Dog dead workdays and killing your characters

This post is going to be super quick because I’m dead tired.

Due to power surges and computer glitches, I had to work overtime today and yesterday at the warehouse, so I really haven’t had time for anything except writing and a little socializing at Leading Edge.  However, things are going well.  I’ll get the extra hours off on Friday, which means a big chunk of free time to do whatever I want.

I broke 3k words today in Mercenary Savior. It was awesome.  I love revision–taking something good and making it really shine.  Just hit some major climaxes and killed off a side character, which is always exhilarating if you do it right.

As a footnote to that, I’m reading George R. R. Martin’s Game of Thrones, and I just reached the part where he kills off the first major character.  What’s more, he was my favorite character in the book so far!!! AAUGGH!  Why, Mr. Martin?  Why???  Yet I must confess, killing him was necessary to take the story to the next level of awesomeness <grumble>.

I’ve been thinking a lot about killing characters recently, and I figure the best way to do it is to recognize that everyone has to go sometime (in real life if not always in fantasy), and to write accordingly.  We tend to ignore our own mortality, when really, there can be so much meaning to it.  After all, to die for something is to make the ultimate sacrifice.  If you make sure your characters die for a reason–either heroic or tragic (or both)–then I think that’s the key to make it work.

The Book Academy Conference at UVU was great; I’ll do a writeup on that soon, probably over the weekend.  I probably won’t post the audio files, but if you want them, just email me and I’ll send you the link.

I’ve been waking up early each day this week, and it’s been great. I’m so much more productive in the morning, writing wise.  It’s like a computer: when you first boot up, your desktop is so clean. With only the startup programs running in the background, everything feels uncluttered.

At the end of the day, though, it’s the exact opposite. You’ve got maybe a dozen applications running, and it’s all too easy to get distracted by switching from one to the other. What’s more, you just don’t have the energy to get things done.

The downside (if you can call it that) is that it’s only midnight and already I’m about to collapse.  Oh well–guess I’ll just have to go to bed earlier.

In closing, let me leave you with this really weird, slightly disturbing anime clip I found on youtube of a vegetable committing seppuko. I guess it has something to do with the rest of the post, seeing as I went on a tangent about killing characters. Anyhow, this is the friendship among vegetables…

Third Quarter 2010

This might be more than a little dorky, but I keep track of how much I write each day in a giant spreadsheet and do a blog post at the end of each quarter summing up how things went.  It’s October already, so this is the Q3 report.  Here goes:

In July, I was working part time at the call center and donating plasma while looking for work.  I look back on it now and it seems that I had a ton of free time, and perhaps that shows in the way my productivity climbed way up in the first part of the month…but then it fell back down and never picked up again.

Part of that might have to do with the difficulty of the story.  Around the middle of July, I wrote through my half-finished draft of Worlds Away from Home and started drafting entirely new material.  It was my first time composing a new story in over a year, and I found it pretty tough.  At one point, I had to bike down the Provo river trail and write on a park bench just to get the creative juices to flow.  It was difficult.

The first big dip in the beginning of August came because of my day trip to Saint George to interview Dave Wolverton.  That threw a fairly decent kink in my writing routine.  The second dip towards the end of August came when I was between projects (Worlds Away from Home and Mercenary Savior).

I’m not sure why I was never able to break 20k words per week, or why most of the time I was writing below 15k.  I got a new job in mid-September, but my writing productivity actually increased.  It’s frustrating, because I wish every day could be a 4k or 5k day, where everything is flowing and the story is awesome.  Blarg.

So anyway, with World Fantasy coming up in just a month (yikes!), my goal is to finish Mercenary Savior before the conference, which means I’ll have to do about 55k words in the next 25 days.  That comes to 2.2k per day, but I want to push that up to about 3k if I can.  No more Princess Maker or late night Halo!

Towards that end, I’m going to try out an experiment.  Starting tonight, I’m going to go to bed before midnight and wake up before 5:00 am in order to get in a couple hours of writing before work.  I hate coming home after a long day and thinking “man, I’ve still got to put in today’s writing.”

I’m hoping that this way, I’ll be able to get 1.5k/2k done in the morning, and another 1k or so in the evening.  I’m also hoping that this will keep me from wasting too much time, since I usually spend a couple hours past midnight each night procrastinating going to bed.  Not a sustainable way to live when you work 8 to 5.

One more thing.  I submitted to quite a few places during the last quarter, and while I generally got rejections from everyone, I did get my first request for a full manuscript (technically June 29, but close enough).  So things are looking up.

And that’s basically how things have been going these past three months: not too great, but not too bad either.  And now, before I bore any more of you to death with this post, I’m going to call it a night.  Take care and keep being awesome!

Just another update

Just another quick update, before I crash.

Went to the Book Academy Conference at UVU today.  It was fun, with several excellent panels by some local authors.  More about that in a later post.

My new mp3 player arrived today: a refurbished iRiver T10.  An ancient, nearly obsolete machine, but it’s got a good quality microphone, which all the other brands lack.  Besides, if it’s anything like my old iRiver ifp-890, it’s built to last.  With 1 GB of storage instead of 128 MB, it’s a step up in the world.

The revision of Mercenary Savior goes well, though it also goes slowly.  Only 1.2k words today, when I was hoping to finish this last chapter.  I’m right between part II and part III, with the twist ending that…well, I won’t give it away.  So far, I’ve managed to add a scene and rearrange several chapters without adding more words than I’ve cut.  That’s good–I need this draft to be tight.

I also dropped the money for plane tickets to World Fantasy 2010.  They came to about $300, which was cheaper than I was expecting.  I’ll be sharing a room in the next hotel over with Eric James Stone for about $50 per night, but there’s room for others if you’re willing to sleep on the floor.  Just let me know.

I think I’m going to experiment with my schedule next week and try waking up early to write instead of staying up late.  Maybe if I get the writing in first thing, it will help things flow later, and I won’t always feel like I’m playing catch up.  We’ll see.

One final thing: I’ll post more about this later, but I have a great idea for a direct sequel to Mercenary Savior kicking around in my head.  It would involve James leading the people of the Colony on an exodus into the heart of the Good Hope Nebula, where they would be completely cut off from the outside world–kind of like the pioneers.  It would also involve letting James grow up and giving him a romantic interest or two, something that I didn’t really do in the first book.

And before you say it, yes, I know the advice is to not waste time writing a sequel to a book you haven’t sold yet.  I think I could make this work, though.  Mercenary Savior, while far from perfect, has a lot of potential–perhaps the most potential of anything I’ve written.  I’d be surprised if I didn’t eventually find a home for it, and when I do, having a sequel already written can only be a good thing.

More on that later, though.  For now, sleeeep.