Revisions, X-COM, and working on my short game

So I finished putting together the revision notes for Heart of the Nebula on Monday, and started working on those today.  It was interesting to compare the original rough draft (which was completely broken) with the incomplete revised version that I’d worked on about a year ago (which was also completely broken, but in different ways).  Fortunately, even though both drafts are train wrecks, they’re not unsalvageable.  In fact, I think there’s a pretty good story underneath it all.

Usually when I write a big novel like this, the first draft works pretty well up until about the middle, then either it falls apart or the scenes start getting out of order, or both.  In the first revision pass, I take out all the stuff that isn’t working, but struggle to come up with new stuff to replace it.  Usually, I’m just recycling the old stuff, and the result ends up a bit out of place and watered down.  On the third pass, I say “screw it” and come up with a bunch of new stuff, which helps me to see where the story is actually going and arrange the scenes in the correct order.  It’s not always as straightforward as that, but that’s the pattern.

In fact, I’ve learned a lot of interesting things from this revision, which I’ll probably save for another blog post when my thoughts on this are a lot clearer.  The big takeaway is that I need to clearly separate the tasks that should be done in my creative mind (like writing new words and coming up with story) and the ones that should be done in my critical mind (like mapping out what to cut and what to keep or recycle).  But more on that later.

About a week ago, I got X-COM: Enemy Unknown on a Steam sale and I’ve been playing it like crazy.  It’s a really awesome game!  I love the complex tactical thinking and how it really puts you there on the ground with your troops.  And then, an enemy pops out of nowhere, flanks you, gets a critical hit, and the next thing you know your favorite soldier who you’ve been meticulously leveling up over the last thirty missions is DEAD!  NOOOOO!!!

So yeah, that’s been eating up a lot of time–probably too much of it, to be honest.  But I’m still working on various writing projects, including a plan to improve my short game.  I put together a spreadsheet of all the major short story markets in the speculative fiction field, and ranked them in order of preference.  My plan is to write a short story every week (or at least twice a month) and put it on submission, going right down the line until I’ve exhausted all the appropriate markets.  No revisions, no holding stuff back because I think it’s not good enough–just writing and submitting until I’ve mastered that side of the art.

This is something I’ve been wanting to do for a long time, but I’ve been holding back because … well, I don’t know why I’ve been holding back.  Maybe I’ve just had it in my head that I’m not any good at short stories?  Well, maybe right now I’m not, but I’m sure that it’s something I can learn.  It’s a side of creative writing that I haven’t really explored yet, which means that there’s a lot of opportunity to learn and grow.  And if/when I do start getting picked up by the major magazines, that’s going to do a lot to advance my career.

Don’t worry, I still plan to keep working on novels and novellas.  This short story thing is something I’ll probably do when I need a quick break, to start something that I can finish in a day when I’m stuck in the middle of a gargantuan project.  I’ll probably limit my short story writing to Saturdays, so it doesn’t interrupt things too much, and try to write them in one or two sittings if I can.

So that’s what I’ve been up to in the past week.  In other news, it has gotten RIDICULOUSLY COLD out here in Utah, and I love it.  Cold weather means hot chocolate, borscht, and oatmeal!  It also means I need to get myself a bomber jacket–the kind with the awesome pockets on the arm.  It’s been years since I had one of those, and they are good quality jackets.

In any case, that’s enough for now.  I’ll do what I can to keep this blog updated as I move on with revisions and other stuff.  In the meantime, stay warm!

By Joe Vasicek

Joe Vasicek is the author of more than twenty science fiction books, including the Star Wanderers and Sons of the Starfarers series. As a young man, he studied Arabic and traveled across the Middle East and the Caucasus. He claims Utah as his home.

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