An interesting concept

Last night, I was hanging out with a friend of mine and a couple of girls in the apartment complex where I currently live.  We got to talking about books, and one of the girls said something really interesting:

Every book needs to have one thing that the main character knows that the reader doesn’t know, and one thing that the reader knows that the main character doesn’t know; otherwise, it’s too boring.

That’s a fascinating concept.  I know that both things are important, but I’ve never connected them together.

When the reader knows something that the main character doesn’t, it can make for great suspense.  A good example of this is this scene from Xenogears, when the characters are trying to hunt down a monster in the sewers (skip to 6:37):

It’s harder to pull off having the characters withhold information from the readers, but it can be done. I think a good example of this is the scene from Star Wars V: The Empire Strikes Back when the Millenium Falcon arrives at Bespin and C3PO gets shot:

Granted, nothing really vital is withheld here, since by this point Master Yoda has seen Luke’s friends in danger, and Bobba Fett has clearly followed them to Bespin–but the audience still doesn’t know exactly what’s going on, and so it creates suspense.

In terms of Orson Scott Card’s MICE quotient, this would definitely fall under the “information” component of stories. In Brandon Sanderson’s class (and in my own reading), I’ve focused a lot on character, setting (milieu), and plot (event), but I haven’t thought a lot about information.

I wonder how my own novels measure up to this principle. Let’s see…

In Genesis Earth, there are a lot of things that Michael and the reader doesn’t know, but not much that one knows and the other doesn’t. There are, however, quite a few things that Terra knows that the reader doesn’t. Those all come out in the middle, though. In terms of information withheld from the reader, I suppose you could count Terra’s feelings for Michael, in the buildup before the climax, but that’s about it.

In Mercenary Savior, the reader knows a TON of stuff that James doesn’t know–it’s a major source of the suspense in that novel. In terms of things the characters know that the reader doesn’t, there’s much less, but I can think of a few things Danica knows that are kept mysterious until a key climax. Those aren’t foreshadowed until maybe 50 or 100 pages before the reveal, but I suppose it still counts.

Thinking WAY back to my first practice novel, Ashes of the Starry Sea (which I will probably never publish), there is, again, a TON of stuff the reader knows that the characters don’t. Basically, every character is clueless in some crucial way, and the resulting comedy of errors drives the plot. In terms of information withheld from the reader, though, there’s not as much. There is a point where Ian runs off without an explanation, but I’m not sure if that’s just my own poor writing. I could probably pull it off in a revision, but I don’t know when or if that will ever happen.

So yeah, I suppose I’ve done that in my own writing. I suppose it’s much easier to do this in third person, however–Genesis Earth is entirely in first person, and there isn’t anything Michael thinks about that the reader doesn’t see. He is an unreliable narrator at times, but he’s not the character withholding the information–and if he was, I don’t think it would have worked very well.

In any case, it’s a very interesting principle. I’ll have to keep it in mind.

Ender’s Game by Orson Scott Card

“I’ve watched through his eyes, I’ve listened through his ears, and I tell you he’s the one.  Or at least as close as we’re goign to get.

“That’s what you said about the brother.”

“The brother tested out impossible.  For other reasons.  Nothing to do with his ability.”

“Same with the sister.  And there are doubts about him.  He’s too malleable.  Too willing to submerge himself in someone else’s will.”

“Not if the other person is his enemy.”

“So what do we do?  Surround him with enemies all the time?”

“If we have to.”

“I thought you said you liked this kid.”

“If the buggers get him, they’ll make me look like his favorite uncle.”

“All right.  We’re saving the world, after all.  Take him.”

Thus begins one of the greatest SF classics of all time, Ender’s Game. With such a spectacular beginning, it only keeps getting better.

I decided to reread Ender’s Game because a friend of mine in Washington was reading it.  I read this book back in high school in only two sittings–the first twenty pages in the library, and the rest back home, where I finished it wide-eyed at three in the morning.  I didn’t regret a single moment of it, then or now.

One of the most fascinating things to me about this book is the way that Orson Scott Card breaks almost all of the rules of writing.  On every page, he “tells” much more than he “shows”–some of the battles he glosses over in only a couple of paragraphs.  He gives only minimal setting details, and very few of these are visceral or concrete–it’s very hard to “get into” the world of Ender’s Game the way you would with a fantasy novel.  Most of the characterization consists of “navel gazing”–Ender thinking to himself about how bad things are, rather than taking action.

Breaking these rules, however, is exactly the thing that makes this a good book.  The story isn’t in the setting, or in the nitty gritty of the battles–it’s in Ender’s mind, how he reacts to the forces around him, and how those forces change him. “Telling” rather than “showing” allows him to keep the pace at a breakneck, thrilling speed while cutting out unnecessary details, and the “navel gazing” allows us to get an intimate picture of Ender’s mind.

