Trope Tuesday: I Choose To Stay

The hero’s journey can be divided into three basic phases: departure, intiation, and return.  In the departure phase, the hero receives the call to adventure and eventually leaves the familiar world.  In the initiation phase, the hero passes through a series of tests and trials eventually leading up to the climax and final confrontation with… Continue reading Trope Tuesday: I Choose To Stay

Trope Tuesday: MacGuffin

So the hero has crossed the threshold of adventure, thwarted the trickster, evaded the vamp, and met with the goddess.  He may have lost his mentor and descended into the deepest dungeon, but by calling on the supernatural aid he received at the beginning of the quest, he has passed the final test, found atonement with his… Continue reading Trope Tuesday: MacGuffin

Trope Tuesday: Belly of the Whale

The last stage in the departure phase of the hero’s journey is called the Belly of the Whale, after the Biblical story of Jonah.  After receiving the call and passing the threshold to the land of adventure, the hero faces what may quite possibly be the darkest hour of his life and dies in some way… Continue reading Trope Tuesday: Belly of the Whale

Trope Tuesday: Threshold Guardians

So the hero gets the call, refuses it at first (or jumps at it, as the case may be), but one way or another he eventually sets out on the adventure.  As he soon discovers, though, one does not simply walk into Mordor.  Adventures are not the sort of thing that anyone can do, and in… Continue reading Trope Tuesday: Threshold Guardians

Trope Tuesday: The Hero’s Journey

For the next few Trope Tuesday posts, I’m going to pick apart one of my favorite story patterns, the monomyth or “hero’s journey.” Other tropes come and go, but the hero’s journey is truly timeless.  If you can get it to work for you, it can do wonders for your ability to understand and tell… Continue reading Trope Tuesday: The Hero’s Journey