What I’ve been up to recently

It’s been a while since I posted anything except Trope Tuesday posts, so I figure I should do a quick one here explaining what I’ve been up to recently.

As far as writing goes, I finished the first draft for Star Wanderers: Reproach (Part VII) about two weeks ago.  Since then, I’ve been bouncing around between Lifewalker and other projects, writing only about a thousand words a day (which is kind of low for me), but it looks like I’m going to go full steam ahead on Star Wanderers: Deliverance (Part VIII).  That’s the story that really excites me right now, and it’s practically writing itself.  I should (God-willing) finish the first draft sometime next week.

As for Star Wanderers: Benefactor (Part VI), I’ve gotten feedback from first readers and sent off the first chapter to Kindal Debenham’s writing group, where they workshopped the first chapter.  It’s going to require a bit of work, but I should be able to publish it before the end of July.  My goal right now is to publish something every two months, and Benefactor is at the top of the queue.

Life-wise, I’ve had a whole lot of weird expenses pop up recently, including a wisdom tooth that needs removing (??? I’m like 28!).  But between my new job and a marked increase in book royalties, I should be able to cover it without any problems.  The job I have right now is really nice–it pays twice minimum wage at only 20 hours per week, with a schedule that leaves the whole day open.  It’s perfect for writing (well, as perfect as any day job can be), and it’s quite physical so I should be in pretty good shape by the time I’m done.  I’ll probably keep it for a couple months, up until the end of the summer, and hopefully save up enough to move elsewhere in the country, or perhaps go back overseas.  Who knows?

About book royalties: my sales on Amazon have really gone up recently, which kind of astounds me.  I’m selling about 10-11 ebooks per day, which doesn’t sound like a lot, but it really adds up.  Throw in Amazon UK, Smashwords, and all the other retailers, and I’m perilously close to actually making a living at this thing.  I have no idea if the current trends will continue or if sales will suddenly fall off, but it looks like people are reading and enjoying my books, so I’ll definitely keep putting them out there.

Speaking of sales, I inadvertently tossed a rhetorical hand grenade over at KBoards by suggesting that perhaps the community over there focuses a little too much on sales as the primary measure of success.  Well, they didn’t quite run me out with pitchforks and torches, but the debate did stretch to eighteen pages, so one way or another I think I touched on a sore spot.  In the end, though, it turned out to be a fairly constructive discussion, and I think the KBoards community is a better place because of it.

Other than that, I’ve been spending far too much time on minecraft than I probably should.  I’m on a server now with my brother-in-law and some other friends, and I’m building a city in the sky, kind of like Zeal or Shevat.  It’s actually turning out really well, but I don’t want to post any pictures yet because it isn’t finished.  Later, though–definitely later.

That’s just about it.  I want to put in at least two thousand words today, and it’s already noon, so I’d better run.  See you later!

It’s finished! Now onto the next thing.

Well, over the weekend, I finished the first draft of Star Wanderers: Reproach (Part VII).  Technically, I finished it at 4:30 am on Saturday, but I’m counting that for the Friday May 31st deadline that I set when I started the project.  I was determined to finish the thing before I went to bed, and nearly pulled an all-nighter.  Still recovering.

Star Wanderers: Benefactor (Part VI) needs some work before I feel it’s ready to be published, but I’m not sure if that’s what I want to move on to next.  From a business standpoint, that would appear to be the most prudent decision, since my Star Wanderers books are selling fairly well and expanding the series while the momentum is still good is probably the surest way to capitalize on that.  However, from a creative standpoint, I think it might be better to give this draft some more time to mull around in the back of my head, like I did for Genesis Earth, Bringing Stella Home, and Desert Stars.

Also, I really want to finish the first draft of Lifewalker.  All of my friends and family who have read bits and pieces of it are raving for me to finish it–literally, every time I talk with my Dad, he asks me when it’s going to be done.  I really do enjoy the voice of the main character in that one, and I stopped it only to finish Reproach, not because it was giving me any troubles.  If I go ahead with that now, I can probably finish it by the end of the month, with time to start work on another project (possibly Benefactor).

It’s difficult for me to talk meaningfully about a project that only I and a couple of other people have seen, so here are the first few paragraphs from the current draft, just to give you a taste of it:

My given name is Isaac Jameson, but most people know me as the Lifewalker. It is a fitting title. I am a stranger and a wanderer; death has cheated me not once, but thrice. For more than three generations, I have wandered the Earth, watching men and women spring up as wheat, bear seed, and pass away with the autumn frost. Yet with each passing generation, I alone remain—with each new crop of humanity, death refuses to harvest me. Some would see this as a blessing, but it is not. It is a curse worse than the fever that steals an infant from its mother, or the blight that takes the mother from her newborn child. It is hard enough to say goodbye to those you have known and loved—those who have shared everything in their lives with you, holding nothing back. But to say goodbye to everyone you have ever known—to find yourself a stranger in your own homeland, a man washed up on the shores of time while the world spins wildly beneath you—yes, that is a fate that can make death seem like a mercy. But I digress.