It goes to show that good writing isn’t just about knowing the rules, but knowing how to break them.  And when it comes to plot, character, pacing, foreshadowing, thematic elements, and the hero cycle, Orson Scott Card proves his masterful brilliance in this work beyond a doubt.

One of the most fascinating things about this book is that it hits all eight points of the Campbellian monomyth.  This excellent article (originally published in Leading Edge) explains how.  The most incredible thing to me is that the year after Ender’s Game came out, Orson Scott Card did it all again–wrote a blockbuster book hitting all eight points of the monomyth–with Speaker for the Dead, which I think is a superior book.

Ender’s Game is a true classic of the science fiction genre.  Not only is it a highly entertaining story, it is deeply meaningful and insightful as well.  It’s one of those books you can reread multiple times, and it only keeps getting better.  Whether or not you’re a fan of science fiction, this is a book you will deeply benefit from reading.

Why I love Robert Charles Wilson

From Mysterium, which I plan to review here soon:

“Do you ever wonder, Howard, about the questions we can’t ask?
“Can’t answer, you mean?
“No. Can’t ask.
“I don’t understand.”
Stern leaned back in his deck chair and folded his hands over his gaunt, ascetic frame. His glasses were opaque in the porch light. The crickets seemed suddenly loud.
“Think about a dog,” he said. “Think about your dog–what’s his name?”
“Albert.”
“Yes. Think about Albert. He’s a healthy dog, is he not?”
“Yes.”
“Intelligent?”
“Sure.”
“He functions in every way normally, then, within the parameters of dogness. He’s an exemplar of his species. And he has the ability to learn, yes? He can do tricks? Learn from his experience? And he’s awarer of his surroundings; he can distinguish between you and your mother, for instance? H’es not unconscious or impaired?”
“Right.”
“But despite all that, there’s a limit on his understanding. Obviously so. If we talk about gravitons or Fourier transforms, he can’t follow the conversation. We’re speaking a language he doesn’t know and cannot know. The concepts can’t be translated; his mental universe simply won’t contain them.”
“Granted,” Howard said. “Am I missing the point?”
“We’re sitting here,” Stern said, “asking spectacular questions, you and I. About the universe and how it began. About everything that exists. And if we can ask a question, probably, sooner or later, we can answer it. So we assume there’s no limit to knowledge. But maybe your dog makes the same mistake! He doesn’t know what lies beyond the neighborhood, but if he found himself in a strange place he would approach it with the tools of comprehension available to him, and soon he would understand it–dog-fashion, by sight and smell and so on. There are no limits to his comprehensions, Howard, except the limits he does not and cannot ever experience.
“So how different are we? We’re mammals within the same broad compass of evolution, after all. Our forebrains are bigger, but the difference amounts to a few ounces. We can ask many, many more questions than your dog. And we can answer them. But if there are real limits on our comprehension, they would be as invisible to us as they are to Albert. So: Is there anything in the universe we simply cannot know? Is there a question we can’t ask? And would we ever encounter some hint of it, some intimation of the mystery? Or is it permanently beyond our grasp?”

This is the kind of science fiction that I love: the kind that brings me right up to the limits of human knowledge and makes me feel naked in the face of the unknown. The kind where the aliens truly feel alien, not like an unusually bizarre race of human beings. I want the aliens to surprise me–I want to feel that there’s something about them that is completely beyond my comprehension. Something sublime, something romantic.

In all of his books that I’ve read, Robert Charles Wilson captures this feeling spectacularly. So does Arthur C. Clarke, C. J. Cherryh, and Orson Scott Card. Larry Niven, Jerry Pournelle, John Scalzi and Alastair Reynolds are excellent writers, and I’ve genuinely enjoyed their books, but their aliens are too…understandable. Too clear cut, too defined. After a while, you don’t feel that there’s anything left to surprise you, anything that is so alien it’s beyond your grasp.

In some ways, I think this boils down to the author’s worldview. Those with a more positivist worldview believe that the world is fundamentally understandable, and that every phenomenon can be modeled and predicted, provided that we have a sophisticated enough understanding of natural law. The interpretivist worldview, on the other hand, posits that while truth may exist, there are limits to our understanding–that some things are inherently unpredictable and impossible to model.

I used to think that I was a positivist. Then I took Poli Sci 310 with Goodliffe, and it turned my world upside down. Genesis Earth is, in some ways, a product of that personal worldview shift. I don’t think I’m anywhere near on par with my aliens as Wilson, Clarke, and Card are with theirs, but I hope I’m on my way.