1) Plan your characters first, before you plan the world.

Simple enough, right? When speaking with most other fantasy authors on the subject of brainstorming, the first things they say are, “Oh, I got the coolest idea for a magic system!” or “This world is going to be amazing…it’s made entirely out of White Chedder Cheese-its!” To which I say, “Ok, but what’s the story? And who are the people influenced by the story?” This is usually met with a, “I don’t know, I’ll figure it out later!” Then I defriend them on Facebook and pretend they never existed.

Ok, so the last part was an exaggeration. But the point still stands: you may have the greatest world ever devised, but so do map-makers, and theirs looks better. What is actually in the book is the plot and the characters, and the world is just what it takes place in. You might have the greatest appendix ever at the end explaining how the Haku-Bula Wolf Tribe’s language is actually a combination of grunts and Swedish, but that doesn’t matter to the average reader. Figure that stuff out after you’ve got a story, because it’s less important.

2) Don’t fall into cliches.

This is a hard one, as discovered by me when writing my third book, Where Gods and Mortals Dance. If you’ll excuse a moment of self-indulgence, when writing this book I had a female princess as the main character. She was a strong character, but due to circumstances beyond her control she was thrust into a situation that was almost impossible for her to fix. I remember trying to design her as strong but still fragile, as parts of her past haunted her and made her ability to rule difficult.

Then I took her to writing group, where the group was divided. Half said she was the, “generic, strong, masculine princess who takes charge,” and the other half felt she was the “weak, needy, spoiled princess” who has everything done for her.

It frustrated me, but also proved a point.

I was relying on two cliches and stereotypes to design my character. I drew from both in an attempt to be original, but that didn’t work. This happens all the time in fantasy. We have the old warrior, somehow inferior to our spunky young farmhand who picked up a weapon for the first time yesterday. We have a dark lord who never actually does any fighting or has any coherent plans, he just sort of sits on his throne of skulls and knives (which is probably black and on fire) and waits for farmhands to come and kill him.

Even in the most original novels, these cliches can become evident. They might not be as blatant as the ones said above, but keep them in mind when writing. Your book doesn’t have to star a teenager. It could star a forty-year-old man who wants to save the world. There doesn’t have to be a Dark Lord at all; the enemy could be something completely different. Stay the hell away from elves, dwarfs, or anything that Tolkien used. And taking Orcs, changing them slightly, and calling them “Orks” doesn’t count as being original, it counts as being a cop-out. Fight the cliché. Make your characters deep and unique.

3) Remember: Everyone is a hero in their own story

Sympathetic villains are a rarity in fantasy. Most of the time we have a group that is distinctly bad, and a group that is distinctly good. You can usually tell by how they live. If they live in trees, clouds, or anything that communes with nature: good. If they live in filth, a swamp, or basically anywhere that looks like it’s under the constant duress of a smoke-machine: evil. Usually bad-guy motives are just “they are bad and hate the good guys,” which is a freaking awful excuse. Oh, and don’t get me started on the “he’s insane, that’s why he wants to destroy the world!” villains. That’s the biggest cop-out of them all and if you use it I want to punch you in the face right now. You are cheapening your characters and your story to make things easier for you. Here’s a revelation: good books aren’t easy. It took Tolkien how long to craft the novel that essentially invented modern fantasy? I’m not saying you should take two decades to make your book, but you should at least have to take more than one sentence to describe your villain’s motives.

The best part about the above expression (which is probably my motto when it comes to developing characters) is that it changes the way you look at your book. Life isn’t black and white: it’s a whole lot of gray. You might see something in black and white, but if you were given a chance to enter someone else’s head, perhaps your view would switch entirely. Nothing is scarier than a completely sane, totally competent villain whose goals just so happen to be the exact opposite of our hero’s. In fact, it makes the reader uncomfortable, because many of them will no longer know who to root for. If you are doing it right, your villain’s motives and values should be just as convincing as the hero’s, which means the reader should be second-guessing their loyalties throughout the book. It makes for a hell of an engaging read, let me tell you.

But this little ditty isn’t just for main characters. Side characters also need to be their own heroes. Sam didn’t just tag along with Frodo because it was a fun thing to do. He knew what had to be done (probably even better than Frodo) and fulfilled that personal quest. Your side characters need to have their own motives and motivations, depth and personality. Don’t’ drag them to Mt. Doom with the only reason being “because the hero was heading that direction anyway.” They should be just as deep (or at least close to the level of depth) as your hero. Make them interesting, and your reader will love them even more.

4) For your characters to be successful, you must know them better than they know themselves

Wow, that’s a long one, and it is sort of off the theme of “broad, overgeneralizing statements” that these bullet points have been so far. At any rate, I’ll try and be brief with this one because it seems self-explanatory.

I have a friend author who, upon designing a character, takes an online “100 questions personality test.” While I’m not saying this is the “go-to” answer for everybody, it can be an extremely helpful tool in understanding a character better. What do they like to eat? What is their taste in women (or men)? If they magically appeared in our world and wanted to hang out, what would you do? These are questions that’ll maybe never be addressed in the story, but you should know these answers. If a character has a name and is in the book for more than a single chapter, you should know everything about them.

This can be hard work, especially if you like having a billion characters. But even if you just have one or two, you really need to be in their heads. Know them. Be them. Imagine them in other situations besides in your novel. And once you really understand what makes your spunky farmhand tick, then you’ll be able to write him in both a convincing and believable way.

5) Write characters you’d like to read about

Figured I’d end this on a simple one. It’s very easy when writing to get the rose-tinted glasses put on, and all of a sudden everything in your book seems perfect. Your characters are a little cliched, but whose aren’t? Your dark lord doesn’t really have a idiom, but he does have a badass axe carved from the ashen bones of the long-lost race of dragons. Who wouldn’t like this book?

Take a step back and think. And if you can’t think of yourself, think of me. A cynical, jaded red-head who writes fantasy only because most of the fantasy currently out there pisses him off. I am your audience. I am biased, blatant, and unbelievably good looking. What would I say?

If you know your characters (see #4!), and you know them well enough then this step shouldn’t be an issue. You’ll like them regardless, because any author gets attached to a character they know every aspect of. In my current novel, Effulgent Corruption, one of the viewpoint characters is complete scum. My initial development of him was a murderous, rampaging madman whose only reason for existence was to kill and destroy. However, as I dug deeper and began to understand the character, he became sympathetic. I realized the man’s goals, what emotional pains he’s been through, and what hurts him now. I knew who he relied on, and what parts of himself he hated.

He quickly became my favorite character.

This should happen with you. You should love your villains, and hope that, should this whole “world-saving hero” thing blow over, their goals will be accomplished. Your side characters should be entertaining and fun, people you’d want to hang out with, just like your hero does. You should know everybody and at least have a shred of sympathy for them. Then, you’ll have great characters.

This, of course, isn’t a complete guide to developing good fantasy characters. Hell, it isn’t really even a very specific one. But I’m almost 100% sure that, should you take these ideas to heart, you can beat the odds and write a fantasy novel that is as interesting in its ideas about elven politics as it is with its elaborate, three-dimensional characters. Fantasy as a genre deserves better, and you (yes, you!) can be the one to do it. So go forth, young author, and write the epic that will shake the Barnes and Nobles across the land!

Plus, it’ll increase your chances that I’ll actually read it, which is a perk in and of itself.

Copyright (c) 2011 by Nathan Major