I suppose I should start this volume with a brief description of the land of my birth. Far to the west, beyond the lakes of the north and the great river of the plains, a series of great, craggy mountain ranges cross the land. In the heart of these mountains, almost a year’s journey by wagon from the eastern coast, lies a great salty sea. It is a desolate and lifeless place, and so far as I can tell, always has been. I only visited it once, but saw no signs of habitation along its briny beaches, ancient or otherwise. However, only a few short miles to the east, the ruins of a once-great city still stands. Its rusting skyscrapers are not as tall or as numerous as those in Boss-town or Old Neyark, but there are enough to show that it was once a place of some importance, before the years of the Blight.

South of these ruins, and beyond the numerous villages and communes that thrive in its shadows, lies a wide mountain valley with a freshwater lake at its center. The lake is extremely shallow, and the reeds grow thick along its southern coasts. It is a good place for catfish and mussels, as well as heron and other waterfowl. The mountains rise sharply all around it, but more especially to the east, though none of them are quite high enough to boast a peak that is snow-capped year round. A monument to the letter Y can still been seen on the face of one of the nearer foothills, though the coloring has long since faded. The northeast border of the valley is guarded by a mountain that looks like a young maiden, sleeping on her back with a hand on her pregnant belly. Some say that the child she carries is the hope of the new world. A narrow river runs just south of this mountain to the lake, through the heart of the land of Provorem.

Just for fun, I posted a longer version on the minecraft server where I currently play.  It’s possible to make books inside of the game, and fill them with a couple thousand words of text.  I’ll probably do a couple more minecraft books with bits and pieces of Lifewalker, and possibly a couple of other projects as well.

At the same time, I’ve got an idea for another project, one that has the potential to turn into a series of heroic fantasy novellas, along the lines of Star Wanderers.  I talked it over with my brother-in-law over the weekend, and while the world and the characters still need fleshing out, I think the core idea is pretty solid.  Part of me wants to drop everything and work on that right now, but the other part feels like a deer in the headlights with a semi full of story ideas bearing down on me…

All good problems to have.  But don’t worry–if I don’t have anything new published before the end of this month, I’ll definitely have something by the end of July.  That’s my unofficial goal now: at least one new published something every two months.

Gotta write.  Later!

And now for a little Minecraft…

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I call it Teotihuacan.

The temples each have a base of 31×31 blocks and a height of 13 blocks, with the topmost level a 7×7 square.  They are spaced kitty corner five blocks diagonally, in a sort of equilateral quadrangle.  The biome is actually a swamp; I added the jungle trees later for effect.

The idea came to me a couple of weeks ago, when I was playing with my toddler nephew.  I built a Mayan step pyramid out of Duplos with him, then figured why not do the same thing in Minecraft?  The first attempt was in survival mode, which took FOREVER, so for this one I decided to go creative.

Overall, I’m rather pleased.  This was my first time playing around in creative mode, and I must say it’s a lot more … creative.  Go figure.

Don’t worry, I’m still writing.  This was just a little diversion to keep me busy between job applications and temp jobs.  The staffing agency has kept me pretty busy until now, so I’m looking for something a little more steady.  Had an interview at J-Dogs today that went pretty well–hopefully, I’ll hear back from them next week.

In the meantime, I’d better get some sleep.  G’night!

Minecraft!

I have a confession to make…I bought minecraft a week ago, and I’ve been playing it almost non-stop ever since.  It is such a fun, addicting game!

The goal is…well, there is no goal, and that’s kind of the point.  You start out in this vast open wilderness full of resources, and you gather them together and build stuff while trying to survive the monsters that spawn in the night.  It’s like a world made of legos–there’s no limit to what you can do!

I got it so that I could play with my brother in law, but since then I’ve learned that a whole bunch of my other friends play too.  I’ve got a pretty awesome world that I want to share with them, since multiplayer is probably a lot more fun than single player anyway.  I call it New Cappadocia, and it’s basically a vast underground city that runs from the top of a mountain down to the bedrock.

Anyhow, I just finished up the main hall.  Here are some pics:

The view from the entrance.
The hearth.
One of the wings--not sure whether to build anything here or just leave it as is.
The feasting table. Get me a tankard of ale, serving wench!

So yeah…needless to say, my productivity has taken a major hit.  Fortunately, the novelty of the game has started to wear off; I managed about 2k words in Star Wanderers on Saturday, and I’ve all but got the kickstarter campaign for Desert Stars ready to launch.  Last week was upside down, but this week I think I’ll be able to strike some balance.  Famous last words, right?

Anyhow, if I did throw this up on a server, who would be interested in playing?  I don’t want to make it too public for fear that griefers would tear it apart, but I think it would be cool to open it up to friends.  My only rule would be that the physical structures have to look semi-plausible–no giant floating platforms with waterfalls that you swim up to get to the top (unless you can make it look believable).

Together, we could build something truly awesome!